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Gate Camp Situation

Author
Vaander Gudahtt
Tycho Inc.
#1 - 2016-10-09 02:24:22 UTC
Hey boys and girls!

I got ganked by a camper at a LoSec gate, and am looking for an advice.

So I've seen a suspect before I jumped to the next system, so I decided to stay clocked and be extra careful in the next system (before you ask, I usually do so, especially in LowSec and I know how to use D Scan - sort of... getting there...). Anyway, I see him jumping right behind me and decloaking, so what did I do? I rotate my camera and immediately choose to jump right back. While doing so, I started entering decloaking animation and turning 180 towards the gate to jump, but he managed to get a lock on to me, use Warp Disruptor and blow me to pieces in a matter of seconds.

Now, I'm still new to the game, as you can see... I thought that when I chose to jump, and when the velocity gauge at the bottom of the HUD said 'Warping...', that it's somehow a done deal - you enter or initiate animation for jumping (or warping in other cases I guess) and that's it.

So my question would be: What are the mechanics behind all this? How did he managed to lock onto me so quick and apply all these effects?

Also, would I be able to escape if I warped in the direction I was facing instead of letting the game do the decloacking and turning towards the gate animation for me? I'm asking because when I warp in the direction I'm facing (cloaked or not), it takes a good amount of time for the craft (Tier I Frigate in my case) to actually start warping. Am I vulnerable and prone to Warp Disruption in those cases as well?
Piugattuk
Litla Sundlaugin
#2 - 2016-10-09 03:49:29 UTC  |  Edited by: Piugattuk
Vaander Gudahtt wrote:
Hey boys and girls!

I got ganked by a camper at a LoSec gate, and am looking for an advice.

So I've seen a suspect before I jumped to the next system, so I decided to stay clocked and be extra careful in the next system (before you ask, I usually do so, especially in LowSec and I know how to use D Scan - sort of... getting there...). Anyway, I see him jumping right behind me and decloaking, so what did I do? I rotate my camera and immediately choose to jump right back. While doing so, I started entering decloaking animation and turning 180 towards the gate to jump, but he managed to get a lock on to me, use Warp Disruptor and blow me to pieces in a matter of seconds.

Now, I'm still new to the game, as you can see... I thought that when I chose to jump, and when the velocity gauge at the bottom of the HUD said 'Warping...', that it's somehow a done deal - you enter or initiate animation for jumping (or warping in other cases I guess) and that's it.

So my question would be: What are the mechanics behind all this? How did he managed to lock onto me so quick and apply all these effects?

Also, would I be able to escape if I warped in the direction I was facing instead of letting the game do the decloacking and turning towards the gate animation for me? I'm asking because when I warp in the direction I'm facing (cloaked or not), it takes a good amount of time for the craft (Tier I Frigate in my case) to actually start warping. Am I vulnerable and prone to Warp Disruption in those cases as well?


There is a thing as a lag time, its quite small but can mean the difference, lots of those goons (not goonswarm), sit on the other side of the gate cloaked, wait for a would be victims, then when you jump they jump in with you, wait for your move and since the lock and other features are probably keyboard bound, they hit those the instant lock you upon decloak, their setup had no delay and near insta lock rigged, warp stabs might have saved you...maybe.
SurrenderMonkey
State Protectorate
Caldari State
#3 - 2016-10-09 03:57:35 UTC  |  Edited by: SurrenderMonkey
Vaander Gudahtt wrote:
Hey boys and girls!

I got ganked by a camper at a LoSec gate, and am looking for an advice.

So I've seen a suspect before I jumped to the next system, so I decided to stay clocked and be extra careful in the next system (before you ask, I usually do so, especially in LowSec and I know how to use D Scan - sort of... getting there...). Anyway, I see him jumping right behind me and decloaking, so what did I do? I rotate my camera and immediately choose to jump right back. While doing so, I started entering decloaking animation and turning 180 towards the gate to jump, but he managed to get a lock on to me, use Warp Disruptor and blow me to pieces in a matter of seconds.

Now, I'm still new to the game, as you can see... I thought that when I chose to jump, and when the velocity gauge at the bottom of the HUD said 'Warping...', that it's somehow a done deal - you enter or initiate animation for jumping (or warping in other cases I guess) and that's it.

So my question would be: What are the mechanics behind all this? How did he managed to lock onto me so quick and apply all these effects?

