These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Need help downsizing Drake fit.

Author
Aldrex
Sebiestor Tribe
Minmatar Republic
#1 - 2016-10-14 15:29:05 UTC  |  Edited by: Aldrex
I've come up with a fit that pushes it to its limits (literally), and pretty much requires max skills. I'd like it if someone could figure out a lower skill version that doesn't sacrifice too much.

Osmium Fit

[Drake, Level 4]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II

10MN Afterburner II
Domination Large Shield Booster
Dread Guristas Adaptive Invulnerability Field
Shield Boost Amplifier II
Large Cap Battery II
Imperial Navy Cap Recharger

Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Hostile Target Acquisition I

Medium Ancillary Current Router II
Medium Capacitor Control Circuit II
Medium Anti-EM Screen Reinforcer II
Hendrix Foster
The Scope
Gallente Federation
#2 - 2016-10-14 16:51:54 UTC
Well...as is with most ships, it depends what you want to do with it. The Drake is very flexible and versatile.

I use my Drake for engaging Circadian Seekers to get the Sleeper data cores but use a very differnent fit.......but I've learned not to kill too many of them or you risk the drifter BS turning up.

My Seeker killer fit is as follows:


High slots:

6 X Heavy missile launcher II (Scourge Fury Heavy missiles)
1 X Medium Energy Nosferatu II

Medium slots:

1 X 10MN Y-S8 Compact Afterburner
2 X Adaptive Invulnerability field II
1 X Large Field Extender II
1 X EM Ward amplifier II
1 X Thermal Dissipation Amplifier II

Low Slots:

4 X Shield Power Relay II

Rigs:

3 X Medium Core Defence Field Purger I

Drones:

5 X Hobgobilin II

If you engage 5 Seekers with the above fit then your shields will stabilize at about around 55-60%. The fit is not blingy, so no big deal if you lose it if a drifter BS turns up after having pushed it too far. Usually you can kills 2-3 seekers out of a group of 5 before the BS can show, but no guarantees...never know. Personally, I bail after killing two and have grabbed the loot....then go find a different set of seekers.

What I usually do is engage the seekers and then align to next place and just keep moving towards that destination at full basic speed as the seekers will follow you/keep you at 10 km and engage......makes it fast to warp out if the drifter BS arrives.

The above fit has enough passive recharge to render the seekers dps null and void. When you kill, grab loot and kill one more or bail.

This is pretty much all I use my Drake for these days. Although, must mention that the seekers seem more elusive than before and they seem to bail faster than a few months ago.....maybe a CCP tweek



Zappity
New Eden Tank Testing Services
#3 - 2016-10-14 16:58:18 UTC
Yeah, depends what you are doing. I guess PvE but what race? It will define your hardeners. Also, don't forget implants for powergrid and CPU.

Zappity's Adventures for a taste of lowsec and nullsec.

Paranoid Loyd
#4 - 2016-10-14 17:08:28 UTC  |  Edited by: Paranoid Loyd
If you're doing it for the challenge have at it, but it is silly to use a Drake in level 4 missions from an efficiency standpoint, better to just run level 3s, you'll make more isk.

But to answer your question swapping out the battery for the meta version gets you more CPU and Grid and is still the all precious cap stable.

Large Compact Pb-Acid Cap Battery

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

RavenPaine
RaVeN Alliance
#5 - 2016-10-14 17:20:13 UTC
Aldrex wrote:
I've come up with a fit that pushes it to its limits (literally), and pretty much requires max skills. I'd like it if someone could figure out a lower skill version that doesn't sacrifice too much.

Osmium Fit

[Drake, Level 4]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II

10MN Afterburner II
Domination Large Shield Booster
Dread Guristas Adaptive Invulnerability Field
Shield Boost Amplifier II
Large Cap Battery II
Imperial Navy Cap Recharger

Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Hostile Target Acquisition I


Medium Ancillary Current Router II
Medium Capacitor Control Circuit II
Medium Anti-EM Screen Reinforcer II




A Drake doesn't do well with any active fit. It will always cap out fast.

Hendrix's fit is more of the standard way to go.
You could fit a DC in one of the bottom slots (or not), but Passive Drake is the best Drake.
Ion Kirst
KIRSTONE ALLIANCE
#6 - 2016-10-14 18:47:40 UTC  |  Edited by: Ion Kirst
I agree, a passive Drake is the best route to take. It seems that you don't want a fit for PVP.

For all skills at L5:

Rigs
3 x Purgers

Highs
6 x HML II - Scourge Fury (or faction if not using T2 launchers)

Mids
2 x LSE II
2 x Invul. Fld II
10mn AB II
TP II

Lows
3 x BCU II
DC II

5 x Hornet II

This has shield self-recharge at 62hp/s. Put two SPR II in the lows, and it soars to 107hp/s.

This fit gives good resists, good shield recharge, and good damage output. It is a tight fit at L5s.

For the lower skill version you just substitute the T2s for named ones. (how much lower?, do you mean no T2 mods?)

