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EVE New Citizens Q&A

 
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skill plan for exploring

Author
Silas Tomkyn Comberbache
Doomheim
#1 - 2016-10-05 19:57:23 UTC
Hi all. I am focusing on exploration, and was wondering if there is a general strategy for how to arrange skills in the skill queue. Right now I am flying a Probe, and am training skills to get the Probe to mastery level 3. Does it make sense to train Probe mastery to level 5, then move on to the Cheetah? Or would it make more sense to get my mastery level to 2 or 3 in all of the tech 1 racial explo frigates? I understand this is an opinion thing; I just want some opinions from more experienced players.

Thanks o/
Persephone Alleile
Tartarus Covert Operations
#2 - 2016-10-05 20:08:36 UTC  |  Edited by: Persephone Alleile
Imo focus on one race and don't really worry about mastery levels. Just work on getting T2 covops frig, covert ops cloak, T2 analyzers and decent scanning skills ASAP. (though of course you can still make isk with a t1 set-up while you train all that up)
aldhura
Blackjack and Exotic Dancers
Top Tier
#3 - 2016-10-05 21:15:18 UTC
Eve uni and google are you best friend in eve.. http://wiki.eveuniversity.org/Exploration_skills
Iria Ahrens
Space Perverts and Forum Pirates
#4 - 2016-10-06 01:59:39 UTC
Mastery levels are more of a guide. You need to look at mastery and determine for yourself how applicable the skills are to you your ship/playstyle.

This is more true the higher the mastery level is. The mastery 3 I think of any given thing is usually pretty decent, but the mastery 4 and 5 can get a bit silly. Requiring level 5 in a skill required to fit a module, that you never fit. Or advance targeting management 5 when you rarely have more than 6-8 targets active.

I wouldn't choose to change ships or not based on my mastery level. I'd just be concerned with whether I can fit the modules I need and fly the ship well.

I think the mastery levels are best considered whenever you are at a loss as to what to train. When you don't know what to train, the mastery levels are great. But if you know what you want and have your reason to prioritize, then don't let the mastery levels hold you back.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Memphis Baas
#5 - 2016-10-06 02:09:27 UTC
No it doesn't make sense.

As above, level 3 for support skills will unlock Tech 2 defense modules, which should be more than sufficient for most applications. Maybe you take a few choice skills to 4, but definitely not to 5 as the masteries require.

But you want to train the prerequisites for the Cheetah asap (also train the prerequisites for the Covops Cloaking Device), because the covops cloak offers MUCH better gameplay than the basic cloak that the Probe is restricted to.

Forget the masteries.

Also consider the Astero.
DJ puar
Covert Economics
#6 - 2016-10-06 14:16:24 UTC
Stealth bombers overlap with exploration. Plan on working on those skill as well
Isaac Armer
The Soup Kitchen
#7 - 2016-10-06 14:41:17 UTC  |  Edited by: Isaac Armer
As others said, ignore masteries. Get your core skills up (navigation, engineering) as anyone should for any career in the game, then get scanning skills up. Some people might disagree with this, but I do exploration in an interceptor, not a covert ops ship. Once your scanning skills are high enough (level 4/5 across the board) you can scan down and hack any data/relic site in the game in an interceptor. You also can insta-warp and laugh at bubbled gate camps.

In exploration (IMO) the most time consuming thing is traveling to find decent sites. Doing that work in an interceptor means you can safely roam hostile nullsec and pick out the most valuable sites
Piugattuk
Litla Sundlaugin
#8 - 2016-10-06 15:03:10 UTC
Along with obvious scanning skills train armor skills, this way you leave the mids open (shield tanking), for the necessities of why your exploring and still have a way to stay alive when you get bamboozled by a clown.