Also, would I be able to escape if I warped in the direction I was facing instead of letting the game do the decloacking and turning towards the gate animation for me? I'm asking because when I warp in the direction I'm facing (cloaked or not), it takes a good amount of time for the craft (Tier I Frigate in my case) to actually start warping. Am I vulnerable and prone to Warp Disruption in those cases as well?


You don't actually enter warp until hitting 75% of your maximum speed on a vector within a few degrees of your destination.

If you're at a standstill, you will accelerate in any direction at the same rate - your ship really only has a "front" when you're in motion, so you're just a directionless blob when you come out of a gate jump. The animation of your ship turning in this circumstance is purely an aesthetic thing. Indeed, slowly turning ships can be made to warp quite sideways (visually) because of this.

In many situations, it's safer to burn back to the gate than try to warp away.

Here's a pretty exhaustive document that covers quick pointing and the like: https://english.eve-guides.fr/index.php?article=105#InstaLockUltraLock

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Iria Ahrens
Space Perverts and Forum Pirates
#4 - 2016-10-09 03:58:27 UTC
Vaander Gudahtt wrote:


Now, I'm still new to the game, as you can see... I thought that when I chose to jump, and when the velocity gauge at the bottom of the HUD said 'Warping...', that it's somehow a done deal - you enter or initiate animation for jumping (or warping in other cases I guess) and that's it.


When you click warpto and Hud says "Warping" it means your ship is basically spooling up the warp engines. It's not a done deal yet.

Quote:


So my question would be: What are the mechanics behind all this? How did he managed to lock onto me so quick and apply all these effects?


Ok, there are different mechanics for jumping and warping. I'll describe both. To Jump you have to be within 2k of the gate. When you decloaked you were probably about 15k from the gate. Thus you had to close the distance before you could jump. When you clicked Jump at 15k the ship automatically would turn and try to get in the zone.

In this case hitting your prop mod, and turning on all your defense modules as you turn back to the gate is best. So not hitting warp to, but instead align to is better because warpto shuts down all your mods. Then with the gate active, you want to start spam clicking warp as you get close to 2k. You spam click because during combat sometimes a warp command is given the "busy" signal.

In the case you decide to warp to another celestial instead of burning back to the gate:
DON'T hit your prop mod. Activating your prop mod will increase your ship's signature, making you easier to target, and increase the time it takes your ship to reach warp velocity. Warp velocity is 75% of max velocity. If you ship is at 75% max velocity, AND it is pointed in the right direction, then it warps instantly. If the ship is at 0 then it takes the ship a few seconds, or many seconds to achieve warp speed.

Thus the decision to warp out, or burn to gate is often a matter of whether you think you can spool up the engines fast enough to warp before the campers can point you.

If you have a cloak, then there are a couple other tactics available. So some people will fit a cloak when traveling to have an extra chance of avoiding camps.

Quote:


Also, would I be able to escape if I warped in the direction I was facing instead of letting the game do the decloacking and turning towards the gate animation for me? I'm asking because when I warp in the direction I'm facing (cloaked or not), it takes a good amount of time for the craft (Tier I Frigate in my case) to actually start warping. Am I vulnerable and prone to Warp Disruption in those cases as well?


When the ship is still, it doesn't matter what direction you are facing for achieving warp speed. It takes the same time in any direction. You are indeed vulnerable while the warp engines are warming up.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

ShahFluffers
Ice Fire Warriors
#5 - 2016-10-09 04:20:41 UTC  |  Edited by: ShahFluffers
Good on you OP! You encountered a less than desirable situation and now you are asking questions.

We need more newbies like you! Big smile

Vaander Gudahtt wrote:
I thought that when I chose to jump, and when the velocity gauge at the bottom of the HUD said 'Warping...', that it's somehow a done deal - you enter or initiate animation for jumping (or warping in other cases I guess) and that's it.

Okay... so...

You are only "invulnerable" once you are actually in warp.

Up until that point... pressing the button to warp, aligning your trajectory to within 3 to 5 degrees of the warp destination, and increasing speed to ~75% of max velocity... you are vulnerable just like every other ship on grid.

This means other people can target lock you, bump you, shoot you, and warp disrupt you.

Vaander Gudahtt wrote:
How did he managed to lock onto me so quick and apply all these effects?

Pull up your fitting window. Go to the right side and check out the numbers around your sensor strength.

