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Over heating mining lasers

Author
Piugattuk
Litla Sundlaugin
#1 - 2016-09-29 17:03:29 UTC
So since we can overheat weapons, shields, etc, why is there no way to overheat mining lasers?

So before we get all nuts as to the why not please keep things in prospective.

1. Obviously by overheating the mining lasers this effect will increase yield but as usual damage the mining lasers but not as quickly as overheating guns because the cycle differences.

2. Reasons for wanting this ability, with the changes to the Rorqual this will give miners ability to increase their yield with or without the Rorqual but not be as effective as having fielded a Rorqual and overheating lasers with a Rorqual on the field will not have any effect on the bonuses from overheating them.

3. This gives better reason to risk going into lower security space since filling up time will decrease so people won't be as fearful to "take a chance" if they feel they can grab and run.

I think this will balance things out for solo adventure miners and smaller null Corps also giving a reason to drop a mobile depot if you need to change out mining lasers if you are in a position where it is more advantageous to stay put and dig while someone runs the ore away so you don't have to dock up to repair or change lasers \0/ everybody is a winner because PVP pilots get an extra kill or more loot in that of a MDU being dropped (possibly those t-2 mining lasers), nanite paste (who doesn't like that in low security space), and any extra goodies a would be risk taking mining expedition may bring along.

The miner if successful will profit better as well, a reason to risk if filling up takes half the time it normally would, since anybody can now warp to the asteroid sigs without needing to scan them down this has given all the advantage to the ganker and nerfed mining as people don't want to be sitting in those spawn sites for long for that reason.

Anyway please don't just say no because you hate miners think of the reasons why it would effect game play in a positive way as killerboards get padded with more value and loot becomes more profitable, but miners will also see profit as they 'ninja' stuff out from under others territories.
Paranoid Loyd
#2 - 2016-09-29 17:07:41 UTC
Stop thinking micro and start thinking macro. You should concentrate on ideas that drive demand for your precious ores, any small changes to yield simply become a wash and any increases actually end up making you less profit in the long run.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Piugattuk
Litla Sundlaugin
#3 - 2016-09-29 17:16:51 UTC  |  Edited by: Piugattuk
Paranoid Loyd wrote:
Stop thinking micro and start thinking macro. You should concentrate on ideas that drive demand for your precious ores, any small changes to yield simply become a wash and any increases actually end up making you less profit in the long run.



This is always a possibility with anything in the game, changes are made and demand increases or decreases but the bottom line is yes I see "the larger" picture but with alpha clones coming I'm definitely going to head down into low and WH spaces to ninja ores and I expect that others are also planning this too, with or without the changes more ore is coming to market, (I would expect because of alpha clones), but will this have an effect on demand for ships? More mods? Will there be any effect?

If only we had crystal balls we could see how alpha clones might have a positive or negative effects on the economies.

ALSO, stop being paranoid EvilBig smile
Paranoid Loyd
#4 - 2016-09-29 17:35:15 UTC
There is no doubt the supply will go up. (which makes your idea even worse for you and everyone else who doesn't have a large operation) The doubt is in whether demand will also go up, call me a pessimist but anyone who actually wants to blow up ships or have ships blown up is not going to be an alpha and there are not enough hunters left to compensate for the incoming carebear flood. Hopefully I'm wrong.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Piugattuk
Litla Sundlaugin
#5 - 2016-09-29 18:10:25 UTC
I know I will PVP more (even tho I'm just going to lose), because the alpha clone for me will be my "fun" clone because exactly the reason I don't do it now is because my toons are almost all industrial toons so making stuff is easy but losing clones trained in skills where they are more better used in an area to make stuff is being less effective and a toon made for PVP and no worries because your 'skilled' earners are doing what they are made to do.

In anticipation of the coming change I am in high production and buying right now so I can be prepared for the game play, at this very moment I am building 9 destroyers that will be used in PVP, with plans for many other ships on the way.
Paranoid Loyd
#6 - 2016-09-29 18:37:33 UTC  |  Edited by: Paranoid Loyd
The fact that I am responding without outright trolling your bad idea indicates that I already consider you an exception to the rule. I would hope everyone else has your mentality, but experience dictates otherwise.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Old Pervert
Perkone
Caldari State
#7 - 2016-09-29 21:05:40 UTC
If you want to improve your chances in lower security space mining, I suggest you buy one of these:

http://wiki.eveuniversity.org/Prospect
http://wiki.eveuniversity.org/Endurance
Sitting Bull Lakota
Poppins and Company
#8 - 2016-09-29 22:03:21 UTC
TigerXtrm
KarmaFleet
Goonswarm Federation
#9 - 2016-09-29 22:09:36 UTC
The reason this isn't a thing and will never be a thing is because overheating would become a default state for anyone mining ever. In PVP overheating is both situational and very short lived. You go into battle, overheat all the things and either you die or you make it out with all your **** broken, but alive to fight another day. There is a tactical choice to make as to when to overheat and for how long.

Mining has non of those things. The application here would be to warp to a belt, overheat the lasers, mine all the things and then haul around repair paste to fix your lasers every 10 minutes.

There would be a ratio of income by additional yield vs cost of repair paste. And once that ratio goes in favor of yield, you'd be stupid not to use it. But at that point the entire mechanic turns into an extra annoying chore to look out for. It doesn't add interesting gameplay, it doesn't add anything meaningful. All it adds is an annoyance.

So no, this is a bad idea.

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Cartheron Crust
The Tuskers
The Tuskers Co.
#10 - 2016-09-29 22:38:38 UTC
What if overheating allowed you to damage ships. Mine their hulls if you will. Lol
DrysonBennington
Eagle's Talon's
#11 - 2016-09-29 23:22:29 UTC
The supply.

