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SP rerolls with major point changes

Author
Bad Pennyy
Abraxas Rising
#1 - 2016-09-29 02:42:19 UTC  |  Edited by: Bad Pennyy
I've been thinking about player attrition around major point changes. I would like to propose that major game changes (e.g. sov changes, jump changes, high sec standings, etc...) also be accompanied with the opportunity to reallocate SPs.

Drastic change, while innovative from a development perspective, does not bode well with player / consumer psychology. Credible research (e.g. Harvard Business School) has concluded that it is cheaper to keep existing customers happy vs. the cost to acquire new customers.

On this point, other research within the field of social psychology addresses the idea of "systems justification" theory. The basic idea here is that gains obtained by a system logic which are lost due to an arbitrary change in logic are perceived as unfair. This idea makes sense as it pertains to CCP innovation because paid players make numerous decisions about how to spend time and money in Eve. The result is that big point changes are somewhat zero sum affairs which lead to a loss in paying members. The business logic states it is much more expensive to acquire new players to replace the lost revenue.

One way to offset this form of attrition that is rooted in a notion of systems justification theory is to allow players to readjust their SP allocation to accommodate game logic change. This wouldn't address every change, e.g. the change in the requirements to anchor a POS in high sec, but it might keep, at least a portion, of the paid player base paid up through major changes.

Such a compensation would allow CCP to maintain its culture of innovation while also respecting prior player investment in the game.
Christopher Mabata
Northern Accounts and Systems
#2 - 2016-09-29 02:48:05 UTC
Good thing Injectors and Extractors are a thing now OP
As in we literally already can reallocate SP at will and CCP has said that is how we should do it if were not satisfied with a change.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Bad Pennyy
Abraxas Rising
#3 - 2016-09-29 02:49:27 UTC  |  Edited by: Bad Pennyy
Christopher Mabata wrote:
Good thing Injectors and Extractors are a thing now OP
As in we literally already can reallocate SP at will and CCP has said that is how we should do it if were not satisfied with a change.


However, the exchange rate is not equitable for high SP players upon whom major changes often have the highest impact (unless I've misunderstood the 150k limit).
Christopher Mabata
Northern Accounts and Systems
#4 - 2016-09-29 02:52:50 UTC
you lose some SP yes, but i can't remember the last time CCP actually said this change is huge, heres all your SP back. I've used about 10 on myself already but its not a major loss, especially since it took a massive chunk off my newest training queue in exchange for skills i no longer require like exhumers/barges and reprocessing skills that i have an alt for.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Lugh Crow-Slave
#5 - 2016-09-29 03:15:24 UTC
could you have found a more long winded way to say this?
Bad Pennyy
Abraxas Rising
#6 - 2016-09-29 03:18:09 UTC
Lugh Crow-Slave wrote:
could you have found a more long winded way to say this?


Definitely, but I was afraid the trolls might miss out...
Nevyn Auscent
Broke Sauce
#7 - 2016-09-29 03:38:13 UTC
Except you forget the most important rule of a F&I post.
How can this idea be abused.

This would not be used much by the (alleged) people who quit because a skill is changed in what it does.
It would be used by the FOTM chasers.
Zan Shiro
Doomheim
#8 - 2016-09-29 03:39:08 UTC  |  Edited by: Zan Shiro
lemme guess....not liking the booster changes, or change to mining setups.

Stance on this has always been this. We all liked what that SP did for us in the past to (ab)use what it did. When the party is over over, well, you keep the sp as a hangover of sorts. Or find some way to reuse them. Or hope you got enough return out of the use of them and move along.

TBH only legit change this request would have been valid for is nag getting all guns. Been a few years, even got the new t2 gun skills like everyone else did. Safe to say if ccp left us minmatar cap pilots with the missile sp's for a backout plan later if rolled back that is not happening at this point.
elitatwo
Zansha Expansion
#9 - 2016-09-29 04:00:56 UTC
Sad but the True Sansha titan with the afterburner bonus hasn't been released yet. Where would I put my 195 million skillpoints?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Teckos Pech
Hogyoku
Goonswarm Federation
#10 - 2016-09-29 04:14:04 UTC
Bad Pennyy wrote:
Christopher Mabata wrote:
Good thing Injectors and Extractors are a thing now OP
As in we literally already can reallocate SP at will and CCP has said that is how we should do it if were not satisfied with a change.