You should see two numbers called "Sig Radius" and "Scan Resolution."


"Sig Radius" can best be described as your ship's "sensor footprint." The bigger the number, the easier you are to target lock and the easier you are to hit.
Frigates average between 20 to 50m in Sig Radius. Battleships are closer to 400.

"Scan Resolution" is your ship's ability to target an object. The higher the number, the faster you can lock a target.
Frigates average between 500 to 700 Scan Res... Battleships are closer to ~100.


This means that Frigates can target lock Battleships very fast while Battleships target lock Frigates very slow.

Now here is where it gets interesting:

There are modules that can increase a ship's Scan Resolution by significant percentages. The Sensor Booster is one such example.
If you fit enough of these modules then even a Battleship can get Frigate-level Scan Res.


Once target lock is achieved, the hostile ship can then apply Warp Disruptors to effectively "throw a wrench" in your warp drive and prevent you from warping away.


Vaander Gudahtt wrote:
Also, would I be able to escape if I warped in the direction I was facing instead of letting the game do the decloacking and turning towards the gate animation for me?

No. What you are referring to is called "passive aligning."
It is a myth that I am sure more than a few others will attempt to convince you is true (it isn't).

The reality is...

- the server sees you ship as nothing more than a "sphere" filled with stats. Your "front" is based entirely on your trajectory (see: alignment PLUS speed).
------ in absence of a trajectory (see: sitting still at 0 m/sec) your ship will have no "front" and you will align to warp in the same amount of time in any direction.

- what you see on your computer is merely the graphics (which are all client-side) attempting to make sense of what the server is saying is happening.
This is why you will sometimes see ships warp sideways or do funky things (graphically) when bumped by another ship.




With all that said... you DO have some options if you encounter another situation like this in the future.
Do note that NONE of these options are foolproof (nothing in EVE ever is) and you can still be killed if your attacker is fast and/or prepared enough to anticipate and counter such actions.


Option 1: You can fit your ship to align and warp very, VERY fast. We are talking less than 2 seconds.
You can do this by fitting certain modules to increase your agility.
Modules like...
- Nanofiber Internal Structures: reduces your HP and cargo space... increases agility and max speed.
- Inertial Stabilizers: increases your Signature Radius (making you easier to target lock)... increases agility.
- certain astro rigs: each one of these has a penalty associated with it... choose carefully.

(Side Note: the reason 2 seconds is important is because the server receives, processes, and sends out information to the player clients once every second.
This gives you an automatic 1 second "cushion" after performing any action before the server can potentially recognize any action taken by a potential attacker. Then take into account the time it takes for a player to recognize and issue a response action to the server based on your appearance/action).


Option 2: "Crash" the gate! If you do not think you can align in time, burn back to the stargate you came from ASAP and jump back through.
This is why many fits out there recommend a person to have a Microwarpdrive fitted.
If you are fast enough and/or can soak up enough damage... you will make it.
Once on the other side... warp away to something, anything, before anyone can follow you through and "finish the job."


Option 3: The Cloak-MWD trick.
This move is a bit tricky, requires some practice, and generally only works on slower, bulkier ships.
The gist of it is this; align your ship to your target destination (from 0 m/sec)... pulse your MWD for a single cycle to increase your agility and max speed and at the same time initiate your cloak (which also affects your max speed)... then, once the MWD cycle nears its end, decloak and hit warp.
Timing is critical so you may want someone to teach you.


Option 4: Train to use an actual cloaking ship.
With a ship that is specifically geared to use a Covert-Ops cloak you can essentially hit "warp" and then "cloak." Pretty simple.
However timing is still critical and you will need to practice a bit to get the timing right.
Failure to get the timing just right can often mean death as the cloaking device will not function if you are targeted by anything or anyone.
(hint: do not hit "cloak" until you see the text "Warp Drive Active" over your capacitor HUD).

Option 5: Warp Stabilizer Modules.
Warp Stabs may save you today, but they may never do so again. Use situationally.
Mephiztopheleze
Laphroaig Inc.
#6 - 2016-10-09 04:20:43 UTC
Piugattuk wrote:
warp stabs might have saved you...maybe.


not when HIC scrammed by a Broadsword they won't.

