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ECM Jammer not working as advertised - please fix or relabel.

Author
Marcus Binchiette
Federal Vanguard
#1 - 2016-09-27 10:49:30 UTC  |  Edited by: Marcus Binchiette
Hello,

I was recently killed by Concord. Even though I wasn't doing anything aggressive.

I was working in a fleet operation, in high sec space, and activated the Cetus Scoped Burst Jammer
within proximity of other fleet members - so that I could disrupt targeting locks on friendly ships. I have used this successfully many times before, and have always been careful to ensure that no other players were in the vicinity.

But when I did it during a fleet operation - I got a message saying that my security status had been lowered. Shortly afterward my ship gets blown up by Concord. Which is totally unfair. Why does using the ECM jammer register as an aggressive act when the only ships in proximity were either NPC rats, or fleet ships (which I am trying to protect).

The Burst jammer is a fleet wide ECM tool. It simply does not make sense that it's use should register as aggressive when used to jam attacks on fleet members - who being protected by it.

CCP please fix your game.
Sir Dude
Viziam
Amarr Empire
#2 - 2016-09-27 11:03:18 UTC
You get a timer for using one of those in low sec man. If you have safety turned off, then you can use it in high sec but if you do so you need to be very careful. If CONCORD killed you then it's because your burst jammer hit sometime that is a no-no to hit with it.

There are other modules other than this one that are effectively banned in high sec too. More reading suggested dude. Nothing wrong with CCP or their game...read more.
Marcus Binchiette
Federal Vanguard
#3 - 2016-09-27 11:11:12 UTC  |  Edited by: Marcus Binchiette
Sir Dude wrote:
... Nothing wrong with CCP or their game...read more.


Yes there is. Criminal activities include jamming other players. I was not jamming other players. I had fleet members in my AoE, and the use of the jammer was intended to PROTECT them. Not HARM them.


Use of burst jammer should not register as aggressive when done in a fleet. I still think it needs fixing... Either that or the wording should be made clearer. If indeed the applying of a jamming effect to any other player is an illegal action. Then this should be included in the list of things which result in Concord retaliation.
Marcus Binchiette
Federal Vanguard
#4 - 2016-09-27 11:13:21 UTC  |  Edited by: Marcus Binchiette
Double post.
Caterpil
Amanina Avada Corporation
#5 - 2016-09-27 11:16:22 UTC  |  Edited by: Caterpil
Being in a fleet does not change aggression mechanics, if any of those people in your fleet were not in your corp (or your corp doesn't have friendly fire enabled) then Concord will come and kill you for aggresing them illegally.

Edit - when you get invited to a fleet I believe you get a popup which states this.
Marcus Binchiette
Federal Vanguard
#6 - 2016-09-27 11:21:57 UTC  |  Edited by: Marcus Binchiette
Caterpil wrote:
Being in a fleet does not change aggression mechanics, if any of those people in your fleet were not in your corp (or your corp doesn't have friendly fire enabled) then Concord will come and kill you for aggresing them illegally.


Okay, I understand this... But what I am trying to say is that this should not be registering as an aggressive act. The whole point in using a Burst Jammer is to protect the fleet. It is a positive buff, and therefore should not be registering as aggressive.

I think we have now established what the game mechanics are. What I am telling you is that they are wrong and should be fixed.

The wording in the module description is as follows:

"Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range."

There is nothing here to indicate that such an action would register as aggression against those ships which are in range. The only way this could possible constitute and aggressive act is if it were to prevent locks by third parties on those ships which are in range - and I was careful to ensure that the only 3rd party ships were NPC.
Morgan North
Dark-Rising
Wrecking Machine.
#7 - 2016-09-27 11:25:29 UTC
Con...

...COR....

...DOOOOOOOOO...

...KKEEEEEEEENNNN!!!!!...

*Ship explodes*
Ralph King-Griffin
New Eden Tech Support
#8 - 2016-09-27 11:32:02 UTC
Unless your fleet mates were in Corp with friendly fire set to legal this is mechanically sound and exactly what was supposed to happen.
Simply being in a fleet doesn't change how the crime watch system treats aggression Rights in the slightest.

Don't use air ewar in HS at all unless you're prepared to lose your ship to Concord.
The hint is in that you have to change the safety settings to use the damn thing.
Memphis Baas
#9 - 2016-09-27 11:43:45 UTC
The people in your fleet were players. You were jamming other players. You can't expect the AI for the module to be able to determine your intent; computers are nowhere near advanced enough for that. It's the same situation as a freighter alt webifying the freighter to make it go faster. Without precautions, activating that webifier will result in Concord.

