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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#6761 - 2016-09-26 09:24:36 UTC
Teckos Pech wrote:
Dracvlad wrote:
baltec1 wrote:
Dracvlad wrote:


So you support AFK play then.


To the same degree that I support people sitting AFK in a station.

You however have defended AFK ratting.


Quite simply you and people like you support AFK play which directly affects other people, that is all there is to say about the subject.

As for your little digs in reply to my simple statement of truth, I would be quite happy to see auto log off's in terms of people sitting in a station who have no activity for an hour. Fitting in with my AFK flag suggestion from an OS.

And an AFK ratter is making himself more exposed, he is in space in a position to be caught, more fool him, if those people want to give easy kill content to others that is their choice, it really only worked in Deklin when the Goons were protected by their meat shield.

But I repeat my statement, you support AFK play.


But no auto-log offs for those ratting or mining? And exactly how would that work BTW? After all, a mining ships mining lasers have an auto-repeat so you don't have to provide UI input until your hold is almost full.

And lets be clear, an AFK ratter is having as much effect as an AFK cloaker, if not more so since he is actually injecting ISK into the game economy. That affects everyone.


Again showing that you have absolutely no idea, roids do deplete rather quickly in hisec, I filled on average 15% of my Skiff's cargo bay per roid. But when do facts get in the way of your broad based assumptions...

CCP have adjusted aggro to go after drones, also someone doing that is a lot more at risk in terms of losing their ship, more fool them.

An AFK cloaky camper run by a players who in the main have already made all their ISK are stopping people from making ISK who went out and took and then hold space by the threat of a hot drop, it is directly preventing the injection of ISK into the game economy and that affects everyone most of all the person who put his own butt on the line to fight to protect that sov.

You support AFK play mate, and it is as simple as that.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shae Tadaruwa
Science and Trade Institute
Caldari State
#6762 - 2016-09-26 09:28:59 UTC
Dracvlad wrote:
If you say so, if it makes you happy, keeps you in your safe space, its fine mate, chill out...

You don't seem fine.

I don't know how you would hope CCP take any of this seriously at this point. Too much personal rubbish going on because you clearly tilted in the last couple of pages.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Dracvlad
Taishi Combine
Astral Alliance
#6763 - 2016-09-26 09:32:39 UTC  |  Edited by: Dracvlad
Shae Tadaruwa wrote:
Dracvlad wrote:
If you say so, if it makes you happy, keeps you in your safe space, its fine mate, chill out...

You don't seem fine.

I don't know how you would hope CCP take any of this seriously at this point. Too much personal rubbish going on because you clearly tilted in the last couple of pages.


Says the person who has misquoted quotes attributed to me in their signature, showing an unhealthy obsession with me. ShockedRoll

I am perfectly fine, just pointing out that people who defend the current status of AFK cloaking camping are directly supporting AFK play. It is a simple statement of fact.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#6764 - 2016-09-26 09:35:17 UTC
Dracvlad wrote:


Quite simply you and people like you support AFK play which directly affects other people, that is all there is to say about the subject.


AFK cloaking. Can't move, can't target, cant shoot and nobody is at the controls. Yet somehow it has a direct effect on other people.

Dracvlad wrote:

As for your little digs in reply to my simple statement of truth, I would be quite happy to see auto log off's in terms of people sitting in a station who have no activity for an hour. Fitting in with my AFK flag suggestion from an OS.

And an AFK ratter is making himself more exposed, he is in space in a position to be caught, more fool him, if those people want to give easy kill content to others that is their choice, it really only worked in Deklin when the Goons were protected by their meat shield.

But I repeat my statement, you support AFK play.


So its not ok for a pvp pilot to sit in local and do nothing at all but it is perfectly fine for a pve player to make billions AFK ratting...

You don't even see the hypocrisy in your argument do you?
Dracvlad
Taishi Combine
Astral Alliance
#6765 - 2016-09-26 09:41:06 UTC
baltec1 wrote:
Dracvlad wrote:


Quite simply you and people like you support AFK play which directly affects other people, that is all there is to say about the subject.


AFK cloaking. Can't move, can't target, cant shoot and nobody is at the controls. Yet somehow it has a direct effect on other people.

Dracvlad wrote:

As for your little digs in reply to my simple statement of truth, I would be quite happy to see auto log off's in terms of people sitting in a station who have no activity for an hour. Fitting in with my AFK flag suggestion from an OS.