@OP: the Broadsword got a lock on you and then shut down your Microwarp Drive with their scram. Scripted Heavy Interdictor scrams have infinite strength, they will stop anything from warping out or using a jump drive (not something you find in Kestrels). There are four kinds of HIC, the Broadsword with which you have been acquainted, the others are Phobos, Devoter and Onyx. These are rather specialised ships.

I'm going to guess they had some friends with remote sensor boosters to boost their scan resolution and lock speed.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

SurrenderMonkey
State Protectorate
Caldari State
#7 - 2016-10-09 04:43:32 UTC
Mephiztopheleze wrote:
Piugattuk wrote:
warp stabs might have saved you...maybe.


not when HIC scrammed by a Broadsword they won't.

@OP: the Broadsword got a lock on you and then shut down your Microwarp Drive with their scram. Scripted Heavy Interdictor scrams have infinite strength, they will stop anything from warping out or using a jump drive (not something you find in Kestrels). There are four kinds of HIC, the Broadsword with which you have been acquainted, the others are Phobos, Devoter and Onyx. These are rather specialised ships.

I'm going to guess they had some friends with remote sensor boosters to boost their scan resolution and lock speed.


Broadsword pilot lost one recently with a local SEBO fit, which would probably give it a 3.something lock time on the Kestrel fit in question. With low navigation skills a kestrel could warp slowly enough to be caught by that.

It's also worth noting, OP, that if you're trying to warp away, do NOT hit your MWD (cloaky-MWD tricks, aside) - it will both increase the amount of time it takes to enter warp, AND blow your sig up immensely, making for much faster locks.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Iria Ahrens
Space Perverts and Forum Pirates
#8 - 2016-10-09 05:07:10 UTC
ShahFluffers wrote:
Good on you OP! You encountered a less than desirable situation and now you are asking questions.

We need more newbies like you! Big smile


I usually agree with Shah, but I enthusiastically agree with Shah here. I was actually thinking along the same thing, but didn't say it. But I should have.

Players that attempt to learn and overcome problems will do well in EvE.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

ShahFluffers
Ice Fire Warriors
#9 - 2016-10-09 06:04:39 UTC
Iria Ahrens wrote:
Players that attempt to learn and overcome problems will do well in EvE.

Quoting for emphasis and to shamelessly promote my thread illustrating it.
Vaander Gudahtt
Tycho Inc.
#10 - 2016-10-09 10:32:59 UTC  |  Edited by: Vaander Gudahtt
Thank you all. I wasn't expecting this kind of feedback. Most appreciated :)

I have few more questions though.

Mephiztopheleze wrote:

not when HIC scrammed by a Broadsword they won't.


Haha! Okay, so what would be my course of action if I stumbled upon a Broadsword like that again? Just... Count my blessings?

Also, heavily modded HICs aside... Could ECM modules help in similar situations?
Tipa Riot
Federal Navy Academy
Gallente Federation
#11 - 2016-10-09 11:10:52 UTC  |  Edited by: Tipa Riot
Vaander Gudahtt wrote:
Thank you all. I wasn't expecting this kind of feedback. Most appreciated :)

I have few more questions though.

Mephiztopheleze wrote:

not when HIC scrammed by a Broadsword they won't.


Haha! Okay, so what would be my course of action if I stumbled upon a Broadsword like that again? Just... Count my blessings?

Also, heavily modded HICs aside... Could ECM modules help in similar situations?

If you get locked by a HIC after jump, your ship is pretty much dead*. I would not bet on the dice of ECM. So your only chance is to not get locked in the first place making use of instawarp (<2s), covert cloak, or Cloak-MWD trick. Burning back to the gate is not an option, because you are scrammed (MWD is shut down) and a second later webbed to standstill by the long range webbing ship of the camp.

* though your pod is not lost if you are in lowsec. Accepting the death of your ship, you have align to somewhere and spam warp (except the gate you came from) to get out as soon as your ship explodes. Pods warp instantly in this case. In nullsec you are bubbled and the pod will die as well.

This is the reason why most of us are zipping around in instawarp interceptors tanked against smartbombs (the next threat, if your pod survived the camp ... Twisted).

I'm my own NPC alt.

Donnachadh
United Allegiance of Undesirables
#12 - 2016-10-09 12:46:39 UTC
OP the others have this pretty well covered, except for a very basic, the server tick.
This article is from 2104 but it still covers the basics of the server tick process, and how latency (time lag between your computer and the server) can affect the outcome of these situations.

