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Is it possible to blitz in a missile ship effectively? lvl3s or 4s?

Author
Codris McKalley
Nomads of Solaris
#1 - 2016-10-08 01:08:53 UTC  |  Edited by: Codris McKalley
Typical story, returning player wanting to enjoy the new space ships Big smile

Before leaving and even now, I can only play every now and again, so I play missions with a lot skills invested in missiles.

Is it possible to blitz lvl 3s in a missile ship like the drake? I know back in the day it was possible, but is it still today?

side note: I do have some drone skills, but nothing great. Doing 4s in a rattlesnake now.

Edit: clarifying my meaning of "heavy missile skills"
Morgan Agrivar
Doomheim
#2 - 2016-10-08 01:25:24 UTC
I would probably say no to missile ships. The flight time does eat up the clock and have to know how many each ship will take so you don't throw more missiles out there than needed to pop each one.

I don't bother blitzing with missiles.
Zhilia Mann
Tide Way Out Productions
#3 - 2016-10-08 04:41:20 UTC
Maybe an Orthrus? Minimizes the flight time issue. This is probably overkill/too expensive but it might do the trick:

[Orthrus, blitz L3s]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II
Missile Guidance Enhancer II

Missile Guidance Computer II, Missile Range Script
10MN Afterburner II
Thermal Dissipation Amplifier II
Kinetic Deflection Amplifier II
Pithum C-Type Medium Shield Booster

Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
[empty high slot]

Medium Hydraulic Bay Thrusters II
Medium Warhead Rigor Catalyst II
Medium Warhead Flare Catalyst I

Donnachadh
United Allegiance of Undesirables
#4 - 2016-10-09 13:11:22 UTC
Morgan Agrivar wrote:
I would probably say no to missile ships. The flight time does eat up the clock and have to know how many each ship will take so you don't throw more missiles out there than needed to pop each one.

I don't bother blitzing with missiles.

I am going to disagree with this., missiles ships can do quite well for blitzing. In fact one of the very best level 3 blitz ships is the Tengu.

Let me explain my thoughts.
Blitz is not about how long in minutes / seconds it takes to run a mission. Blitz is about getting through a mission in as little time as possible and that is more about what you do and how you do it than it is about which ship or weapons system you use.

EvE Survival can help blitz or not.
Bumblefck
Kerensky Initiatives
#5 - 2016-10-09 15:05:17 UTC
Donnachadh wrote:
Blitz is not about how long in minutes / seconds it takes to run a mission. Blitz is about getting through a mission in as little time as possible



The goal of blitzing is to complete the mission as quickly as possible (i.e., so that mission completion flags have been triggered). Therefore, it is indeed about how long it takes to run.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Paranoid Loyd
#6 - 2016-10-09 15:50:11 UTC  |  Edited by: Paranoid Loyd
Oh looks who's talking out their backside again. Roll
The best level 3 blitzer is indeed a Tengu, but it fits rails not missiles.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Codris McKalley
Nomads of Solaris
#7 - 2016-10-09 16:06:14 UTC
Anyone know of these fits for the tengu? You have peaked my interest.
Paranoid Loyd
#8 - 2016-10-09 16:59:36 UTC
Follow the links, it's quite the rabbit hole.

https://forums.eveonline.com/default.aspx?g=posts&m=5706116#post5706116

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ion Kirst
KIRSTONE ALLIANCE
#9 - 2016-10-09 21:13:13 UTC
Ok, here's what happened:

Stoic ran a Mach thru a couple dozen L3s. He was blitzing them as fast as he could. He kept track of the time it took for each mission and what he made for each mission. He put this on a spread sheet. His goal was to see how much he could made in one hour. I don't remember exactly what he was making, but I'm going to guess at 90+M/hr.

I thought I could do the same. At first I used a Ferox, it could dish out damage good enough, but it was a brick. I needed something faster, much faster. So I fitted a Tengu.

