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Freighter And Capital Emergency Hull Energizer

Author
Black Pedro
Mine.
#21 - 2016-10-14 09:02:18 UTC  |  Edited by: Black Pedro
Nevyn Auscent wrote:
RFF's 'safety' is due to the fact that they operate under such low value conditions in a higher value market making them less valuable targets. If the entire market ever moved to match them, they would take significantly greater losses.
I would also point at the virtual doubling of their failed contracts in that information you linked showing that they are taking significantly greater losses. (1 in 5,000 jumps is the rough RFF loss rate calculating from their failed contracts to jumps ratio & rounded up a little to allow for some actual fails without getting ganked, contrary to the BS numbers Baltec keeps spewing, which if you consider a there and back between trade hubs is 50+ jumps for most of them is actually fairly common).

Not that I'm in favour of this particular proposal under current rules, but currently other than not landing 15km off gate, you basically aren't rewarded for active piloting, and alts should not be required for gameplay.
Of course flying with a reasonable load is part of that safety Red Frog achieves. That part is working as intended. There is significant risk associated with going above a certain threshold as it makes you a valuable target to pirates. Red Frog recognizes this, and along with a bunch of other things, uses it to be nearly perfectly safe operating in highsec.

The point is that you can, with moderate effort and being judicious, haul with near 100% safety in highsec. Freighters are not broken as some would have you believe. There are professionals who can and do move stuff around with near impunity in highsec and make a living at it. Yes, they do lose the odd (very odd - less than 1 in 500 contracts) freighter from time-to-time, but that is suppose to be how it works in this no-where-is-100%-safe game CCP has designed.

Now, clearly as you say if everyone always stuffed 10B ISK into every freighter, or freighters were made much weaker those safety numbers would completely change. Sure, so what? That is the balancing act CCP has made and where we are today. But no matter what numbers CCP gives to the various variables that determine safety, there are always going to be competent, conservative haulers who will only lose something if very unluckly, and reckless, lazy haulers who shove too much into their hauler and use autopilot to go play Xbox. If the numbers were such that either extreme wasn't possible, then something would be broken, but I don't see any evidence of that at all. Competent haulers can make themselves almost perfectly safe, while incompetent haulers are at risk and regularly suffer the consequences of their decisions.

Clearly we shouldn't give those lazy haulers a button to save their freighter when they glance over from their Xbox game and see that they are being bumped. I agree with you (and the OP) though that hauling could be more active and from just looking at the numbers of how rare it is to lose a sub-billion freighter, everyone should just use autopilot all the time (perhaps with a quick look at zkill first to see if either of the remaining two gank groups are operating then). I have floated various ideas in the past for alternative interdiction mechanics to aggress freighters that might provide for more escalation and make for more interesting fights (other than a 20s DPS race) and options for the defender to get assistance, but I won't bother rehashing these now. Let's all just agree that the OP's idea, at least in isolation, is not a very good one for her stated objective of making hauling a more active profession.
Nevyn Auscent
Broke Sauce
#22 - 2016-10-14 10:33:09 UTC  |  Edited by: Nevyn Auscent
Black Pedro wrote:
Yes, they do lose the odd (very odd - less than 1 in 500 contracts) freighter from time-to-time, but that is suppose to be how it works in this no-where-is-100%-safe game CCP has designed.

Just for one last actual statistic though I agree with your summation of the ops statistics. (& wouldn't be surprised if they were an alt of the previous thread maker)

500 Contracts only just makes the hauler 1 billion isk on average (19.5 averaged). If they lose a Freighter every 500 contracts (They actually fail 1 in every 365 contracts, but not every single fail will be a gank) then the only isk they are making is the insurance money & any tips they get on average. Except then they also lose the collateral of the cargo they got ganked with.
Looking at their membership numbers, it's obvious they are bleeding members & that they are charging more per jump to cover the increased ganking going on. And this is the safest supposedly best hauler group who their own figures say they are barely making isk.
baltec1
Bat Country
Pandemic Horde
#23 - 2016-10-14 11:02:37 UTC
Nevyn Auscent wrote:
Black Pedro wrote:
Yes, they do lose the odd (very odd - less than 1 in 500 contracts) freighter from time-to-time, but that is suppose to be how it works in this no-where-is-100%-safe game CCP has designed.