The server tick.
ergherhdfgh
Imperial Academy
Amarr Empire
#13 - 2016-10-09 12:57:22 UTC
Vaander Gudahtt wrote:

Haha! Okay, so what would be my course of action if I stumbled upon a Broadsword like that again? Just... Count my blessings?

Also, heavily modded HICs aside... Could ECM modules help in similar situations?

In theory an ECM module would give you a chance of dropping his lock and giving you a chance of getting away. Without getting into the specifics of ECM it would not be worth you fitting one in the future to try and prevent this. You can read up on ECM if you want to see how it works and it is not that ECM won't work it's just not your best option here.

If you are trying to travel fit your best bet is to fit for fast warp which means fast align time. So you want agility mods and rigs. What you are trying to do is enter warp before your opponent can get a lock.

You also want to fit some tank so that you can survive the burn back to the gate if you get pointed or if there are smart bombs on grid.

So my advice if you were in that exact same situation again would be to first try warping off ( to the next gate or to a celestial if you think the next gate might be bubbled or camped ). Then watch closely for the indication that you got pointed, there will be a message that pops up in the middle of your screen as well as graphical indication on your circle shaped HUD as well as next to the opponent on your overview ( if you have it set to show that ).

If you do get pointed then hit Ctrl + space bar to stop trying to warp and then burn back to the gate and spam jump. The point of this line of action is to force the other pilot to take a one minute timer by taking an aggressive action ( pointing ). This way if you do make it back to the gate he can not follow you for 60 seconds.

Things to keep in mind:

When fitting for tank make sure to avoid modules that blow up your sig radius like shield extenders. Also modules which increase mass should be given a second thought as well since they slow down your align time. You might have to make some compromises but just keep in mind you are trying to keep your align time and sig radius low while increasing your survivability.

A prop mod could be good for burning back to the gate.

The best way to get out of a gate camp is to never be in it in the first place. Scouting ahead in a free rookie ship can help with this but there are also tools available through the map and via KBs that can help you to check for recent activity in the systems that you are attempting to travel through.

There is nothing that you can do to guarantee success so keep in mind you will loose ships in this game. This game is an MMO and your best bet is always to bring friends. Also if you need to move stuff through low or null sec getting a corp mate to help you cyno stuff around gate camps can be helpful also.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#14 - 2016-10-09 13:10:19 UTC
Donnachadh wrote:
OP the others have this pretty well covered, except for a very basic, the server tick.
This article is from 2104 but it still covers the basics of the server tick process, and how latency (time lag between your computer and the server) can affect the outcome of these situations.

The server tick.

While on the topic of how your hardware situation can effect things... If you are playing the game on an SSD and your opponent is playing on a mechanical HDD ( from my experience it seems that ) you can load grid and enter warp often before your opponent can load grid.

Another point back to my last post. If you saw the Broadsword jumping through or sitting on the gate when you warp into the gate you can press Ctrl + space bar as you are exiting warp to stop yourself from jumping through. That way if the Broadsword jumps through you can warp off to another direction.

If he does not jump through you can make him take a timer before you jump through by either forcing him to do damage or point you etc.. If you both wind up sitting on the gate start warping off and you will either get away or he will point you in which case you just stop the warp off and jump.

Want to talk? Join Cara's channel in game: House Forelli

Iria Ahrens
Space Perverts and Forum Pirates
#15 - 2016-10-09 14:03:22 UTC  |  Edited by: Iria Ahrens
Vaander Gudahtt wrote:
Thank you all. I wasn't expecting this kind of feedback. Most appreciated :)

I have few more questions though.

Mephiztopheleze wrote:

not when HIC scrammed by a Broadsword they won't.


Haha! Okay, so what would be my course of action if I stumbled upon a Broadsword like that again? Just... Count my blessings?

Also, heavily modded HICs aside... Could ECM modules help in similar situations?


The problems with ECM are:

1. It's unreliable.
2. It is a hostile action, so it will give you a timer and make the gate locked to you.

Because of this a dual prop config can be a more effective mid slot than ECM. So fit AB AND MWD. If you are trying to burn to gate and broadsword infini-points you, then you hit the AB and align again while your ship is still moving fast. This at least keeps you moving towards the gate instead of siting like a duck. Hit all defensive modules and maybe you'll make it.

