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an observation I am sure many has done already

Author
Cien Banchiere
Extrinsic Arcadia Distribution
#21 - 2016-09-28 14:09:02 UTC
Your end game is whatever you feel like making it. There is no set "end game" so there is nothing to actually show.

System security status is explained and in fact you are given a warning when you first go to a low security area. PvP can be, and a lot of the time is, trial by fire. There are some demos, and a lot of player made things, and believe it or not corps in game that'll teach you. And skill planning isn't this huge Great Wall you are making it out to be. "I want to fly this, and this. What do I need?" You look it up, and figure it out. Ta-da. People who play this game and enjoy it are OK with the long ass skill plans.

Aurelius Oshidashi
Royal Amarr Institute
Amarr Empire
#22 - 2016-09-28 17:58:45 UTC
Jotunhammer Al'Vargh wrote:
Everyone says EVE is fun and challenging and so I wanted to try it 4 years ago, and it was fun but even then I realised something profound, EVE is immense. The sheer scoipe of how large it is is mind staggering. and therein lies the problem.
For someone coming into EVE as new there is very little "newbi zones" etc, it is more like your thrown into the pool of sharks and you got to fend for yourself and this is somewhat of a problem... Here are some questions and problems I have..,.

1. what skills to gain, some skills sounds cool and they SEEM to be something a person needs to gain and then its just rubbish, and since there (seems to be) is countless of skills and plans to get into in order to advance.... if a new person sat down and throught about the amount of planning and such it takes to get anywhere in EVE they would probably quit. That is not new player friendly. What to do about it? I got no clue what is possible to do. However I would say create a PvE environment where people can learn, guide them to a good way of learning skills augmentations etc so they have a better than rudementary idea of the skills when they go "out" into the "real" world.

2. "endgame" as in a new person coming into EVE can not see the end game but they need to be aware of what they should want at the end game so they do not get 10 skills over there,. 15 skills over there and it is con coherent, make the new person aware that they need to truly sit down and plan their gameplay.

3. make missions matter.... really yeah this... make missions matter, drive the "storyline" of some would call it onwards, there are NPC driven corps that can thrive with a npc driven "storyline" and by the time the gamer is tired of the npc based game, they are ready to assume their role in the "real world" and they understand missions and such much better than what I experience from the way it is presented to me.

4. understanding areas and such.... low sec, high sec, all that matters to a person and it would be good if in the tutorials it truly covers those parts because I seen new persons (I am a noob myself) go into low sec and endager their lives just to get past them to buy something from the marketplace at some remote place. make people understand, tutorial etc what it truly means.

5. make it understandable for the new persons. thats the key point right there. let the new person understand what it is really all about, and if a person is satisified with doing their PvE I think they should be given the oportunity to do so, but then the rewards would be limited to the boundaries of the PvE, if a person truly want to make a big buck, or make that big kill etc, then let them sign EVE version of the book of blood, signing that they understand that once they step outside, they are free to kill and anyone at any time can do so.

Make it a lot more user friendly because the amounbt of facts and figures and charts etc it is to be honest to much to grasp and rather than enjoy the game, I spend to much time worrying if I train the right thing at the right time and thats not enjoying the game at all.

Thank you for your time.


Except point 3, all the things you mention were actually the reason for me to love eve over other games. The depth, the challenge to look for direction, the quest for gaining relevant knowledge, feeling overwhelmed...all things that drew me into this game.
Jenn aSide
Worthless Carebears
The Initiative.
#23 - 2016-09-28 18:08:06 UTC
Aurelius Oshidashi wrote:


Except point 3, all the things you mention were actually the reason for me to love eve over other games. The depth, the challenge to look for direction, the quest for gaining relevant knowledge, feeling overwhelmed...all things that drew me into this game.


Well said, and that drive makes you an EVE player and it makes others quit shortly after trying it. Like you, it's what I love about the game, the fact that in many ways even after 9 years I sometimes find EVE hard to grasp.

Most game makers shoot for access, direction and safety for players, most gamers want that. But there has to be just a few games for people who like the opposite of access, direction and safety. EVE is one of them.
Hallvardr
#24 - 2016-09-28 20:02:39 UTC
I was a bit taken back by what the OP was essentially asking for or expecting. But without being crass, get good or get dead. Get dead enough times and you'll get good, unless you can't or don't have the capacity to learn from your mistakes. Whatever and however that "lesson learned" takes on. Trial and error and error and error, asking someone else, joining a corp that caters to training eve pilots.

But the point that Jenn aSide just made .. it's the "get good or get dead" figure it out puzzle that attracts most players who stay in eve, to eve in the first place.
Malcanis
Vanishing Point.
The Initiative.
#25 - 2016-09-28 20:21:01 UTC
Brokk Witgenstein wrote:
Is there a question in here somewhere?

0. "newbi zones" = highsec.


Being "the newbi zone" is not remotely the main focus of hisec, and it hasn't been for a decade.

Furthermore there's no particular reason for hisec to be the only place that new players can start the game.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Rawmeat Mary
Empire Assault Corp
Dead Terrorists
#26 - 2016-09-28 21:12:14 UTC
Brokk Witgenstein wrote:
This is why newbros are encouraged to ask plenty of questions, watch youtube read forums, reddit, eveuniversity and google some more; ask in rookie chat join a corp ask in corp chat join public fleets die a lot die some more ask questions on comms make mistakes die again lose a big fat wad of cash grrr gons hop into a carrier and keep asking questions. Blink

And this is exactly what I did when I started to play.

Ended not making any major mistakes and my character's progression was smooth enough.

'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing. And if we're very, very lucky, they'll do it in that order.'

Yeah, we're like that.

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