Just for one last actual statistic though I agree with your summation of the ops statistics. (& wouldn't be surprised if they were an alt of the previous thread maker)

500 Contracts only just makes the hauler 1 billion isk on average (19.5 averaged). If they lose a Freighter every 500 contracts (They actually fail 1 in every 365 contracts, but not every single fail will be a gank) then the only isk they are making is the insurance money & any tips they get on average. Except then they also lose the collateral of the cargo they got ganked with.
Looking at their membership numbers, it's obvious they are bleeding members & that they are charging more per jump to cover the increased ganking going on. And this is the safest supposedly best hauler group who their own figures say they are barely making isk.


They are not bleeding members due to ganks, they are falling in line with the rest of EVEs numbers.

Other organisations to look at would be from the big null alliances. All of them run out of jita and in all of my years I have never lost an order. Equally my own freighter is now 7 years old and had no attempts made on it. Even comparing zkill to the number of freighters operating in highsec shows the number of freighters getting ganking is tiny.

Black Pedro
Mine.
#24 - 2016-10-14 11:13:05 UTC  |  Edited by: Black Pedro
Nevyn Auscent wrote:
Black Pedro wrote:
Yes, they do lose the odd (very odd - less than 1 in 500 contracts) freighter from time-to-time, but that is suppose to be how it works in this no-where-is-100%-safe game CCP has designed.

Just for one last actual statistic though I agree with your summation of the ops statistics. (& wouldn't be surprised if they were an alt of the previous thread maker)

500 Contracts only just makes the hauler 1 billion isk on average (19.5 averaged). If they lose a Freighter every 500 contracts (They actually fail 1 in every 365 contracts, but not every single fail will be a gank) then the only isk they are making is the insurance money & any tips they get on average. Except then they also lose the collateral of the cargo they got ganked with.
Looking at their membership numbers, it's obvious they are bleeding members & that they are charging more per jump to cover the increased ganking going on. And this is the safest supposedly best hauler group who their own figures say they are barely making isk.
I won't claim to know anything about Red Frog's finances, but according to their reports they made 100% more profit per contract in 2015 than 2014 (20M vs. 10M). The only failed 50% more contracts in 2015 than 2014, although it is true they had about 1/3 less the number of contracts meaning they did experience more losses as a fraction of their income.

I am not sure any of this is informative though as their profit is completely determined by the other players (clients), their competitors and other factors (like PLEX prices) that affect their operating costs. But we can say is that over the last years they have failed a tiny fraction of their contracts indicating that indeed it is mechanically possibly to fly freighters very safely:

2015: 0.27%
2014: 0.11%
2013: 0.12%
2012: 0.18%

In fact, in the 2012 report they broke that down further and showed that only 89/194 contracts failed because of suicide ganks, and of those 89 there were only 25 freighters lost because they carry multiple contracts. So these numbers likely over-estimate the risk by 2 or 3 fold although maybe they have changed their practices not to carry multiple contracts. We also just had a significant buff to freighter safety in March that it will be interesting to see how it affects Red Frog's business in 2016.

But I don't really want to debate how Red Frog is doing as it is beside the point. I am just using it as an example of data we have that shows how safe freighters can be. No, not how safe all freighters are as clearly pilots that AFK overloaded freighters through ganking hotspots are going to have nowhere near the same safety record, but how a conservatively loaded, escorted freighter can be.

And that's how the game should be designed. You should be able to do something mostly safe if you spend some effort and show some skill navigating the rules of the game, and you should be less safe if you don't spend the effort or understand the game, or cut corners to save time or expenses protecting your stuff. We can argue about the exact numbers, but overall we still are in the zone where this is true and freighter safety is largely influenced by player behaviour.

There is the issue raised by the OP that the higher you raise the bar to attack, the less sense it makes to actively take steps to protect your freighter, but that isn't going to be solved as long as a CONCORD-enforced DPS race is the only way to pirate in highsec. Certainly not by the idea in the OP.
Elenahina
Federal Navy Academy
Gallente Federation
#25 - 2016-10-14 11:36:58 UTC
Duplicate thread is duplicate.

https://forums.eveonline.com/default.aspx?g=posts&t=494934&find=unread

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Dark Lord Trump
Infinite Point
Pandemic Horde
#26 - 2016-10-14 13:18:58 UTC
Yes, let's make freighters nigh-invulnerable in hisec in a game about risk vs. reward. Brilliant idea, OP.
/s

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

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