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EVE New Citizens Q&A

 
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Warp Scrambler Danger

Author
Tim Aurgnet
JJ Aviation Inc.
#1 - 2016-09-21 03:18:58 UTC
I have been on the forums lately and saw an old post about someone running into warp scramblers on a mission and losing their ship because of it. Then I went to track down information and how counter this and I got this overwhelming feeling that warp scramblers = death.
I have yet to run into a situation where I am even remotely outgunned on early missions so I don't understand why this is a major issue. Do scramblers do anything other than prevent you from warping out? If so is it just a new player thing to have a problem with them by not having adequate firepower.
Winter Archipelago
Autumn Industrial Enterprises
#2 - 2016-09-21 03:39:49 UTC
There are relatively few PvE situations where you'll be encountering a warp scrambler (which shuts off your MWD), but there are several that have warp disruptors (prevents warp, but not MWD use). The issue with dealing with warp disruptors in PvE is when you don't know your triggers yet, and you don't have the firepower / tank to handle all the incoming rats and their damage.

It's an issue with a lack of knowledge more than anything. If you're worried about it or if the damage is problematic, focus your fire on the ship that's stopping you from warping. Align out towards a celestial (preferably one away from the cloud of hostiles) and overheat your prop. You might be able to pull away from the range of damage, letting you pick off the warp disrupting ships, or they might end up dropping their point allowing you to warp out.

EVE Survival is a good place to check for information on missions and anoms before you run them if you're worried about points. If the site is down (not uncommon), just check Google for "EVE Survival mirrors" and you should be golden.
Do Little
Bluenose Trading
#3 - 2016-09-21 08:32:04 UTC
The only low level mission I know of where you will encounter warp disruption is the SOE Epic Arc "Burning Down the Hive". The arc also exposed you to energy neutralization in the "Chasing Shadows" mission.

Other than that you should have little to worry about until you get to level 3 and level 4 missions. Web & Scram will be fit to NPC frigates so kill them first.
ergherhdfgh
Imperial Academy
Amarr Empire
#4 - 2016-09-21 10:13:50 UTC
One of the missions from the military career agents requires that you loose your ship. So there are "points" ( scrams or disruptors ) in that mission.

Once you start getting into higher level missions the incoming damage can get significant and in many missions the rats with the points are also the triggers so if you freak out by the fact that you are pointed and just kill the rats pointing you things can go from bad to worse.

You've already been given other great advice that I won't duplicate but the main thing to keep in mind is that NPCs removing your ability to warp isn't much of a thing until higher level content like level 4 missions and 10/10 DED complexes etc...

Want to talk? Join Cara's channel in game: House Forelli

Memphis Baas
#5 - 2016-09-21 13:17:23 UTC
There ARE missions where the incoming fire is significant. Angel Extravaganza or Worlds Collide are a couple examples; as you warp into each pocket you're facing fire from 5-8 ships of the same size as yours (battleships) + their smaller-ship support groups. Even dual-rep tanks with matched resists can be broken by this, so the ability to take a few ships out (thin their numbers) then warp away to repair and recover is somewhat critical.

Typically the warp disruption ships are smaller ships (frigates) that can be easily taken out once you know about them.
Piugattuk
Litla Sundlaugin
#6 - 2016-09-21 13:57:24 UTC  |  Edited by: Piugattuk
I run into this a lot on missions, there are certain frigates you need to look out for so in general I kill those frigates first, however sometimes this triggers the aggro of the whole room or a new spawn group and aggro of the whole room.


There are a couple of good strategies to make the dps manageable do a Google search and type in the mission, eve survival will give you a walk through on a fit, best ship to use and what triggers there are, and which if any have warp scrambling.

And 2, if using a battle cruiser or battleship fit a micro warp jump drive, when any frigates come in to close (before 20 Km), jump away get some distance and kill those frigates from a distance.

This has been working great, but still some battleships (Guristas), can hit out to well over 150 km so there are times your best fit will change but eve survival is your best friend.

I can honestly say lvl 1 and 2 missions are pretty easy but definitely there are some lvl 3 missions that get real deep especially if you trigger the spawns a mission called 'the blockade' gets crazy with dps especially with the amount of battle cruisers and cruisers (elite)
Nikea Tiber
Backwater Enterprises RD
#7 - 2016-09-21 22:53:31 UTC
You will understand once you start to do L4s and have your first experience downshipping more than one ship size.
Being tackled doesn't mean you are going to die, it just means you can't warp way to survive if you need to. Blapping a frigate with a BS isn't quite as straightforward as is may seem, especially if you are using cruise missiles or torpedoes.
There are a lot of resources available that will tell you exactly what you are going to face on any given mission, and they are easy to find.

my other nano is a polycarb

Rias Bane
Caldari Provisions
Caldari State
#8 - 2016-09-23 13:42:01 UTC
As Piugattuk suggested a MJD (Micro Jump Drive) will help you get out if you are struggling to Tank the incoming DPS (Damage).

