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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#6861 - 2016-10-01 22:16:11 UTC
Dracvlad wrote:
So east coast USA, as I said you are in peak time for the game as you have EU TZ there too. What?



It is more accurate to say there is overlap. Right now in New York it is 6:13 PM in Germany it is 12:13 AM. At 8 PM it will be 2 AM in Germany, so start ratting at 8 PM if you live in the East Coast TZ.

Like I said, change the calculus for the other side. That is something those who are being cloaky camped can do and to be honest they should do, not have CCP do it for them.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#6862 - 2016-10-01 23:06:19 UTC  |  Edited by: Sonya Corvinus
Dracvlad wrote:
So east coast USA, as I said you are in peak time for the game as you have EU TZ there too. What?


Please actually read what I wrote and respond to that. You seem to have trouble with that kind of thing. We. have. equal. coverage. across. all. time. zones. As should any entity that moves out of HS.

Ok sweetums?

I apologize for giving you realistic answers to your issues with the game. What was I thinking?

See, this is why no one takes you seriously. I gave an honest and reasonable explination and you responded to zero percent of it. Are you nothing but a bitter person rage quitting, or do you actually want to talk?
Teckos Pech
Hogyoku
Goonswarm Federation
#6863 - 2016-10-01 23:12:49 UTC
Sonya Corvinus wrote:
Dracvlad wrote:
So east coast USA, as I said you are in peak time for the game as you have EU TZ there too. What?


Please actually read what I wrote and respond to that. You seem to have trouble with that kind of thing. We. have. equal. coverage. across. all. time. zones.

Ok sweetums?

I apologize for giving you realistic answers to your issues with the game. What was I thinking?


I think he was responding to my comment that I am in the Pacific TZ. If I log on at 8 PM then it is 4 AM in Germany...they are, with high probability asleep. One might push it to midnight even 2 AM, but 4 AM...not unless you don't have to work the next day.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#6864 - 2016-10-01 23:15:28 UTC
Teckos Pech wrote:
I think he was responding to my comment that I am in the Pacific TZ. If I log on at 8 PM then it is 4 AM in Germany...they are, with high probability asleep. One might push it to midnight even 2 AM, but 4 AM...not unless you don't have to work the next day.


He responded to what I said and (as usual) ignored the point of the post. Par for the course.

Looking forward to his trolling out of this thread so that intelligent conversation can be had.
Dracvlad
Taishi Combine
Astral Alliance
#6865 - 2016-10-02 08:09:40 UTC  |  Edited by: Dracvlad
Sonya Corvinus wrote:
Dracvlad wrote:
So east coast USA, as I said you are in peak time for the game as you have EU TZ there too. What?


Please actually read what I wrote and respond to that. You seem to have trouble with that kind of thing. We. have. equal. coverage. across. all. time. zones. As should any entity that moves out of HS.

Ok sweetums?

I apologize for giving you realistic answers to your issues with the game. What was I thinking?

See, this is why no one takes you seriously. I gave an honest and reasonable explination and you responded to zero percent of it. Are you nothing but a bitter person rage quitting, or do you actually want to talk?


You are a WH operation, one system, you play in the main TZ, you are giving your view based on your own experience. How many Aussies do you have and early EU TZ do you have?

A simple check of Zkill for Static Noise shows 1st October no kills/losses between 07:54 to 16:34, 30th Sept, nothing between 04:47 to 23:21, the previous day nothing between 08:45 to 17:30. There is a bit of a pattern here don't you think?

So I went back through the killboard and I did see one kill by one person just after DT, then I saw weekend kills which showed good coverage, but I can safely say that during the week you do not have full coverage from 06:50 to 16:30. Which is why engaging with you is a bit of a joke because you are a dishonest poster, demonstrably so.

There you go my little fruit cake...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Quriel Arjar
Doomheim
#6866 - 2016-10-02 08:37:34 UTC  |  Edited by: Quriel Arjar
So ratting and mining in nullsec in 100% safety is bad, but sitting in a system cloaked in a deep safe from downtime to downtime for days is not?

