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EVE New Citizens Q&A

 
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Exploration what to aim for

Author
Wormhole Walter
Kherub Angels
#1 - 2016-09-28 18:54:38 UTC
As above, i am new to the game and so far enjoying it, i think i have decided i would like to start exploring especially wormholes and seeing where i end up. With regard to this quest what ship or ships should i set my skills on?

i want to scan and run sigs, i would also like the option to be able to scan for structures and pick up abandoned or forgotten drones etc so an expanded launcher needs to be fitted, i guess i will also need a decent cargo space and a cloak for added safety.

Taking the above into consideration what ship should i aim for stratios, t3 cruiser, or something else?

any help appreciated
Piugattuk
Litla Sundlaugin
#2 - 2016-09-28 19:16:27 UTC  |  Edited by: Piugattuk
Best advice, if you can't afford to lose it don't undock it, and especially don't go into wormholes without some guidance, you will be amazed how fast these guys will probe you down, in many cases only seconds.

If your going to go, get a venture and go gas hunting but don't fit 2 gas harvesters you absolutely need to be cloaked at all times (when not huffing), they can find you even without scanner probes, they will use directional scanners to find you.

Other then that you are risking way to much hanging out in data sites as the loot often isn't great, sure there are the one offs but rare.

Combat sites in high sec can be profitable but you got a ton of competition and ding dongs who will go in there to steal the kills, anyway low and null are not friendly places, if your after profit join a null Corp and run sites there, bit safer since you can see any nuets or reds icons in local, anyway my 2 cents.


Your second best option for running stuff in WH is a shattered WH, most of the time empty, but wouldn't drop guard there either some folks are so obsessed with ruining the game for others they camp toons inside a shattered WH just to have one there for that reason.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#3 - 2016-09-28 20:39:50 UTC
If you just want to run relic/data sites you can aim for a covops with SOE launcher and probes. Fully fitted it will cost around 50-55M ISK.
Sonya Corvinus
Grant Village
#4 - 2016-09-28 21:10:34 UTC
Piugattuk wrote:
If your going to go, get a venture and go gas hunting but don't fit 2 gas harvesters you absolutely need to be cloaked at all times (when not huffing), they can find you even without scanner probes, they will use directional scanners to find you.


Don't follow this advice, ventures are cheap as dirt. As long as you are d-scanning while you have probes out, etc. and are in a safe spot, you will see combat probes and can bug out.

Limiting yourself to only one gas harvester seriously hurts profit. Even with low level gas sites in WHs, a single filled venture's ore hold is enough to replace the ship several times over.

I would personally get used to staying alive first. What does that mean? Get in a covert ops ship and practice not only scanning but gathering intel. Every system you get into, find and bookmark every POS/citadel, look up killboard history, and get to know those corps. Especially in WH space. Make a habit of d-scanning constantly, and be prepared to leave immediately when you see any probes on d-scan. Don't finish the can you're hacking, don't wait for gas harvesters to finish the cycle, warp to a safe spot immediately. If you have a cloak, cloak up. If you don't, bounce between planets and moons, making more safe spots as you go.

Learning how to not die in hostile space is the biggest skill an explorer can learn. After that, actually running the sites becomes easy.

In terms of what to aim for, combat sites: stratios works for lower/mid end sites, for scanning get into a covert ops ship. Train a prospect for gas mining. Plan on having multiple ships. I'll explain what I have at a particular LS base. I have a cov. ops frigate purely for scanning. It jumps around systems and WHs scanning and bookmarking everything. After the scanning is done, it docks and I leave with either a gas harvester (prospect) or a combat ship (no scanning ability, but a mobile depot and probe launcher in the cargohold in case I get stuck in a WH) and run sites in a pure combat ship.

The best "catch all" ship is a tengu, refitting in space between scanning and combat, but the most efficient is to use multiple ships.
Piugattuk
Litla Sundlaugin
#5 - 2016-09-28 22:17:58 UTC
Sonya Corvinus wrote:
Piugattuk wrote:
If your going to go, get a venture and go gas hunting but don't fit 2 gas harvesters you absolutely need to be cloaked at all times (when not huffing), they can find you even without scanner probes, they will use directional scanners to find you.


