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Propose to have Cynosural Ability for the Upcoming Alpha Clones

Author
Deckel
Island Paradise
#1 - 2016-10-01 08:43:59 UTC  |  Edited by: Deckel
With the advent of upcoming free alpha clone accounts, I think it is a great opportunity to enhance Jump Freighter inclusion among the more casual player base by allowing a character to use an alpha clone on a second account to light the Cynosural for their Jump Freighters rather than need a second paid account.

Yes alpha clones are meant to be an introduction system to get more players involved in the game but most incumbent players will be using them as well for their strategic purposes.

Yes this Cynosural ability for Alpha Clones can be less effective and less efficient than for full account players but I think it needs to be included because that is one of the great benefits of having a second account and would greatly open up the game for large portions of the player base for trade and industrial purposes.

One method of implementing a Cynosural ability to Alpha clones could be to have a deployable and perhaps disposable structure which they can deploy and then activate, deploying the cynosural field, and ensuring that the jump into the system is out of range of the station, thus increasing the risk since they will have to warp to station.

Another method would be to drastically increase the consumable fuel cost for tier 1 modules, with a tier 2 module using drastically less fuel, making a full account that is more skilled more cost effective.

Any thoughts to this?
baltec1
Bat Country
Pandemic Horde
#2 - 2016-10-01 10:16:45 UTC
You don't want this.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#3 - 2016-10-01 10:32:09 UTC
You clearly dont fly a jump freighter (or any combat ship that can jump, or use a bridge).

If you did, you'd understand why this is a bad idea.

Which makes me wonder why people propose changes affecting mechanics they know nothing about.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Arden Elenduil
Unlimited Bear Works
#4 - 2016-10-01 13:00:18 UTC
So basically you'd want groups like PL (and i'm in PL) and others having multiple legions of free alts instead of the single legion of paid alts they currently have. Which they'll use to literally **** on just about everyone, even with the jump changes. Nope.jpg
TomyLobo
U2EZ
#5 - 2016-10-01 17:16:09 UTC
There's no need to add more risk to justify enabling cyno capability in alpha clones. With the current state of jump capable ships, there's really no advantage of having multiple cyno characters other than for convenience so I see no reason why CCP won't do this other than we won't make as much money.
Lugh Crow-Slave
#6 - 2016-10-01 17:37:58 UTC  |  Edited by: Lugh Crow-Slave
TomyLobo wrote:
there's really no advantage of having multiple cyno characters other than for convenience so I see no reason why CCP won't do this other than we won't make as much money.




trust me the last thing you want is a blops gang full of throw away cyno alts
ShahFluffers
Ice Fire Warriors
#7 - 2016-10-01 17:43:00 UTC
Quote:
With the current state of jump capable ships, there's really no advantage of having multiple cyno characters other than for convenience

.... yeeeeaaaah... actually, there is.

It's called "it is easier to log an alt in at specified system/region than it is for an alt to travel by normal means to specified system/region and back again."

And that isn't simply convienience... that is also a major strategic advantage.
Elenahina
Federal Navy Academy
Gallente Federation
#8 - 2016-10-01 21:47:06 UTC
baltec1 wrote:
You don't want this.


This. And before anyone asks, you also don't want them to be able to cloak.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

FT Diomedes
The Graduates
#9 - 2016-10-02 01:22:38 UTC
You really don't want this...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Christopher Mabata
Northern Accounts and Systems
#10 - 2016-10-02 02:52:45 UTC
Lugh Crow-Slave wrote:
TomyLobo wrote:
there's really no advantage of having multiple cyno characters other than for convenience so I see no reason why CCP won't do this other than we won't make as much money.




trust me the last thing you want is a blops gang full of throw away cyno alts


"trust me you don't want to be on the receiving end of a BLOPS gang full of throwaway cyno alts"
Actually doing the act would be quite entertaining for at least the first while.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Deckel
Island Paradise
#11 - 2016-10-02 18:52:21 UTC
While I appreciate the feedback, and I do agree that promoting entire fleets of free alts for cyno strategic placement isn't the way to go, but surely there could be a way to disadvantage the free cyno or modify jump capability to such a way so that it does not replace the utility available with cooperative paid accounts.

Modifying jump capability to make it possible for a single paid account to utilize the jump function would be valuable, even if the method increases the risk or debuffs received due to undertaking it I still think it's worth looking into.
TomyLobo
U2EZ
#12 - 2016-10-03 04:47:59 UTC
ShahFluffers wrote:
Quote:
With the current state of jump capable ships, there's really no advantage of having multiple cyno characters other than for convenience

.... yeeeeaaaah... actually, there is.

It's called "it is easier to log an alt in at specified system/region than it is for an alt to travel by normal means to specified system/region and back again."


This is already the norm for any serious BLOP or jump freighter user.
Nevyn Auscent
Broke Sauce
#13 - 2016-10-03 05:51:06 UTC
Deckel wrote:

Modifying jump capability to make it possible for a single paid account to utilize the jump function would be valuable, even if the method increases the risk or debuffs received due to undertaking it I still think it's worth looking into.

It's called a friend. If you want to get a jump ship while maintaining only a single account you know well before you get your jump ship you need friends.