I'm not remembering the exact numbers but the Tengu beat the Mach in blitzing L3s, same/same missions, 21/23 times.

Here's my fit, for the old post:


Rigs: 3 x Hyperspatial Velocity Opt. II (9.32AU/sec)

HIghs: 6 x 250mm Rails II, Caldari Antimatter, before nerf 720dps, after nerf 670

Mids: 3 x Tracking Computer II, (optimal range/ tracking speed script)
Sensor Booster II, (Scan Res.)
Pith C-type MSB (this is the tank, and worked just fine in blitzing)
10mn MWD II

Lows: 4 x Federation MFS (or 3 and one Inertial Stab)

Sub systems:

Diss Seq.
Supp. Screen
Power Core
Mag Inf.
Grav. Cap

Implants: WS-610, MR-703, MH-805, SS-905, WU-1003

There was a procedure that Stoic and I talked about as to when to start the timer and when to stop it. It was a hectic pace.

-Kirst

Always remember Tovil-Toba, and what was done there.

Codris McKalley
Nomads of Solaris
#10 - 2016-10-09 22:52:47 UTC
Paranoid Loyd wrote:


No kidding, I've got like 7 tabs open. Thanks for the link though.
Donnachadh
United Allegiance of Undesirables
#11 - 2016-10-10 13:38:57 UTC
Bumblefck wrote:
The goal of blitzing is to complete the mission as quickly as possible (i.e., so that mission completion flags have been triggered). Therefore, it is indeed about how long it takes to run.

As they say around here train reading comprehension to at least level 1.
I stated that blitz was not about minutes and seconds, it is about running them as quickly as possible and that is a relative thing not a specific amount of time in minutes and seconds. The actual number of minutes and seconds required to blitz a mission is dependent on ship / fit, character and player skills and will vary significantly. Because SP, ISK and fancy toys there are level 3 missions I can full clear in less time than it takes a new to the game corp mate of mine to blitz the same mission. Because I am faster than he is not relevant to the situation, that he can complete the same mission faster by blitzing than he can by full clearing IS relevant.

Paranoid Loyd wrote:
Oh looks who's talking out their backside again. Roll
The best level 3 blitzer is indeed a Tengu, but it fits rails not missiles.

Back to this again crap again.
So YOUR fit was rails, does that mean that a missile based Tengu cannot blitz missions? Or is this just another form of the ugly max ISK / LP per hour thingy. As above the speed in a blitz is a relative thing and not a goal for a specific number of minutes and seconds. If you run a "blitz" style in a missile Tengu you will complete the mission faster than you will if you full clear in the same ship.

Codris McKalley wrote:
Before leaving and even now, I can only play every now and again, so I play missions with heavy missile skills.

Both of you seemed to have missed this little jewel in the OP. You might take it to mean that he is currently using heavy missiles, however it can easily be interpreted that he is heavy in missile skills and lacking in turret based weapons system skills. Considering that others were offering suggestions for turret based I choose to go with this alternative interpretation and suggest ships that he could use "if" he was heavy on missile skills and low on turret based skills. Is there some problem with offering a player that we know very little about options?
Paranoid Loyd
#12 - 2016-10-10 17:10:22 UTC  |  Edited by: Paranoid Loyd
I too want to blitz missions but not do it as quickly as possible. Roll

Ignoring your contradictory statement about what blitzing is, you made a statement that said the tengu is the best and indicated the reason had something to do with missiles, it most certainly does not.

He asked if it's possible to blitz effectively, this indicates he wants to do it as quickly as possible.

So quite simply put without trying to define things everyone has a different definition for:

Can you blitz in a missile ship? Yes.
Can you do it effectively? It depends on your definition of effectively but most definitely not as effectively as you can in a rail ship.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Hulk Miner
Deep Core Mining Inc.
Caldari State
#13 - 2016-10-10 18:19:26 UTC
Not my work, I concentrate on COSMOS but read this write up on mission blitzing. It will point you in the right direction as to whats involved.