You are asking CCP to change the burst module to magically only affect non-fleet-members. If they do that, they might as well do the same for smartbombs, regular bombs, warp bubbles, AoE doomsdays, and any other AoE effect. It's not the way the game currently works, but feel free to suggest it in the Ideas forum.
PopeUrban
El Expedicion
Flames of Exile
#10 - 2016-09-27 11:54:52 UTC  |  Edited by: PopeUrban
Burst jammers, like other AoE in EVE, does not distinguish between friend and foe. When you use it, its going to hit everything in range no matter what. It's the same thing if you hit your buddies with a smartbomb even though they're tanked against it and you're just trying to kill drones or something. (Though smartbombs are ACTUALLY banned in hisec if I remember right)

Concord just knows you used a potentially aggressive action on an illegal target. The only way they're okay with that is if all the targets you hit are in your own crop, and friendly fire is allowed in your corp. Otherwise it is considered a hostile act. AFAIK The only legal actions to use on other capsuleers in hisec are those that don't have any possible hostile uses, like remote reps.
Marcus Binchiette
Federal Vanguard
#11 - 2016-09-27 12:11:15 UTC  |  Edited by: Marcus Binchiette
PopeUrban wrote:
Burst jammers, like other AoE in EVE, does not distinguish between friend and foe. When you use it, its going to hit everything in range no matter what. It's the same thing if you hit your buddies with a smartbomb even though they're tanked against it and you're just trying to kill drones or something. (Though smartbombs are ACTUALLY banned in hisec if I remember right)

Concord just knows you used a potentially aggressive action on an illegal target. The only way they're okay with that is if all the targets you hit are in your own crop, and friendly fire is allowed in your corp. Otherwise it is considered a hostile act. AFAIK The only legal actions to use on other capsuleers in hisec are those that don't have any possible hostile uses, like remote reps.



Well firstly, I have used Smart Bombs in high sec and they are not illegal. They do however require disabling the safety system, and you need to be careful that there are no non-aggressive ships in the blast radius.... And hence the requirement to disable safety system to use the Burst Jammer is not sufficient. Because all AoE devices have this requirement. Just because something something could conceivably become illegal does not make it clear in what circumstances it will be illegal.... According to the definition of what is illegal, reading from wiki helps and guides, jamming constitutes an illegal act - and this is not the same (and therefore does not include) jamming applied UPON a player to prevent 3rd parties from shooting them.


Also, I'm not suggesting any change to the actual game mechanics. I still think that the jammer should apply to all ships within AoE indiscriminately. What I am saying is that instead of registering as an aggressive act against the ships within AoE. It should instead be registering as an aggressive act against ships engaging those ships within AoE.

For example

Ship A is flying next to ship B. Ship C is in combat with Ship B. Now when Ship A activates a Burst jammer with Ship B within their AoE, what should be happening is that this register as a suspect act of ship A against ship C. Not ship A against ship B. Understand?

If the burst jammer should be punished by Concord only along lines similar to remote repair units. It is a remote boosting device - and should be treated as such.
The Unknown Capsuleer
The Unknown Corporation
#12 - 2016-09-27 12:17:03 UTC  |  Edited by: The Unknown Capsuleer
Marcus Binchiette wrote:
It is a remote boosting device - and should be treated as such.
No, its not.

Its an aggressive module that disrupts the targetting of all ships within range.


Marcus Binchiette wrote:
The wording in the module description is as follows:

"Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range."
But you already knew that, so stop trolling in the new player forum.

Edit; prehaps a bit harsh, sorry. But it really is quite clear.
Marcus Binchiette
Federal Vanguard
#13 - 2016-09-27 12:21:53 UTC  |  Edited by: Marcus Binchiette
The Unknown Capsuleer wrote:
No, its not.

Its an aggressive module that disrupts the targetting of all ships within range.



Incorrect. It is not disrupting the targeting of all ships within range. It is disrupting target locks on ships within range.

Also, I'm not trolling. Am highlighting a real problem which needs to be addressed and fixed.
Wander Prian
Nosferatu Security Foundation
#14 - 2016-09-27 13:04:07 UTC
Marcus Binchiette wrote:
The Unknown Capsuleer wrote:
No, its not.

Its an aggressive module that disrupts the targetting of all ships within range.