Like, I keep seeing this nullsec shouldn't be 100% safe phrase over and over again and yet you people act like it's okay for someone to cloak in a safe spot at 11:15 EvE time and sit there to downtime without any risk of being killed whatsoever? And please don't use the "AFK" argument on me, because we all very well know, that the AFK part of sitting in a system (with hotdropping in mind) is when you've already checked D-Scan to see, whether someone undocked to rat/mine, so you don't have to for the next half an hour Big smile

It just seems weird to me, that people who would like to evict the guy sitting cloaked in their system via glorious PvP have no other way to do it than by trying to bait him out. And it's far from enjoyable task to sit and wait, wondering whether he's at the keyboard at the moment and is actually playing the game or, for example, at work for next seven hours.
Teckos Pech
Hogyoku
Goonswarm Federation
#6867 - 2016-10-02 08:51:22 UTC
Quriel Arjar wrote:
So ratting and mining in nullsec in 100% safety is bad, but sitting in a system cloaked in a deep safe from downtime to downtime for days is not?


And what exactly can I do to you if I am 100% safe? Answer, nothing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Black Pedro
Mine.
#6868 - 2016-10-02 09:03:07 UTC  |  Edited by: Black Pedro
Quriel Arjar wrote:
So ratting and mining in nullsec in 100% safety is bad, but sitting in a system cloaked in a deep safe from downtime to downtime for days is not?
Yes. Why do people have so much problem with this concept?

Ratting and mining generate resources into the shared economy. Every bit of ore or ISK you make makes me relatively poorer. This is why you cannot be allowed to generate said resources immune to attack.

A dude sitting in a cloaked safe generates nothing. They in fact have no direct influence on the game at all other than perhaps a psychological one. This is why CCP has left things as they are for so long.

Yes, you probably should have a more direct counter, but no, you should not be allowed to 100% secure your space by just watching local. CCP has hinted they will look at this, but it will not be just to nerf cloaks so the tactic is non-viable. Until then, just deal with this reality of the game like players have had to for years. You are suppose to be subject to attack. Accept that and prepare for that, and your fear of AFK cloaking will evaporate.
Dracvlad
Taishi Combine
Astral Alliance
#6869 - 2016-10-02 10:55:11 UTC
Black Pedro wrote:
Quriel Arjar wrote:
So ratting and mining in nullsec in 100% safety is bad, but sitting in a system cloaked in a deep safe from downtime to downtime for days is not?
Yes. Why do people have so much problem with this concept?

Ratting and mining generate resources into the shared economy. Every bit of ore or ISK you make makes me relatively poorer. This is why you cannot be allowed to generate said resources immune to attack.

A dude sitting in a cloaked safe generates nothing. They in fact have no direct influence on the game at all other than perhaps a psychological one. This is why CCP has left things as they are for so long.

Yes, you probably should have a more direct counter, but no, you should not be allowed to 100% secure your space by just watching local. CCP has hinted they will look at this, but it will not be just to nerf cloaks so the tactic is non-viable. Until then, just deal with this reality of the game like players have had to for years. You are suppose to be subject to attack. Accept that and prepare for that, and your fear of AFK cloaking will evaporate.


Rubbish, the AFK cloaky camper is normally used by old players with lots of ISK who don't have to grind, to camp people in newer smaller alliances who have to grind to build up to compete with them and to get easy kills, it has a major economical impact and one of the reasons CCP loses players. Roll It is why older players love it so much, because they can farm newer players and feel all superior...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#6870 - 2016-10-02 11:14:37 UTC
Dracvlad wrote:
Rubbish, the AFK cloaky camper is normally used by old players with lots of ISK who don't have to grind, to camp people in newer smaller alliances who have to grind to build up to compete with them and to get easy kills, it has a major economical impact and one of the reasons CCP loses players. Roll It is why older players love it so much, because they can farm newer players and feel all superior...
That sounds like they are playing the game as it was designed. How is that rubbish? Alliances are suppose to be able to disrupt the income of each other. Eve isn't a communist paradise where everyone is guaranteed an income or a "safe space". It is a competitive sandbox game where you have to fight with the other players to earn what is yours.