However, the exchange rate is not equitable for high SP players upon whom major changes often have the highest impact (unless I've misunderstood the 150k limit).


Yes, working as intended.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Black Pedro
Mine.
#11 - 2016-09-29 05:13:50 UTC
No. Unless a skill is actually made useless (in which case CCP has refunded SP) you should have to keep it. You gained use of it before the change, and could still after. The Eve skill system is not like other games where you are capped at a specific number of points you can use in specific ways to the exclusion of others. In Eve, you can train all the skills and thus aren't locked into anything.

If you want to fly the new FOTM or doctrine ship, just go train for it. And with extractors, you can even get some value for skills you are no longer using for whatever reason and with injectors, you can hasten than training along for a price just like everyone else.
Dj Urri
SevLite Enterprises Inc.
#12 - 2016-09-29 12:29:14 UTC
Christopher Mabata wrote:
you lose some SP yes, but i can't remember the last time CCP actually said this change is huge, heres all your SP back. I've used about 10 on myself already but its not a major loss, especially since it took a massive chunk off my newest training queue in exchange for skills i no longer require like exhumers/barges and reprocessing skills that i have an alt for.



Some ? you loose 70% of the sp you extract when you inject it back.
Zan Shiro
Doomheim
#13 - 2016-09-29 12:52:38 UTC
Dj Urri wrote:
Christopher Mabata wrote:
you lose some SP yes, but i can't remember the last time CCP actually said this change is huge, heres all your SP back. I've used about 10 on myself already but its not a major loss, especially since it took a massive chunk off my newest training queue in exchange for skills i no longer require like exhumers/barges and reprocessing skills that i have an alt for.



Some ? you loose 70% of the sp you extract when you inject it back.



The was done so bitters don't do massive fotm shifts. Main on another account could dump lots of mining and potentially fleet booster skills (waiting for testing on that personally) and shift huge amounts to something else. Herself or this accounts combat char. FOTM potential kind of high there.

For bitters the best use here is drain and sell. Which as a bitter-ish player....makes sense balance wise. I don't get FOTM power train ability but I get money if I did this. TBH....I'll take the money, SP comes in time anyway. But if I go back to 0.0 I have ulterior motives for not caring much.

Damn...I can't fly fleet spec t2 caps. Damn you ccp all those new skills while I was away for a long time. Guess no caps for me for a few more months, sorry guys I am so heart broken. With some practice....I could even make this sound genuine and heartfelt. Love sub caps, hate caps...my personal tastes/issues there.

Now if markets go to crap....thats the way that goes really.
Ralph King-Griffin
New Eden Tech Support
#14 - 2016-09-29 13:33:28 UTC
Bad Pennyy wrote:
Christopher Mabata wrote:
Good thing Injectors and Extractors are a thing now OP
As in we literally already can reallocate SP at will and CCP has said that is how we should do it if were not satisfied with a change.


However, the exchange rate is not equitable for high SP players upon whom major changes often have the highest impact (unless I've misunderstood the 150k limit).

had it struck you that this might have been deliberate.

you know, as per the devs explicitly stating that this would be the case repeatedly.
Bad Pennyy
Abraxas Rising
#15 - 2016-09-29 14:29:33 UTC
Black Pedro wrote:
No. Unless a skill is actually made useless (in which case CCP has refunded SP) you should have to keep it. You gained use of it before the change, and could still after. The Eve skill system is not like other games where you are capped at a specific number of points you can use in specific ways to the exclusion of others. In Eve, you can train all the skills and thus aren't locked into anything.

If you want to fly the new FOTM or doctrine ship, just go train for it. And with extractors, you can even get some value for skills you are no longer using for whatever reason and with injectors, you can hasten than training along for a price just like everyone else.


