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EVE New Citizens Q&A

 
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LF career advice

Author
Zeke VanDorn
Deep Core Mining Inc.
Caldari State
#1 - 2016-10-16 02:33:54 UTC
Looking for some advice on where to head skill-wise. Currently at about 8m skill points, have yet to make a billion isk.
currently i cruise highsec looking for combat sigs to run in a Hawk, and wormholes for data/relics. I don't like mining or running missions.
I understand that it isn't feasible to do sleepers solo, at least according to what I have read. I am interested in factional warfare. Prefer destroyers and frigates.

Am I missing something in exploration that makes money? In FW do you have to run missions to make isk? How much isk should I have before embarking in FW if I plan to stay in small ships? Is low sec ratting/anoms (in a frigate/destroyer) a feasible way to support a FW lifestyle?

BTW caldari frigs, missile skills, main shield and fitting skills all 5s
Velarra
#2 - 2016-10-16 03:11:24 UTC
You want to find a corp of players to fly with.
13kr1d1
Hedion University
Amarr Empire
#3 - 2016-10-16 04:20:33 UTC
Rat in low after you know how to fit and how to run. Get combat skills only until you can fire T2 guns and use at least meta tank with decent bonuses or lower drawbacks. Learn how to fit ships for pvp and then cap FW plexes for isk.

Train social skills specifically for concord and standings increases after combat is high enough to serve you, since you will want to improve standings much more quickly, and keep yourself from being too bad standing of concord to use high sec, unless you want to go full pirate mode.

https://www.youtube.com/watch?v=BvOB4KXYk-o

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Vincent Pelletier
Pelletier Imports and Exports
#4 - 2016-10-16 05:56:47 UTC
High sec combat sigs are quite worthwhile if you do them rightâ„¢. And by that I mean you KNOW the sites, you optimise to a point where you're speed running them, ignoring as much as you can and only go for the faction target. On top of that you need to learn what the good systems and areas are. If you do it rightâ„¢ you can expect to make some 200-500m a day on average, in high sec.

For Caldari missile boats the Jackdaw is decent, it pumps out more dps than a Hawk making it a lot better. Ideally you'll use a Cerberus with Hams, I know it's a cruiser but it's so damn good at combat sigs it's not even funny so I would make that a medium term goal if you enjoy doing combat sigs.
Memphis Baas
#5 - 2016-10-16 14:01:27 UTC  |  Edited by: Memphis Baas
What you're missing is the fact that it's "high-sec", which by definition has very poor rewards, and is very crowded.

Missions are popular because they bring the bigger NPCs that you'd normally only find in low or null, to high sec, and thus the rewards are increased.

FW is a PVP "battlegrounds" game, mostly capture the flag, and the rewards are indirect: you acquire loyalty points (LPs) with your faction, and then you can spend those LPs to buy stuff from the faction's LP store. It is up to you to spend the LPs wisely, on the ships or implants or modules that are popular on the market, so you can make some ISK. So you buy these things with LP from the LP store, and you sell them on the market for ISK.

FW is in lowsec, it's a war game (you'll have war enemies allied with the opposite factions, able to shoot you - and you them - anywhere), and as you acquire ranks and standings with one faction, you LOSE them with the opposite faction, to the point where they'll start shooting you even if you get out of FW. You can fix your standings, but it's a grind, won't be instant.

Finally, to join FW, you can join the NPC militia directly, as a solo member, or you can join a player corp that then joins the militia. The advantage of being in a player corp is that you'll have friends right away, and "bring friends" is the best way to win in any kind of PVP in this game.

EDIT: Otherwise, for exploration, the rewards are not in high-sec. Best loot is wormholes and null, and the sites CAN be done solo or in a small group, but not with frigates; the NPCs / sleepers are too tough. You'll have to progress to T2 or T3 ships; the higher tech offers increased (battleship) firepower and defenses in a smaller (cruiser-sized) hull, and/or critical capabilities such as cov-ops cloaks, probe scanning bonuses, and so on. There are multiple ships to choose from, including SoE cruisers, T2 cruisers, T3 cruisers, etc.

There are wormhole mapping tools:
eve-scout.com
Tripwire
Pathfinder

And you can find full details about w-space sites and the sleepers in each, on:
eve-survival.org
ergherhdfgh
Imperial Academy
Amarr Empire
#6 - 2016-10-16 15:21:38 UTC
Combat is pretty much combat. Nearly all of the skills that are not racial are shared regardless of if you are talking PvP or PvE. However I am of the opinion that in most cases you are better off with more options rather than specializing. So I would say work on getting all races: frigate, destroyer, cruiser and associated weapons skills to at least 3.

