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Applied DPS Anoms

Author
Tyr'Forseti Asen
Sankt Afra
#1 - 2016-09-20 09:55:44 UTC
Hello there,

I did some calculations about combat anomalies. What I basically tried, was to figure out how much of my paper dps is actually applied. Therefore I summed up the EHP of the Rats in a Guristas Forsaken Hub and divided that through my setups dps. This gives me the theoretical time how long I would need to shoot all the rats in there. For my setup Rattlesnake+Ishtar (2300dps) this would be something around 3min30secs.
Then I was flying one of the Forsaken Hubs and noted the time it took me to finish the site. So the real time it took me to finish the site was 11min. Now I was able to calculate the DPS I actually applied (EHP/total time) and I came to some underwhelming results. Less then half of the paper DPS is applied. The setup applies around 730 dps. (Did the anom 5 times with time variations of less then 1min)

About the Setup:

Rattlesnake with Torps and Targetpainter + 2 heavy drones
Ishtar with 280s to shoot frigs + 5 heavy drones + 2 drone navigation computer + 2 omni directional tracking links

94% kinetic damage rest thermal of phased plasma.

About how I fly the sites:

Rattlesnake+drones shoot the battleships
Ishtar shoots the rest

Almost all of the Rats die before they leave a 15km radius. So I thought traveltimes of drones might not be an issue. It feels like they start shooting very shortly after I give the command. What I also mentioned was that locking between wave spawns is a little time consuming. Anyway targetting the BS with the RS takes 6 secs so in the whole site this adds 36 secs. Still a 7min gap to overcome.

My question about this.. what am I missing or how to improve on this?
Jenn aSide
Worthless Carebears
The Initiative.
#2 - 2016-09-20 12:42:14 UTC  |  Edited by: Jenn aSide
You aren't taking a whole lot of things into account, which is why you seem surprised.

1st of all, NPCs in anoms aren't bags of hit points. NPCs rep themselves (ie add more hit points to replace the ones you destroy) and that throws off any attempt to gauge actual damage done per second.

2, you are using weapons that have a travel time. "DPS" numbers assume you are always shooting at and hitting the target, so if you have 2300 dps and are shooting a big un-moving structure, you are doing 2300 dps minus resists. Not so with moving NPCs. Drones and missiles NEVER do paper dps to a moving target because they have to get to the target 1st.

3. Overkill ie lost dps. You are using Torps, torps (like arty and cruise missiles and any high alpha weapon) do more damage than what is called for at times. Say you have an npc in hull and it has 5 hit points left. Your Trops do 3000 points of damage per group hit. it only takes 5 to kill that npc, the other 2995 points of damage from that strike simply disappear. Overkill.

Weapons that fire faster but do less alpha damage (like autocannons) lose less damage to overkill.

4. Damage application. Even with a TP or 2, torps from a rattlesnake aren't going to apply well to anything smaller than a BS, and using another ship to kill small ships turns into a juggling act that can become distracting which could cost you dps as well.



I use an Autocannon fit Machariel supported by an FoF missile Tengu to do forsaken hubs. The fof missile tengu acts as point defense for the mach and kills everything close to it (which means the tengu automatically kills the small ships), the Mach starts with the furthest away target and works backwards (the further a npc gets from the mach the less dps it does so i kill them 1st, close stuff last).

A Forsaken hub of any race takes me 6.5-7 minutes. You can get Rattelsnake + ishtar times down some by switching to Rapid Heavies and Sentry Drones on the Snake (use rapid heavies to kil small stuff, let drones from Snake and Ishtar fly free to kill battleships) and making sure you have 1 or 2 drone nav mods (for speed) on your Ishtar.
Donnachadh
United Allegiance of Undesirables
#3 - 2016-09-20 14:19:46 UTC
First the caution note. I have not run a Forsaken in a long time so this may not apply. However I do run a lot of other PvE content in many areas of space and these things prove to be true there so I have no reason to think they would not help you.

To be honest your drone selection sucks. As Jenn aSide notes travel time will kill your paper DPS faster than anything else and heavy drones are the worst offenders because they are the slowest of them all.

Change that rattle to sentries and ignore what the paper DPS is telling you. Because zero travel time the sentries may have better killing speed simply because while your heavies are traveling to the next target the sentries are already working on killing it. If you hate sentry drones then try the Gecko it may work better because faster.

Your Ishtar is used for the smaller ships and yet you are still using heavies. Travel and especially orbit speed are killers here your heavies are sending more time in warp trying to catch up to the targets than they are actually shooting at them. And when they actually get to the targets their poor tracking kills another major chunk of your paper DPS because they simply cannot apply the damage. Remember that the guns on drones use the same to hit formula that applies to turrets on your ships. One way to look at drones is to think what size turrets would best apply damage to the target and then use that size drones. Since your Ishtar is most often used for smaller faster targets lights and mediums may be better options. Even the Gecko would be better than the heavies for this role because faster.