Mission blitzing by Anize Oramara

Morgan Agrivar
Doomheim
#14 - 2016-10-16 03:22:56 UTC  |  Edited by: Morgan Agrivar
Donnachadh wrote:
Morgan Agrivar wrote:
I would probably say no to missile ships. The flight time does eat up the clock and have to know how many each ship will take so you don't throw more missiles out there than needed to pop each one.

I don't bother blitzing with missiles.

I am going to disagree with this., missiles ships can do quite well for blitzing. In fact one of the very best level 3 blitz ships is the Tengu.

Let me explain my thoughts.
Blitz is not about how long in minutes / seconds it takes to run a mission. Blitz is about getting through a mission in as little time as possible and that is more about what you do and how you do it than it is about which ship or weapons system you use.

EvE Survival can help blitz or not.

I wonder if you and I are ever going to agree on anything. I still stand by my statement though.

Rails give instant shots instead of the flight time of missiles. Depending on RoF and distance, you could have two or three volleys of missiles going before the first volley hits. Then seeing what damage the first volley does, you then need to determine approximately how many volleys are needed to take the target out.

When you are blitzing, you don't have time to sit there and figure that out. Going gunnery instead of missiles is a logical choice when it comes to finishing the mission quickly. I have also seen 'delays' when re-engaging another enemy with missiles, which I have not seen with guns. I am still trying to pinpoint the cause for it.

Like Lloyd said, can you blitz in a missile ship? Yes you can. But it isn't as efficient as blitzing in a gunnery ship.

And blitzing is all about efficiency....
Ion Kirst
KIRSTONE ALLIANCE
#15 - 2016-10-16 14:59:29 UTC
Just want to clarify . . .

Blitzing missions: This actually can be done in any ship that will get the job done. You go into the mission and do just the minimum of what is required to complete mission. That's really it. It can be done quickly, efficiently, or slow boat.


Then, as in the "rabbit's hole" of posts, Stoic and I "BLITZED" missions. In BLITZING missions, you go as fast you can. You accept the mission, hit the timer, undock, head to mission either in system or one over, enter mission, complete objectives, head back to station, dock, close the mission, stop timer. It's a hectic pace, and for Stoic and I, seconds count.

If you're hair isn't on fire, you're just not going fast enough.

So, in blitzing missions, you can use either missiles or turrets, doesn't matter. However, if you BLITZ missions, use turrets.

Hope that helps.

-Kirst

Always remember Tovil-Toba, and what was done there.

Nikea Tiber
Backwater Enterprises RD
#16 - 2016-10-16 17:45:27 UTC
Tengu is fine for blitzing L3s. A cynnabal, sleipnir, phantasm, or orthrus are all fine choices as well. Contrary to popular belief, the Machariel isn't a good L3 blitz ship, its scan resolution is too low, and gun sig resolution is too high. You don't shoot any rat BSs in L3 missions, the additional damage afforded by large turrets doesnt happen with small or medium sized targets, so you are much better off sticking with a hull that uses small or medium sized turrets/launchers and has better base agility and warp speed than a mach.

my other nano is a polycarb

Ion Kirst
KIRSTONE ALLIANCE
#17 - 2016-10-17 00:56:00 UTC  |  Edited by: Ion Kirst
I went in and dug out Stoic's Mach fit.

It would hit 5.2AU/s, and put out 1000+ dps. I believe he was one shooting everything, and split his turrets up.

Rigs:
3 x Hyperspatial Velocity Optimizer I

High:
7 x 800mm Cannon II, Phased Plasma

mid:
3 x Tracking Computer II
Sensor Booster II
100mn MWD II

Low:
3 x Republic Fleet Gyros
2 x Signal Amp II
MAR II

had some implants also

So, for BLITZING L3s this Mach does very well.