And an AFK ratter is making himself more exposed, he is in space in a position to be caught, more fool him, if those people want to give easy kill content to others that is their choice, it really only worked in Deklin when the Goons were protected by their meat shield.

But I repeat my statement, you support AFK play.


So its not ok for a pvp pilot to sit in local and do nothing at all but it is perfectly fine for a pve player to make billions AFK ratting...

You don't even see the hypocrisy in your argument do you?


Well seeing as your corp was one of those making billions doing AFK ratting in Deklin and I have never AFK ratted, I have to wonder about you.

Both are equally wrong in terms of being AFK, one is making billions while AFK and the other is preventing active players from making billions while AFK.

Simply put your support for AFK cloaky camping means you support AFK play, your corp actively AFK ratted, what more can one say.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#6766 - 2016-09-26 09:45:56 UTC
Dracvlad wrote:


Well seeing as your corp was one of those making billions doing AFK ratting in Deklin and I have never AFK ratted, I have to wonder about you.


We ran mutiboxing carriers, but hey, why would we expect you to be honest about my corp when you cant even be honest about your motives in this thread.
Dracvlad wrote:

Both are equally wrong in terms of being AFK, one is making billions while AFK and the other is preventing active players from making billions while AFK.


How does AFK cloaking prevent anyone from doing anything?
Dracvlad wrote:

Simply put your support for AFK cloaky camping means you support AFK play, your corp actively AFK ratted, what more can one say.


The truth for once?
Shae Tadaruwa
Science and Trade Institute
Caldari State
#6767 - 2016-09-26 09:48:29 UTC
Dracvlad wrote:
Says the person who has misquoted quotes attributed to me in their signature, showing an unhealthy obsession with me. ShockedRoll

The second quote is more just paraphrasing.

What you actually said in relation to an AFK cloaky guy being killed (due to a bug), is this:

so if you have a ship with the same warp speed they will create safe spots in exactly the same place, so it sounds like someone used the same ships and created their safe doing the same thing.

lol.

I'm surprised you don't just recommend this as the counter to AFK cloaking. Afterall, if ships make safes spots in exactly the same place, then decloaking AFK cloakers should be simple.

Hahahahaha

The other one of course is word for word, but not relevant to this topic.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Dracvlad
Taishi Combine
Astral Alliance
#6768 - 2016-09-26 09:52:49 UTC  |  Edited by: Dracvlad
Easy enough to check Bat Country on Zkill, just go to stats then click on HAC's then go to page 16 and there they are in all their AFK glory...

Edit: Then go to page 17 and so on, its laughable to see mate.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#6769 - 2016-09-26 09:58:32 UTC
Dracvlad wrote:
Easy enough to check Bat County on Zkill, just go to stats then click on HAC's then go to page 16 and there they are in all their AFK glory...


Because nobody ever uses isktars while active and Zkill can totally tell when something is being flown AFK or not.


Now lets see you answer my question. How do AFK cloakers prevent people from doing anything.
Dracvlad
Taishi Combine
Astral Alliance
#6770 - 2016-09-26 09:59:40 UTC
Shae Tadaruwa wrote:
Dracvlad wrote:
Says the person who has misquoted quotes attributed to me in their signature, showing an unhealthy obsession with me. ShockedRoll

The second quote is more just paraphrasing.

What you actually said in relation to an AFK cloaky guy being killed (due to a bug), is this:

so if you have a ship with the same warp speed they will create safe spots in exactly the same place, so it sounds like someone used the same ships and created their safe doing the same thing.

lol.

I'm surprised you don't just recommend this as the counter to AFK cloaking. Afterall, if ships make safes spots in exactly the same place, then decloaking AFK cloakers should be simple.

Hahahahaha

The other one of course is word for word, but not relevant to this topic.


See the unhealthy obsession part, you had the quote close to hand. The conversation was around the warping from celestrials and place does not mean same spot either. And I have actually blown up one camper this way which I stated in that thread and I said that I was cloaked waiting for him when he landed on grid. Simple stuff really. The other quote I should have said a small amount of ISK, because it is free intel, as in virtually no effort and a small amount of ISK. What happened to that guy is that his cloak deactivated for some odd reason.

