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Isn't if funny that no planets or moons move in EVE?

Author
Hipqo
Tyde8
#21 - 2016-10-10 09:12:03 UTC
All i keep thinking about is the need for having 4000 bookmarks per POS, based on time of day and position!!
Thx but no thx

A life is best lived, to not step into your grave in a well preserved body. Instead, to slide in side ways, all battered and bruised, screamming, "Holy SH**! What a ride!"

Tipa Riot
Federal Navy Academy
Gallente Federation
#22 - 2016-10-10 13:44:36 UTC
At least planets and moons spin with proper day and night phases, also clouds and gas stripes are moving. P

I'm my own NPC alt.

Trevor Dalech
Nobody in Local
Of Sound Mind
#23 - 2016-10-10 14:13:44 UTC
As people said before, orbital mechanics are incredibly counter-intuitive. Larry Niven summed it up nice in his novel 'the integral trees'

"Forward takes you out, out takes you back, back takes you in, and in takes you forward."

Basically, if you're an interceptor trying to catch up with that juicy hauler that's just ahead of you in orbit (forward) then burning straight towards him will put you in a higher, and thus slower orbit (out), and thus eventually you will start to fall behind (back). Instead, you want to burn towards the planet (in) putting you in a lower and faster orbit which will allow you to catch up (forward).
Azure Feixing
Caldari Provisions
Caldari State
#24 - 2016-10-10 17:51:35 UTC
I agree that the advanced mechanics and physics involved in zero-g and orbital situations would be incredibly counter-intuitive if fully simulated, and left up to players to learn and manage.

If the planets, moons, POS, and structures did move, I would be ecstatic. Perhaps there is a way to add these dynamics without completely and utterly having to change the game. Maybe not. I simply wanted to present to CCP and the community.

Perhaps CCP could add only physics principles they found beneficial to players. I.E hiding behind a distant moon to avoid being picked up on sensors, or using planets and artificial gravity wells to slingshot yourself around battlefields. I am certainly not requesting or even complaining about any part of the game. I just found it funny that I had never given thought to the fact that the planets and structures in EVE do not move.

Goatman NotMyFault
Lubrication Industries
#25 - 2016-10-10 18:16:10 UTC
oh... the only reason that EVE dont have orbiting planets ect and other realistic features, is that EVE is programmed on old software made by KGB in the 80th......

And a graphic engine thats somewhat prehistoric.




Close Down EVE, use the remains of little assets CCP have left and make EVE 2.0.



Todays Words was sponsored by EVE's moral officer.
Shayla Etherodyne
Delta Laroth Industries
#26 - 2016-10-10 19:02:47 UTC  |  Edited by: Shayla Etherodyne
Just to point it up: our ships have computers and we operate (generally) in well know systems. When we make a bookmark the ship computer can keep it updated, adjusting it to the motion of the star, planet, moon and structure to which it reference (remember, even the stars move).
Even if we bookmark a location in an unknown system, I really hope that our computers and onboard sensor system can track the relevant astronomical bodies and adjust for movement.

Traveler (the pen and paper RPG) had some rule about that stuff, but essentially it boiled down to what I depicted above: you either had a database with all the object in a system and a comprehensive list of their movements or you had a exploration ship with the ability to detect most objects and do the necessary calculations.
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