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New Eden PvE content needs a serious 2016-2017 revamp

First post
Author
Parnassius Apollo
Deep Core Mining Inc.
Caldari State
#1 - 2016-10-04 18:35:27 UTC  |  Edited by: Parnassius Apollo
This is a ticket I have submitted to CCP recently and they responded that they would forward it to DEV. They also suggested that I submit it to this forum and we will see the reaction ! So this is what I am doing right here :


Dear CCP,

I have been playing EVE for 6 month now as a new player, and would like to share with you a few comments and my opinion in general about the game. I am very disappointed by the PvE aspect of the game which in my opinion is a real disaster.

Among the most annoying pieces:

1. COSMOS missions are broken, often end up in dead-ends. They loot nothing valuable and are not worth the time playing them.

2. Normal missions are obsolete, repetitive and extremely boring, each race has way too many agents, but they all provide the same scenarios, no surprises, no original content, no descent loot, no embedded PvP.

3. Faction standing progress cuts you out from a big portion of the game because when you progress in one you regress in another making it impossible later to participate in 75% of Faction Warefare. This is a disastrous design !

4. CCP Dev does not introduce original content (PvE events) as much as they should. The only, I mean the only (besides citadels) original content CCP has introduced this year was the Amarr Purity event (which would also provide immediate trading and PvP possibility) which is the only positive note. You need to introduce many more like those. That is one event for the year (the others were no go's).

5. There is no "in-between" difficulty playing environment half way between PvE and low-sec/null PvP. Its either too difficult (low-sec PvP), or too easy (PvE). This design is again a disaster. This is because the EVE player base is aging making for new players the learning curve way too steep.

6. Security status is a real pain in the neck, it makes you juggle between low-sec and high-sec in order to get your sec status back, either pay a fortune or spend weeks in obsolete missions.

7. The incentive distribution in EVE between High-sec, Low-sec, and Null is totally totally totally broken as well ! High-sec is dry like a desert, there is absolutely nothing nothing nothing to loot from. You battle for an hour just to get a few light missiles as loot !! what the heck. Low sec same (it has become a PvP arena and nothing else which is quite sad), exploration same. Null sec is in-penetrable, run by boring player run corporations which are all but worth joining.

8. The Game still has a very annoying flaw/exploit making suicide ganking way too easy. That cuts off for many players the Hauling and Mining activity. I know I tried it and its so easy, its almost like cheating.

9. CCP will introduce in November alpha clones, a fitting tool, some graphical design improvement and GUI enhancement. That is nice but CCP need to enrich the PvE content before anything else. At this moment, I can tell you the PvE content its not looking good, it's outdated, boring, is not worth the time because of disastrous loots. You urgently need to hire more/better Devs for EVE, I mean really, do it and work on that.

10. The Citadel upgrade is only directly usable for maybe 0.1% of the players, I mean seriously who can afford running those ?

11. Same applies for POS.

12. Please CCP, stop spending money and resources on "VR" Virtual Reality R&D, it's going nowhere ! the only thing you get with VR is a stomach pain (sea sick like hell) and you look like an idiot while playing it.

13. Forthcoming alpha clones: they wont work in the long term and will become CCP next headache because they will require extra man-power resources in order to monitor and fix abuses and ultimately they will de-gradate the overall game experience ! they are only a quick fix for more fundamental issues in the game (like I comment above). Alpha subscriptions will create a 6 month rush in mining and missions and then it will all resume as today like a melted cheese. Alpha clones will also open doors to BOTS, Jita Spammers, and more suicide ganking, which are all three cancers in this game ! It will be very difficult in the future to separate the noisy alphas from the real alpha players. CCP, It is not a good idea to under-sell your services. Players are willing to pay if the content is good ! If you give it away for free, its a signal that you might not be in control of your business.

As a general note, CCP, it seems to me that you are trying to dance on two different rhythm at the same time ! PvP and PvE, and you sell your product as a PvE game, where as in reality it is not a PvE game (rather half way only). Ultimately the game seems to evolve run by a fragmented community who cannot agree about the fundamentals on what should be done.

I hope you will take my comments seriously and address them for the coming month and year, for the sake of this game which has huge potential.

Best Regards,
From "A Motivated Player."
O7 !
Parnassius Apollo
Deep Core Mining Inc.
Caldari State
#2 - 2016-10-04 21:50:36 UTC  |  Edited by: Parnassius Apollo
...
Rawketsled
Generic Corp Name
#3 - 2016-10-05 02:32:15 UTC  |  Edited by: Rawketsled
1. Yeah, fair point.

2. Agents are numerous so that people can travel to distant parts of the universe and still have an NPC that's friendly with them. And there's enough so that all levels of players are encompassed by this.

3. Actions have consequences. That's one of the defining tenets of Eve. That said, I don't understand why you're saying that "cuts you out from a big portion of the game" is a problem when you complain in point (2) that all of Eve is filled with homogeneous agents.