But if it sails your boat that's fine.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#6771 - 2016-09-26 10:01:44 UTC
baltec1 wrote:
Dracvlad wrote:
Easy enough to check Bat County on Zkill, just go to stats then click on HAC's then go to page 16 and there they are in all their AFK glory...


Because nobody ever uses isktars while active and Zkill can totally tell when something is being flown AFK or not.


Now lets see you answer my question. How do AFK cloakers prevent people from doing anything.


Well either you guys were AFK or you were not able to use local properly and are massively incompetent, it shows that people can catch people if they want to and do not need to resort to lame AFK play.

You just support AFK play, you ratted AFK and you hunt AFK simple really.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shae Tadaruwa
Science and Trade Institute
Caldari State
#6772 - 2016-09-26 10:13:54 UTC  |  Edited by: Shae Tadaruwa
Dracvlad wrote:
See the unhealthy obsession part, you had the quote close to hand.

Nah. Thankfully when it comes to things that no one else says, the forum search function works fine. So no more at hand than a quick typing in the search box.

But you should just recommend that as the AFK cloaking counter. So easy.

'exactly the same place' is exactly the same place after all.

lol

Quote:
The conversation was around the warping from celestrials

Liar.

It's like you think we can't look these things up.

It was warping between bookmarks to make an off direct line of warp safe:

They were cloaked in a deep safe, which had been created some time ago by warping between two celestials, dropping a bookmark, warping somewhere else, warping to the original bookmark, and then warping between the bookmarks to create a third and final bookmark.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Dracvlad
Taishi Combine
Astral Alliance
#6773 - 2016-09-26 10:56:53 UTC
Shae Tadaruwa wrote:
Dracvlad wrote:
See the unhealthy obsession part, you had the quote close to hand.

Nah. Thankfully when it comes to things that no one else says, the forum search function works fine. So no more at hand than a quick typing in the search box.

But you should just recommend that as the AFK cloaking counter. So easy.

'exactly the same place' is exactly the same place after all.

lol

Quote:
The conversation was around the warping from celestrials

Liar.

It's like you think we can't look these things up.

It was warping between bookmarks to make an off direct line of warp safe:

They were cloaked in a deep safe, which had been created some time ago by warping between two celestials, dropping a bookmark, warping somewhere else, warping to the original bookmark, and then warping between the bookmarks to create a third and final bookmark.


And if that somewhere else was another celestial which is what I assumed. In any case I can sit there laughing at you because I know what I meant and you think it means something else, if a plonker thinks I am a plonker, cool beans...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Limi Etherseed
The Seven Sisters
#6774 - 2016-09-26 12:08:01 UTC
baltec1 wrote:
Dracvlad wrote:
Easy enough to check Bat County on Zkill, just go to stats then click on HAC's then go to page 16 and there they are in all their AFK glory...


Because nobody ever uses isktars while active and Zkill can totally tell when something is being flown AFK or not.


Now lets see you answer my question. How do AFK cloakers prevent people from doing anything.


Heylo, I return. Lets see if I can answer this in a way that doesn't make me come off like a... well, you know.

At least out my way, which admittedly is not the most dangerous of space, having an AFK cloaker in system makes people cautious to bring out their PVE boats, if not downright afraid. The potential for a hot drop coming their way on whatever bling they normally run inhibits their desire to risk it.

The answer to this, given current mechanics, is to rat in groups in pvp ships and fits. Which seems simple enough, if you can get a small group of people to transition to a more PVP mindset. Not quite as easy as it sounds, despite Eve being a pvp game.

Now. I've said it before, I'm not looking for a direct nerf to cloaks or the ships that use them. I desire an option to go on the offensive so that both sides have offensive and defensive options to deal with each other. With the appropriate reductions in power that come from fitting such things. Cloaky camper has to fit the cloak, anti-cloak has to fit the launcher/module/whatever is needed to scan for variances that lead to the area where the cloak-using ship is.

There are two other points I'd like to make. First, if we're not allowed to be safe anywhere, and that means cloaky campers are allowable... I'd ask why they are allowed to be "safe" by being unscannable? Only safe spot is in an NPC station, no? If you're undocked, you're not safe, but sitting afk all day in a safe spot with your cloak on makes you... safe. This seems like a one-sided defense of the practice, and not in keeping with the argument used to defend it. A mechanic that only works one way, which I tend to dislike.