Don't follow this advice, ventures are cheap as dirt. As long as you are d-scanning while you have probes out, etc. and are in a safe spot, you will see combat probes and can bug out.

Limiting yourself to only one gas harvester seriously hurts profit. Even with low level gas sites in WHs, a single filled venture's ore hold is enough to replace the ship several times over.

I would personally get used to staying alive first. What does that mean? Get in a covert ops ship and practice not only scanning but gathering intel. Every system you get into, find and bookmark every POS/citadel, look up killboard history, and get to know those corps. Especially in WH space. Make a habit of d-scanning constantly, and be prepared to leave immediately when you see any probes on d-scan. Don't finish the can you're hacking, don't wait for gas harvesters to finish the cycle, warp to a safe spot immediately. If you have a cloak, cloak up. If you don't, bounce between planets and moons, making more safe spots as you go.

Learning how to not die in hostile space is the biggest skill an explorer can learn. After that, actually running the sites becomes easy.

In terms of what to aim for, combat sites: stratios works for lower/mid end sites, for scanning get into a covert ops ship. Train a prospect for gas mining. Plan on having multiple ships. I'll explain what I have at a particular LS base. I have a cov. ops frigate purely for scanning. It jumps around systems and WHs scanning and bookmarking everything. After the scanning is done, it docks and I leave with either a gas harvester (prospect) or a combat ship (no scanning ability, but a mobile depot and probe launcher in the cargohold in case I get stuck in a WH) and run sites in a pure combat ship.

The best "catch all" ship is a tengu, refitting in space between scanning and combat, but the most efficient is to use multiple ships.



While I agree with you, also I must throw out that if he's indeed new then practice make better, taking in anything that cost much to a new player could spell disaster, the reason I recommend that fit because it is affordable and for the cost of even a cov ops ship you can buy several times the venture and as you say one haul can be profitable but one haul when new and you get your more expensive toy blapped...not so good.

He will get blapped at some point, the experience of the how, why, and reasons, that will help them more then flying an expensive fit that will distract you from doing your tasks as you worry about how much you will lose, anyway I cringe to think of sending a newer player in a WH with such toyes.
Anasta Tahyan
Doomheim
#6 - 2016-09-29 06:29:38 UTC
Why not start exploring WH-space as soon as you have cloaking skill trained ?

A T1-exploration frigate fitted with T1-modules (prototype cloaking device) should cost about 2.500.000 ISK fully fitted (including rigs) which is nothing even for a new player. Wormhole relic sites are only risky if there's other players in the wormhole, something which is not always the case, and it should be good to train using these cheap ships before making the risk of using T2-stuff.

I always imagined the idea in EVE was to get going and not hold of on ideas just because you arenĀ“t ready to use the best equipment available.
Corporate Capsuleer
Wormhole Hitchhikers
#7 - 2016-09-29 06:45:22 UTC
Wormhole Walter wrote:
... and seeing where i end up.

you will end up dead... like the rest of us
radkid10
University of Caille
Gallente Federation
#8 - 2016-09-30 05:17:07 UTC
if you do not have any implants already this go in there put on a probe launcher and relic analyzer do not expect to live but if you succeed and I consider a success coming out with 70 million soon as you get more than that or that much immediately leave the wormhole and go back into high-security space you have enough for the next ship you are going to use which is a Astero do not immediately use it learn how to use a covert Ops cloaking device

if you don't have anything to lose just go right in it worked out for me
Artorius Noir
Loyalty and Royalty Inc.
#9 - 2016-09-30 05:31:26 UTC
When you're first learning the ropes of WH space (And there are a lot of them.), just use a simple rule of thumb. Acceptable loss ratio. Generally if you can't afford to replace something atleast 4-5 times as a newer player you probably shouldn't be flying it yet.

As others have suggested, use what you have to get started. Don't sit around waiting for T3 skills just to go in and realize you're book smart and street dumb.