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BLOPS/BOBS tweaks/Synergy

Author
Old Pervert
Perkone
Caldari State
#1 - 2016-10-13 18:53:40 UTC  |  Edited by: Old Pervert
So I was responding in a different thread and came up with an idea. Since I don't want to hijack his thread, I'm making my own.

The general idea is how do you make them a bit more.... useful. One could argue that they are already useful, they certainly have some pretty amazing killboard stats. Perhaps this would make them OP. I don't know. I'm more or less just floating the idea that popped into my head.

BOBS and Recons should go together like peanut butter and jam. To me they should compliment each other perfectly. Add in a few stealth bombers and you've got a covert ops fleet.

My idea, simply stated:
Give BOBS a passive bonus to nearby force recons within fleet of their racial type, within say... 40km (distance just a number I came up with)

For example, the Widow:
- Remove their ECM bonus (or leave it... I don't care, doesn't really matter for this thread subject)
- Give it a bonus to Falcon ECM

Or the Panther:
- Give it a passive bonus to the Rapier's webs/painters


The whole idea is synergy. Jump them in (rather than just bridging others in) to amplify your EWAR. Since EWAR already has natural counters, and such a fleet would be insanely expensive, there is still risk. It might encourage more BOBS to jump in.
Old Pervert
Perkone
Caldari State
#2 - 2016-10-13 18:57:07 UTC
Incidentally, this would also solidify the value of a force recon a lot more too. Right now T3Cs can do it all. But with a BOBS in the mix, a force recon could excel at their specialized role in a way that the T3C never could.
Lugh Crow-Slave
#3 - 2016-10-14 06:04:27 UTC  |  Edited by: Lugh Crow-Slave
Recons and blops fill very different roles in a fleet even the widow and falcon. This is one of the most balanced classes in the game,one of the few places that you can look at a class and say not only does the class do exactly what it was intended but also doesn't break when used outside of its box. You couple that together with being able to go through and not have a clearly worse or better out of the class. Each one is able to fill a role and do it better than any of the others and you will find each one has loyal pilots who will say that hands down theirs is the best. No other class in eve has managed to do this.

Site 8 there are small tweaks that could be made (nothing is perfect) but nothing drastic and there are certainly far more ships in this game that desperately need attention. AFs and T3s topping that list



As for t3s doing the job of a recon you're joking right? You show me a prot tongue pair that works as well to keep ships locked down like an arazu and falcon or a legion that can literally fly circles around anything bigger than a cruise and never be hit. Hell even a loki that will allow for perfect torpedo application while staying out of range
Dodian Sexslave
DSC69
#4 - 2016-10-18 13:15:26 UTC
They've also got a lot bigger fish to fry currently.

Would be better off pushing for a a Command Blops Battleship some unique race that can do boosting and/or logi the fleet, either solo logi or whatever.

Edit: I have a feeling a T3C can do all of that LOL.
Serendipity Lost
Repo Industries
#5 - 2016-10-18 13:21:59 UTC
Dodian Sexslave wrote:
They've also got a lot bigger fish to fry currently.

Would be better off pushing for a a Command Blops Battleship some unique race that can do boosting and/or logi the fleet, either solo logi or whatever.

Edit: I have a feeling a T3C can do all of that LOL.




BLOPS are in a great spot and doing fun things in Eve. Can they do everything? - NO. Do they have to pass on some targets that are too much for them at times? - Yes. Is this OK? - Yes.

They have surprise and choice - probably the 2 most powerful offensive weapons in the game. They don't need more.

Also, once local is removed from null - the last thing null bears will want is a buff to BLOPS fleets.
Vic Jefferson
Stimulus
Rote Kapelle
#6 - 2016-10-18 14:06:08 UTC
Lugh Crow-Slave wrote:
This is one of the most balanced classes in the game,one of the few places that you can look at a class and say not only does the class do exactly what it was intended but also doesn't break when used outside of its box.


This. BLOPS could use a teensy bit of built in scan res, but other than that, they do pretty much exactly what they are intended. They get damage and extreme mobility. Everyone these days expects ships these days to be as broken as the svipul, and be good at everything - if blops were tanky too, there would never be a reason to use anything else really.

Recons are a bit more questionable. They really do wonders in small gangs, but they just don't have the durability to do their job outside of smaller encounters.

If you wanted to make blops really spooky, give them access to an activated cynosural inhibitor module. Now that would be really interesting.

Vote Vic Jefferson for CSM X.....XI.....XII?

Old Pervert
Perkone
Caldari State
#7 - 2016-10-18 15:06:27 UTC
Vic Jefferson wrote:

If you wanted to make blops really spooky, give them access to an activated cynosural inhibitor module. Now that would be really interesting.


Hehe, I did actually create a thread asking for an interdiction battleship capable of jamming cynos.
https://forums.eveonline.com/default.aspx?g=posts&t=493375

Giving it to BLOPS would be fun I expect.
Wimzy Chent-Shi
Garoun Investment Bank
Gallente Federation
#8 - 2016-10-19 07:33:30 UTC
Just fit up covert t3 with links. Cheaper for same effecf. No need for a game change. Oh wait. What size of blops gang would that be meaningful for? Probably huge.

