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Warfare & Tactics

 
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High-sec "pvp" mechaics

Author
Piugattuk
Litla Sundlaugin
#41 - 2016-10-04 17:06:39 UTC  |  Edited by: Piugattuk
Ralph King-Griffin wrote:
Faylee Freir wrote:
Its not CCP's responsibility to coddle you. The person that has a higher knowledge of game mechanics and can apply them to their advantage will win most of the time. Just because someone is better, more prepared, or smarter than you doesnt mean the game is unfair.

Adapt or die....

Yeah theres leveraging experiance and knowladge but we are talking about undock humping degenerates here.
Advice goes, dont be a dumbass, just ignore them and go about your day.


Best advice, also learn to fly like your in low sec, be paranoid, , always know there are pud smackers in V8 underwear with a hotpocket (or some other microwavable food item), sitting at their keyboard doing all they can to get attention and feel good about their fantasy toon living vicariously through them.

Also cloaky ships help alot.
aldhura
Blackjack and Exotic Dancers
Top Tier
#42 - 2016-10-04 18:14:23 UTC
It does need fixing. Something like a beacon that the war decking corp needs to put up in the corporations home system that can't be near a station, citadel or gate that the deckers need to defend to keep the war going will stop the dumb ass camping.
Everyone wants things like mining to be interactive, but its cool to have leet station games for hs pvp.

With a beacon concept the corp can end the dec by blowing it up and if neutral alts come along to rep they need to fend for themselves without being able to immediately dock (well after timer expires but before you can kill them).
If the war decking corp want to keep multiple wars going, they will need to work for the isk they get.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#43 - 2016-10-06 01:46:50 UTC  |  Edited by: Vimsy Vortis
aldhura wrote:
It does need fixing. Something like a beacon that the war decking corp needs to put up in the corporations home system that can't be near a station, citadel or gate that the deckers need to defend to keep the war going will stop the dumb ass camping.
Everyone wants things like mining to be interactive, but its cool to have leet station games for hs pvp.

With a beacon concept the corp can end the dec by blowing it up and if neutral alts come along to rep they need to fend for themselves without being able to immediately dock (well after timer expires but before you can kill them).
If the war decking corp want to keep multiple wars going, they will need to work for the isk they get.


This idea is a bad meme.

It would do exactly the opposite of what you want it to do, it would incentivize mercenary alliances to be as large as possible so that they can defend their magical object against anyone who might plausibly attack it. It would also allow those groups to totally monopolize the ability to declare wars as they deny any group smaller than them the ability to declare wars by allying in and destroying their magic object.

The end result would be bigger groups of people who declare war en-masse and camp trade hubs.

Also station games exist in every type of space that had stations in it. They are not a highsec specific thing.

Also, declaring war doesn't get you isk, it costs you isk, unless someone is magically printing isk out of thin air they're already working to maintain their wars because they have to pay bills.

I'm not sure if you actually thought about your post before you made it, but if I had to guess I'd go with no and assume to just found your ideas on reddit.
aldhura
Blackjack and Exotic Dancers
Top Tier
#44 - 2016-10-06 05:47:31 UTC
Vimsy Vortis wrote:
aldhura wrote:
It does need fixing. Something like a beacon that the war decking corp needs to put up in the corporations home system that can't be near a station, citadel or gate that the deckers need to defend to keep the war going will stop the dumb ass camping.
Everyone wants things like mining to be interactive, but its cool to have leet station games for hs pvp.

With a beacon concept the corp can end the dec by blowing it up and if neutral alts come along to rep they need to fend for themselves without being able to immediately dock (well after timer expires but before you can kill them).
If the war decking corp want to keep multiple wars going, they will need to work for the isk they get.


This idea is a bad meme.

It would do exactly the opposite of what you want it to do, it would incentivize mercenary alliances to be as large as possible so that they can defend their magical object against anyone who might plausibly attack it. It would also allow those groups to totally monopolize the ability to declare wars as they deny any group smaller than them the ability to declare wars by allying in and destroying their magic object.

The end result would be bigger groups of people who declare war en-masse and camp trade hubs.

Also station games exist in every type of space that had stations in it. They are not a highsec specific thing.

Also, declaring war doesn't get you isk, it costs you isk, unless someone is magically printing isk out of thin air they're already working to maintain their wars because they have to pay bills.

I'm not sure if you actually thought about your post before you made it, but if I had to guess I'd go with no and assume to just found your ideas on reddit.


Maybe you should learn to read.. and then think about what you read before you post your answer. How does this suggestion change the size of the decking corp ? it makes them have to leave trade hubs. You cant play station games in all stations all over eve, for one thing in low and null you neutral alt can be engaged at will. this way if it does, he cant just dock.
And war decking corps make their isk from people paying them.

Where did I say isk was being magically printed ?
Of course you would be against it, you would need to leave the station undock.

I guess camping trade hubs has left you very short sighted.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#45 - 2016-10-06 09:15:43 UTC
aldhura wrote:

Maybe you should learn to read.. and then think about what you read before you post your answer. How does this suggestion change the size of the decking corp ? it makes them have to leave trade hubs. You cant play station games in all stations all over eve, for one thing in low and null you neutral alt can be engaged at will. this way if it does, he cant just dock.
And war decking corps make their isk from people paying them.

Where did I say isk was being magically printed ?
Of course you would be against it, you would need to leave the station undock.

I guess camping trade hubs has left you very short sighted.


Having to continuously defend structures creates a need for manpower. In the scenario you propose declaring a large number of wars (which is the optimal way for mercenary groups to function currently) would mean you require a large amount of manpower. Moreover the system you propose would enable any large group to trivially eliminate any competition by allying in to their wars (which is free and near-instant) and leveraging their manpower advantage destroying their magic structures, totally denying them all of their gameplay.

Currently there's already an issue where anyone attempts to start a new highsec PVP group finds themselves in a situation where they're always at war with other large, well established groups like VMG, Marmite or Archetype. who ally into their wars, often for free and make it extremely difficult for them to function. This is also true for non-PVP focused corps that declare war on someone over some dispute, they get dogpiled by mercs who use the ally system to get free wars. What you're suggesting would just amplify that further by making it so in addition to getting shot at by every merc in highsec, you're also not able to even have wars at all if they decide you don't.

Also, now we've establish that mercenaries get paid by people, It's pertinent to point out that mercenaries charge more and guarantee less results the more difficult or annoying a contract is, with what you're suggesting you'd get more expensive merc contracts with very likely worse results. If you want mercs to work for their money (which they obviously are already otherwise they wouldn't be getting paid) wouldn't you want their increased work to actually result in more client satisfaction, not less?

I also stopped playing EVE because there's no real alternative to trade hub camping anymore and have literally never camped a trade hub, so not really sure where you're pulling your accusations from.
Ralph King-Griffin
New Eden Tech Support
#46 - 2016-10-06 09:23:38 UTC
DJ puar
Covert Economics
#47 - 2016-10-06 15:46:17 UTC
We could all hold hands
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