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Structure Idea - Bridging Structure to Random Destination in LS/NS

Author
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#1 - 2016-10-13 16:32:32 UTC  |  Edited by: Eye-Luv-Girls wDaddyIssues
This at first reads like a troll but it is not. I am sure guys will tear me a new one anyways.

Essentially its a structure like a JB, it would be permanently anchored in your home system or where ever. (Could be a deployable with a long anchor timer but original intention was like a JB or a pos permanent)

-You get your fleet within range (say 10km).
- You activate it.
- A 60 second timer ensues, guys have 60 seconds to get in range.
- At the end of the timer the entire fleet, everyone is then catapulted to a random location in the universe (excluding scrammed or cloaked targets)
- Essentially it bridges your fleet to a completely random spot ANYWHERE in the known universe.
- (Would be up to CCP and the user base to include WH's as a desto, NO HIGH SEC, Lowsec/Nullsec Only)
- Once its fired nobody else can come thru, if/when you reactivate it, the next guy/girl/fleet would end up at a completely different random location.

Sole purpose is to create pvp content.

No Capitals, or maybe capitals? I feel like people wouldnt do that anyway.

Please upvote/like this if you do.

Edit: I've edited the OP to be a bit more clear as there is some interest.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2016-10-13 16:41:29 UTC
Kind of novel. We'd probably use something like that at least once to see the result, but then most likely go back to using Thera or other wormholes if we want quick movement across the map.

The problem of not knowing the destination is if you end up in a location with nobody around, as an FC you'll fail at generating that PvP content your fleet is looking for.

At least with Thera and other wormholes, you can target an area to get to. Random seems a bit arbitrary if that makes sense.

But I kind of like the idea too.
Kendarr
The Congregation
RAPID HEAVY ROPERS
#3 - 2016-10-13 17:24:49 UTC  |  Edited by: Kendarr
I like this idea.
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#4 - 2016-10-13 17:36:57 UTC
Scipio Artelius wrote:
Kind of novel. We'd probably use something like that at least once to see the result, but then most likely go back to using Thera or other wormholes if we want quick movement across the map.

The problem of not knowing the destination is if you end up in a location with nobody around, as an FC you'll fail at generating that PvP content your fleet is looking for.

At least with Thera and other wormholes, you can target an area to get to. Random seems a bit arbitrary if that makes sense.

But I kind of like the idea too.


Good points. It cant give you a way home either otherwise it just takes away from existing WH's.


Sonya Corvinus
Grant Village
#5 - 2016-10-13 17:46:42 UTC
What's the activation cost? The only thing I don't like is giving someone the ability to generate these over and over to get an immediate, risk free path back to HS.
ShahFluffers
Ice Fire Warriors
#6 - 2016-10-13 18:04:02 UTC
I distinctly recall this exact same idea coming up sometime last year.


I am on the fence about it.
On one hand... sure. It should make a "Leeroy" roam be extra interesting.

On the other hand... I can see large groups anchoring up a bunch of these structures and playing "roulette" until they get a destination close to their target destination.
Instant power projection of small to medium sized forces across the map.
Old Pervert
Perkone
Caldari State
#7 - 2016-10-13 18:20:09 UTC
So long as they always generated holes X number of jumps away from hisec, sure. I couldn't see any real abuse. Sure you might have people playing wormhole-roulette as mentioned above, but I don't really see that being a problem.. just saves them time and gets to the fun part faster.

A scouted roam should never run unaware into a gate camp, so it doesn't really reduce risk for them.

One other possibility would be a way to trigger a WH to Thera? Then the roam could bring a prober and they could have a look-see for content.
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#8 - 2016-10-13 19:15:51 UTC
Sonya Corvinus wrote:
What's the activation cost? The only thing I don't like is giving someone the ability to generate these over and over to get an immediate, risk free path back to HS.


It would act more like a cannon on a ferris wheel. (LOL). You load all your dudes into the device, fire the cannon you end up xyz location. Once its fired there is no catching up as the next iteration would fire you somewhere else.