Other than that if you are playing this game solo and starting to get bored then the solo part is the problem not your skills. This game is a open world, sandbox, PvP, MMO. As such it tends to shine in the group PvP situations. Furthermore the structured stuff in this game is kind of meh and the emergent gameplay or player generated content also seems to be where it's at. So if you are looking for some solo friendly, prearranged content that will remain challenging and engaging for years to come Eve is probably not the ideal game for that.

However if you are looking for an MMO where you can make friends and find cool **** to do together then it's possible that Eve is the ideal game for that.

So I would say regardless of what you decide to try out, find a group to do it with. So FW, Wormholes, null sec etc... Also keep trying different stuff and don't commit to any one style of gameplay.

Want to talk? Join Cara's channel in game: House Forelli

Vincent Pelletier
Pelletier Imports and Exports
#7 - 2016-10-16 16:00:33 UTC
Memphis Baas
#8 - 2016-10-16 17:07:34 UTC
So give him a guide with specifically what to do and where to go, rather than posting generic **** like "you have to do it right, know what to do, where to go, and optimize" and then bragging with screenshots the one screenshot you lucked out getting 3 months ago that you haven't been able to duplicate since.
Vincent Pelletier
Pelletier Imports and Exports
#9 - 2016-10-16 17:20:50 UTC  |  Edited by: Vincent Pelletier
Memphis Baas wrote:
So give him a guide with specifically what to do and where to go, rather than posting generic **** like "you have to do it right, know what to do, where to go, and optimize" and then bragging with screenshots the one screenshot you lucked out getting 3 months ago that you haven't been able to duplicate since.


That is 2 evenings in a mostly T1 fit VNI.

And this is why people shouldn't talk about stuff they don't understand. As Stated before, you make some 200-500 mil a day if you do it right, I've been doing it for years and I've been helping newbies for years explaining it and making YT's on it. Little while ago I tutored a week old newbie, 2 weeks later he has over 1 bil isk and is flying a Cynabal. Not the best ship for it but given his faction choice it's pretty good.

The guide is really simple. Know the sites (it's on uni wiki), know the faction target/structure, figure out the fastest way to get to that target preferably avoiding as much as possible (this involves high tank fits, not ****** kiting clown ships/fits). Destroy it, loot it, leave. Don't loot other stuff, don't salvage other stuff. scan for a new one.

The devil, as always, is in the details.
Aurora Aetern
Brittas Empire
Pandemic Horde
#10 - 2016-10-17 23:36:03 UTC
Vincent Pelletier wrote:

The guide is really simple. Know the sites (it's on uni wiki), know the faction target/structure, figure out the fastest way to get to that target preferably avoiding as much as possible (this involves high tank fits, not ****** kiting clown ships/fits). Destroy it, loot it, leave. Don't loot other stuff, don't salvage other stuff. scan for a new one.

The devil, as always, is in the details.



So essentially you're saying highsec cosmic signature combat sites can make you a lot of isk if done right?
Lulu Lunette
Savage Moon Society
#11 - 2016-10-18 01:07:27 UTC
Just do what you like! Smile

@lunettelulu7

ergherhdfgh
Imperial Academy
Amarr Empire
#12 - 2016-10-18 02:23:25 UTC
Lulu Lunette wrote:
Just do what you like! Smile

epressed in math that would be:

fun / hour > isk / hour

Want to talk? Join Cara's channel in game: House Forelli

Solonius Rex
Federal Navy Academy
Gallente Federation
#13 - 2016-10-18 19:39:33 UTC
ergherhdfgh wrote:
Lulu Lunette wrote:
Just do what you like! Smile

epressed in math that would be:

fun / hour > isk / hour


For some people though, Isk/hour = fun/hour.

not sure why accumulating virtual numbers is so great and fun, but oh wells.
Vincent Pelletier
Pelletier Imports and Exports
#14 - 2016-10-19 02:04:44 UTC
Aurora Aetern wrote:
Vincent Pelletier wrote:

The guide is really simple. Know the sites (it's on uni wiki), know the faction target/structure, figure out the fastest way to get to that target preferably avoiding as much as possible (this involves high tank fits, not ****** kiting clown ships/fits). Destroy it, loot it, leave. Don't loot other stuff, don't salvage other stuff. scan for a new one.

The devil, as always, is in the details.



So essentially you're saying highsec cosmic signature combat sites can make you a lot of isk if done right?


Doing it right is what most people fail at, not just when doing exploration.