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How do I get out of a bubble?

Author
Piamet
Cool Event Ballistics Dummies
#1 - 2016-09-25 20:29:14 UTC
I am an explorer who scans sites and documents wormholes connections on my scanning frigate. It has cloaking and MWD, but no guns or defense modules.

Suppose I stargate warp into a null-sec system and I find myself by warp bubbles. What are my options?
If I have not fought any other capsuleers, can I log out for a few hours and come back?
Mephiztopheleze
Laphroaig Inc.
#2 - 2016-09-25 22:45:05 UTC
Depends on the situation.

If you're still cloaked, simply pick a path out, slowboat off and warp away.

If you've been decloaked, you're in a bit of a pickle if there are hostiles on-grid that can warp disrupt you. Hit your MWD, burn away and try to warp out. You may well die here if they're any good.

Logging off is actually a really, really bad idea if you're in a bubble. You won't take the 1,000,000km 'safety warp' (the bubble stops you warping, always) and you have to decloak to safe-log.

As a general rule, never warp gate-to-gate in 0.0. Bouncing off a handy celestial or, ideally, a ping bookmark created for this precise purpose, and come at the gate from an odd angle. Catch bubbles are *usually* setup to catch people coming direct from another gate, from the sun and/or from the nearest planet.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

SurrenderMonkey
State Protectorate
Caldari State
#3 - 2016-09-26 17:32:34 UTC
Piamet wrote:
I am an explorer who scans sites and documents wormholes connections on my scanning frigate. It has cloaking and MWD, but no guns or defense modules.

Suppose I stargate warp into a null-sec system and I find myself by warp bubbles. What are my options?
If I have not fought any other capsuleers, can I log out for a few hours and come back?


Is this a covops frigate, or a normal frigate with a cloak slapped onto it?

In the former case, it's quite easy. Double click in a safe-looking direction, hit the cloak, hit the MWD. Warp off once you've cleared the bubble.

Little trickier in the latter case, due to the cloak speed reduction, though I suspect 9/10 times it should still basically work. Once you're clear and have some distance between you and the (assumed) gatecamp, align while cloaked, drop cloak, and warp off. There will be a brief delay while you get up to speed but it shouldn't be too bad.

Depending on the situation you may also want to forego the cloak, and crash back to the gate. For instance, if something is already really close to you, that may be more prudent, as they have a good shot at approaching you and decloaking. If you're lucky, they'll aggress, you'll jump the gate, and they'll be stuck with a timer.

"Help, I'm bored with missions!"

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Skelee VI
Appetite 4 Destruction
#4 - 2016-09-27 17:15:39 UTC
As a hunter I should not tell you this but i will.
At a gate you jumped into.
First, don't panic - 60 seconds to decloak from gate jump.
Second, see if you are close to the edge. If you are close look for a celestial to align to.
Then you want to overheat mwd while cloaked, align and cloak, when clear warp to celestial at any range but 100 km.

If you land in a bubble and you are not decloaked, you want to align and cloak sideways and up or down. don't go forward and don't turn around. unless nobody in system.

If you can
Robot Robot
Plate of Beans Incorporated
#5 - 2016-09-27 20:38:48 UTC
Skelee with the good advice.

The one thing he didn't cover is that, in the case where there are a bunch of people present and you are far from the edge of the bubble, you should overheat your MWD and burn back towards the gate.

Remember that web and warp scramble range is shorter than warp disrupt range (module bonused ships). So, even if you get pointed, you can still go full speed until someone gets close enough to web/scram you. You can then safely jump back and anyone who aggressed can't follow. Also, presumably you know that there's no bubble on the other side.

(It used to be the case that you needed to wait out a good portion of your gate cloak before putting this into action in order to not be prevented from jumping by a session change timer, but I think this has changed? Can anyone confirm?)

Note that, while the above is your best option, you are probably losing your ship in this scenario.
Petranese
Deep Core Mining Inc.
Caldari State
#6 - 2016-09-27 22:20:20 UTC
So there are 2 situations:

1.1. You're in lowsec and there are multiple ships at the gate
Don't worry, just cloak+warp. If you are in Astero or have decent agility on Cov-ops you're fine.
1.2. You're in nullsec and there's either Dictor or active bubbles
Not being in bubble doesn't mean you can warp. Dictors usually wait for you to drop gate cloak and only then they bubble. So, first advice: never straight warp-off the gate if there are players nearby. Always cloak, overheat MWD and only when you're cloaked and moving warp, if not bubbled.
If there are bubbles/dictors, don't rush it. Cloak holds for minute, so take look at your situation. Drones, cans and ships will decloak you, thus effectively killing you. Chose a direction which has the least obstacles, cloak, overheat MWD and warp as soon as you fly out of the bubble. It's very useful to change your course, because they might have seen where you are flying.

2. You jump to a gate to find out it's camped and you want to go trough

If there are cans/drones just forget it. If not, it might be pretty safe to crash the gate with cloak. If you happen to get decloaked by any chance, overheat MWD and go for jump. Chances are they won't be prepared to act so quickly, and with 3-4km/s it's very hard to stop you before you jump.