Go read Stoic's post:
https://forums.eveonline.com/default.aspx?g=posts&t=345580

And actually, it was suggested by Tsukino Stareine to use a rail Proteus. A Proteus, fitted similarly, would do very well too.

-Kirst

Always remember Tovil-Toba, and what was done there.

Nikea Tiber
Backwater Enterprises RD
#18 - 2016-10-17 07:57:06 UTC
Ion Kirst wrote:
I went in and dug out Stoic's Mach fit.

It would hit 5.2AU/s, and put out 1000+ dps. I believe he was one shooting everything, and split his turrets up.
..../snip

And actually, it was suggested by Tsukino Stareine to use a rail Proteus. A Proteus, fitted similarly, would do very well too.

-Kirst


A mach puts out its max dps at 3km, and will never put out even close to max paper dps vs targets that are bc sized and below. A rail proteus would be better, but if you want to stick to a ship with warp speed bonuses, the cynnabal completes l3s quickly for a fraction of the price as a strat. cruiser, and no matter how you look at it, overhead on medium ammo is much less than large.
Don't get me wrong, i like the Machariel a lot, but it isn't a good option for anything less than an L4, ratting angels, or best of all, engaging other players.

my other nano is a polycarb

Ion Kirst
KIRSTONE ALLIANCE
#19 - 2016-10-17 15:32:58 UTC
Tiber, I'm not going to defend Stoic's Mach, that would really be for him to do. I do not fly one.

You could read his post for yourself.

With the 3 tracking computers he was doing very well with those big guns. "1005 DPS, Range 4.8km to 69km." Those big guns were also cycling at 3.2 sec.

Part of the problem that I was facing, putting my Tengu up against Stoic's Mach, was that his time in the mission destroying targets was a little faster that my Tengu. So I had to get back and forth from a mission in a faster time than his to even things out a bit, so I used T2 warp speed rigs. My 250mm rails were cycling at 3.1 sec. and they were eliminating targets pretty quickly too.

The Cynabal may do pretty good in BLITZING L3s. But, to get the range needed in some of the missions, it may have to use 720s, and they have a cycle time of 7.2 sec, so that will play a huge factor in the completion times compared to the Tengu and the Mach.

Go ahead and fit out a Cynabal and see how it does.

-Kirst

Always remember Tovil-Toba, and what was done there.

Nikea Tiber
Backwater Enterprises RD
#20 - 2016-10-17 16:55:42 UTC  |  Edited by: Nikea Tiber
I've already run the cynnabal, 720s do have a pretty slow cycle time, though with my SP 1-2 shells from 720s will pop a frigate, factoring in time to get to range and ammo economy, I'd rather run arties for pve anyhow. The ultimate arty platform is probably the sleipnir due to the absolutely crushing damage modifier you can get on 720s, but I digress.
If a mach is clearing L3s faster than a tengu, you might want to switch to rapid lights over HMLs or HAMs since they will apply damage better to the small - medium sized targets that exist in L3s. At best, in an L3 a mach will apply (at its 3km optimal) roughly 65% of its total paper dps if you are shooting a battlecruiser. This is not due to tracking, this is due to signature resolution of the targets in L3 missions vs the signature resolution of large guns, something that running tracking computers can help with, but they will never fully fix the application problem, which incidentally, is the same root cause for HMLs and HAMs also having crap application in L3s. Between sig resolution of guns and sig resolution of its targeting systems, the mach is better suited to blowing us battleships, for L3 completion a cruiser or battlecruiser sized hull is a lot more efficient. I'm not saying the mach sucks or is useless, because it is demonstrably the best BS sized hull at the moment, but that hardly means it is the best ship in the game for everything, because it isn't.
I'm going to go out on a limb and make the claim that at least half the people posting here don't know how signature resolution and falloff influence actual applied dps; the mach is great, but not as godly as everyone likes to think it is.

my other nano is a polycarb

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