More minerals and ore will be present on the market as a result of the increased mining yield due to overheating mining lasers.

Then there is the demand.

Quote:
Mining has non of those things. The application here would be to warp to a belt, overheat the lasers, mine all the things and then haul around repair paste to fix your lasers every 10 minutes.


Their would be a boom in the repair paste manufacturing sector with the increased use of repair paste to repair the damaged mining lasers and modules due to overheating.

Lugh Crow-Slave
#12 - 2016-09-30 01:45:02 UTC
why would you use that much past? a citadel would rep the lasers faster and at no cost
PopeUrban
El Expedicion
Flames of Exile
#13 - 2016-09-30 18:08:36 UTC
Okay. You can overheat mining lasers.

But they can't be repaired. Ever. By any means.

Now overheating during mining has similar tactical tradeoffs to overheating in combat. If you screw it up, you're out a decent amount of ISK.

Any other implementation of overheating mining lasers just wouldn't have the appropriate inherent risks of overheating.

Losing a module in combat can potentially lose you your ship. Losing a mining laser just means you lose a cycle.

This would mean you'd only ever do it in dire emergencies rather than as a default tactic to increase yields, unless you feel like you can endlessly supply yourself with new lasers.

Also I'm kind of sad you can't try to mine other ships. It should be possible, but since the lasers are designed for stationary objects be severely degraded in damage per cycle by the raw velocity of the ship you're attacking.

Hell, in that situation I could actually see overheating making sense. Make it give no additional yield, but severely increase its tracking as a ghetto defensive weapon.
Piugattuk
Litla Sundlaugin
#14 - 2016-10-01 06:12:22 UTC  |  Edited by: Piugattuk
For some when you try to pitch a new idea all you get is "the capacitor is empty"Straight


Hell prices go up, prices go down, if they want to keep it so that "mining lasers" are the ONLY lasers you can overheat and keep strip miners as they are then ok, but to go on how this will ruin the economy....rubbish, non-sense, but how the hell can you have expedition frigs and not have ninja options to go along with the cloaks.

What is short sighted is all the belief that prices are doomed, fine worried about "the high sec carebear" destroying null with their awful terrible thunder blasto1000 mining laser....make a "special mining laser" that ONLY works in 0.4 and below because it interfere's with Concord television sets so banned in empire, carebear nerf aggro nullified, sheesh.

Seriously give the ideal a chance and think of the good when the only arguments are "its the death of the economy" that is the most broken record used for any ideal good and bad.
Lugh Crow-Slave
#15 - 2016-10-01 06:29:12 UTC
you do understand that the mining lasers now are balanced to be able to reach a "max" point with top skills and mods. should you want to add an overheat the base will be lowered so that max stays about the same.


i figured ppl would have learned that with the damned missile application mods doing nothing other than nerfing all missile ships
Piugattuk
Litla Sundlaugin
#16 - 2016-10-01 19:37:13 UTC
Lugh Crow-Slave wrote:
you do understand that the mining lasers now are balanced to be able to reach a "max" point with top skills and mods. should you want to add an overheat the base will be lowered so that max stays about the same.


i figured ppl would have learned that with the damned missile application mods doing nothing other than nerfing all missile ships


What can you do...sigh, not that the "increased" yields, or killing the economy was really the point, point was to get people to take risks by adding an incentive for trying their luck, all the nanite paste, all the losses, and mods would have resulted in more movement in the market.

Think of it this way, PI goods, apparently everyone can do it in all secs of space, yet the PI market is as overpriced as ever, some how everyone farming PI yet prices have stayed high.

If people will only take notice of who actually controls the market, Null, WH, some Low, how can I make this claim, have you seen the price of a Machariel BPC lately....those don't drop in high sec, nor do the other factions drops that would be worth hundreds of millions or billions, yet prices have dived like 75% in some cases....high sec farm bots, no, drops like that here.

Any gain in the market would be miniscule because fleets of industrial and mining frigates decided to invade the lower realms, but what ever, people can make wild claims that high sec is where the market is broken by carebears etc, if people believe this then this world is doomed to keep setting ourselves back for thousands of years...if we survive ourselves.
Lugh Crow-Slave
#17 - 2016-10-02 00:13:10 UTC
O.o that has nothing to do with what i just said
Piugattuk
Litla Sundlaugin
#18 - 2016-10-02 05:25:11 UTC
Lugh Crow-Slave wrote:
O.o that has nothing to do with what i just said



I know my capacitor is empty...need some cap boost 800
Nevyn Auscent
Broke Sauce
#19 - 2016-10-02 05:39:35 UTC
Piugattuk wrote:
I know I will PVP more (even tho I'm just going to lose), because the alpha clone for me will be my "fun" clone because exactly the reason I don't do it now is because my toons are almost all industrial toons so making stuff is easy but losing clones trained in skills where they are more better used in an area to make stuff is being less effective and a toon made for PVP and no worries because your 'skilled' earners are doing what they are made to do.

In anticipation of the coming change I am in high production and buying right now so I can be prepared for the game play, at this very moment I am building 9 destroyers that will be used in PVP, with plans for many other ships on the way.

Except you know that you don't have to pay for clones right? And they aren't 'lost'
And you can do industry and PvP at the same time.
Even if you have industry implants I believe you can hot swap to a jump clone in the same citadel with no delay at all now.

So there is actually no reason to use an alpha clone when you can use a more effective omega clone.
Bumblefck
Kerensky Initiatives
#20 - 2016-10-02 19:16:02 UTC
Quote:
So since we can overheat weapons, shields, etc, why is there no way to overheat mining lasers?




Simply because there is no tactical or game-mechanic reason to do so, other than to line the pockets of the filthy environmental despoilers

Perfection is a dish best served like wasabi .

Bumble's Space Log

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