Come get some cancer @ my blog !

"This clash of opinions is like cutting onions. We are creating something here, that's productive, ...and then there is also salt." -Wimzy 2016

Old Pervert
Perkone
Caldari State
#9 - 2016-10-19 14:41:52 UTC
Wimzy Chent-Shi wrote:
Just fit up covert t3 with links. Cheaper for same effecf. No need for a game change. Oh wait. What size of blops gang would that be meaningful for? Probably huge.


My automatic reaction to "just fit up a T3C" is no. I have everything I need to fly the T3Cs, except the actual T3C skills. Which I frankly don't want because the T3C is simply an insulting ship. A T3C can do pretty much anything, and it can excel in nearly every role better than purpose-built ships in most cases.

/rant
unidenify
Deaf Armada
#10 - 2016-10-19 16:42:09 UTC
Old Pervert wrote:
Wimzy Chent-Shi wrote:
Just fit up covert t3 with links. Cheaper for same effecf. No need for a game change. Oh wait. What size of blops gang would that be meaningful for? Probably huge.


My automatic reaction to "just fit up a T3C" is no. I have everything I need to fly the T3Cs, except the actual T3C skills. Which I frankly don't want because the T3C is simply an insulting ship. A T3C can do pretty much anything, and it can excel in nearly every role better than purpose-built ships in most cases.

/rant


just because you don't want to use T3C for link don't mean we need to rebalance Blop for link

I personally prefer CCP bring covert op BC for link/boost before they rebalance Blop for link/boost, that is if CCP think about it.
Lugh Crow-Slave
#11 - 2016-10-19 16:45:17 UTC
Vic Jefferson wrote:
Lugh Crow-Slave wrote:
This is one of the most balanced classes in the game,one of the few places that you can look at a class and say not only does the class do exactly what it was intended but also doesn't break when used outside of its box.


This. BLOPS could use a teensy bit of built in scan res,

lol they already have this and if you chose to go cloakless they have the best scan res of any BBs.
Quote:

Recons are a bit more questionable. They really do wonders in small gangs, but they just don't have the durability to do their job outside of smaller encounters.

this is not true in larger encounters you just need to have your recons working together but what i see coming from most fleets is they only bring 1-2 types of recons rather than all 4 (you can get away with 3 types as well)
Quote:

If you wanted to make blops really spooky, give them access to an activated cynosural inhibitor module. Now that would be really interesting.


this would not be interesting it would be broken lol
Old Pervert
Perkone
Caldari State
#12 - 2016-10-19 16:48:44 UTC
unidenify wrote:

I personally prefer CCP bring covert op BC for link/boost before they rebalance Blop for link/boost, that is if CCP think about it.


Would it really be a (re)balancing pass to add a role bonus that doesn't affect them? It wouldn't affect their balance at all.. it would affect their usefulness in having them on-grid when force recons are present. Would the recons need a balance pass? Yes, perhaps, but some of them already need one, so meh.

elitatwo
Zansha Expansion
#13 - 2016-10-19 16:57:42 UTC
Wimzy Chent-Shi wrote:
Just fit up covert t3 with links. Cheaper for same effecf. No need for a game change. Oh wait. What size of blops gang would that be meaningful for? Probably huge.


Links will be a little different come next month.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Vic Jefferson
Stimulus
Rote Kapelle
#14 - 2016-10-19 17:20:28 UTC  |  Edited by: Vic Jefferson
Lugh Crow-Slave wrote:
lol they already have this and if you chose to go cloakless they have the best scan res of any BBs.


Built in here is the idea that the current scan resolution of battleships is acceptable. Many of the complaints about battleships center on scan res in general, but this is especially true for a BS that is supposed to be about ambush. It was smart when they changed DCUs to an actual fitting decision - honestly they should really do this with Blops and just bake more scan res into the hull, because as a TII ship, it is supposed to be a specialist, but as it is, they are absolutely horrible at locking things fast, and it is not really a decision to fit a sensor booster - you really do just need it.

Lugh Crow-Slave wrote:

this is not true in larger encounters you just need to have your recons working together but what i see coming from most fleets is they only bring 1-2 types of recons rather than all 4 (you can get away with 3 types as well)

[/quote]

I'm not sure what game you are playing, but there's a reason why people use Proteus and Loki to do the pointing and webbing in large encounters. Now, maybe they are too good (separate issue), but there's also the fact that the recons are just too frail to scale well into actual fleet work. Even a moderately sized encounter of say, 50 v 50, recons are just not survivable - easy primaries. When they do (eventually) nerf T3s, there is going to be a real issue in fleet fights with the lack of tanky control.

Vote Vic Jefferson for CSM X.....XI.....XII?