The second point is this. You've expressed that cloaky camping is the only counter to local. Do the campers not also benefit from local? They can see the ebb and flow of traffic through a system, follow and look up specific targets by name via the local list just the same as anyone else. For the purposes of checking killboards and determining what types of ship/fits they fly before choosing to drop or not drop. While you might argue that they don't rely on it as much, it is still a 2-way source of free intel. So arguing that being cloaked and camping as a counter to local seems a bit silly to me.

But, with that said, I'm learning to manipulate d-scan as my primary source of information instead of relying on local as much. I would adapt to the removal of Local as a passive intel source and make it something less... so. All you get is a number of player signatures in system. No names, no tags. Unless someone broadcasts into local. Doesn't tell you when a person has left, just that someone has by an uptick or downtick in the number of player signatures. Call it stargate tracking, whatever.

So you hop into a system with a high number but there's not a gate camp in effect? You're free to go about your day, but keep your d-scan pinging so you can see incoming FoF's and take action accordingly. Any group with a halfway decent intelligence division would rig something up within those mechanics to single out neutrals and foes, but it would have to be a much more active process.

And that, I am okay with. Does that cover everything? Oh. Right. I'm against any AFK gameplay. Sitting AFK in a station waiting on trades to go through is one thing. AFK mining, ratting or camping? Not so much. I say kill all AFK playstyles.

Ah! Don't shoot me there, I'm a bleeder!

Limi Etherseed
The Seven Sisters
#6775 - 2016-09-26 12:11:37 UTC
Also, having to hide your corp/alliance intelligence profiles for ship names seems like it'd be interesting gameplay. Spy gets in, gets your number on how you identify your ships on d-scan and long range probes... then they get to rename and slip in for attacks. I don't know how I'd feel on the receiving end, but the concept seems fun.

Video game espionage. :D

Ah! Don't shoot me there, I'm a bleeder!

baltec1
Bat Country
Pandemic Horde
#6776 - 2016-09-26 15:42:14 UTC
Dracvlad wrote:
baltec1 wrote:
Dracvlad wrote:
Easy enough to check Bat County on Zkill, just go to stats then click on HAC's then go to page 16 and there they are in all their AFK glory...


Because nobody ever uses isktars while active and Zkill can totally tell when something is being flown AFK or not.


Now lets see you answer my question. How do AFK cloakers prevent people from doing anything.


Well either you guys were AFK or you were not able to use local properly and are massively incompetent, it shows that people can catch people if they want to and do not need to resort to lame AFK play.

You just support AFK play, you ratted AFK and you hunt AFK simple really.


Still waiting for you to answer the question.
baltec1
Bat Country
Pandemic Horde
#6777 - 2016-09-26 15:46:51 UTC
Limi Etherseed wrote:
baltec1 wrote:
Dracvlad wrote:
Easy enough to check Bat County on Zkill, just go to stats then click on HAC's then go to page 16 and there they are in all their AFK glory...


Because nobody ever uses isktars while active and Zkill can totally tell when something is being flown AFK or not.


Now lets see you answer my question. How do AFK cloakers prevent people from doing anything.


Heylo, I return. Lets see if I can answer this in a way that doesn't make me come off like a... well, you know.

At least out my way, which admittedly is not the most dangerous of space, having an AFK cloaker in system makes people cautious to bring out their PVE boats, if not downright afraid. The potential for a hot drop coming their way on whatever bling they normally run inhibits their desire to risk it.

The answer to this, given current mechanics, is to rat in groups in pvp ships and fits. Which seems simple enough, if you can get a small group of people to transition to a more PVP mindset. Not quite as easy as it sounds, despite Eve being a pvp game.

Now. I've said it before, I'm not looking for a direct nerf to cloaks or the ships that use them. I desire an option to go on the offensive so that both sides have offensive and defensive options to deal with each other. With the appropriate reductions in power that come from fitting such things. Cloaky camper has to fit the cloak, anti-cloak has to fit the launcher/module/whatever is needed to scan for variances that lead to the area where the cloak-using ship is.

There are two other points I'd like to make. First, if we're not allowed to be safe anywhere, and that means cloaky campers are allowable... I'd ask why they are allowed to be "safe" by being unscannable? Only safe spot is in an NPC station, no? If you're undocked, you're not safe, but sitting afk all day in a safe spot with your cloak on makes you... safe. This seems like a one-sided defense of the practice, and not in keeping with the argument used to defend it. A mechanic that only works one way, which I tend to dislike.

