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List of most useless modules, rigs, and ammo?

First post
Author
Herateis
State Protectorate
Caldari State
#1 - 2016-10-18 20:01:16 UTC
Anything other than antimatter is useless right? Plutonium, lead, iron, etc?
Same with crystal, multifreq is best and standard or gamma is useless?

What about warp core optimizer rig and warp speed rig? It seems like they have no pvp value at all.
ShahFluffers
Ice Fire Warriors
#2 - 2016-10-18 20:10:13 UTC  |  Edited by: ShahFluffers
For Hybrid Blasters, anything other than Antimatter (and tech 2 ammo) will be less than optimal (because the small range bonuses for an extreme short range weapon are outweighed by the sheer damage potential of Antimatter)
For Hybrid Railguns, most of the ammo is useful (because range is a bigger factor with Railguns, but you still have to keep the damage-range ratio in mind).

The same can be said for most of the Laser crystals.


Warp speed rigs have their uses for travelling, hauling, or for Battlecruiser/Battleship gangs.
Aurora Aetern
Brittas Empire
Pandemic Horde
#3 - 2016-10-18 20:22:15 UTC
ShahFluffers wrote:
Warp speed rigs have their uses for travelling, hauling, or for Battlecruiser/Battleship gangs.


Quick question to pin onto OP, what use is a Higgs Anchor? I am under the impression that it's useful for mining while aligned, but I was wondering if I should fit it onto haulers because of the reduction in top speed and agility modifier may outweigh the +100% mass. Or does top speed not matter because acceleration is only dependent upon mass and thrust?
Persephone Alleile
Tartarus Covert Operations
#4 - 2016-10-18 20:44:41 UTC
People in wormhole space use Large Higgs Anchor rigs to increase the mass on battleships to use them to collapse wormholes and Medium ones for rolling HICs or luxury yachts.

I think people use them on industrial ships too for quicker align speeds.
Mephiztopheleze
Laphroaig Inc.
#5 - 2016-10-18 20:51:37 UTC
the Hyperspatial Velocity Optimizer rigs are often found on Interceptors. 10-12AU/s warp speed is a beautiful thing when you're, you know, intercepting. I also use one on CovOps probing frigates for 10AU/s. They can also be found regularly on Deep Space Transport class vessels.

Higgs Rigs are an essential part of wormhole life on rage-rolling battleships. Recent changes mean they are no longer commonly found on Yachts as they cancel Interdiction Nullification. Mining ships will often use them to allow them to keep aligned to an escape point while mining and able to warp off as fast as the pilot can hit 'Warp' when hostiles enter local (or appear on D-Scan).

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Herateis
State Protectorate
Caldari State
#6 - 2016-10-18 20:59:17 UTC
Aurora Aetern wrote:
ShahFluffers wrote:
Warp speed rigs have their uses for travelling, hauling, or for Battlecruiser/Battleship gangs.


Quick question to pin onto OP, what use is a Higgs Anchor? I am under the impression that it's useful for mining while aligned, but I was wondering if I should fit it onto haulers because of the reduction in top speed and agility modifier may outweigh the +100% mass. Or does top speed not matter because acceleration is only dependent upon mass and thrust?



I tried a higg anchor on a covetor and it took three warps to cover 50 AU space. The mass double really messed with that ship.
Ralph King-Griffin
New Eden Tech Support
#7 - 2016-10-18 21:07:58 UTC
Hyperspacial rigs are particularly useful for hunting people.
Be it in a ceptor to get from ingress to target, keeping your eyes ahead of a fast paced fleet or running someone down.
Being able to warp faster is a pretty big deal.

ergherhdfgh
Imperial Academy
Amarr Empire
#8 - 2016-10-19 00:59:58 UTC
I get the impression that the OP's question comes from a viewpoint that has been programed into him from other MMOs. Eve is not a linear MMO with Best in Slot gear nor DPS meters nor best spell rotation etc... Everything in Eve is situational. Pretty much ever ship every module etc... has it's use and a time and place where it is the ideal tool for the job at hand.