Incorrect. It is not disrupting the targeting of all ships within range. It is disrupting target locks on ships within range.

Also, I'm not trolling. Am highlighting a real problem which needs to be addressed and fixed.



ECM-burst has a chance to jam every ship it hits and they will lose any targets they have logged. It does not make the other ships stop targeting them. It IS an aggressive module. ECM in all forms is an aggressive action as you are disrupting targetting for the shops you are jamming

Wormholer for life.

Memphis Baas
#15 - 2016-09-27 13:08:20 UTC
You're not trolling.

You're requesting a change to how the module works, in the wrong forum, and we disagree with it.
Marcus Binchiette
Federal Vanguard
#16 - 2016-09-27 13:23:36 UTC  |  Edited by: Marcus Binchiette
Wander Prian wrote:

ECM-burst has a chance to jam every ship it hits and they will lose any targets they have logged. It does not make the other ships stop targeting them. It IS an aggressive module. ECM in all forms is an aggressive action as you are disrupting targetting for the shops you are jamming


This is not what the module description is saying. If ship A is in my Burst Jammer AoE, and ship B is outside my AoE, and they are both targeting each other. Then when I activate Burst Jammer, it should affect the target lock of ship B on ship A - not ship A on ship B. What you are saying is completely different to the module description.
Mephiztopheleze
Laphroaig Inc.
#17 - 2016-09-27 13:26:07 UTC
Marcus Binchiette wrote:
The Unknown Capsuleer wrote:
No, its not.

Its an aggressive module that disrupts the targetting of all ships within range.



Incorrect. It is not disrupting the targeting of all ships within range. It is disrupting target locks on ships within range.

Also, I'm not trolling. Am highlighting a real problem which needs to be addressed and fixed.


And we're trying to point out that activating any EWAR modules count as an act of aggression. they all generate an aggression timer. Damps, Tracking/Guidance Disruptors, ECM and ECM Burst modules are all "offensive" modules.

Your intent here really doesn't factor into it. You let rip with an AoE device and hit people you have no standing to hit with it, hence CONCORDUKKEN! Exactly the same as a smartbomb.

If you want to do this, have everyone in the fleet accept a Duel with you BEFORE you let it off, or have everyone in the same corp with Friendly Fire set to Legal.

Think about it, just for a second. Without this mechanic, there's nothing to stop me sitting my Falcon in a High Sec Ice Belt and jamming out every mining vessel that turns up. They can't target lock (or keep a lock for a full cycle), they can't mine. That's an "aggressive act".

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Marcus Binchiette
Federal Vanguard
#18 - 2016-09-27 13:32:52 UTC  |  Edited by: Marcus Binchiette
I have thought about it. I have given you a clear example of when an offensive module is being activated in a non-aggressive action (and yet still results in criminal flag).

I also notice that you keep on misunderstanding how this module works. If you took the time to understand what I'm saying, then the use of Burst Jammer to interrupt mining would still be criminal flagged. Even under the suggestion I proposed.

Yes I am done with this. I will be more careful with the module in future. It is however quire frustrating to loose a ship and sec status. Even though I wasn't trying to aggress anybody.
Jonah Gravenstein
Machiavellian Space Bastards
#19 - 2016-09-27 13:36:48 UTC
Mephiztopheleze wrote:
Think about it, just for a second. Without this mechanic, there's nothing to stop me sitting my Falcon in a High Sec Ice Belt and jamming out every mining vessel that turns up. They can't target lock (or keep a lock for a full cycle), they can't mine. That's an "aggressive act".


This is slightly offtopic.
I don't know if it's true for the mining frigates but in my experience when using a barge or exhumer you can drop the lock during a cycle and the cycle will still complete; I do it all the time in order to have a full "rack" of locked roids when the one currently being mined won't have enough left for another cycle on completion.

At the OP AOE modules have a splash effect, if that splash catches another player that doesn't meet a number of criteria then the person who activated it will incur the wrath of Concord; the members of your fleet that got hit by the splash obviously didn't meet those criteria.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Mephiztopheleze
Laphroaig Inc.
#20 - 2016-09-27 13:40:11 UTC
Marcus Binchiette wrote:
I have thought about it. I have given you a clear example of when an offensive module is being activated in a non-aggressive action (and yet still results in criminal flag).


If you can code up software that can tell the difference between an "offensive module used aggressively" and "an offensive module activated in a non-aggressive manner", book a flight to Stockholm and collect your Nobel Prize.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

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