The second point is this. You've expressed that cloaky camping is the only counter to local. Do the campers not also benefit from local? They can see the ebb and flow of traffic through a system, follow and look up specific targets by name via the local list just the same as anyone else. For the purposes of checking killboards and determining what types of ship/fits they fly before choosing to drop or not drop. While you might argue that they don't rely on it as much, it is still a 2-way source of free intel. So arguing that being cloaked and camping as a counter to local seems a bit silly to me.

But, with that said, I'm learning to manipulate d-scan as my primary source of information instead of relying on local as much. I would adapt to the removal of Local as a passive intel source and make it something less... so. All you get is a number of player signatures in system. No names, no tags. Unless someone broadcasts into local. Doesn't tell you when a person has left, just that someone has by an uptick or downtick in the number of player signatures. Call it stargate tracking, whatever.

So you hop into a system with a high number but there's not a gate camp in effect? You're free to go about your day, but keep your d-scan pinging so you can see incoming FoF's and take action accordingly. Any group with a halfway decent intelligence division would rig something up within those mechanics to single out neutrals and foes, but it would have to be a much more active process.

And that, I am okay with. Does that cover everything? Oh. Right. I'm against any AFK gameplay. Sitting AFK in a station waiting on trades to go through is one thing. AFK mining, ratting or camping? Not so much. I say kill all AFK playstyles.


AFK cloaking is the only counter to local and any nerf you make to cloaks will destroy the cloaking mods.

All that to stop AFK cloaking, a thing that cant move, cant target, cant shoot and has nobody at the controls.
Sonya Corvinus
Grant Village
#6778 - 2016-09-26 15:54:02 UTC
Limi Etherseed wrote:
There are two other points I'd like to make. First, if we're not allowed to be safe anywhere, and that means cloaky campers are allowable... I'd ask why they are allowed to be "safe" by being unscannable? Only safe spot is in an NPC station, no? If you're undocked, you're not safe, but sitting afk all day in a safe spot with your cloak on makes you... safe. This seems like a one-sided defense of the practice, and not in keeping with the argument used to defend it. A mechanic that only works one way, which I tend to dislike.


A few things. No one said being docked in a station is the only way to be safe. Taken from the "golden rules of EVE"

Quote:
Consent to PvP

* You consent to PvP when you click "undock".
* You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.
* In most cases, the only way to be 100% safe from aggression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too.


source: https://forums.eveonline.com/default.aspx?g=posts&t=491023&find=unread

Cloaks help PvE-ers as well. It's far from one sided. I have a cloak on 80% of my PvE ships. If someone comes into system I never dock or go to a POS (unless I'm reshipping to shoot someone). I warp to a safe spot and cloak up. Now I can't be hunted as well. When a gang of 30 people roll into your system, cloaking at a safe in a billion or more ISK ship means I deny the hunter intel on what I'm even flying. The safety through cloaks is a two way street, and the downside is a hunter can't kill anyone, the hunted can't earn ISK. That's a fair balance.
Limi Etherseed
The Seven Sisters
#6779 - 2016-09-26 16:36:54 UTC
baltec1 wrote:
Limi Etherseed wrote:
-snip-


AFK cloaking is the only counter to local and any nerf you make to cloaks will destroy the cloaking mods.

All that to stop AFK cloaking, a thing that cant move, cant target, cant shoot and has nobody at the controls.


You read the part where I said to change local too, right?

I feel like you've only got the one argument. AFK cloakers can't move, can't target, can't shoot. No one's at the controls. Sure. But their presence is a palpable thing for the inhabitants of the systems they decided to camp in. It's an additional threat to be accounted for, it's a deterrent to actually doing things in their standard boats, or it's a force to push for grouping. All of which are good things, provided the players in that system actually do it all. Which is rare.

That is the power of the AFK cloaking camper. They don't have to do ANYthing to bring an edge to that system except make a safe spot, cloak and walk away. Does that turn into any meaningful action? Probably not, 90% of the time. But then they drop on people now and again to show their teeth and keep the threat from going stale.

