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why is it so hard to find people willing to join a new corp

Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#41 - 2016-10-18 09:41:02 UTC  |  Edited by: Scipio Artelius
In my experience as a recruiter, it's the wrong question being asked.

Growing isn't about finding people to join, it's about offering services and content that people want to be part of and marketing what you can offer.

Go low pressure unless you've reached the point where you don't need to recruit anymore (which is very rare). That is no compulsory API Keys - use other ways to maintain security and don't give roles to new members and have a focus on building and achieving something.

Running a corp is no different to RL leadership. If you want to be successful,

1. Define goals for the Corp
2. Learn to delegate and allow people to take on responsibility (which can be done without exposing yourself to too much risk)
3. Communicate well and often
4. Be supportive
5. Never get angry
6. Always deliver on what you say you will

The more you reach goals, the more you'll be able to sell your Corp and by having specific goals, you won't be one of the Corps that say they do everything (and then only do 1 thing, or nothing).
CowQueen MMXII
#42 - 2016-10-18 10:16:43 UTC
Yarosara Ruil wrote:
I for one have high standards. A lot of people have.

And your corporation name fails to meet those standards... Years from now you'll look back at your corporation history and think to yourself "what drug was I on when I decided a corporation with that name was a good idea".


And the OP is probably more cow than you are pirate. So what standards are you talking about?

A name is just a name, even if ti's a stupid one. Put some work behind the name and get a reputation and you will realize the name doesn't really matter anymore.

Moo! Uddersucker, moo!

Hound Halfhand
Dark Venture Corporation
Kitchen Sinkhole
#43 - 2016-10-18 14:55:02 UTC
It seems like in MMOs in general that everyone wants to start their own corp/guild when in reality they and the game would best be served by joining an existing one. I speak from experience as I've been playing these games since text based MUDS, Ultima Online and Meridian 59. There always seems to be way too many corps/guilds in these games and not enough players actually doing anything. EVE is different because it has been around so long people know what it entails to be a CEO. It's really not an enjoyable experience. In summary you would be better off joining an existing organization and work your way up rather than start some new operation from scratch.
Lasisha Mishi
A Blessed Bean
Pandemic Horde
#44 - 2016-10-18 15:03:11 UTC
Anima Alleas wrote:
as the title says whys it so hard to do this?

recruiter "hey join our corp. we've got a wormhole base"

*joins and gets murdered by corp in wormhole

recruiter "hey join our corp. we strong in nullsec"

*joins and gets murdered by corp in null*




people in EVE get suspicious. SPECIALLY when it comes to new corporations who haven't cemented their reputation yet and who likely won't stay together...or active. for more than a month.


even with old corporations, people are suspicious. as they might be serious..or thye might be looking to trick you and kill you.
at least with old corporations they have a reputation so you can get a feel for them

for example: if goonswarm invites you. their reputation says your most likely gonna get betrayed as they are known for doing that for fun. inviting new people and killing them and booting them



plus, corps tend to want your api so they can make sure YOU aren't a spy. and givign away your api means they know what skills you have, what connections, what characters, what jump clones, what implants, and where your wealth is.
Gadget Helmsdottir
Gadget's Workshop
#45 - 2016-10-18 15:08:26 UTC
Hound Halfhand wrote:
It seems like in MMOs in general that everyone wants to start their own corp/guild when in reality they and the game would best be served by joining an existing one. I speak from experience as I've been playing these games since text based MUDS, Ultima Online and Meridian 59. There always seems to be way too many corps/guilds in these games and not enough players actually doing anything. EVE is different because it has been around so long people know what it entails to be a CEO. It's really not an enjoyable experience. In summary you would be better off joining an existing organization and work your way up rather than start some new operation from scratch.


While I'm not disagreeing with anything in this post, I would like to remind you that the rise and fall of small corps/guilds/clans/whatever encourages innovation and creates a learning experience for players.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

PopeUrban
El Expedicion
Flames of Exile
#46 - 2016-10-18 18:16:31 UTC
Eternus8lux8lucis wrote:
PopeUrban wrote:
Its really not that hard.