My tactic when running combat sites and lvl 4 missions is if I get scrammed I align out to a celestial or station away from the hostiles (I believe this was also suggested earlier) and I attempt to kill the ship that has me warp disrupted (Tackled some would call it), if I succeed in killing the tackler and I am handling the damage then I shall continue the site/mission as normal.

In the event that you cannot kill the ship that has you warp disrupted then make sure you are aligned out, activate the MJD and you will jump 100km away from your last position and then warp to your exit celestial or station. But as has been mentioned in PvE this applies to Battlecruisers/Command Ships and Battleships...remember to recall drones first.

Ensuring you have a flight of small drones is one of the best defenses as they kill frigates well but watch them for being shot at by NPCs and as many have said already read up on the mission in advance, this will offer an insight in to the damage types you'll need to dish out and what you will receive this can help in tweaking your fit and understanding triggers.

ONE MAJOR CONSIDERATION...MJDs require capacitor make sure you don't run out or your exit strategy is nonexistent.

Fly safe and Enjoy.
Ocean Ormand
Bagel and Lox
#9 - 2016-09-23 14:06:37 UTC
Eve is a harsh mistress. I lost my first tempest because nobody ever told me that there were rats in missions that can point you. I had been cruising through the levels right along when i got to my first lvl 4. I thought since I was handling the level 3s just fine, I should be fine with the level 4s. Boy was I surprised. Good times.

Anyways, when you are doing missions - shoot all the small ships first as they are the ones that point. If you are doing them in a bs, make sure you have an mjd. An mjd really trivializes the missions and also gives you a gtfo option in case you get in trouble.
KaarBaak
Squirrel Team
#10 - 2016-09-26 22:33:23 UTC
Rias Bane wrote:


ONE MAJOR CONSIDERATION...MJDs require capacitor make sure you don't run out or your exit strategy is nonexistent.



Reminds me of:
Quote:
Leia: They're getting closer.
Han Solo: Oh, yeah? Watch this.
[he throws the hyperdrive lever, the engine sputters and dies]
Leia: Watch what?
Han Solo: I think we're in trouble.
C-3PO: If I may say so, sir, I noticed earlier the hyperdrive motivator has been damaged. It's impossible to go to lightspeed!
Han Solo: We're in trouble!

and
Quote:

Princess Leia: [sarcastic] Would it help if I got out and pushed?
Han Solo: [also sarcastic] It might!

Dum Spiro Spero

Piugattuk
Litla Sundlaugin
#11 - 2016-09-27 00:40:32 UTC  |  Edited by: Piugattuk
Yes getting scrammed can have consequences in certain areas of the game, I was on an expidition mission 'hunting the drudge factory' and got blapped by the drones upon warp in to the second pocket, there was like 5 scrams on me and lost my new tech III ship.
Better?


Went back in with the drake for the win.
Iria Ahrens
Space Perverts and Forum Pirates
#12 - 2016-09-27 03:09:40 UTC  |  Edited by: Iria Ahrens
Just FYI, posting KM in NQ&A is not allowed normally. You might want to edit that post a bit, hopefully you won't get reported. Although the ISD might decide that this case was fine, since you're the subject of the km. This is obviously more of a hard knocks experience story and not bragging.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Shallanna Yassavi
qwertz corp
#13 - 2016-09-29 12:29:22 UTC
Memphis Baas wrote:
There ARE missions where the incoming fire is significant. Angel Extravaganza or Worlds Collide are a couple examples; as you warp into each pocket you're facing fire from 5-8 ships of the same size as yours (battleships) + their smaller-ship support groups. Even dual-rep tanks with matched resists can be broken by this, so the ability to take a few ships out (thin their numbers) then warp away to repair and recover is somewhat critical.

Typically the warp disruption ships are smaller ships (frigates) that can be easily taken out once you know about them.

Not all damage mitigation is from hardeners and repair units.
Most of the angels in those missions have problems hitting past about 30km. I found out that the battleships in the bonus room of L3 AE can be separated by bumping them, which goes very well with a blaster ship. If you can shove one of them away from the pack, the rest of them can't really hurt you. It requires manual piloting to work.
Or just ask anyone who poked the flashy yellow frigate which got into their mission what happens when you actually try to kill said frigate. It usually goes something like "I couldn't hit it because it wouldn't give me a clean shot, and my ship didn't have the agility to line up a shot. And, because my ship was fit for clearing mission rats, it didn't have any of the mods to deal with a hostile player frigate [webs, neuts] fitted." Frigates for messing with mission runners tend to be fit pretty tanky, but they wouldn't be able to deal with the full wrath of even a cheap fit tech 1 mission battleship if it actually landed.

A signature :o