You might dismiss it out of hand because it doesn't apply to you and yours, but the effect is there. What I fail to see is why there shouldn't be an option to hunt down someone who is AFK camping. Explain to me how forcing out another avenue of AFK gameplay hurts this game without repeating your one argument ad nauseam and I'd be willing to listen.

I've already stated that I can agree with a changing of local. In that post of mine that you quoted, I put my thoughts on simple changes to get rid of this "free intel" that you're so hard on about. Going even further back, I also mentioned making the cloak-finder based on a ship hull and equipment, not an emplacement. And slowing the scan time so the ATK cloaker has time to see the net spreading around him and move to another safe spot. The only thing this would ding is the "I want to leave my computer and still project my presence without being here" crowd. Which, in my opinion, all needs to go.

AFK players should have 0 effect on the game world around them. No resource gathering, no ISK making, no presence. Period. Again, this is purely my opinion so take it for what you will. I would appreciate the above asked for explanation however.

Sonya Corvinus wrote:
A few things. No one said being docked in a station is the only way to be safe. Taken from the "golden rules of EVE"


Noted. Guess I didn't see that snippet there. Doesn't really change my point of view that a person should be at their keyboard.

Sonya Corvinus wrote:
source: https://forums.eveonline.com/default.aspx?g=posts&t=491023&find=unread

Cloaks help PvE-ers as well. It's far from one sided. I have a cloak on 80% of my PvE ships. If someone comes into system I never dock or go to a POS (unless I'm reshipping to shoot someone). I warp to a safe spot and cloak up. Now I can't be hunted as well. When a gang of 30 people roll into your system, cloaking at a safe in a billion or more ISK ship means I deny the hunter intel on what I'm even flying. The safety through cloaks is a two way street, and the downside is a hunter can't kill anyone, the hunted can't earn ISK. That's a fair balance.


I won't argue that. Cloaks are useful. The only thing I've been pushing for is a way for the hunted to reship and become the hunter. I dislike the word "fair" in this context, so I won't use it. It doesn't seem to be an over-reach to ask for a way to place the power of the opening engagement and terms in the hands of people who want to go out and smack the cloaky campers. Play them against each other, may the best hunter win. If that IS in fact an over reach, I'd like to know how. Genuinely, not trying to be a snarky turd over here.

Ah! Don't shoot me there, I'm a bleeder!

Teckos Pech
Hogyoku
Goonswarm Federation
#6780 - 2016-09-26 17:30:18 UTC
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:
baltec1 wrote:
Dracvlad wrote:


So you support AFK play then.


To the same degree that I support people sitting AFK in a station.

You however have defended AFK ratting.


Quite simply you and people like you support AFK play which directly affects other people, that is all there is to say about the subject.

As for your little digs in reply to my simple statement of truth, I would be quite happy to see auto log off's in terms of people sitting in a station who have no activity for an hour. Fitting in with my AFK flag suggestion from an OS.

And an AFK ratter is making himself more exposed, he is in space in a position to be caught, more fool him, if those people want to give easy kill content to others that is their choice, it really only worked in Deklin when the Goons were protected by their meat shield.

But I repeat my statement, you support AFK play.


But no auto-log offs for those ratting or mining? And exactly how would that work BTW? After all, a mining ships mining lasers have an auto-repeat so you don't have to provide UI input until your hold is almost full.

And lets be clear, an AFK ratter is having as much effect as an AFK cloaker, if not more so since he is actually injecting ISK into the game economy. That affects everyone.


Again showing that you have absolutely no idea, roids do deplete rather quickly in hisec, I filled on average 15% of my Skiff's cargo bay per roid. But when do facts get in the way of your broad based assumptions...

CCP have adjusted aggro to go after drones, also someone doing that is a lot more at risk in terms of losing their ship, more fool them.

An AFK cloaky camper run by a players who in the main have already made all their ISK are stopping people from making ISK who went out and took and then hold space by the threat of a hot drop, it is directly preventing the injection of ISK into the game economy and that affects everyone most of all the person who put his own butt on the line to fight to protect that sov.

You support AFK play mate, and it is as simple as that.


So do you by that logic.

And yeah, I've been doing some semi-AFK mining while working from home and while asteroids to deplete I have found that if you pick the larger asteroids you can get multiple cycles out of them. In fact you could use a mobile depot, swap out a tanking mod, scan the asteroids find the ones with the most ore, swap back to the tanking mod and off you go.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online