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CSM 11 Summit 1 Minutes

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Karina Ivanovich
Republic Military School
Minmatar Republic
#21 - 2016-10-01 03:03:34 UTC
As a New Player Coordinator for Pandemic Horde. (NBI) I find that the skillets for any Alphas that want to try and live in null Strongly disfavor any player that Chooses to play Amarr, and to some extent Galente.

The Galente characters have strong ratting potential being able to fly the Vexor, but lack many offensive PvP capabilities. Amarrian pilots are in an even worse shape. Nully in general does not show a strong favoritism for armor doctrines for ships of under BS size.

While PH can and will try to work around these limitations, and unfortunately i don't know exactly what could be done to help this situation I just wanted to bring it to attention.

Some call me insane. If the universe is sane, then I embrace that label.

Skia Aumer
Planetary Harvesting and Processing LLC
#22 - 2016-10-01 10:00:01 UTC
Sabriz Adoudel wrote:
I don't agree with the original suggestion - I'm fine with them [citadels] being fairly safe but there needs to be an incentive to attack them. Asset safety unwrap fees should go to the aggressors, at the least.

As for me (and I hope a large portion of ppl in nullsec) it's about the ability to enforce your rules in a space that you live. There is already a serious frustration about those bloody interceptors that zip through any camps. And now we've got the citadels that once anchored are nigh on impossible to remove.

The sense of ownership of the space is diluted. In my opinion, that sense is among the strongest initiatives that encourages ppl to live in nullsec. Well I mean those actual alive alliances, not the renters.
Nabu Nezzar
Royal Amarr Institute
Amarr Empire
#23 - 2016-10-01 21:47:46 UTC
(new player here)

Quote:
Instant action - Fafer

Press "F" for instant action. That's not what EVE is or what it should strive to be. If I want action, I join a corporation that shoots down players or I do a security mission. That's as far as it should go (I'm having this "dungeon finder" of other MMOs in mind since "raids" was mentioned below that part). The MMOs that have that and offer their players instant action don't last, they never do...because all the fundamentals are missing. Gathering your ships to start a raid, instead of warping to some place, is part of the experience and really important, regardless of whether the player notices this or not. EVE doesn't have to appeal to everyone and that is ok.
If you worry about new players, look into reaching the people out there. Define your target groups and actively try to get these people...or make yourself at least known. As a general gamer interested in sci-fi games, I would know about Homeworld Remastered, Elite: Dangerous and Star Citizen, certainly not about EVE because it is only rarely in the media and when it is, it's about a story that happened and which seems so distant to the reader. Getting articles about an ingame-event which actively involves new players + cheaper first few months would have been great (mostly too late at this point thanks to F2P). Doing something like this once a year, preferably shortly before the winter season when people rather stay inside, might have been a good idea.
Apart from that, numbers are also lower because MMOs in general are in a decline. Communities on the internet have shifted and now there are hubs like reddit, facebook etc. "Infiltrating" groups associated with sci-fi and RPing on these media and advertising your product there could be worth a try. Magazines have been in heavy decline for years and where are people going to read about your product? It's these hubs and media coverage that doesn't immediately show this game's hardcore side like the coverage of the stories that I mentioned. And obviously don't just stick to English/international places, different countries with different hubs are worth catering to. VK (Russia), Nico² (Japan), Sina Weibo/Youku (China) + streaming sites. Breaking into the large Korean market could be worth it (they have Afreeca for streaming)...or the Brazilian one (they actually do play a lot of PC games since consoles are still expensive + 200 million people isn't nothing). India might be worth something as well in a couple of years. What I'm basically saying, potential does exist - the gaming market is constantly getting bigger and bigger but most of that is concentrated in areas where they are getting better and better access. WoW is losing numbers too but their mistake is making the game easier and easier (to appeal to new, lazy players which doesn't work, as stated above) while trying to live on its legacy. EVE has a huge advantage since we can write our own stories, so it should definitely survive WoW.