4. Did the Guristas and Serpentis events not happen this year?

5. FW is a pretty good in-between. Start with the novice/small sites. Newbies today are more useful and more dangerous today than they were when I started playing.

6. Actions have consequences. That's one of the defining tenets of Eve. Go train up the correct Social skills. Pop into nullsec for a day and grind up that security. It's easy if you know how to maximise the use of your time.

7. Of course highsec is a desert. You have the magic space police with their admin gun and admin ammo to protect you while you make easy money. I make all of my income in lowsec. You're patently wrong about lowsec, null, and exploration. I looked up your corp history. MBK Mining has a total of zero kills to its name. That corp has terrible leadership. Go join Brave Newbies, or Pandemic Horde.

8. It was easier. Every year it gets more difficult to gank in highsec. Why should one single person in a rickety old hauler be able to survive against a group of people in combat ships?

9. Cool.

10. 0.1% you say? I say 99.9%. I'm right. You're wrong. Provide numerical evidence to the contrary. You've plucked a ridiculous number out of the air.

11. See point (10).

12. This has nothing to do with Eve. It belongs in the Out of Pod Experience section of the forum.

13. Explain how all that will happen. Don't just state that it will happen. Convince us (and CCP).

Quote:
As a general note, CCP, it seems to me that you are trying to dance on two different rhythm at the same time ! PvP and PvE, and you sell your product as a PvE game, where as in reality it is not a PvE game (rather half way only). Ultimately the game seems to evolve run by a fragmented community who cannot agree about the fundamentals on what should be done.

WHOA. WHOA. WAIT WHAT?

I thought this was a PVP game. I've been lied to all this time?

No, seriously. Eve is not a PVE game. The most important thing right now if for you to tell us why you thought that. If there's people joining up thinking eve is for PVE, then you can help CCP to fix their advertising problem.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#4 - 2016-10-05 14:17:03 UTC
Have you looked at the CSM minutes?

They're looking at more procedurally generated PvE. So the world feels more 'alive'.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Parnassius Apollo
Deep Core Mining Inc.
Caldari State
#5 - 2016-10-05 17:13:07 UTC  |  Edited by: Parnassius Apollo
3. I should have said : "...cuts you out from a big Faction Warefare portion of the game and some missions which are not presented to you". FW is my favorite part so far, and I would like to participate in all 4 factions, but I can't because of my negative standing. As per today I am stuck on Caldari FW. The least which could be done is to calculate the effective standing (taking into account the trained skills) when applying to a FW faction rather than the raw standing which is a pain to bring back to zero.

Quote:

5. FW is a pretty good in-between. Start with the novice/small sites. Newbies today are more useful and more dangerous today than they were when I started playing.

You need to go back to the roots and do some FW and revise your opinion on this. I do it most of my time in EVE. FW is already brutal because of pirates who roam low sec (solo or fleets endlessly back and forth the pipelines) in search for easy kills. The problem is that a vast majority of them are not looking for fights but only easy kills to show off on their kill board ! They often enter the plex with blink super charged faction ships against which you have ZERO chance and the only thing you can do as newbie is run and learn nothing in the process. I was lucky once having a fight with a pirate flying a "normal" T1 ship who explained to me a few tricks but this is nowadays pretty rare.

Quote:

8. It was easier. Every year it gets more difficult to gank in highsec. Why should one single person in a rickety old hauler be able to survive against a group of people in combat ships?

This is a huge subject of debate, too long to elaborate here. There are tons of ideas to try out and make the ganking more interesting for both sides in the fight. Definitively something CCP should try to elaborate and make it more fair for both sides. I have already presented some ideas to CCP so that the ganker still has good chances but is exponentially penalized if he repeats the gank over and over again at the same spot. I also had some ideas in order to give the targeted victim a better chance to escape.


Quote:

10. 0.1% you say? I say 99.9%. I'm right. You're wrong. Provide numerical evidence to the contrary. You've plucked a ridiculous number out of the air.

I do not have access to relevant data to prove this nor access the CCP databases. But this is how you and I would be able to have the real number: take a list of all characters who log on avg 10+ hours per week for 2015, filter them by age and consider only those ages between 2 month and 2 years, look at their wallet balance (ISK cash, not assets) and sort the list. You will be shocked by the result, it would be nowhere close to what is required to run a Citadel. Do the same again but this time take only characters with age being the medium on a standard Gauss curve on the total population.

Quote:

13. Explain how all that will happen. Don't just state that it will happen. Convince us (and CCP).

Easy ! although I am not here to convince anybody, I am only here to give my opinion.