As a corp in EVE, you are an employer.

Now, if, as an employer you can't provide potential employees with something they want, why would they join you?

If the purpose of your corp is purely social, keep in mind that your corp could be a chat channel, and probably should be, since a character can only join one corp at a time.

If your corp is a business entity, then you as CEO should probably start acting like an employer. That means establishing benefits for your employees and determining exactly WHAT the product or service you exist for is. What exactly is it your corp does that turns a profit? Without profits, how will you pay your employees for whatever job it is they do for you?

Further, what is the currency you pay in? Do you pay out in ISK, or do you pay out in tears, or do you pay out in fun, or do you pay out in a little of all of the above?

For instance, my corp does a lot of things, but one of those things is making sure our pilots have to do as little overhead as possible for their activities. Our product or service happens to be hisec industry supported by wormhole exploitation. Our primary currency for the employees is convenience.

We provide industrialists with no-frills direct sale of minerals and a pooled industry/research plan that saves them time, money, or both. This means they can use the surrounding space that isn't clogged with other people, don't have to pay personally for their hauls, and don't have to do their own cargo logistics. If people start flying a new fit, we figure out how best to provide them the ability to reship in a way that's most convenient and cost effective. If people are looking for fleets to fly in for content, we work out how best to organize those fleets. The corp benefits by getting locally sourced and cheaper stuff. The combat pilots benefit from having the ability to cheaply reship without having to fly all over, contract their own stuff, or do their own research, crafting, or market checking.

Making this happens requires considerable effort on the part of leadership. We provide a service to our pilots because they are literally paying us through taxes or mineral/crafting sales price adjustments for that very service. They provide us with raw materials, muscle, and currency that lets use further expand operations.

If you just set up a corp hangar and call it a corp you're not going to get many takers. Getting people to commit to your organization means your organization has to work for them as much as they work for you. That means providing them either benefits or ISK that they can't get themselves, or that they don't want to get elsewhere because your smaller corp offers a more transparent and personal experience that some people prefer to joining a larger entity.

Running a new corp in EVE is a full time playstyle, and it means organizing people so they don't have to organize themselves. They come to you for content, advice, convenience, and security. Only after you can provide some or all of that will they stick around for the fun and friends.

Another example are professional sports teams. These are corporate entities that are trying to not just make isk but also be successful franchises in the win columns. Look at how often they either dont make money, arent dynasty teams, change coaches/GMs/owners or revamp themselves with player trades and acquisitions and drafts.

With Eve being more a competitive atmosphere the sports franchise mechanics works a lot better than the business ones in some ways.

Not negating, just adding. Big smile


Sports team is also a good analogy, yeah. Though I'd say that in EVE there are multiple "leagues" to play in, and a lot of "sports" too. Playing any of those "sports" in any "league" can be a lot of fun, and for the truly dedicated there's always room for advancement.

People like to **** on them but hey, look at BRAVE. Went from pee-wee to the big leagues on sheer effort and throwing bodies at things. They might not be winning championship rings but they successfully got in to the league and did it incredibly fast by utilizing a really simple and effective strategy.
Yarosara Ruil
#47 - 2016-10-18 19:34:59 UTC
CowQueen MMXII wrote:

And the OP is probably more cow than you are pirate. So what standards are you talking about?


Unlike you and the OP, I have people that can confirm that I am indeed a pirate.

The judge is still out whether or not you two are actual cows though.
Chopper Rollins
hahahlolspycorp
#48 - 2016-10-18 20:16:53 UTC
Scipio Artelius wrote:
...
1. Define goals for the Corp
2. Learn to delegate and allow people to take on responsibility (which can be done without exposing yourself to too much risk)
3. Communicate well and often
4. Be supportive
5. Never get angry
6. Always deliver on what you say you will

...


Not empty quoting. Make a lot of small promises and keep them. People are drawn by direction, fun and charisma.



Goggles. Making me look good. Making you look good.