There is no best ship in Eve and no best fit etc... Well I take that back Eve does have a best ship and it's friendship but other than that there is no best ship.

So just figure out what you like doing and learn how to do that better, and by better I mean whatever way you choose to define better. Don't focus to much on "optimal" anything.

Want to talk? Join Cara's channel in game: House Forelli

13kr1d1
Hedion University
Amarr Empire
#9 - 2016-10-19 01:11:36 UTC
Ralph King-Griffin wrote:
Hyperspacial rigs are particularly useful for hunting people.
Be it in a ceptor to get from ingress to target, keeping your eyes ahead of a fast paced fleet or running someone down.
Being able to warp faster is a pretty big deal.



I vehemently disagree. That might be okay in very specific circumstances, but by and large, it has the same problem like so many other designs in EVE or anywhere else built purely for speed; you certainly get there first but then you don't have the punch to do the job.

You have to sacrifice too much to catch up to someone, and the only way I could forsee that rig being useful is purely for getting away from equal numbered enemies and trying to catch loners, as you're giving up rig slots that could go to in-fight defenses, the big three: sub-warp speed, armor, damage.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Mephiztopheleze
Laphroaig Inc.
#10 - 2016-10-19 01:53:26 UTC
13kr1d1 wrote:
Ralph King-Griffin wrote:
Hyperspacial rigs are particularly useful for hunting people.
Be it in a ceptor to get from ingress to target, keeping your eyes ahead of a fast paced fleet or running someone down.
Being able to warp faster is a pretty big deal.



I vehemently disagree. That might be okay in very specific circumstances, but by and large, it has the same problem like so many other designs in EVE or anywhere else built purely for speed; you certainly get there first but then you don't have the punch to do the job.

You have to sacrifice too much to catch up to someone, and the only way I could forsee that rig being useful is purely for getting away from equal numbered enemies and trying to catch loners, as you're giving up rig slots that could go to in-fight defenses, the big three: sub-warp speed, armor, damage.


It strikes me that you're not really much of an Interceptor or light tackle pilot then.

An Interceptor's 'punch' is it's Warp Disruptor & Warp Scrambler. It's whole job is to *Intercept* and then hold onto something long enough for rest of the fleet/gang to arrive and set about the rather indelicate procedure of applying DPS and additional tackle. If you're fitting a ceptor for damage you're either in a pure interceptor fleet, or you're doing it very wrong.

I use Hyperspatials on cloaky hunting T3 Cruisers for exactly the reasons Ralph states. My default rigs on 'ceptors is a Hyperspatial and a Polycarb. On Buzzards, I default to a Hyperspatial and a Gravity rig.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Ralph King-Griffin
New Eden Tech Support
#11 - 2016-10-19 01:58:52 UTC  |  Edited by: Ralph King-Griffin
13kr1d1 wrote:
Ralph King-Griffin wrote:
Hyperspacial rigs are particularly useful for hunting people.
Be it in a ceptor to get from ingress to target, keeping your eyes ahead of a fast paced fleet or running someone down.
Being able to warp faster is a pretty big deal.



I vehemently disagree. That might be okay in very specific circumstances, but by and large, it has the same problem like so many other designs in EVE or anywhere else built purely for speed; you certainly get there first but then you don't have the punch to do the job.

You have to sacrifice too much to catch up to someone, and the only way I could forsee that rig being useful is purely for getting away from equal numbered enemies and trying to catch loners, as you're giving up rig slots that could go to in-fight defenses, the big three: sub-warp speed, armor, damage.

the damnation would like a word with you about this.
in fact anything that dosent explicitly need its rig slots for tank can go without them pretty well.
Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2016-10-19 03:49:14 UTC  |  Edited by: Tau Cabalander
Most obvious choices for useless modules are capital rigs. There are so many that only apply to sub-capitals.

As for most useless items in EvE, well that honor belongs to a group of T2 Capital Component BPO that aren't used for anything.
Nikea Tiber
Backwater Enterprises RD
#13 - 2016-10-19 04:00:11 UTC
Warp speed rigs are definitely useful on interceptors, covert ops frigates, and Angel Cartel ships. Being able to visually ascertain where a target heads and arrive at the gate before they do is a nice tactical truck.