Sure, larger groups, richer and established players have an advantage. So what? They do in every other aspect of the game. It's kind of the point of the game. In fact, the bar to get into the AFK cloaking game is so low (a few hours work for a PLEX to disrupt a system for a month or a fraction of the cost of a single capital ship), I'd argue there really is not much of advantage for established alliances over upstarts in this case, unlike say very real discrepancies in power between nullsec entities like access to supers for example.

CCP is never going to give risk-free income to anyone, let alone to the largest groups of players in the most dangerous space in the game. They are suppose to fight for and defend their space. If players are looking for a safe space where they cannot be killed yet earn an income, they are playing the wrong game.
Dracvlad
Taishi Combine
Astral Alliance
#6871 - 2016-10-02 12:15:20 UTC
Black Pedro wrote:
Dracvlad wrote:
Rubbish, the AFK cloaky camper is normally used by old players with lots of ISK who don't have to grind, to camp people in newer smaller alliances who have to grind to build up to compete with them and to get easy kills, it has a major economical impact and one of the reasons CCP loses players. Roll It is why older players love it so much, because they can farm newer players and feel all superior...
That sounds like they are playing the game as it was designed. How is that rubbish? Alliances are suppose to be able to disrupt the income of each other. Eve isn't a communist paradise where everyone is guaranteed an income or a "safe space". It is a competitive sandbox game where you have to fight with the other players to earn what is yours.

Sure, larger groups, richer and established players have an advantage. So what? They do in every other aspect of the game. It's kind of the point of the game. In fact, the bar to get into the AFK cloaking game is so low (a few hours work for a PLEX to disrupt a system for a month or a fraction of the cost of a single capital ship), I'd argue there really is not much of advantage for established alliances over upstarts in this case, unlike say very real discrepancies in power between nullsec entities like access to supers for example.

CCP is never going to give risk-free income to anyone, let alone to the largest groups of players in the most dangerous space in the game. They are suppose to fight for and defend their space. If players are looking for a safe space where they cannot be killed yet earn an income, they are playing the wrong game.



This is what you said:

Quote:
They in fact have no direct influence on the game at all


And now you are admitting that statement is incorrect, which was the objective of my reply..

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Wander Prian
Nosferatu Security Foundation
#6872 - 2016-10-02 12:40:59 UTC
In the 6+ years I've been playing, I've never seen someone get targeted because they are new. People are targeted because they are making a mistake or multiple mistakes that make them a valid target. Besides, from my understanding new players and new player systems are protected from ganks and scamming? Once you leave the safety of high-sec, you have up accept that you may get hunted and your ship turned into space dust no matter are you a new or old player.

Wormholer for life.

Black Pedro
Mine.
#6873 - 2016-10-02 12:48:42 UTC
Dracvlad wrote:

This is what you said:

Quote:
They in fact have no direct influence on the game at all


And now you are admitting that statement is incorrect, which was the objective of my reply..

There is no direct influence on the game. And if you had bothered to quote the whole sentence you would see I even acknowledged there was a psychological effect. Are you just looking to argue over something?

Even you have to admit there is no direct mechanical influence someone cloaked in a safe spot can have on other players in the game, let alone someone cloaked in a safe who is not at the keyboard. They are absolutely prevented by the game mechanics from interacting with any other thing in space. Yes, it causes players to behave differently if they think they might be under imminent attack, but there is no direct influence on the game.

Bluffing, misdirection, threatening, feinting and lying are all valid psychological strategies to attack your opponents in this wonderfully complex game that is Eve. Presenting myself as going to attack you by placing a cloaked scout in your system, whether or not I intend to do so, is a legal stratagem. This may cause you to change your behaviour, but you are not suppose to be able eliminate all risk of attack and your income is intended to be disruptable by the other players.

You are not playing a single player game. Other players get to attack you, and can do that (or posture like they are going to) without your permission. It is kinda the point of a full-time PvP sandbox game.
Dracvlad
Taishi Combine
Astral Alliance
#6874 - 2016-10-02 13:39:49 UTC
Black Pedro wrote:
Dracvlad wrote:

This is what you said:

Quote:
They in fact have no direct influence on the game at all


And now you are admitting that statement is incorrect, which was the objective of my reply..

There is no direct influence on the game. And if you had bothered to quote the whole sentence you would see I even acknowledged there was a psychological effect. Are you just looking to argue over something?