Exaido
Fire Over Light
Astral Alliance
#49 - 2016-10-18 21:20:15 UTC
I gave up on Player Corps after being booted from one for not being online enough... you know... due to being in Afghanistan. Put up a solo-corp after that and never looked back; solo corp lets me manage my alts so much easier.
Exaido
Fire Over Light
Astral Alliance
#50 - 2016-10-18 21:22:38 UTC
Scipio Artelius wrote:
In my experience as a recruiter, it's the wrong question being asked.


1. Define goals for the Corp
2. Learn to delegate and allow people to take on responsibility (which can be done without exposing yourself to too much risk)
3. Communicate well and often
4. Be supportive
5. Never get angry
6. Always deliver on what you say you will



Sound advice for EvE and RL.
Amber Solaire
Imperial Academy
Amarr Empire
#51 - 2016-10-18 21:58:04 UTC
Exaido wrote:
I gave up on Player Corps after being booted from one for not being online enough... you know... due to being in Afghanistan. Put up a solo-corp after that and never looked back; solo corp lets me manage my alts so much easier.


My main does not do that for anyone in her Corp

(I`m ex-military, so I do understand the circumstances)

I find recruiting is not the hardest thing; keeping hold of those recruits is.
Conrad Makbure
Center for Advanced Studies
Gallente Federation
#52 - 2016-10-18 23:12:18 UTC
Vincent Pelletier wrote:
- clown corp name
- useless CEO who has no clue on the game
- yet another "friendly, we do all sorts of things" corp, of which there are eleventy billion. Going nowhere
- 6% tax


Explain to us why anyone should join that corp.



Quoted to agree. Too many of these corporations out there that are run by jackasses. They need to sell themselves hard and they don't, so yeah, I should join because ...why?
Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#53 - 2016-10-18 23:39:03 UTC
Leave it to the WOW in space crowd to ask why its so hard to recruit people while calling them toxic Roll
Anima Alleas
The Scope
Gallente Federation
#54 - 2016-10-18 23:40:29 UTC
Zanar Skwigelf wrote:
Leave it to the WOW in space crowd to ask why its so hard to recruit people while calling them toxic Roll


don't play wow lol
permion
Federal Navy Academy
Gallente Federation
#55 - 2016-10-19 00:40:21 UTC
Anima Alleas wrote:
Zanar Skwigelf wrote:
Leave it to the WOW in space crowd to ask why its so hard to recruit people while calling them toxic Roll


don't play wow lol


You're rubbing off as a player who plays World Of Everclone games, and expecting similar inconsequential actions as one gets in those games. There are A LOT of actions in EvE that makes setting up a 40 man raid in WoW look kind of like child's play.

In EvE depending on the corp there is a lot of things that a corp provides at mutual benefit.

For instance for Mercenaries they don't want to be doing market stuff, moving their ships, or working on social contracts. INSTEAD several different people all handle those tasks out of enjoyment or necessity W/ the corps income being shared by handling stuff the happy-with-shooting-people don't want to do. In some cases to mutual benefit since there is someone that wants to be handling the social contract, since there is someone who actually sees logistics for a large group as an interesting challenge.

In the case of a corp that does mining missions. Players are going to be expecting someone that has really high social standings with a mining agent(meaning people with low standings can get their standings up higher faster by doing higher level missions than are available to them), they're going to be expecting some kind of booster(since most people can't afford the opportunity cost of having their own), they're going to be expecting someone who is there to transport ore from point A to point B(Since their income is higher if they can just sit and mine without worrying about that), they're going to be expecting you to have some sort system in place to maximize profits(having alts/allies so you can decline unprofitable missions more often and similar), They're also going to be expecting some sort of entertainment/conversation while mining, and they're going to expect you to have some sort of plan when player interaction happens(I know when I first joined the mining corp that got wardeced it lugged a bunch of gear to give to everyone in a low sec system, bribed off/timed against expected pirate activity, ran security/bait in/out of system(with modern mechanics you could even put up a cyno ship and have a different BLOPS favoring corp as overwatch), and set everyone free to mine But that was years ago).
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