Lugh Crow-Slave
#15 - 2016-10-20 01:43:32 UTC
The scan res is fine so long as you have a remote sebo. As for t3 rather than recon that simply is because they are to strong the only recons I would say could use more tank are combat recons not the cloaked ones. Your should not be using a falcon in a large drawn out fight you should be using a rook but I will agree combat recons even after the pass are still to soft
Old Pervert
Perkone
Caldari State
#16 - 2016-10-20 14:55:30 UTC
Lugh Crow-Slave wrote:
The scan res is fine so long as you have a remote sebo. As for t3 rather than recon that simply is because they are to strong the only recons I would say could use more tank are combat recons not the cloaked ones. Your should not be using a falcon in a large drawn out fight you should be using a rook but I will agree combat recons even after the pass are still to soft


For BOBS, a remote sebo may be a luxury unless you're having bomber(s) or recon(s) drop one of their mids for the remote sebo. That seems an expensive trade-off for both of them, just so that the BOBS can lock a few seconds faster. It's all about the gank. I would agree with Vic in this case that the sensor strength should be more intuitive to their role: "and then blap".

As for the comment about combat recons... you know... I've always wanted to use force recons in fleets and never found a fit for them. As you say... that's a role for combat recons. And as you say, they're too squishy. I think it's because they're too squishy that I keep wanting to use the force recons over combat recons, so that you have that cloak. If they buffed the combat recon tanks more, they'd see a lot more use. And that would be fun.

Lugh Crow-Slave
#17 - 2016-10-20 16:35:33 UTC
you don't want a bomber to drop a mid even though they are mostly damps that can be covered by an arazu? fine us paints from your recon. a BB BLOPs or not needs to have support to function at 100% thats how eve works
Serendipity Lost
Repo Industries
#18 - 2016-10-20 18:37:34 UTC
Lugh Crow-Slave wrote:
you don't want a bomber to drop a mid even though they are mostly damps that can be covered by an arazu? fine us paints from your recon. a BB BLOPs or not needs to have support to function at 100% thats how eve works




Damps in the mids??? Target painters folks - blow that sh** up!



1. surpise
2. booom
3. loots
4. cloak

rinse and repeat.



Doesn't painting a ship make every ones lock time a little quicker?
Old Pervert
Perkone
Caldari State
#19 - 2016-10-20 19:12:00 UTC
Serendipity Lost wrote:
Lugh Crow-Slave wrote:
you don't want a bomber to drop a mid even though they are mostly damps that can be covered by an arazu? fine us paints from your recon. a BB BLOPs or not needs to have support to function at 100% thats how eve works




Damps in the mids??? Target painters folks - blow that sh** up!



1. surpise
2. booom
3. loots
4. cloak

rinse and repeat.



Doesn't painting a ship make every ones lock time a little quicker?


TP suffer diminishing returns, which does not negate what you have said, however it would be more ideal to have improved resolution and increased target sig for optimal blappage. In a 20 second gank, if you spend 5 seconds locking instead of 7 seconds, you've increased your dps output by 13%. 20-7 = 13 seconds of dps time. 20-5 = 15 seconds of dps time. 1-13/15 =13%

If you were gonna do TP though, because of diminishing returns, you'd probably end up with a bigger gank factor if you jumped in a rapier for the bonus to painters (not to mention the webs).



Vic Jefferson
Stimulus
Rote Kapelle
#20 - 2016-10-21 00:22:02 UTC
Lugh Crow-Slave wrote:
you don't want a bomber to drop a mid even though they are mostly damps that can be covered by an arazu? fine us paints from your recon. a BB BLOPs or not needs to have support to function at 100% thats how eve works



That's the problem with how EvE is not working. I do a lot of blops fleets, and its always, I want lots of bombers, stratios, and recons, because they all scale well, and can get out in emergencies. I get 600 DPS+ per bomber, and they cost nothing to bridge, and nothing when oops happens. Every bomber also brings one TP/Point/Damp as utility - they are so good for their purpose. Most things you can do with blops, you can do more efficiently with lots of bombers.

But everyone wants to bring their pride and joy, their big game huge ship, encrusted with shiny mods so they can power-haze whatever you drop on. Blops BS, like normal BS, just aren't needed to get the job done - they are just plain impractical, baroque if you will. Why fly something 20-40x as expensive for maybe 30% more dps, much slower lock time, much more exposure, much slower, when the smaller stuff is literally better at their job in most situations? Why bring 3-4 blops and 3-4 support when you could just bring 7 bombers all with offensive or defensive mids, and like one recon? If you do blops right, the drop is over in 30s. If blops do not fit 1-2 sebos, they just aren't being useful. I mean there are edge cases when you get enough blops, possibly with remote reps, that you are up to something else, but most of the time, blops are terrible for the job. Bigger things shouldn't always require support to be effective. They are supposed to be about high ante ganks....except they are bad at ganking.

I dropped two of my widows on something the other day, because I wanted to power haze and style on someone. Took me forever to lock, and I quickly realized why I almost never use them. I want to. I want blops to be good.

Bombers fit themselves more or less, and do what they are designed to do. With blops, it's like, I need an MJD, a Cap booster, and a sebo, just for starters, to not be terrible.

Give blops a 100% scan res increase after jumping for 30s. Suddenly, they are vicious ambush ships, but with a quite intentional and necessary glass jaw.

Vote Vic Jefferson for CSM X.....XI.....XII?

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