Alpha clones will break a fundamental rule in EVE as you stated earlier: Actions Have Consequences. An alpha clone is totally anonymous, no credit card attached, no valid eMail, no way to link the character with the player, they are also not garbage collected after one month. Use your imagination and do you see my point now ? One possible scenario: an army of alpha bots cruising around belts and mining or suicide ganking at multiple gates systematically and repetitively around the clock, or sending out spams in local in crowded systems. It takes a cheap 200 USD PC and 5000 lines of code to program this with a scripting tool. There is no easy way to stop this possible scenario to happen unless CCP monitors this around the clock ! Do you really think that CCP will spend their time in cleaning this mess if it happens ? its going to be a full time job which would be much better filled by a software developer rather than a watchdog !

Until now, temporary accounts would automatically expire and therefore doing an auto-cleanup. But with alpha clones: no more.


Quote:

WHOA. WHOA. WAIT WHAT?

I thought this was a PVP game. I've been lied to all this time?

No, seriously. Eve is not a PVE game. The most important thing right now if for you to tell us why you thought that. If there's people joining up thinking eve is for PVE, then you can help CCP to fix their advertising problem.

Yes, I understand and I agree with you fully, but CCP needs to adjust their advertising / marketing communication better and the first place to do so is in the O7 show ! And then on their web site. The Web site is ambiguous, the marketing flyers miss-leading, it presents the game with blink open features without telling that being killed in this game by other players is the common denominator, and is in fact routine and not exception.

I have already been insulted like a dog in local because I dear attacking a player in high-sec or try to steal his loot to force a PvP fight. This should be fixed by CCP. I think that local chat should be permanently removed from the game.
Rawketsled
Generic Corp Name
#6 - 2016-10-06 00:04:54 UTC  |  Edited by: Rawketsled
Parnassius Apollo wrote:

3. I should have said : "...cuts you out from a big Faction Warefare portion of the game and some missions which are not presented to you". FW is my favorite part so far, and I would like to participate in all 4 factions, but I can't because of my negative standing. As per today I am stuck on Caldari FW. The least which could be done is to calculate the effective standing (taking into account the trained skills) when applying to a FW faction rather than the raw standing which is a pain to bring back to zero.

Do you realise that FW is against other factions? You can't be buddy-buddy with someone while you're killing them in the face.

What you're asking for is effectively;

Parnassius:   Hi Gallente, I want to work for you.
The Gallente: You shot our guys for weeks and weeks, and our friends and families for just as long.
The Gallente: Now you want to us to give you a job and be paid for it?
Parnassius:   And I'll still be working for your enemy at the same time.
The Gallente: Sure thing. Welcome aboard.


Parnassius Apollo wrote:
You need to go back to the roots and do some FW and revise your opinion on this. I do it most of my time in EVE. FW is already brutal because of pirates who roam low sec (solo or fleets endlessly back and forth the pipelines) in search for easy kills. The problem is that a vast majority of them are not looking for fights but only easy kills to show off on their kill board ! They often enter the plex with blink super charged faction ships against which you have ZERO chance and the only thing you can do as newbie is run and learn nothing in the process. I was lucky once having a fight with a pirate flying a "normal" T1 ship who explained to me a few tricks but this is nowadays pretty rare.

Stop flying Assault Frigs. If you are set on them, please replace the AB with a MWD.

Parnassius Apollo wrote:
This is a huge subject of debate, too long to elaborate here. There are tons of ideas to try out and make the ganking more interesting for both sides in the fight. Definitively something CCP should try to elaborate and make it more fair for both sides. I have already presented some ideas to CCP so that the ganker still has good chances but is exponentially penalized if he repeats the gank over and over again at the same spot. I also had some ideas in order to give the targeted victim a better chance to escape.

You didn't even attempt to answer my question. Whyshould a person get special treatment simply because they're outnumbered?

In any case, the targeted victim has been getting better chances to escape. For years. If you're solo, in a non-freighter, you can fit any ship correctly and you'll be in warp in eight seconds or less, while fitting your choice of w-stabs or cargo expanders. It requires some thought and creativity, not a handout from the developers. If your 'victim' is in a freighter, all they need is one friend to accompany them with a webbing ship. Whack dual webs onto the freighter. They're into warp in three seconds. Whoosh. Can't be caught by suicide gankers.

The tools exist already. It's the victim's fault for not using them.

Alternatively, fly a different route. The autopilot button isn't stuck in the on state.

On Citadels, Citadels are not designed for the individual. They are designed for the group. This isn't a massively singleplayer online role playing game.

The lower-bound cost of operating a Citadel is zero ISK. Services cost a little bit of fuel, but that's not much. And you should go outside and see how many Citadels have been put up already. Hell, the combined total of your losses is almost a Citadel in itself. Don't cry that everyone is poor when you yourself definitely have the funding to get one!

On Alphas, CCP already has automated tools to catch bots. So, yes, I do think CCP will monitor this around the clock. You can't run two trial accounts from the same IP address. It's well within CCP's power to do the same with Alpha accounts. There won't be robotic fleets of Alpha camping every gate in a region for the same reason it isn't already happening.

And I don't care about what names you've been called. Put in a support ticket for that.