Rule #1 Don't fly what you can't afford to lose.
When in doubt fly the free rookie ship. If you die, no big deal.
Best ship in EvE is friendship. It sounds corney but it's true.
For every fit, there is a counter fit.
Bigger is not better.



Ok, we've pretty well covered the flight options. But what about offensive? How about shooting the broadsword down? Isn't that even more fun? As a solo rookie it's not likely because of low skills, both player and character, but it is something you could look forward to in the future. Or it is worth trying now in a ship you can afford to lose. Since you will lose some ships learning the combat tactics anyway. While practicing, just use meta one mods for cheaper goodness. When you can win fights with meta 1, you will be absolutely scary with higher meta mods.

Please, before I go on, realize that I am basically a carebear so if anyone comes later and says that I'm wrong, I'm going to defer to them. Lots of younger guys and girls here would rip me a new one if we met in pvp. I mostly know the theory, because in EVE even if you want to carebear, you need to know pvp theory.

So let's look at it from the Broadsword's perspective. Broadsword is fitted heavily for DPS. This is because he needs to kill anything quickly before friends or enterprising strangers show up. Also, the broadsword needs to be able to tank the gate guns. So any gate camper will have a pretty decent tank. Also, we are going to assume that the broadsword is solo, because it does happen. Although it is unlikely.

Because if this, it is possible for a surprised frigate to take on the broadsword. Usually a pilot that does this will be a local fighting locals. Strangers will try to move along, but a local pilot would have a fair idea about how far away any help the broadsword has is going to be, or if the guy really is solo.

So a frigate doesn't have to break the broadsword's tank alone. You only have to be the straw that broke the broadsword's back, since it is constantly taking hits from the gate guns. I think a kestral should be able to do that much.

Thus a frigate anti-broadsword fit would be something like Point-AB-TD Even at low skills, a TD can really improve a frigate's survive-ability against a larger ship's guns. If you don't know if they have a web, stay just outside of web range. If you know they don't have a web, fly close enough to scratch their paint. You're a missile ship the broadsword uses turrets, so closer is better.

Let the Broadsword point you first so he gets the gun hits. If you shoot first the gate guns will shoot you. Follow this, and you a newbie kestral pilot have a legitimate chance of beating an older pilot in a much more expensive ship.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Tau Cabalander
Retirement Retreat
Working Stiffs
#16 - 2016-10-09 18:15:07 UTC  |  Edited by: Tau Cabalander
Vaander Gudahtt wrote:
I got ganked by a camper at a LoSec gate, and am looking for an advice

For future reference, often your best answer to this question is to ask the pilot that ganked you.

Vaander Gudahtt wrote:
Thank you all. I wasn't expecting this kind of feedback. Most appreciated :)

You appear to be the most valuable sort of new pilot.

New pilots that accept responsibility for their actions, including losses as well as victories, are unfortunately rather rare. Asking, "I got ganked by a camper at a LoSec gate, and am looking for an advice", is a sign that you will be a very long-term EvE pilot, and a very useful and effective one at that. You didn't go off on a rant, blaming others, or game mechanics, etc., which are all just poor excuses. Instead you questioned your own actions, and took the initiative to improve yourself.

In general, the EvE community loves its newbros more than any other MMO you are ever likely to have played. You are unlikely to find a more kind, generous, helpful, and friendly community. However, that doesn't mean they won't blow-up your ship given the opportunity. It is all part of the game. It isn't personal. EvE = Everybody vs. Everybody.

EvE is more about people and relationships (the "meta" game) than spaceships. The most valuable thing in EvE is trust, and the best ship is friendship.

Welcome to EvE.
Vaander Gudahtt
Tycho Inc.
#17 - 2016-10-10 17:47:43 UTC
It appears that my fit turned that insta-locker into ultra-locker as I managed to increase my sig radius and decrease agility with some modules (I was following an offensive T1 Frigate PvP fit guide by mistake). Now, I am not sure that the pointing took him 1 second, but it was damn quick. On the other hand, even if it took him 2 secs, I still won't be able to insta-warp, so I was toast one way or the other.

I've taken into account what everybody said, and did some research. It's gonna take some time to practice the tactics mentioned earlier, but until then, I've decided to wait until I skill up, and make use of my shuttles to get to know and bookmark some safe spots in closer LoSec systems.

Thanks for the support guys, means a lot to me, and... Hope to see you someplace in New Eden! :)

Cheers!