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reprocess ships or weapons

First post
Author
Kinata Kashada
School of Applied Knowledge
Caldari State
#1 - 2016-10-12 21:05:19 UTC
Hi I would like to know how to make maximum percentage of reprocess item like ships or weapons (now I could have 55% without tax) I got scrapmetal V . I'm gonna to null is there any stations that had better percentage and how to find that? Thanks
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2016-10-12 21:54:58 UTC  |  Edited by: Tau Cabalander
Dev Blog - Reprocess all the things! wrote:
Also, all refining skills and implants will now only affect ore and ices. Any item that’s not part of the two categories mentioned earlier (like ships and modules) will only be affected by the Scrapmetal Processing skill, which will be decreased from 5% to 2% efficiency per level. That means you’ll only be able to reprocess ships, modules and other items at only 50-55% rates.

This change was made in the Crius release to nerf "gun mining", but it also affected mineral compression, so ore volume & ore reprocessing yield was also completely overhauled. Afterwards, nulsec ores were later buffed twice(?)

Unrefined materials from reactions were buffed in Crius to compensate for the lower yield (as they're neither ore nor ice so considered scrap).
Sheeth Athonille
Rabid Dogz Mining
#3 - 2016-10-13 00:27:47 UTC
It wasn't included in the Dev Blog anywhere, but minmatar outposts have a 2% higher refine rate for modules and the like. I'm not sure if the outpost being upgraded has an effect or not.

This very well may have been patched though as I last used it a few months back.
Alicia Dnari
Dnari Mining and Manufacturing
#4 - 2016-10-14 04:46:29 UTC
So in essence it cannot pay to process ships or modules. Can it possibly pay to refine ore and ice? If not, then industry crashes. And is it really true that if you compress your ore you lose half of it? what would be the point of that?

Seems to me that even if this is "the way to nerf 'gun mining'" it should have been applied only to modules. Far as I know nobody ever used "ship mining" to move minerals.

Something smells awfully funky here.
Sheeth Athonille
Rabid Dogz Mining
#5 - 2016-10-14 05:26:49 UTC
Alicia Dnari wrote:
So in essence it cannot pay to process ships or modules. Can it possibly pay to refine ore and ice? If not, then industry crashes. And is it really true that if you compress your ore you lose half of it? what would be the point of that?

Seems to me that even if this is "the way to nerf 'gun mining'" it should have been applied only to modules. Far as I know nobody ever used "ship mining" to move minerals.

Something smells awfully funky here.


It's never really been worth it to reprocess ships as far as I'm aware, and it was only ever worthwhile on a few modules. The main use of it is for reprocessing mission/ratting loot.

Obviously it pays to refine ore and ice, otherwise nothing would be built :P And no, you don't lose any ore by compressing, what made you think that?

Ore and ice refining was actually buffed when they nerfed module refining.
Alicia Dnari
Dnari Mining and Manufacturing
#6 - 2016-10-15 00:33:18 UTC
What made me think that was something that somebody said upthread. If ore and ice refining was actually buffed, then more that I read upthread is wrong. Which is what I suspected when I read it.
Elena Thiesant
The Scope
Gallente Federation
#7 - 2016-10-15 09:59:55 UTC
Alicia Dnari wrote:
What made me think that was something that somebody said upthread. If ore and ice refining was actually buffed, then more that I read upthread is wrong. Which is what I suspected when I read it.


Nothing looks obviously wrong earlier in the thread.

I suspect you mis-read Tau:
Quote:
but it also affected mineral compression


He was referring to the old method of 'compressing' minerals into things like 425 railguns and 800 arty, as the modules took up far less space than the minerals used to build them, hence 'mineral compression'. At the time we could reprocess them with close to (or at?) 100% efficiency to get the minerals back.
Before it was possible to compress ore in highsec, that was one of the ways people moved large amounts of minerals from highsec to lowsec to build capitals.

When Crius was launched (and that's over 2 years ago now), the reprocessing changes made mineral compression non-viable, but also brought ore compression to highsec in the form of the compression arrays at POSs, and also overhauled the minerals processed from ores, etc. In the process the max refining % for ore was reduced (previously you could get it to something like 113%) but the mineral content in the ores was increased so that overall we got more minerals from the ore than we did before Crius.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#8 - 2016-10-16 10:18:42 UTC
Elena Thiesant wrote:
Alicia Dnari wrote:
What made me think that was something that somebody said upthread. If ore and ice refining was actually buffed, then more that I read upthread is wrong. Which is what I suspected when I read it.


Nothing looks obviously wrong earlier in the thread.

I suspect you mis-read Tau:
Quote:
but it also affected mineral compression


He was referring to the old method of 'compressing' minerals into things like 425 railguns and 800 arty, as the modules took up far less space than the minerals used to build them, hence 'mineral compression'. At the time we could reprocess them with close to (or at?) 100% efficiency to get the minerals back.
Before it was possible to compress ore in highsec, that was one of the ways people moved large amounts of minerals from highsec to lowsec to build capitals.

When Crius was launched (and that's over 2 years ago now), the reprocessing changes made mineral compression non-viable, but also brought ore compression to highsec in the form of the compression arrays at POSs, and also overhauled the minerals processed from ores, etc. In the process the max refining % for ore was reduced (previously you could get it to something like 113%) but the mineral content in the ores was increased so that overall we got more minerals from the ore than we did before Crius.