So even if you fired it and got the location you "desired" you cant get back to that spot cause its been fired and the next shot it re-randomizes desto. You cant pre-scout because again its fired its done its dead.

Its not really so much a WH generator as it is a 1 time, 1 way trip to a random location. Could make it Null Sec only, or Null/Lowsec only.

Key to avoiding abuse is that it is used once to send any number of guys to a location but you can never shoot to that same location again.
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#9 - 2016-10-13 19:41:12 UTC
Old Pervert wrote:
So long as they always generated holes X number of jumps away from hisec, sure. I couldn't see any real abuse. Sure you might have people playing wormhole-roulette as mentioned above, but I don't really see that being a problem.. just saves them time and gets to the fun part faster.

A scouted roam should never run unaware into a gate camp, so it doesn't really reduce risk for them.

One other possibility would be a way to trigger a WH to Thera? Then the roam could bring a prober and they could have a look-see for content.


Could add a thera setting so it blaps you into thera, no way back though!
Sonya Corvinus
Grant Village
#10 - 2016-10-13 19:49:28 UTC
Eye-Luv-Girls wDaddyIssues wrote:
It would act more like a cannon on a ferris wheel. (LOL). You load all your dudes into the device, fire the cannon you end up xyz location. Once its fired there is no catching up as the next iteration would fire you somewhere else.

So even if you fired it and got the location you "desired" you cant get back to that spot cause its been fired and the next shot it re-randomizes desto. You cant pre-scout because again its fired its done its dead.

Its not really so much a WH generator as it is a 1 time, 1 way trip to a random location. Could make it Null Sec only, or Null/Lowsec only.

Key to avoiding abuse is that it is used once to send any number of guys to a location but you can never shoot to that same location again.


Got it. I might be OK with that then. I read it as basically a 60 second WH, which gives you time to see if it's a desirable end system. Not sure how much it would be used, but it could lead to some hilarious fun.
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#11 - 2016-10-13 20:02:22 UTC
Sonya Corvinus wrote:


Got it. I might be OK with that then. I read it as basically a 60 second WH, which gives you time to see if it's a desirable end system. Not sure how much it would be used, but it could lead to some hilarious fun.


Nope you dont get to see the other side. You fire it up, everyone has 60 seconds to get in, then once the countdown is done you session change into new location. Nobody ever gets to see whats on the other side first.

I mean its an idea/concept so really CCP can iron out the details/specifics with feedback from the user base.

They could hypothetically code it so you have a return WH for like 60-180 minutes after you get shot out, but nobody else can come thru, if they/we wanted it. Might be too much back end coding or whatever.
Kendarr
The Congregation
RAPID HEAVY ROPERS
#12 - 2016-10-14 09:27:07 UTC
This can be done in a balanced way so larger groups cannot power project with it unless they get super lucky.
Dodian Sexslave
DSC69
#13 - 2016-10-18 13:12:08 UTC
This actually sounds pretty fun if you refined the idea down a bit.

It would definitely create content all over the universe.

How about "Galactic Jump Cannon"
Cade Windstalker
#14 - 2016-10-18 13:38:11 UTC
ShahFluffers wrote:
I distinctly recall this exact same idea coming up sometime last year.


I am on the fence about it.
On one hand... sure. It should make a "Leeroy" roam be extra interesting.

On the other hand... I can see large groups anchoring up a bunch of these structures and playing "roulette" until they get a destination close to their target destination.
Instant power projection of small to medium sized forces across the map.


This was my first thought as well, but I think OP's 60-second timer idea actually fixes this pretty nicely, doubly so if you can't bring capital ships.

If it's just 60 seconds to enter and then it shoots everyone off at once then there's no way to see where it's going to send you ahead of time, so you would have to send the entire fleet and hope, and that's not a winning deployment strategy.