-Kirst

Always remember Tovil-Toba, and what was done there.

ColdCutz
Frigonometry
#7 - 2016-10-15 07:30:13 UTC  |  Edited by: ColdCutz
What do you mean by low skill version? Which tech II module(s) can't you use?
Ion Kirst
KIRSTONE ALLIANCE
#8 - 2016-10-15 12:46:21 UTC  |  Edited by: Ion Kirst
ColdCutz wrote:
What do you mean by low skill version? Which tech II module(s) can't you use?


Aldrex asked, "if someone could figure out a 'lower skilled version' that doesn't sacrifice too much."

So I guess he wanted a fit for someone with low skills.

So, for a "lower skilled version", I asked him if that meant no T2 mods. He may not be able to use, or fit, all T2 mods.


-Kirst

Always remember Tovil-Toba, and what was done there.

Donnachadh
United Allegiance of Undesirables
#9 - 2016-10-15 13:32:38 UTC
Just some random thoughts.

Arbalest launchers and faction missiles will save cpu & grid.
Faction / deadspace AB will save grid.
Faction / deadspace BCS will save cpu.
Faction / deadspace battery will save cpu & grid.

Dungheap
DHCOx
#10 - 2016-10-15 13:45:37 UTC
this works with lvl 4 cpu skills :

[Drake, mission guristas]
Ballistic Control System II
Ballistic Control System II
Mark I Compact Shield Power Relay
Mark I Compact Shield Power Relay

10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Thermal Dissipation Field II
Kinetic Deflection Field II
Upgraded Kinetic Deflection Amplifier I

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Small Tractor Beam I

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Zan Shiro
Doomheim
#11 - 2016-10-15 14:20:37 UTC
To start off...use the passive recommendation. It works. And given your active fit lacks any damage application mods/rigs...will be just as slow at killing. Slower than Ion's most likely...they have paint on theirs. Paint a wonderful thing. You can also try MGC to see which you like better.

But...if you must go down this route and it seems you want cap stable...

Replace the domination LSB with a Gist B. You get better cap use and a stronger tank.

This will then enable you to drop the cap battery down to medium battery. This will allow you to pull the ACR rig.

You will need RF battery. Should cover your lack of skills at this time (didn't say what so will assume engineering among the weaker ones) and frees up CPU you will need later.


CPU for the now pulled ACR you will put in a rigor I or II rig ( I don't know your rig skills to offset CPU hit).

Here we get complicated for further changes.

Option 1: Pull the PDU and put in Cap Power Relay II. This will get you cap stable with both LSB and AB running. Be advised CPR's tradeoff is reduced shield boosts. As you are running oversized SB not as massive a hit but know its there.

This can let you pull cap recharger II to put in paint or MGC. And still be cap stable

Option 2 is pull the PDU and keep the cap recharger. Put in a MGE in the lows. Not as good as paint or MGC...but better than you are now.


Since you seem to have the isk for the DG invul, you should have the money for the Gist B and RF med battery. Down grade the DG invul to t2 what I'd do if isk tight. The hp/s of the gist b would cover the increased damage from the lower resists. Pyfa tends to be somewhat accurate for prices most times...your DG Invul is about the price of Gist B and RF medium battery at this time. Well below it actually.

Point is if taking passive boats active you do this to free up slots for damage application. Not running 3 purgers (SOP for passive)...you can fit some rigor(s). And the goal is an application mod or 2.

EFT/pyfa all recommendations as well. We don't know you skills.
elitatwo
Zansha Expansion
#12 - 2016-10-20 07:04:30 UTC
Donnachadh wrote:
Just some random thoughts.

Arbalest launchers and faction missiles will save cpu & grid.
Faction / deadspace AB will save grid.
Faction / deadspace BCS will save cpu.
Faction / deadspace battery will save cpu & grid.



Smile just a little wallet unfriendly.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Zan Shiro
Doomheim
#13 - 2016-10-20 12:11:24 UTC
elitatwo wrote:
Donnachadh wrote:
Just some random thoughts.

Arbalest launchers and faction missiles will save cpu & grid.
Faction / deadspace AB will save grid.
Faction / deadspace BCS will save cpu.
Faction / deadspace battery will save cpu & grid.



Smile just a little wallet unfriendly.



OP wanted downsized, only way to get that really. Other way is is best named gear but that may not work here too well. Like I recommended RF medium cap battery. I needed this when bored and pyfa'd his drake and thought of stuff. Rigor eats up that drakes CPU fast. And well its needed. I remember my passive drake pve days long ago. lower sp, everything grinds.

The fit he is trying I'd swear would be one you''d try on an active rattlesnake. Not sure if op came on this as an accident or is trying to shoehorn a possible rattler fit onto a drake.

Thing is one has the money when for that when time comes to active tank a rattler and want cap. And well it has slots for damage application as well.

Barring that...+100 to passive drake. Sometimes different is good. Passive drake though, yeah step in line with the masses a good thing.