Though amarrian navy multifrequency crystals are the most used, x ray or gamma can let you project more damage to the edge of disruptor range when you are using medium turrets.

I feel most modules and rigs have a use, even if it is a narrow one.

That being said, cap battery sizes have never made real sense to me; they are only useful when running a large on a cruiser, or a medium on a frigate. The micros are pretty useless other than cap warfare resistance.

my other nano is a polycarb

Iria Ahrens
Space Perverts and Forum Pirates
#14 - 2016-10-19 05:19:17 UTC  |  Edited by: Iria Ahrens
Herateis wrote:
Anything other than antimatter is useless right? Plutonium, lead, iron, etc?
Same with crystal, multifreq is best and standard or gamma is useless?

What about warp core optimizer rig and warp speed rig? It seems like they have no pvp value at all.


No, everything is useful in a given circumstance. If anything in EVE is actually useless, then the devs will fix it so it becomes useful again. Different ammo have different advantages and disadvantages. Each has a different level of cap drain, damage application, and range. Multifreq does great damage, but the range sucks. If the enemy is out of the range of one ammo but inside the range of another, then you should change. If your ammo drains your cap too fast, then maybe use a different ammo.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Mortlake
Republic Military School
#15 - 2016-10-19 06:25:22 UTC
13kr1d1 wrote:
Ralph King-Griffin wrote:
Hyperspacial rigs are particularly useful for hunting people.
Be it in a ceptor to get from ingress to target, keeping your eyes ahead of a fast paced fleet or running someone down.
Being able to warp faster is a pretty big deal.



I vehemently disagree. That might be okay in very specific circumstances, but by and large, it has the same problem like so many other designs in EVE or anywhere else built purely for speed; you certainly get there first but then you don't have the punch to do the job.

You have to sacrifice too much to catch up to someone, and the only way I could forsee that rig being useful is purely for getting away from equal numbered enemies and trying to catch loners, as you're giving up rig slots that could go to in-fight defenses, the big three: sub-warp speed, armor, damage.


Excuse me, sir, but I think you'll find that what you're saying consists mostly of bollocks.

Sometimes you hit the bar and sometimes the bar hits you...

Mephiztopheleze
Laphroaig Inc.
#16 - 2016-10-19 06:58:55 UTC
Tau Cabalander wrote:
As for most useless items in EvE, well that honor belongs to a group of T2 Capital Component BPO that aren't used for anything.


The Industrialist wins again!

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#17 - 2016-10-19 09:03:08 UTC
Mephiztopheleze wrote:
the Hyperspatial Velocity Optimizer rigs are often found on Interceptors. 10-12AU/s warp speed is a beautiful thing when you're, you know, intercepting. I also use one on CovOps probing frigates for 10AU/s. They can also be found regularly on Deep Space Transport class vessels.


I use them on my Machariel for help in blitzing and otherwise completing L4 Missions. Even with the Mach's 50% bonus to Warp Speed, those who know will tell you what great fun it is warping all over the place in a Battleship...
Shallanna Yassavi
qwertz corp
#18 - 2016-10-19 09:15:32 UTC
Core defense capacitor safeguard rigs.
They slightly reduce the capacitor cost of a shield booster. You get more benefit from a semiconductor memory cell, which doesn't sig bloom.

They do have two strengths:
Cheap to make
Lower calibration cost

A signature :o

Alaric Faelen
Republic Military School
Minmatar Republic
#19 - 2016-10-19 14:57:15 UTC
Siphon Units
Encounter Surveillance System

Haven't seen either in ages


Velarra
#20 - 2016-10-19 15:49:55 UTC  |  Edited by: Velarra
Iria Ahrens wrote:

No, everything is useful in a given circumstance. If anything in EVE is actually useless, then the devs will fix it so it becomes useful again. Different ammo have different advantages and disadvantages. If the enemy is out of the range of one ammo but inside the range of another, then you should change.


What about Defender missiles?
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