Quote:
Better experience after the first week - Innominate

I agree with this...or rather, it is somewhat hard for new players to find into the game. This game is overwhelming and you have the forum, the rookie help channel and the wiki to get answers. That isn't necessarily enough though. The forum is a good place for guides and such but usually I have several questions and a new one pops into my mind but I won't ask everything(well, rather anything) here because I don't want to spam a thread...just imagine if everyone did that. Apart from that, these days not everyone uses forums. The rookie help channel is usually overcrowded (even with the "apparent lack" of new players), so it's hard to get your answers or only read every fifth line since that one is addressed to you. I find myself mostly googling and getting the appropriate answer from both wikis and forums. Not everyone does that though and it also doesn't help you decide what you want to do. In that case, you need someone to talk to and corporations would be one such an idea. The ones you start in, for instance, could be used to help the players more individually as it shares the load. (Speaking for myself, I actually want to know what outfits best to use for X ship or what ships are good for this and that and etc, talking to someone experienced who knows about PVP (or PvE for other people) You can't do that in the rookie channel since the answers aren't short.) The tutorial missions are great to see what you do in each but after that, you usually want answers about how much money each category brings, what you can do where and how to progress from your current point. The problem here is the different languages as people would probably all write in a single chat...unless it's possible to add several ones for starter corporations. And from there you could go out into the wide, wide universe.

Also something which could help with player retention: Overview of (public) chat channels. Create an ingame-overview with all the public channels available, under different categories, with the current numbers of chatters displayed. (I believe) Most of the channels are player-generated, so make the creators administrators and let it work like an IRC-channel. This buffs the social aspect of the game, creates bonds and that helps in keeping players in the game (well, with F2P they could just use that, instead of subscribing). This also helps with the downtime when you are piloting through several systems. Basically, these channels make it possible to connect to a completely different player which otherwise I would probably never meet (unless I would also play in the same corporation/alliance or fly through similar space). After one month of non-usage of a channel, these could be auto-deleted to make the name available again.

(Well, reaching character limit...I haven't read past page 6, so some issues might be addressed later in the document.)
Lugh Crow-Slave
#24 - 2016-10-02 00:06:52 UTC
Sabriz Adoudel wrote:
I don't agree with the original suggestion - I'm fine with them [citadels] being fairly safe but there needs to be an incentive to attack them. Asset safety unwrap fees should go to the aggressors, at the least.




there shouldn't need to be an artificial reason to attack one of these
Tipa Riot
Federal Navy Academy
Gallente Federation
#25 - 2016-10-02 16:32:50 UTC
Anyone understood the point with the NPC belt miners?

I'm my own NPC alt.

Amarisen Gream
The.Kin.of.Jupiter
#26 - 2016-10-03 00:19:22 UTC
My view for the purpose of the scope network would be the system that replaces our current mission system. I've already spoken in the F&I about it. But it would be a system by system feed for combat, mining etc. provide through the scope network for players to take missions from the NPC factions.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Amarisen Gream
The.Kin.of.Jupiter
#27 - 2016-10-03 00:20:14 UTC
Tipa Riot wrote:
Anyone understood the point with the NPC belt miners?



to add more life to the game. it is mostly visual with some fun game play mechanics behind it. gives players more stuff to do instead of just looking at lasers.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Mara Rinn
Cosmic Goo Convertor
#28 - 2016-10-03 11:39:13 UTC
Tipa Riot wrote:
Anyone understood the point with the NPC belt miners?


Introducing a new NPC spawning system, where encounters are generated "procedurally" (i.e.: there are smarts behind the spawning process to produce a variety of spawns, with spawn altered based on number of players involved and other factors).
Mara Rinn
Cosmic Goo Convertor
#29 - 2016-10-03 11:42:08 UTC  |  Edited by: Mara Rinn
Quote:
CCP Larrikin asked about what the CSM thought about balance between the various spawns, with the CSM suggesting that the rewards for a particular spawn type should increase the less it's killed.


This just means the lower value spawns will become more abundant!