Even you have to admit there is no direct mechanical influence someone cloaked in a safe spot can have on other players in the game, let alone someone cloaked in a safe who is not at the keyboard. They are absolutely prevented by the game mechanics from interacting with any other thing in space. Yes, it causes players to behave differently if they think they might be under imminent attack, but there is no direct influence on the game.

Bluffing, misdirection, threatening, feinting and lying are all valid psychological strategies to attack your opponents in this wonderfully complex game that is Eve. Presenting myself as going to attack you by placing a cloaked scout in your system, whether or not I intend to do so, is a legal stratagem. This may cause you to change your behaviour, but you are not suppose to be able eliminate all risk of attack and your income is intended to be disruptable by the other players.

You are not playing a single player game. Other players get to attack you, and can do that (or posture like they are going to) without your permission. It is kinda the point of a full-time PvP sandbox game.


It is more than a psychological effect and it is a direct influence on the game, I have seen alliances collapse under AFK cloaky camping attacks, not ones that I was in by the way.

It is a pity that you play with words, having someone there who at any moment could drop a large number of BLOP's or caps on you is rather difficult to deal with outside of the main periods of any alliance. What I found was that people just melted away and did other things.

You say you have an issue with AFK play and this is the most destructive AFK play in the game, I have no issue with ATK play, but the AFK part for 24/24 7/7 offends me deeply because the people do it are lazy.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#6875 - 2016-10-02 14:03:58 UTC
Dracvlad wrote:
It is a pity that you play with words, having someone there who at any moment could drop a large number of BLOP's or caps on you is rather difficult to.
That is very much intended. Having the Sword of Damocles over your head is part of the game, especially in nullsec. The threat of unwanted visitors is how nullsec has been designed.

I get that that affects people's game play but it's how CCP wants the game to work. You can complain or assert it would be better if groups could eliminate any risk of being dropped on, but CCP has intentionally designed the game to keep players in nullsec at risk to each other. Nothing is broken here. Maybe another system might be better at generating conflict in which AFK cloaking isn't a thing, but if CCP ever implements this hypothetical alternative it will also feature the ability of groups to hotdrop your ratters and miners and/or disrupt your resource gathering operations in other ways.

You seem to be taking issue with the fundamental design of the game. CCP is never going to let groups live in nullsec at no risk to each other, or without the ability to disrupt each others' income sources. Not only would that be boring, it would break the fundamental design of the game where we are each others' content, and are competing in a shared universe for resources.
Dracvlad
Taishi Combine
Astral Alliance
#6876 - 2016-10-02 14:35:39 UTC
Black Pedro wrote:
Dracvlad wrote:
It is a pity that you play with words, having someone there who at any moment could drop a large number of BLOP's or caps on you is rather difficult to.
That is very much intended. Having the Sword of Damocles over your head is part of the game, especially in nullsec. The threat of unwanted visitors is how nullsec has been designed.

I get that that affects people's game play but it's how CCP wants the game to work. You can complain or assert it would be better if groups could eliminate any risk of being dropped on, but CCP has intentionally designed the game to keep players in nullsec at risk to each other. Nothing is broken here. Maybe another system might be better at generating conflict in which AFK cloaking isn't a thing, but if CCP ever implements this hypothetical alternative it will also feature the ability of groups to hotdrop your ratters and miners and/or disrupt your resource gathering operations in other ways.

You seem to be taking issue with the fundamental design of the game. CCP is never going to let groups live in nullsec at no risk to each other, or without the ability to disrupt each others' income sources. Not only would that be boring, it would break the fundamental design of the game where we are each others' content, and are competing in a shared universe for resources.


Not at all, my issue is purely with the AFK part because the only option I have is to bait them and that does not work if they are in bed at work or shagging the wife, I also did not want to see cloaks nerfed by making them need fuel or allow them to be probed down. So the only alternative to remove such damaging AFK play was an AFK flag.

Like so many you waffle around the issue of people using AFK play to have an affect on others and suggest that I am against the cold hard nature of Eve, I am not, I do not accept that people can be lazy with AFK play to have such a destructive impact on the game. Which is why I suggested the AFK flag created by an OS linked to the OS that does local which I know CCP will be implementing.

