These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Need help with a peculiar situation.

Author
Super Captain Hindsight
Caldari Provisions
Caldari State
#1 - 2016-10-03 02:48:59 UTC  |  Edited by: Super Captain Hindsight
So I'm mission running right now. I'm in a cruiser. I'm currently being circled by a single frigate. It has me warp locked. It can't kill me and I cant get far enough to kill it or escape. What am I suppose to do here?

Edit. So I logged off after spamming the warp key for like 2 min. When I logged back on I'm warping away. So I guess that's the solution.
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-10-03 02:58:48 UTC
you got lucky you didnt log back in in a pod,
normal practice when something gets under your guns and tackles you is to ask in local for help
ShahFluffers
Ice Fire Warriors
#3 - 2016-10-03 03:02:01 UTC  |  Edited by: ShahFluffers
All cruisers have a drone bay in some form.

Train up the needed skills, fill it with drones, and have them engage ships your main weapons cannot hit.


Some things to consider:

- The larger a ship is, the more it will have problems dealing with smaller ships. Battleships and Capital ships in particular are vulnerable against frigates as their primary weapon systems have trouble applying damage against smaller targets.
------------- The point behind this design is to make smaller, cheaper ships typically piloted by newer players have a chance against larger, more expensive ships.

- There are ways to avoid having to use Drones much, if at all. Most of the these tactics require you to use long range weapon systems and pull A LOT of range (we are talking 40+kms)... or you can fit modules like Stasis Webifiers to literally slow down the target and make it easier to hit.

- Different ship types and classes require you to use them differently. Frigates and Destroyers are relatively fast... so fit and use them to that advantage. Cruisers, Battlecruisers, and Battleships are very tanky and have the capacity to fit very large, high damage weapons... but they are very slow and have trouble at close quarters. Fit them and use them according to their advantages.
Super Captain Hindsight
Caldari Provisions
Caldari State
#4 - 2016-10-03 03:08:36 UTC
ShahFluffers wrote:
All cruiser have a drone bay in some form.

Train up the needed skills, fill it with drones, and have them engage ships your main weapons cannot hit.


As an added note: The larger a ship is, the more it will have problems dealing with smaller ships. Battleships and Capital ships in particular are vulnerable against frigates as their primary weapon systems have trouble applying damage against smaller targets.

The point behind this design is to make smaller, cheaper ships typically piloted by newer players have a chance against larger, more expensive ships.


Additional note: There are ways to avoid having to use Drones much, if at all. Most of the these tactics require you to use long range weapon systems and pull A LOT of range (we are talking 40+kms).


Thanks for the tips. I'm really new to this combat so it helps a lot. I fitted the ship(Augoror Navy Issue) with 36k range energy beams and tracking enhancers and had been sniping most missions with ease. Then this was the first one I got warp locked on which caught me by surprise. I'll definitely train up drones asap. Don't wanna lose the 70-80mil I invested to a single frigate.
Super Captain Hindsight
Caldari Provisions
Caldari State
#5 - 2016-10-03 03:09:45 UTC
Ralph King-Griffin wrote:
you got lucky you didnt log back in in a pod,
normal practice when something gets under your guns and tackles you is to ask in local for help


Noted. It was my tackle cherry pop so I've learned something new. :D
Morgan Agrivar
Doomheim
#6 - 2016-10-03 03:33:26 UTC  |  Edited by: Morgan Agrivar
Super Captain Hindsight wrote:
So I'm mission running right now. I'm in a cruiser. I'm currently being circled by a single frigate. It has me warp locked. It can't kill me and I cant get far enough to kill it or escape. What am I suppose to do here?

Edit. So I logged off after spamming the warp key for like 2 min. When I logged back on I'm warping away. So I guess that's the solution.

Whoa, I completely misunderstood your initial post. I thought another player had you warp locked.

Was about to ask you what you did wrong...because if a player locked you down you couldn't log for 15 minutes or am I wrong? I did have one dude I killed in a Skiff who claimed he disconnected but he stayed right there for my Vexor to go NOMNOMNOMNOMNOMNOMNOM (and etc).

I didn't believe him anyways...
Piugattuk
Litla Sundlaugin
#7 - 2016-10-03 03:39:51 UTC  |  Edited by: Piugattuk
Always kill the tackling frigates asap, most of those will have a name that stands out, such as drones=viral frigs, spy for serpentist, guristas kyoukan, etc, these should be primary, but make sure their not the trigger for a reinforcement, eve survival is your best friend.
ShahFluffers
Ice Fire Warriors
#8 - 2016-10-03 03:46:03 UTC  |  Edited by: ShahFluffers
Super Captain Hindsight wrote:
I fitted the ship(Augoror Navy Issue) with 36k range energy beams and tracking enhancers and had been sniping most missions with ease.

Okay... so... here are some other things to consider:

- Long range weapons (Beam Lasers, Hybrid Railguns, Projectile Artillery) all have low "tracking" (see: the turret moves slower, thus it had trouble at close range) but with the benefit of range.
- Short range weapons (Pulse Lasers, Hybrid Blasters, Projectile Autocannons) all have high "tracking" but at the cost of range.

Ammo is also a factor!

- Short range ammo (Multifrequency, Antimatter, Phased Plasma) deals the most damage, but has a 50% range penalty.
- Medium range ammo (Standard, Lead, Titanium Sabot?) deals medium damage, no range penalty, and requires 50% less capacitor to fire.
- Long rango ammo (Radio, Iron, ????) deals low damage and has a 50% range bonus.


Tracking enhancers will help when it comes to tracking / damage application... but only so much. Range is a bigger factor... as is your trajectory with your target (see: if your trajectory is parallel to your target's trajectory, odds of applying damage increase).



I would also suggest experimenting with a Maller. Blink
It is basically a cheaper Navy Auguror.
Memphis Baas
#9 - 2016-10-03 11:38:50 UTC
Mission NPCs typically have a simple AI that makes them MWD towards you, and then orbit at whatever range they prefer. Most of the time it's short range, sometimes medium.

As a result, setting up your ship for short range lasers (pulse lasers), and enough tank to survive the short range, + a webifier to help against pesky frigates such as in your example, is more effective than setting up for long range.

You can still do long range if you want, it just requires MWD / afterburner so you can still stay at range when the NPC's do their approach, and it requires knowing which frigate to shoot first. For that, you may have to spoiler the game for yourself and look up the missions ahead of time on spoiler sites like eve-survival.org.