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Unbalanced Mechanic - Warp Core Stabilizer / Warp Disruption

Author
Rawmeat Mary
Empire Assault Corp
Dead Terrorists
#21 - 2016-09-15 14:09:28 UTC
Looking at the OP's killboard is... painful.

OP, losing the same ship again and again and again 2 to 4 time/day in similar situations should enlighten you that you are doing something wrong. Repetition upon repetition in similar situations and hoping for different results is one definition of madness, get out of that loop before it is too late. Blink

Also, maybe you should train up your Cloak/MWD skill.

Or stop trying to sccop wrecks and corpse on gates in Black Rise.

Or stop doing exploration in Black Rise altogether. There are quieter places.

Edit: 1st on p.2

'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing. And if we're very, very lucky, they'll do it in that order.'

Yeah, we're like that.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#22 - 2016-09-15 16:34:23 UTC
Although this is quite an obvious troll, here is why I think the modules are balanced the way they are:

CCP does not like people avoiding pvp.

The end

Danika Princip
GoonWaffe
Goonswarm Federation
#23 - 2016-09-15 17:48:05 UTC
OP, do you honestly believe anyone who actually PVPs fits stabs while doing so?

Aren't the scanres/lock range penalties enough to show you the things are not meant for combat ships?
Vic Jefferson
Stimulus
Rote Kapelle
#24 - 2016-09-15 21:40:18 UTC
Dude just train covert ops cloaks and ships.

They are practically impossible to catch in lowsec, and a skilled pilot can use them to effortlessly break many hardened nullsec camps with a little finesse.

Vote Vic Jefferson for CSM X.....XI.....XII?

Christopher Mabata
Northern Accounts and Systems
#25 - 2016-09-16 02:16:54 UTC
Can i just point out you used the word "Fair" in EVE OP?

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Ralph King-Griffin
New Eden Tech Support
#26 - 2016-09-16 02:18:46 UTC
Christopher Mabata wrote:
Can i just point out you used the word "Fair" in EVE OP?

yeah,
his next thread should be good Big smile
Christopher Mabata
Northern Accounts and Systems
#27 - 2016-09-16 02:23:29 UTC
Ralph King-Griffin wrote:
Christopher Mabata wrote:
Can i just point out you used the word "Fair" in EVE OP?

yeah,
his next thread should be good Big smile


Counting the Nanoseconds

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Rovinia
Exotic Dancers Union
#28 - 2016-09-16 02:28:44 UTC  |  Edited by: Rovinia
Lugh Crow-Slave
#29 - 2016-09-16 03:05:53 UTC
Christopher Mabata wrote:
Ralph King-Griffin wrote:
Christopher Mabata wrote:
Can i just point out you used the word "Fair" in EVE OP?

yeah,
his next thread should be good Big smile


Counting the Nanoseconds


oi eve is fair


we all start off with the same isk and the same sp
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#30 - 2016-09-16 07:11:41 UTC
About the only WCS change that I could get behind is an Active Mid Slot Module for +2 Strength with sufficiently high activation that it would be easily turned off by Neuts/NOS(think MWD/AB Cap usage).
Old Pervert
Perkone
Caldari State
#31 - 2016-09-16 21:12:37 UTC  |  Edited by: Old Pervert
Erich Einstein wrote:

LOL!! You make it sound so hard for tacklers. You are obviously a tackler. Most frigates to frigate lock times are much faster than align + warp, especially if you are in a tech II, tech III tackle frigate.

It doesn't really matter though. The balance needs to be in the modules and most of what you say is mute to the issue.

By the way, Low / Null Sec salvagers dont usually form fleets.


You completely ignored his points and manufactured one of your own (almost like your brain is fitted with a full rack of argument core stabilizers). If you aren't paying attention, that's on you. Watch local. Watch D-Scan. You'll see them coming, and be gone before they even get out of warp.

A good example of pvp is to watch a documentary on a cheetah. It sneaks up close, then springs out and rapidly tackles prey. If they see it, they run away too early and it cannot catch up unless one of the gazelle really messes up (looking at you, 1600mm baby gazelle).

Tools already exist for you to avoid fights. Being able to moonwalk out of a fight because you want to watch netflix rather than pay attention would be intensely boring for anyone who actually plays Eve.
Old Pervert
Perkone
Caldari State
#32 - 2016-09-16 21:43:41 UTC
Rawmeat Mary wrote:
Looking at the OP's killboard is... painful.


I dunno, I am enjoying the top damage for this one:
https://zkillboard.com/kill/56032500/

Khanid Voltar
#33 - 2016-09-25 00:05:07 UTC
10/10 Troll. Would read again.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#34 - 2016-09-25 03:50:58 UTC
Erich Einstein wrote:
so if I ran three stabs, my ship is now completely useless


CORRECT! Solution: don't fit three stabs.