Then again … be careful what you wish for :D
Mara Rinn
Cosmic Goo Convertor
#30 - 2016-10-03 13:53:43 UTC
Quote:
CCP [asked] what the CSM thought of making it that you can't be tethered for an amount of time once they jump from a cyno.


What if you couldn't light a cyno or interact with a cyno while within 1000km of an anchored object?
Skia Aumer
Planetary Harvesting and Processing LLC
#31 - 2016-10-03 15:48:24 UTC  |  Edited by: Skia Aumer
Mara Rinn wrote:
Quote:
CCP [asked] what the CSM thought of making it that you can't be tethered for an amount of time once they jump from a cyno.

What if you couldn't light a cyno or interact with a cyno while within 1000km of an anchored object?

There are gazillion ways to nerf everything: cynos, capships, citadels. The challenge is to find a solution that would generate content rather than deny it. If traveling gets too easy, capital hunters will never bother - content denied. But if capship pilots feel it's too dangerous, they never login their caps - content denied again. So it's a tricky one. The risk vs reward should feel just about right for both parties.

Delayed tethering seems way too harsh. You get scrambled and you're done: no tethering, no docking. Guaranteed death unless you get reinforcements really really fast. Why do I even want to light cyno on a citadel then? Lighting it on a spot seems a lot safer.

I have another idea, which may work. Citadels will give free tethering only to a proper ship size (that can dock). You can still get tethering for a larger ship if you activate a special module on that ship. On top of that, this module may or may not provide a boost to your ship's mass to help it against bumpers. You cannot safe-logoff with any module active, same for this case. Basically, want a safe travel - build proper citadels. Otherwise, you only have a "panic button". If tackled, push it and get reinforcements. You will have a fight on your citadel, which gives you advantage. Lose that fight - lose the capship too. Sounds fair for me.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#32 - 2016-10-03 16:56:41 UTC
Mara Rinn wrote:
Quote:
CCP [asked] what the CSM thought of making it that you can't be tethered for an amount of time once they jump from a cyno.


What if you couldn't light a cyno or interact with a cyno while within 1000km of an anchored object?



Jump freighter pilots would murder you.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

SniffleBum KissyLips
EVE INDUSTIAL MINING TRINITY GOLD MINER CORP INC.
#33 - 2016-10-03 20:41:25 UTC
Skia Aumer wrote:
Quote:
Jin'taan brought up the issue of time zone locking, and how it makes it painful to use the system. Innominate stated that this was one thing that Starbase reinforcement got right.

This is so true.
POS vulnerability and timing was (and still is) working perfectly fine. I have no idea why they took it away. Everyone set citadel timers to the weakest TZ for possible attackers. Weaponized boredome at its finest. Furthermore, killing a POS requires 2 engagements - time of the first one is chosen by attacker, time of the second - by defender, which is fair. Now it is - how many? 3? I never even bothered to find out. All of those timers are defined by the defender. Seriously, I can understand forming 1 alarm-clock CTA, but 3 of those to kill even the smallest undefended citadel? And if we're only 15 minutes late - all is in vane. That is hilariously broken.


Because god-forbid you show up a little bit early and risk a short wait to gain control of the grid, complete the objective, etc, when you could just time it to show up at the last minute, and then rage on the forums that the timers are too short, right?
Arronicus
State War Academy
Caldari State
#34 - 2016-10-03 20:43:16 UTC  |  Edited by: Arronicus
Steve Ronuken wrote:
Mara Rinn wrote:
Quote:
CCP [asked] what the CSM thought of making it that you can't be tethered for an amount of time once they jump from a cyno.


What if you couldn't light a cyno or interact with a cyno while within 1000km of an anchored object?



Jump freighter pilots would murder you.


Jump freighter pilots wouldn't do anything of the sort. They simply wouldn't do anything. Any jumps. Any hauling. We'd be fine for the first week or two, then **** would rapidly start seizing up, and CCP would see protests that make monoclegate look like it was nothing.