Technically we do not get more minerals from ore now than before crius, at least in highsec. Dense veldspar for example, 1 batch produced 330 trit 100% ability and no tax. Now with max skill, 50% base station, 4% implant, and no tax...you get @ 72.4 % the same 330 trit per batch.. do the numbers its the same approx for all the ores, minerals were increased because of the new max % rate you can attain.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#9 - 2016-10-16 15:31:03 UTC
Max Deveron wrote:
Elena Thiesant wrote:
Alicia Dnari wrote:
What made me think that was something that somebody said upthread. If ore and ice refining was actually buffed, then more that I read upthread is wrong. Which is what I suspected when I read it.


Nothing looks obviously wrong earlier in the thread.

I suspect you mis-read Tau:
Quote:
but it also affected mineral compression


He was referring to the old method of 'compressing' minerals into things like 425 railguns and 800 arty, as the modules took up far less space than the minerals used to build them, hence 'mineral compression'. At the time we could reprocess them with close to (or at?) 100% efficiency to get the minerals back.
Before it was possible to compress ore in highsec, that was one of the ways people moved large amounts of minerals from highsec to lowsec to build capitals.

When Crius was launched (and that's over 2 years ago now), the reprocessing changes made mineral compression non-viable, but also brought ore compression to highsec in the form of the compression arrays at POSs, and also overhauled the minerals processed from ores, etc. In the process the max refining % for ore was reduced (previously you could get it to something like 113%) but the mineral content in the ores was increased so that overall we got more minerals from the ore than we did before Crius.



Technically we do not get more minerals from ore now than before crius, at least in highsec. Dense veldspar for example, 1 batch produced 330 trit 100% ability and no tax. Now with max skill, 50% base station, 4% implant, and no tax...you get @ 72.4 % the same 330 trit per batch.. do the numbers its the same approx for all the ores, minerals were increased because of the new max % rate you can attain.



You _can_ get more minerals. With an outpost refinery, or a POS, or a citadel, you can get a higher base refinery, up to 60%, which means 20% more minerals.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Sootsia
HIgh Sec Care Bears
Brothers of Tangra
#10 - 2016-10-16 17:31:51 UTC  |  Edited by: Sootsia
Being that Scrap Metal V is required to equitably reprocess Unrefined Reactions from Moon goo;

Being that stations vary considerably as to the rate of reprocessing the same; and will be phased out soon (TM) and that the Minmatar stations in null sec are the only stations that provide max reprocessing (57.2%) which equates near to perfect reprocessing.

Being that Citadels provide LESS than either; as to a 50% rate

Being that there is, at least as far as I can determine, no existing, or disclosed rig to bring citadels into parity with stations (Minmatar), nor EC's (engineering complexes) as to reprocessing unrefined moon goo simple reactions;

What will be introduced before Player built Stations are removed to remain at status quo of 57.2% ? or will alchemy reactions be nerfed intentionally to 50%?
Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2016-10-27 02:03:39 UTC
Base on scrapmetal reprocessing is 50% everywhere. There is no facilities bonus. Max is 55% with Scrapmetal Processing 5..

It doesn't matter if it is a fully upgraded Minmatar outpost or a NPC station.

Scrap is treated differently than ore or ice.
Sheeth Athonille
Rabid Dogz Mining
#12 - 2016-10-27 06:15:18 UTC
Tau Cabalander wrote:
Base on scrapmetal reprocessing is 50% everywhere. There is no facilities bonus. Max is 55% with Scrapmetal Processing 5..

It doesn't matter if it is a fully upgraded Minmatar outpost or a NPC station.

Scrap is treated differently than ore or ice.


I realize what the dev blog says, but it is incorrect (or at least was as of a few months ago).

http://tinypic.com/usermedia.php?uo=nvlS1L5AwLMX137h4EBUPIh4l5k2TGxc#.WBGaByTL9_s

As you can see, 52% base yield, x1.0 from scrap metal reprocessing.

Do you have any other explanations? They very well may have changed it since, I can't check as I no longer have access to the station, but it most definitely used to get the increase.
Shayla Etherodyne
Delta Laroth Industries
#13 - 2016-10-27 19:57:29 UTC
Elena Thiesant wrote:
Alicia Dnari wrote:
What made me think that was something that somebody said upthread. If ore and ice refining was actually buffed, then more that I read upthread is wrong. Which is what I suspected when I read it.


Nothing looks obviously wrong earlier in the thread.

I suspect you mis-read Tau:
Quote:
but it also affected mineral compression


He was referring to the old method of 'compressing' minerals into things like 425 railguns and 800 arty, as the modules took up far less space than the minerals used to build them, hence 'mineral compression'. At the time we could reprocess them with close to (or at?) 100% efficiency to get the minerals back.
Before it was possible to compress ore in highsec, that was one of the ways people moved large amounts of minerals from highsec to lowsec to build capitals.

When Crius was launched (and that's over 2 years ago now), the reprocessing changes made mineral compression non-viable, but also brought ore compression to highsec in the form of the compression arrays at POSs, and also overhauled the minerals processed from ores, etc. In the process the max refining % for ore was reduced (previously you could get it to something like 113%) but the mineral content in the ores was increased so that overall we got more minerals from the ore than we did before Crius.



There was a time when people fitted capital weapons to frigates as a way to easy compress them to move tritanium in0.0.
And for a time NPC sold shuttles where the way to get tritanium.
Then the different loophole were slowly closed.

BTW, there was a time, for a few weeks after a serious nerf, when it was possible to buy the T2 Astarte command ship and reprocess it to get more from the components.