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Failed to import trinity DLL | No module named _trinity_stub_deploy

Author
dephekt
Imperial Academy
Amarr Empire
#1 - 2016-09-30 12:36:31 UTC  |  Edited by: dephekt
I have a Debian 8 system using stretch/testing branch. I run evelauncher.sh and the launcher runs. It downloads 8GB of data into ~/.eve with the client appearing to reside in ~/.eve/wineenv/drive_c/tq

I login to my account and when I click the "Play" button to run the game and I expect the EVE client to launch, it doesn't. The Play icon turns into a Stop icon, then after a moment it changes back into a Play icon.

What am I missing?

Here is the output from LogLite while going through this procedure: http://pastebin.com/SYrCa5T5 [python trace line 367]
Here is the output from the following command:

strace wine /home/me/.eve/wineenv/drive_c/tq/bin/exefile.exe /noconsole /server:tranquility /triPlatform=dx9 /remotefilecachefolder=Z:/home/me/.eve/ResFiles
http://vpn0.dephekt.net/strace.txt [ 4.7 MB ]

If you need additional details about my environment just ask. The system is essentially a fresh install of Debian 8 Testing.
dephekt
Imperial Academy
Amarr Empire
#2 - 2016-10-01 16:41:38 UTC  |  Edited by: dephekt
I figured out the issue after doing an strace and noticing a lot of "file or directory missing" errors on i386 libraries. By default I had 64-bit nvidia drivers installed and needed to have 32-bit libraries installed as well by installing libgl1-nvidia-glx:i386 in Debian. That particular package is I guess not a dependent of PlayOnLinux or Steam, both of which I had installed which in hindsight makes complete sense and I'm a fool for having not installed that first... Oops