I don't care about the risk of being dropped on, what I do care about is the lame use of AFK play like this and you disappoint me like so many of the other posters, because you mostly have a better understanding of balance.

It is not agaionst the hard cold nature of Eve, it is against the total safety of AFK cloaky camping and inability to do anything about it and not destroying the cloak.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#6877 - 2016-10-02 15:06:57 UTC
Dracvlad wrote:
Like so many you waffle around the issue of people using AFK play to have an affect on others and suggest that I am against the cold hard nature of Eve, I am not, I do not accept that people can be lazy with AFK play to have such a destructive impact on the game. Which is why I suggested the AFK flag created by an OS linked to the OS that does local which I know CCP will be implementing.
Waffling? I explicitly have said twice in this thread that there should be a counter to AFK cloaking. And there likely will be by this time next year from what CCP Fozzie has said and the comments CCP has made about the upcoming Observatory Array.

Are you just angry that CCP is not implementing your pet solution? At the very least you should give CCP the 6-12 months or whatever they need to finish implementing the structures to address this issue.

But I reiterate: this "destructive impact" as you describe it is completely intended. CCP wants the ability to put pressure on nullsec income to exist to other groups. CCP likely will eventually get around to improving this dynamic and providing a direct counter to AFK cloaking, but the same effect of disrupting nullsec groups (and causing a "destructive impact") will be possible through other means. Maybe you will approve of these replacement methods (although I think you will object on some grounds) or maybe not, but I guess since you won't be around to see them it really doesn't matter.

Well, fly safe wherever you end up Dracvlad. I hope you find another game that suits your desires and sense of fairness better.
Dracvlad
Taishi Combine
Astral Alliance
#6878 - 2016-10-02 15:36:37 UTC
Black Pedro wrote:
Dracvlad wrote:
Like so many you waffle around the issue of people using AFK play to have an affect on others and suggest that I am against the cold hard nature of Eve, I am not, I do not accept that people can be lazy with AFK play to have such a destructive impact on the game. Which is why I suggested the AFK flag created by an OS linked to the OS that does local which I know CCP will be implementing.
Waffling? I explicitly have said twice in this thread that there should be a counter to AFK cloaking. And there likely will be by this time next year from what CCP Fozzie has said and the comments CCP has made about the upcoming Observatory Array.

Are you just angry that CCP is not implementing your pet solution? At the very least you should give CCP the 6-12 months or whatever they need to finish implementing the structures to address this issue.

But I reiterate: this "destructive impact" as you describe it is completely intended. CCP wants the ability to put pressure on nullsec income to exist to other groups. CCP likely will eventually get around to improving this dynamic and providing a direct counter to AFK cloaking, but the same effect of disrupting nullsec groups (and causing a "destructive impact") will be possible through other means. Maybe you will approve of these replacement methods (although I think you will object on some grounds) or maybe not, but I guess since you won't be around to see them it really doesn't matter.

Well, fly safe wherever you end up Dracvlad. I hope you find another game that suits your desires and sense of fairness better.

Waffling is referring to me being against the hard dark difficult nature of Eve, I expect better from you.

I don't care if they implement my solution or not, what I do want to see is something that stops lame AFK play like this, it would be a pity to break cloaks however which benefit casual players.

I think that disrupting such null sec groups should be direct fights, destroying or reinforcing key infrastructure etc., you know ATK activities, just sitting 24/24 7/7 most of which is AFK is just lame game play and adds nothing to Eve.

My issue is with AFK play and I don't cherry pick what I like or don't like. CCP have removed AFK mining by making ice belts re-spawn and deplete, asteroid belts also deplete, the only AFK play left that has a major impact is AFK cloaky camping. People ratting AFK is fine, they die to create content.

I will be keeping an eye on Eve, because I like Eve, but CCP sorting out this issue is a key, it is unacceptable to allow this level of impact from being AFK.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#6879 - 2016-10-02 16:08:02 UTC  |  Edited by: Sonya Corvinus
Dracvlad wrote:
You are a WH operation, one system, you play in the main TZ, you are giving your view based on your own experience. How many Aussies do you have and early EU TZ do you have?