Wormholes I am not a fan of, both because of the potential for using it in a broken way for force projection and also because it limits the size of the fleet you can send. It'd be pretty disappointed to form up a 200 man suicide-Battleships roam and only be able to bring half of it.
Omnathious Deninard
University of Caille
Gallente Federation
#15 - 2016-10-18 13:55:59 UTC
A way to solve the power projection issue would be to a more instantaneous system where every activation leads to a different location. If a fleet boss activates it then the entire fleet that is in range of the structure is jumped. So there would be no way to scout the location first like you can with a 60 second timer.

If you don't follow the rules, neither will I.

Gadget Helmsdottir
Gadget's Workshop
#16 - 2016-10-18 14:54:40 UTC
LOL

Be the late pilot...

"Hey guys, was running a bit late, where are y'all at?"

"We have NO IDEA. Let ya know in a bit." :)

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Ima Wreckyou
The Conference Elite
The Conference
#17 - 2016-10-18 16:27:26 UTC
I really like this idea. It sounds like a lot of fun actually. However to avoid issues like power projections maybe add some limitations:

- Completely blind jump, so you can jump only once alone or with your whole fleet in range of the module. After that the module disintegrates.

- It should have an anchor timer of a few minutes, so they can't immediately jump away with a second module they bring with them but maybe after a few minutes so they can roll the dice again if there is no content around.

- it should spool up for a jump for a few seconds for the jump and you can't be cloaked. Also a warp scrambler should probably interrupt the jump. So you can catch them even if the cloak until the module has anchored.

- it should have a mass limit, if the mass of your fleet is too big it will just pick random ships until the limit is reached and then it leaves the rest behind.

Maybe even have some variety of mass/cost/timers for this.
Omnathious Deninard
University of Caille
Gallente Federation
#18 - 2016-10-18 16:39:54 UTC
Ima Wreckyou wrote:

- Completely blind jump, so you can jump only once alone or with your whole fleet in range of the module. After that the module disintegrates.

Blind 100%, but one shot pop I disagree with. Non-recoverable yes but maybe like an one hour life span. that way a group could place it in a staging system and use it for multiple expeditions.

Question to the OP, would WHs be valid systems for the unit to jump to?

If you don't follow the rules, neither will I.

Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#19 - 2016-10-18 17:59:26 UTC
Omnathious Deninard wrote:
A way to solve the power projection issue would be to a more instantaneous system where every activation leads to a different location. If a fleet boss activates it then the entire fleet that is in range of the structure is jumped. So there would be no way to scout the location first like you can with a 60 second timer.


Thats correct. I did not mean you could scout I just meant a 60 seconds firing sequence so once you trigger it, everyone has 60 seconds to get in range, then at the end of the 60 seconds... ZZAP everyone is off to a distant location.
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#20 - 2016-10-18 18:02:52 UTC
Ima Wreckyou wrote:
I really like this idea. It sounds like a lot of fun actually. However to avoid issues like power projections maybe add some limitations:

- Completely blind jump, so you can jump only once alone or with your whole fleet in range of the module. After that the module disintegrates.

- it should have a mass limit, if the mass of your fleet is too big it will just pick random ships until the limit is reached and then it leaves the rest behind.

Maybe even have some variety of mass/cost/timers for this.


These were all intentions of the OP. Potentially have no mass limit (but not allow capitals, although I feel like nobody would blindly send capitals thru)

with respect to the below 2 comments, it was meant more to be a permanent structure like a JB or a POS or whatever in that you cant freely anchor them but you can just have one in your stager. That being said having it as a deployable anchorable structure with a long anchor time is actually an interesting idea. Could be a one time use thing. That would be up to CCP.

- It should have an anchor timer of a few minutes, so they can't immediately jump away with a second module they bring with them but maybe after a few minutes so they can roll the dice again if there is no content around.

- it should spool up for a jump for a few seconds for the jump and you can't be cloaked. Also a warp scrambler should probably interrupt the jump. So you can catch them even if the cloak until the module has anchored.
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