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First test of new command bursts

First post
Author
Maidra Naima
Constant Disappointment
I too am gay
#21 - 2016-09-29 11:05:16 UTC
dev blog says 3 links to both orca and rorual but i tryed both and only 2 links can be used



CCP Habakuk
C C P
C C P Alliance
#22 - 2016-09-29 11:30:48 UTC
A new version has been deployed, which changed following:


  • Electronic Hardening Charge should be fixed now
  • The charges have a different temporary icon - but these are still placeholder (points for recognizing the icons)!
  • Bug: Only one Command Burst can be fitted to a ship

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

SnatchSmasher
Blue Republic
RvB - BLUE Republic
#23 - 2016-09-29 11:48:58 UTC
While flying a Stork, not in a fleet:

1. The Shield Extension charge increased the total shield HP as expected, but this increase appeared to persist through the buff period despite docking and undocking from a citadel. The effect showed on the buff bar immediately after undocking from the citadel after docking with the module active.
2. Like above, the Shield Harmonizing charge behaved the same way, with the buff persisting through docking/undocking from a citadel within the buff's active period.
CCP Habakuk
C C P
C C P Alliance
#24 - 2016-09-29 12:14:45 UTC
SnatchSmasher wrote:
While flying a Stork, not in a fleet:

1. The Shield Extension charge increased the total shield HP as expected, but this increase appeared to persist through the buff period despite docking and undocking from a citadel. The effect showed on the buff bar immediately after undocking from the citadel after docking with the module active.
2. Like above, the Shield Harmonizing charge behaved the same way, with the buff persisting through docking/undocking from a citadel within the buff's active period.


Yeah, docking at Citadels is currently not stopping the boosts, which will probably be changed. I'll add it to the known issues list.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Rthulhu Voynich
Federal Navy Academy
Gallente Federation
#25 - 2016-09-29 12:48:48 UTC
Lugh Crow-Slave wrote:
not much of a bug but a bit of feed back would be showing the % the boost is giving on the mouse over



Kaling of Titans wrote:
Will the tooltip for the command bursts be updated to show how much the burst gives? Currently cannot find that info on SiSi.



Please add the % the boost give in the tooltip!! The old system has only the green checkmark without a value of the boost. The new system should be better. PLEASE!
Soleil Fournier
Fliet Pizza Delivery
Of Essence
#26 - 2016-09-29 17:21:38 UTC  |  Edited by: Soleil Fournier
Agree with the above, showing the % increase is absolutely critical. - it's nice to see the icon and know someone gave you buffs, but not knowing how much of an increase they gave you forces players to try and figure it out through trial and error on their own.

And the same goes for the person using the burst....would be great if the module had a tool tip that told us how much % the module will apply...in the same way our guns show range/dps when we hover the mouse over them.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#27 - 2016-09-29 17:57:48 UTC
Numeric timer needed for the boosts in the tooltip, in particular if there are 2 or more boosts of the same category applied asynchronously.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lugh Crow-Slave
#28 - 2016-09-29 18:07:41 UTC
Rivr Luzade wrote:
Numeric timer needed for the boosts in the tooltip, in particular if there are 2 or more boosts of the same category applied asynchronously.


so much this
Erstwhile
Freighting Solutions Inc.
The Dead Parrots
#29 - 2016-09-29 19:13:33 UTC
Mining Bursts --
* Would be useful for booster (e.g. Rorqual) to see what the %effect of a boost is for members somewhere)
* Info on charges should indicate what effect is in place ... when fitted to a ship, the info should show effect considering
- pilot skills bonus(es), combined with implant bonus (or separate ..even better)
- ship bonus(es)

* would be nice to see what members of fleet have bonuses applied (for new members to fleet, or folks warping in)

Beyl Ahashion
Working Community 2
#30 - 2016-09-30 13:29:36 UTC
I don't have the best of skills yet. And I was specifically testing a combat battlecruiser, not an orca or rorqual, since I can't imagine anyone but people with very large defense support fleets ever making a multi-billion isk ship a sitting duck in a defenseless shooting gallery. So this may just be caused by those things, and if so then my comments might be moot, but:

When I tested out the mining boosts, it said that only a single module of that type could be activated at a time, and the mining boost reduced my cycle time from 165 seconds to 140 seconds. That is 17%. And with only a single boost of that type ever being allowed, that is a maximum of 17%. With a 17% boost, just to brake even requires a mining fleet of atleast 8 people (7 miners and the booster), all mining within 50 km. I don't think that I have ever been in any place that had 8 miners within 50km the entire time I have been playing Eve. And that is just to break even, not to make any gain. Any fewer miners and you would get more ore by having the booster account man a mining barge instead. With the cost of the boosting ships, and the fact that it is impossible for them to flee from an interdiction bubble, if these numbers hold, then mining boosts will basically be relegated to only very large mining groups, or in places where interdiction bubbles are not allowed (HS?), and everyone else will for all intent and purpose now lose their mining boost and have to mine without it. For instance, one of my alt accounts has been training to fly an orca for mining boosting, and I was about to buy an orca, but changed my mind after the test, and decided that I would probably just have to go without mining boosts.