But hey, at least the problem of completely defenseless ships having some degree of relative safety would be fixed, right?
Skia Aumer
Planetary Harvesting and Processing LLC
#35 - 2016-10-03 21:01:16 UTC
SniffleBum KissyLips wrote:
Skia Aumer wrote:
POS vulnerability and timing was (and still is) working perfectly fine. I have no idea why they took it away. Everyone set citadel timers to the weakest TZ for possible attackers. Weaponized boredome at its finest. Furthermore, killing a POS requires 2 engagements - time of the first one is chosen by attacker, time of the second - by defender, which is fair. Now it is - how many? 3? I never even bothered to find out. All of those timers are defined by the defender. Seriously, I can understand forming 1 alarm-clock CTA, but 3 of those to kill even the smallest undefended citadel? And if we're only 15 minutes late - all is in vane. That is hilariously broken.


Because god-forbid you show up a little bit early and risk a short wait to gain control of the grid, complete the objective, etc, when you could just time it to show up at the last minute, and then rage on the forums that the timers are too short, right?

You have a rich experience of leading fleets at 4 am, do you?
Mara Rinn
Cosmic Goo Convertor
#36 - 2016-10-03 22:11:32 UTC
Arronicus wrote:
But hey, at least the problem of completely defenseless ships having some degree of relative safety would be fixed, right?


Heaven forbid that PVP would happen in a PVP game!

Why should jump freighters be able to jump from Jita into the safety of a citadel with no risk of suicide ganking in hisec? It's a pleasure that every freighter pilot enjoys when travelling to/from Jita, why should the lowsec/nullsec folks miss out? You are denying content to other players.

There are adaptation paths available:


  • use undock bookmarks
  • use stasis webifiers to accelerate entry into warp on arrival
  • do not jump into systems with neutrals/hostiles around
  • have combat support available


Miners have to put up with suicide ganking, AFK cloakers, and — come November — having boosters on-grid. Why should jump freighter pilots miss out on the content generation opportunities fun?
Mara Rinn
Cosmic Goo Convertor
#37 - 2016-10-03 22:21:06 UTC  |  Edited by: Mara Rinn
CSM Minutes wrote:
Aryth added that the size of the wormhole doesn't necessarily need to be balanced around a return trip as often fleets return by a different route to what they left through.


Having wormholes collapsing behind you should be part of life in wormhole space. I wonder if there's opportunity for wormholes which can fit only a handful of ships (i.e.: a fixed number of transits, rather than mass-based limits), wormholes which collapse a short time after the first transit, and "trap door" wormholes which can no longer be entered from the "other end" once they have been used (signature X444 since 4 is an unlucky number for the Chinese)? For trap doors, I'd prefer to see the transiting ship dumped in a random location, since kill-boxing a "trap door" exit node would be far too easy.

These might catch inexperienced wormhole spelunkers by surprise, but surely there needs to be room in the game for expensive mistakes?

CSM Minutes wrote:
Aryth floated the idea of making flux generators add a static connection in a nullsec system, to which CCP responded that it would be very powerful.


If nullsec, why not lowsec too? Add a station facility or deployable infrastructure which can generate aforementioned one-way wormholes (fluxing, trapdoor, otherwise) so that they can not be used as reliable means to bypass dangerous space (being the logistics routes that your enemy knows of). The intent here being to open up opportunities for exploration/roaming activity without making routine transit easier.
Ijlja
Doomheim
#38 - 2016-10-12 05:06:51 UTC  |  Edited by: Ijlja
I'm missing a lot of feedback or questions about the significant difference in fuel costs for a POS vs even a high sec engineering platform. There's a 10+% difference in fuel blocks required to run an engineering platform with the 3 high sec options, compared to a current large POS.

I'm wondering if the representation at the CSM is taking smaller corps and alliances into account when discussing these changes.

The abilities of even a small POS, versus the 3 services you can put into a medium engineering array, don't match up.
From a large POS, to a medium engineering array signifies a very large los of functionality for a small corp / alliance, yet has in increased fuel cost associated with it.