Agility and speed is crucial to escaping bubbles.
For example, Astero can easily get sub-2s warps and 5km/s overheated MWD, which makes it extremely hard to kill even if hit jumps straight into gatecamp. Higher agility also means you'll drop off on the edge of bubble (or even outside). It happened to me few times that i warped to gate, got caught by bubble and immidately decloaked by offline drones. However, thanks to my agility i was able to actually stay outside the bubble and warp out before they could point me.
Christopher Mabata
Northern Accounts and Systems
#7 - 2016-09-29 02:34:36 UTC
Might consider investing in a nullified T3 for exploration, or a neutral scout alt with a ceptor who can tell you if a gate is bad and still get away in 1 piece.

Or like someone else said use a covops to setup gate pings, the area where i live I inherited a full set of bookmarks from 2009 which i then modified for personal use so nobody else with the same BM's can warp on-top of me. It winds up being a lot of work, but the rewards are worth the time invested. I only risk being caught jumping into a system, i can leave any system in my pocket without any issues ten times out of ten.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Shae Tadaruwa
Science and Trade Institute
Caldari State
#8 - 2016-09-29 03:14:47 UTC
Skelee VI wrote:
As a hunter I should not tell you this but i will.
At a gate you jumped into.
...
...
Then you want to overheat mwd while cloaked, ...

All great advice except that last bit.

You can't actually overheat while cloaked after you jump gate.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Petranese
Deep Core Mining Inc.
Caldari State
#9 - 2016-09-29 03:55:15 UTC
Christopher Mabata wrote:
Might consider investing in a nullified T3 for exploration, or a neutral scout alt with a ceptor who can tell you if a gate is bad and still get away in 1 piece.

Or like someone else said use a covops to setup gate pings, the area where i live I inherited a full set of bookmarks from 2009 which i then modified for personal use so nobody else with the same BM's can warp on-top of me. It winds up being a lot of work, but the rewards are worth the time invested. I only risk being caught jumping into a system, i can leave any system in my pocket without any issues ten times out of ten.


I think T3 is overkill. It lacks hacking bonuses and is unnecessarily slow and expensive (Isk and SP wise).
If there's someone really dedicated to kill explorers.
You can do everything 100% right, but if bomber decloaks, tackles you and survives until his mates land on grid you're done. And you can't do anything to prevent it, you might have chance to break tackle with ecm drones or something but that's it.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#10 - 2016-09-29 04:59:55 UTC
Christopher Mabata wrote:
Might consider investing in a nullified T3 for exploration, or a neutral scout alt with a ceptor who can tell you if a gate is bad and still get away in 1 piece.

Totally agree with the previous post on this being overkill.

Slow and expensive.

Personally, I think the best choice if you have good scanning and hacking/astro skills is an exploration interceptor.

Really fast align and warp, nullified, quick between containers in a site and reasonable cargo if you take the good stuff only.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

pushdogg
relocation LLC.
#11 - 2016-09-29 23:09:08 UTC
Piamet wrote:
I am an explorer who scans sites and documents wormholes connections on my scanning frigate. It has cloaking and MWD, but no guns or defense modules.

Suppose I stargate warp into a null-sec system and I find myself by warp bubbles. What are my options?
If I have not fought any other capsuleers, can I log out for a few hours and come back?


The best way out is never get caught in one. Gate to gate in null is for bait, solo fun, and the un-educated. Intel is your friend, always bounce off celestials to see if someone is on gate, get good at d-scan.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#12 - 2016-10-04 02:45:00 UTC
The best advice given here, even though it is outside the scope of your original question, is simply to not warp direct gate-to-gate in nullsec. Even if the system is empty some uncharitable folk are able to still catch and kill you (zero-man camp techniques). Your cloak should not nullify your brain and we uncharitable hunters can become quite adept at catching you if you warp-direct.

Always, always, always use a ‘perch’ or a ‘ping’ so you can warp to your intended outgate from a different direction … not directly gate-to-gate from your ingate.

Cloakies that escape my efforts do so via a range of methods. The most common appear to be:
- Not getting caught in the first place … by not warping direct gate-to-gate;
- Being very fast to recover and spring into action, and having a ship that is small enough and fast enough to draw range before I can lock and incapacitate them. Some drop a quick scram cycle on me while they burn away, which slows me down terribly … especially if I do not notice it immediately;
- Being clever and fast enough to wait a short while after landing (invulnerable) and then aligning, single-cycling their prop mod, and cloaking. Sometimes I manage a decloak but some of these folk manage to escape;
- Me just being bad at eve and, for a whole range of reasons, failing to tackle them.

So, like so many things, prevention is the best cure.

If there are areas that you regularly explore I also recommend spending the time to build yourself a collection of perch and other bookmarks. A speeded-up covops is adequate for this but a nullsec taxi ‘ceptor, with a cloak fitted, is much better.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.