The element of Eve that is different from other games is that the playstyle constitutes a form of success or satisfaction with the game independent of specific outcomes. Invalidating prior choices without a chance to adjust, I assert, causes players to stop playing. That is a net loss for CCP and every other paid member who benefits from a larger paid player base.

SP are an expression of decisions (including time and money) about how to play Eve based on how the game world performs at that time. These are not rearview decisions but forward decisions and they require an investment of time and money. Months or years of subscription fees expressed as SP, ie, your playstyle - the way you want to spend your time and income, are invalidated with major changes.

The key question about the above statement is ... is this provable in hard data like the rate of player drop off after such a change? If it is true, would the opportunity to adjust to the new eve universe prevent cancellation of subscriptions?

Black Pedro
Mine.
#16 - 2016-09-29 15:33:37 UTC
Bad Pennyy wrote:
The element of Eve that is different from other games is that the playstyle constitutes a form of success or satisfaction with the game independent of specific outcomes. Invalidating prior choices without a chance to adjust, I assert, causes players to stop playing. That is a net loss for CCP and every other paid member who benefits from a larger paid player base.
Is it? Perhaps CCP can try to parse that out of their data, but that is a pretty big assertion based on no evidence. Maybe it is true, I have no idea, but I have never heard of someone explicitly say they are quitting because CCP didn't refund their skill points after a game change. I have heard though that the sense of consequence and permanence of the Eve Universe is a major reason why people play this game (e.g. read the last CSM minutes).

I'm not sure that such an ethereal idea would be articulated by those filling out the exit survey, but I am still not convinced that this is why many people quit.

Bad Pennyy wrote:
SP are an expression of decisions (including time and money) about how to play Eve based on how the game world performs at that time. These are not rearview decisions but forward decisions and they require an investment of time and money. Months or years of subscription fees expressed as SP, ie, your playstyle - the way you want to spend your time and income, are invalidated with major changes.
Not at all. You got to play with your skill points how you wanted up until something changed. Those past experiences, and the benefits you received from those SP in the past are not lost or invalidated by that change. Yes, it sucks when CCP pulls the rug out from under you and makes a change (so they don't do such major things lightly usually only when they think it will make the game better as a whole), but it is not just you and you can adapt just like every other player has to. Game changes are not the only reason you might want to change tack on your long term goals; you can join a new group, burn out on an activity, just change your mind or experience one of many other events that cause you to reevaluate your skill plan. Should those reasons also be rewarded with free SP resets?

Choices are suppose to matter in this game and our shared persistent universe. Resetting all the skill points for everyone willy-nilly every time something changes is incompatible with that core idea.
Bad Pennyy
Abraxas Rising
#17 - 2016-09-29 15:48:15 UTC
So I think you missed a few of my initial points. The Eve universe is *not* persistent. The big point changes are instances of lack of persistence. This change is a function of innovation. But that innovation often has a "zero sum" effect, it causes players to quit. Replacing that lost revenue is expensive. Human psychology is the issue.

The issue to solve is player retention. I never said people are complaining about lack SP reimbursement.

I think I understand your point which is that these arbitrary changes are part of the game. But the existential reality is people respond to that by no longer playing. Admittedly, the data behind this absent but it is observable in the over all decreased player base population online at any time.

CCP's financial reporting for this last reporting cycle is up but this seems to be largely due to how they've dealt with a bond/financing issue, not an increase in overall subscriptions. Subscriptions for 2015 were down from 2014. The net change between years was I think about 11 million less.


Zan Shiro
Doomheim
#18 - 2016-09-29 15:51:19 UTC
Bad Pennyy wrote:

The element of Eve that is different from other games is that the playstyle constitutes a form of success or satisfaction with the game independent of specific outcomes. Invalidating prior choices without a chance to adjust, I assert, causes players to stop playing. That is a net loss for CCP and every other paid member who benefits from a larger paid player base.

SP are an expression of decisions (including time and money) about how to play Eve based on how the game world performs at that time. These are not rearview decisions but forward decisions and they require an investment of time and money. Months or years of subscription fees expressed as SP, ie, your playstyle - the way you want to spend your time and income, are invalidated with major changes.