Could CCP / the CSM please comment on this point and if it was discussed?

I obviously wasn't able to raise this before the CSM summit, as the numbers, sizes and setups were not available before hand and I had hoped wouldn't be as staggering a difference for a small corp as ourselves.
This is making me want to petition to maintain the ability to use a POS for smaller corps, as at this rate, a citadel is unaffordable.

Thanks,
Ijlja
Amarisen Gream
The.Kin.of.Jupiter
#39 - 2016-10-12 11:46:44 UTC
Ijlja wrote:
I'm missing a lot of feedback or questions about the significant difference in fuel costs for a POS vs even a high sec engineering platform. There's a 10+% difference in fuel blocks required to run an engineering platform with the 3 high sec options, compared to a current large POS.

I'm wondering if the representation at the CSM is taking smaller corps and alliances into account when discussing these changes.

The abilities of even a small POS, versus the 3 services you can put into a medium engineering array, don't match up.
From a large POS, to a medium engineering array signifies a very large los of functionality for a small corp / alliance, yet has in increased fuel cost associated with it.

Could CCP / the CSM please comment on this point and if it was discussed?

I obviously wasn't able to raise this before the CSM summit, as the numbers, sizes and setups were not available before hand and I had hoped wouldn't be as staggering a difference for a small corp as ourselves.
This is making me want to petition to maintain the ability to use a POS for smaller corps, as at this rate, a citadel is unaffordable.

Thanks,
Ijlja



The cost are/can be hard on a small corp of a only a few members. Me personally, I am okay with cost. One of the worst features I find in New Eden is how easy it is for people to make corporations. We need fewer one man corps and more small corps -20 to 100 members.
The issue is the corp controls suck dinosaur nuggets - yet so much is tied to the piece of shat structures in space that CCP can't give us the Corp/Alliance control system we should have. So we sit and rot in these small corps of less than 20 people (most are alts) and ***** because we can't compete with, on a individual level with the large and mega-corps that have a lot more man power and finance option.

So in the long run I am happy for the feedback you provide, but we need to adapt to the changes and most won't survive the changes. So make some friends, merge corps and go from there.

Right now, I have the system worked out for managing the numbers, I just need to get more people to join my corp.
Yet, I am also not going to kid myself with keeping a small corp. If I can't get the numbers I am looking for by the new year (or close to), I will happily close my corp and join a larger one. I am just waiting on CCP to upgrade their corp/alliance controls and inventory management systems.

I hope this didn't come across harsh. I had no intention for it to if it did.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Elsia Browne
Aliastra
Gallente Federation
#40 - 2016-11-02 22:05:53 UTC
Mara Rinn wrote:
Arronicus wrote:
But hey, at least the problem of completely defenseless ships having some degree of relative safety would be fixed, right?


Heaven forbid that PVP would happen in a PVP game!

Why should jump freighters be able to jump from Jita into the safety of a citadel with no risk of suicide ganking in hisec? It's a pleasure that every freighter pilot enjoys when travelling to/from Jita, why should the lowsec/nullsec folks miss out? You are denying content to other players.

There are adaptation paths available:


  • use undock bookmarks
  • use stasis webifiers to accelerate entry into warp on arrival
  • do not jump into systems with neutrals/hostiles around
  • have combat support available


Miners have to put up with suicide ganking, AFK cloakers, and — come November — having boosters on-grid. Why should jump freighter pilots miss out on the content generation opportunities fun?


I believe they rendered undock bookmarks practically useless when they allowed you to see everyone with in 8000km if not further. Also I believe they fixed the whole stasis web exploit a while back. Lots of systems with no neutrals and hostiles around but then again proper triggers and watching of jump lanes would render that strategy useless. Combat support don't think I've ever jumped a freighter with out it, not that it does much good when the attackers are prepared.

Hey, conflict is good for the economy right. Seems to be working great with the Mass War dec spamming taking place on the high sec trade lanes. LETS DO IT!
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