Is it really CCP's intent to relegate mining boosts to only the largest alliance's, or to HS? Or to try to persuade people to group up into the largest alliances, or move into HS?

If not then:

- They need to allow the boost to come from a ship that people can afford to lose. We count mining barges costing 25-30 mil isk, as being expendable and throw away. But it would take a huge amount of time mining to pay for a 750-800 mil isk orca or a multi-billion isk Rorqual, so those will never be able to be considered expendable or throw away.

- Or they need to give the more costly ships the ability to ignore interdiction bubbles and somehow be able to escape.

- Or perhaps allow a mining barge to use a single mining boost in place of one of its strip miners, which would reduce the minimum mining fleet to only 4 miners within 50 km with an expendable boosting ship. 4 miners with an expendable boosting ship is doable, but 8 miners with a non-expendable boosting ship as a sitting duck is not.

Of course this is just my first impressions. Your mileage may vary.
Lugh Crow-Slave
#31 - 2016-09-30 13:55:09 UTC  |  Edited by: Lugh Crow-Slave
Did... did you just complain that t1 mining boosts with poor skills on an unbonessed ship were too low to be worth it? And you do know there is going to be a mining command ship that is about the cost of a bc right?
Meka Illat
Schwartz Corp.
#32 - 2016-10-01 03:22:19 UTC
ok I was on the test secer testing the new mine boost I can get the same boost off grid at the pos as I can now?
Lugh Crow-Slave
#33 - 2016-10-01 03:25:50 UTC
Meka Illat wrote:
ok I was on the test secer testing the new mine boost I can get the same boost off grid at the pos as I can now?



the numbers are not on sisi yet nor are the skills applying atm all we can really test is the mechanic itself not the balance
Beyl Ahashion
Working Community 2
#34 - 2016-10-01 10:33:23 UTC
Lugh Crow-Slave wrote:
Did... did you just complain that t1 mining boosts with poor skills on an unbonessed ship were too low to be worth it? And you do know there is going to be a mining command ship that is about the cost of a bc right?

I stated in my explanation that I was specifically testing the BC class mining command ship (a "combat battlecruiser" to be precise), so obviously yes I knew that it was going to exist, and my numbers are specifically relevant to it, and no other ships, as also stated in my results.

And the purpose of a test is to test, and to give our results, which is exactly what I did. And I included my test criteria in case it had an impact on my tests. As you stated in your followup, "nor are the skills applying atm" so according to you my "poor skills" shouldn't have affected the test, so I don't understand why you would reference them in a negative manor.

Meka Illat, please explain your statement. You said "off grid at the pos". The new mining boosts can't be gotten at the POS, only in the mining (asteroid) belt. So I don't understand your statement. Please also state what boosting ship you were testing with, and what boosts you were using. I would like to understand your test result, since it seems different than mine.
Lugh Crow-Slave
#35 - 2016-10-01 16:27:33 UTC  |  Edited by: Lugh Crow-Slave
a combat battle cruiser is not a mining command ship and gets no bonuses to it. the skills that add to the effect of a boost are applying however the range ones are not


i brought it up do to your statement about a boosting ship people can afford to lose if you knew about the porpoise why would you bring that up?
Lugh Crow-Slave
#36 - 2016-10-02 03:01:32 UTC
I was wondering if now that the booster can warp while the fleet still has links applied if we could get one that increases warp speed. Not by a % just a flat number so it scales better with larger ships. It doesn't need to be all that strong +1 au max level would probably get it to be used and bring more BBs into gangs.
Zhul Chembull
Center for Advanced Studies
Gallente Federation
#37 - 2016-10-02 17:28:31 UTC
Tedious for mining. Make the buffs longer. No idea why you guys think this is remotely a good idea. There are easier ways of doing this than this debacle. There is your feedback.
Lugh Crow-Slave
#38 - 2016-10-02 17:51:09 UTC
how is sitting in a belt running links any more tedious than sitting in a pos running links?
Shalashaska Adam
Snakes and Lasers
#39 - 2016-10-03 03:08:48 UTC
Is it intended that the command burst modules will apply their effect to the user if they are in a fleet of just themselves?
Sylvia Kildare
Kinetic Fury
#40 - 2016-10-03 12:52:36 UTC
Shalashaska Adam wrote:
Is it intended that the command burst modules will apply their effect to the user if they are in a fleet of just themselves?


It was stated in the first thread about command bursting that the user can apply the effects to themselves while not even in a fleet at all. So yes, a fleet of one would work as well. It's independent of fleet structure (no need for SC, WC, or FC position or re-assigning the booster for squad/wing/fleet any longer) and indeed indepedent of the fleet itself if you're truly solo in a boosting ship.
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