A simple check of Zkill for Static Noise shows 1st October no kills/losses between 07:54 to 16:34, 30th Sept, nothing between 04:47 to 23:21, the previous day nothing between 08:45 to 17:30. There is a bit of a pattern here don't you think?

So I went back through the killboard and I did see one kill by one person just after DT, then I saw weekend kills which showed good coverage, but I can safely say that during the week you do not have full coverage from 06:50 to 16:30. Which is why engaging with you is a bit of a joke because you are a dishonest poster, demonstrably so.

There you go my little fruit cake...


And as I said before, we have full coverage across timezones. We don't have enough to actively hunt in certain zones, but we have a standing defensive fleet 24/7. I said that before.

We don't typically get attacked in home. When people jump in and see dozens of citadels in a single system, they typically are overly cautious. Take steps to defend your space. That's been the point all along. You do bring up a good point though. We have one system. For a group with only a dozen or two online at once, you SHOULD only have one, maybe two systems so that you have numbers to defend your territory. Null entities could take a page from that book. Don't have a dozen system that you can't defend.

I'm far from dishonest. I'm just realistic about what it takes to defend hostile space. You don't seem to be the same.

You are probably asking why I as a WHer care about an AFK flag, when it doesn't affect me at all. Philosophically I think NS is far, far too safe as it stands. It's nearly safer than HS at this point. I don't like that. That safety is why I left null in the first place. WHs and LS are the only parts of the game left that have the danger EVE was built on. I want to see that change. That's my issue here.
Teckos Pech
Hogyoku
Goonswarm Federation
#6880 - 2016-10-02 19:30:15 UTC
Dracvlad wrote:
Black Pedro wrote:
Dracvlad wrote:
Like so many you waffle around the issue of people using AFK play to have an affect on others and suggest that I am against the cold hard nature of Eve, I am not, I do not accept that people can be lazy with AFK play to have such a destructive impact on the game. Which is why I suggested the AFK flag created by an OS linked to the OS that does local which I know CCP will be implementing.
Waffling? I explicitly have said twice in this thread that there should be a counter to AFK cloaking. And there likely will be by this time next year from what CCP Fozzie has said and the comments CCP has made about the upcoming Observatory Array.

Are you just angry that CCP is not implementing your pet solution? At the very least you should give CCP the 6-12 months or whatever they need to finish implementing the structures to address this issue.

But I reiterate: this "destructive impact" as you describe it is completely intended. CCP wants the ability to put pressure on nullsec income to exist to other groups. CCP likely will eventually get around to improving this dynamic and providing a direct counter to AFK cloaking, but the same effect of disrupting nullsec groups (and causing a "destructive impact") will be possible through other means. Maybe you will approve of these replacement methods (although I think you will object on some grounds) or maybe not, but I guess since you won't be around to see them it really doesn't matter.

Well, fly safe wherever you end up Dracvlad. I hope you find another game that suits your desires and sense of fairness better.

Waffling is referring to me being against the hard dark difficult nature of Eve, I expect better from you.

I don't care if they implement my solution or not, what I do want to see is something that stops lame AFK play like this, it would be a pity to break cloaks however which benefit casual players.

I think that disrupting such null sec groups should be direct fights, destroying or reinforcing key infrastructure etc., you know ATK activities, just sitting 24/24 7/7 most of which is AFK is just lame game play and adds nothing to Eve.

My issue is with AFK play and I don't cherry pick what I like or don't like. CCP have removed AFK mining by making ice belts re-spawn and deplete, asteroid belts also deplete, the only AFK play left that has a major impact is AFK cloaky camping. People ratting AFK is fine, they die to create content.

I will be keeping an eye on Eve, because I like Eve, but CCP sorting out this issue is a key, it is unacceptable to allow this level of impact from being AFK.


You forgot AFK trading.....buy and sell orders allow one to make ISK while AFK.

My point is that "AFK play" need not be destructive or even undesirable.

I agree with Black Pedro, AFK cloaky camping is boring game play and hopefully CCP will come up with something that can make for interesting and fun game play without the AFK part.

To be honest, I don't see your solution doing anything in regards to AFK cloaky camping given some time for people to adapt to it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online