You're welcome.
Erich Einstein
Swoop Salvage
#35 - 2016-10-02 00:31:37 UTC
You guys have made so many assumptions and ran down so many tangents that have nothing to do with the OP that I have no interest in even replying to most of them.

For everyone who looks at my zkillboard and assumes Im horrible at pvp, use a little common sense and figure out for yourself that people dont pvp with salvagers. This is obviously an isk making alt. And I do make a ton of it. In comparison, the ship losses are a dime a dozen to me.

As far as this being a troll post, that's laughable. Not everything in the game is pvp. If I wish to beef a ship up with stabilization, it should be effective at not getting disrupted by anything and everything when 1v1 against another ship in the same class. Of course it will severely sacrifice other abilities and even sacrifice the ability to do major damage, but that option should be there for those who do PL, Salvage, etc.

I don't know why so many people are against this. Most people fly in small gangs so the disrupt from two ships can still easily overpower the stabilization of one ship. Actually, I do understand why so many people are against this - for those of you who suck at life and pvp, you have decided to target defenseless t1 transports and salvaging peeps to make yourself feel better because a real pvp fight is to scary for you. All you suckage people are really doing is pushing people out of low sec and even the game. I dont mind flying into a gatecamp and getting torn to shreds, thats part of the game. If ten ships are out to get you, no amount of stabilization is going to help. I should however be able to counter any single modules disrupt if I choose to fit my ship that way.

Disrupt gets every tool in the shed. Warp disrupt +1, +2, +3, warp field generators, bubbles, maulus multiplier, etc. And the only thing to counter all of this is +1 stabilization that severely penalizes other ship abilities and targeting range.

I would love to see a new style of ship that gets bonuses to salvaging, cargo space, and stabilization.

Ninja Loot for life.
#SwoopSalvage




Erich Einstein
Swoop Salvage
#36 - 2016-10-02 00:45:58 UTC
Danika Princip wrote:
OP, do you honestly believe anyone who actually PVPs fits stabs while doing so?

Aren't the scanres/lock range penalties enough to show you the things are not meant for combat ships?


So why do they need all of the +2 and +3 disrupts in one module... +2 should be the max (faction module) and no maulus bonuses.
Christopher Mabata
Northern Accounts and Systems
#37 - 2016-10-02 03:52:19 UTC
Erich Einstein wrote:
Danika Princip wrote:
OP, do you honestly believe anyone who actually PVPs fits stabs while doing so?

Aren't the scanres/lock range penalties enough to show you the things are not meant for combat ships?


So why do they need all of the +2 and +3 disrupts in one module... +2 should be the max (faction module) and no maulus bonuses.


You know for ships with higer than +1 Base warp stability like capitals, DST's, and supercapitals.
And then you have the non-pvp fit Stabbed ships which also need to be caught. Sure you COULD just bring a hictor, but there are situations where a hictor cant be used which must be accounted for as well.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Erich Einstein
Swoop Salvage
#38 - 2016-10-02 04:00:24 UTC
Christopher Mabata wrote:
Erich Einstein wrote:
Danika Princip wrote:
OP, do you honestly believe anyone who actually PVPs fits stabs while doing so?

Aren't the scanres/lock range penalties enough to show you the things are not meant for combat ships?


So why do they need all of the +2 and +3 disrupts in one module... +2 should be the max (faction module) and no maulus bonuses.


You know for ships with higer than +1 Base warp stability like capitals, DST's, and supercapitals.
And then you have the non-pvp fit Stabbed ships which also need to be caught. Sure you COULD just bring a hictor, but there are situations where a hictor cant be used which must be accounted for as well.


So you are saying a single frigate should be able to warp disrupt a capital.... Ok, your 1mil ship just stopped my multi-billion isk ship in its tracks. Later stupid ass game....
Danika Princip
GoonWaffe
Goonswarm Federation
#39 - 2016-10-02 07:07:41 UTC
Erich Einstein wrote:
Christopher Mabata wrote:
Erich Einstein wrote:
Danika Princip wrote:
OP, do you honestly believe anyone who actually PVPs fits stabs while doing so?

Aren't the scanres/lock range penalties enough to show you the things are not meant for combat ships?


So why do they need all of the +2 and +3 disrupts in one module... +2 should be the max (faction module) and no maulus bonuses.


You know for ships with higer than +1 Base warp stability like capitals, DST's, and supercapitals.
And then you have the non-pvp fit Stabbed ships which also need to be caught. Sure you COULD just bring a hictor, but there are situations where a hictor cant be used which must be accounted for as well.


So you are saying a single frigate should be able to warp disrupt a capital.... Ok, your 1mil ship just stopped my multi-billion isk ship in its tracks. Later stupid ass game....



Yes. Because your capital should not be flying without support.
Wachutu
Bohemian Veterans
Pandemic Horde
#40 - 2016-10-02 08:23:48 UTC
bullshit...
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