The key question about the above statement is ... is this provable in hard data like the rate of player drop off after such a change? If it is true, would the opportunity to adjust to the new eve universe prevent cancellation of subscriptions?




CCP gives plenty of advanced notice about changes to adjust pretty much most of the time.

One time I recall they didn't was, oddly enough with the nag change. That was a patch coming in a week or 2 up blog....oh, yeah we are pulling missiles off nag, its all guns now. Dahell? reread that blog lol. We made out good on that deal, no emo rage even with no SP give backs.

Other time was a oh yeah, we are pulling deep space probes short fused notice. that did suck since they were 1 of 2 reasons you trained astrometric 5. Other being blops portal generation. But...an item in game still needed so accept and move on.


And most changes I recall do not completely invalidate anything. except OP ships...which a player should know is meeting mr. nerf bat at some point. I in the past trained for dual neut o cane, it was my target ship coming from caldari side and cross trained to minmatar on the combat char. As did many.

Ship that op and fun as hell to fly....it was a question of when not if it get nerfed. I was more surprised they let it stay on the server for as long as they did than by its nerf in all honesty.


But I am curious...what change has you on about this. And let me ask...have you gone on to sisi to test them to even see if its all doom and gloom?



Bad Pennyy
Abraxas Rising
#19 - 2016-09-29 16:10:27 UTC  |  Edited by: Bad Pennyy
Zan Shiro wrote:
Bad Pennyy wrote:

The element of Eve that is different from other games is that the playstyle constitutes a form of success or satisfaction with the game independent of specific outcomes. Invalidating prior choices without a chance to adjust, I assert, causes players to stop playing. That is a net loss for CCP and every other paid member who benefits from a larger paid player base.

SP are an expression of decisions (including time and money) about how to play Eve based on how the game world performs at that time. These are not rearview decisions but forward decisions and they require an investment of time and money. Months or years of subscription fees expressed as SP, ie, your playstyle - the way you want to spend your time and income, are invalidated with major changes.

The key question about the above statement is ... is this provable in hard data like the rate of player drop off after such a change? If it is true, would the opportunity to adjust to the new eve universe prevent cancellation of subscriptions?




CCP gives plenty of advanced notice about changes to adjust pretty much most of the time.

....

But I am curious...what change has you on about this. And let me ask...have you gone on to sisi to test them to even see if its all doom and gloom?





I have spent substantial time on SISI over the years. I am not complaining about any particular change but the idea that "big" changes (as measurable by a drop in paid subscriptions) can be mitigated by addressing consumer psychology. What specifically got me to thinking about this recently is the F2P clone change.

My speculation (since I am not a fly on the wall at CCP), is that CCP is looking for ways to extend the in game opportunities that convert trial players to long term subscribers. A free player is given an open-ended opportunity to become enthralled with the game. Substantial business research indicates that approaches such as these are always more expensive for business than attempts to keep existing customers as customers. CCP's innovation is a blessing and a curse, but the reroll doesn't require a cultural change within the genius core of the CCP model, but it does (potentially) address the weak link in the chain.
ShahFluffers
Ice Fire Warriors
#20 - 2016-09-29 16:26:01 UTC
When dreadnoughts were altered (drone capabilities were removed)... no skillpoints were refunded.
When subapical ships were systemactically rebalanced... no skillpoints were refunded.
When mining barges were altered a few years ago... no skillpoints were refunded.
When Titans and Supercarriers were repeatedly whacked with nerfbats to make they nearly incapable of defending themselves against a single subcatital... no skillpoints were refunded.
When industry was rebalanced... no skillpoints were refunded.
When "drone poop" was removed from the drone regions... no skillpoints were refunded.
When mining was revamped... no skillpoints were refunded.

When Learning Skills were removed from the game... skillpoints were refunded.


You trained something because it was useful to you at the time. You utilized those skills. Then the way those skills can be utilized gets changed.
The skills do not become useless because they can't utilized.the same way as before.
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