Tops have great damage but poor application against anything smaller or faster then a BS. Heavies or cruise may be a better option simply because they apply damage better even though they have lower paper DPS so you might want to experiment with them as well.
Tyr'Forseti Asen
Sankt Afra
#4 - 2016-09-21 10:37:14 UTC
Hello again,

thank you for your replies.

Since you said that you are also dualboxing to farm. could you pls tell me what your average bounty-ticks are?
Also I'd like to know what kind of tengu fitting you are using. I really like the Idea about using FOF missiles therefore I want to give it a try.

Thanks in advance.
Jenn aSide
Worthless Carebears
The Initiative.
#5 - 2016-09-21 15:03:32 UTC
Tyr'Forseti Asen wrote:
Hello again,

thank you for your replies.

Since you said that you are also dualboxing to farm. could you pls tell me what your average bounty-ticks are?
Also I'd like to know what kind of tengu fitting you are using. I really like the Idea about using FOF missiles therefore I want to give it a try.

Thanks in advance.


With the mach and the tengu (max skills on both characters, been doing this a while I get 17-20 mil per character per tick (34-40 mil per tick total). Using the mach and a cruise FoF missile/Sentry Typhoon Fleet Issue (THE FLOON! lol) that goes to 25 mil per character (ie 50 mil per tick).

I use the tengu instead of the Floon now though because the same tengu fit can fof blitz rally points to get get 6/10s (I'm in guristas space bow but I've lived all over) and do the 6/10 DED sites easily, no refitting needed (not even for travel, I actually carrier jump to nearby friendly or npc stations and use an alt to scout myself to the site and back out again).


[Tengu, Consort IV]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pithum C-Type Medium Shield Booster
Pith C-Type Shield Boost Amplifier
Pithum A-Type Kinetic Deflection Amplifier
Pithum A-Type Thermal Dissipation Amplifier
Missile Guidance Computer II, Missile Precision Script
Missile Guidance Computer II, Missile Precision Script

Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I
Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I
Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I
Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I
Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I
Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Gravitational Capacitor

Scourge Auto-Targeting Heavy Missile I x6000
Caldari Navy Scourge Heavy Missile x4000
Scourge Fury Heavy Missile x4000


fit for guristas space but it works well in angel and serp space too with tiny modifciations.
Tyr'Forseti Asen
Sankt Afra
#6 - 2016-09-22 09:27:17 UTC
Hello,

thanks again for your reply. I need to point out something. Even if my calculation might be wrong. The ticks I get with the setup above are constantly in the 25mio region so combined 50 per tick.

Since you wrote that you are having slightly lower ticks or basically the same I don't think that changing to the FOF fitting will help me in further increasing my ticks.

So I tried a different approach. Since you told me that flight times might be an issue. I hopped into a vindicator. (don't have access to T2 autocannons.) and tried to blaster those rats. In forsaken hubs my fitting performs much weaker then the rattlesnake. I think its manly because of the gap I have to overcome between warpin and spawn point of the rats. So I switched sites to the havens. I knew from tests before that the RS+ishtar setup makes also 50/2mio ticks there. Vindicator and Ishtar also generate 50/2mio ticks.

Then I saw a guy using smartbombs on twitch. I thought maybe I can adapt to him. So I used a vindicator+blaster+webs and a machariel for smartbombing. This generates 60/2mio ticks. I still have to figure out what the best place is to place my smartbombing ship.

Rock Havens don't seem to be ideal for smartbombing. Even while the rats are spawing in close proximity to one point in space they are bouncing off these getting out of smarbombing range. I also found a video where a guy simply massed smartbombing battleships in Havens I think that he had like 6 of them. He was able to finish those sites in less then 4 minutes claming making hundrets of millions per hour. Anyway I tried bombing this with 2 bs but it's not viable (range and stuff).

Ill keep you updated if I find a way to get even higher ticks.
Nauri Rekna
Lowlife.
Snuffed Out
#7 - 2016-09-24 20:30:49 UTC
You can get about 40mil per tick making Drone Horde in 0.0 on a carrier. The sample fit for it you can find here https://textby.link/M3xTIYPC
Sobaan Tali
Caldari Quick Reaction Force
#8 - 2016-09-26 04:32:47 UTC
Size of target can throw off your numbers as well if you haven't considered it. Raw DPS doesn't take this into account, no more so than it does application or projection. You have to think of DPS as merely a single component in a much larger equation. While it is a crucial part of the equation and, more importantly, what will be the solution, it's not the only component.

For example, while it takes a Golem loaded with Fury missiles one cruise missile salvo to swat a frig, 2 for an elite most of the time, you're not applying the full numerical amount of damage to that target. I still pick up the kill in one to two salvos, but only doing a fraction of the damage compared to that against a battleship. For the amount of damage I could apply to a battleship rat, I could, in theory, hit and kill the mathematical hitpoint equivalent of nearly a dozen normal frigs or several elite frigs all in one shot according to just DPS. I'm not actually ever going to do that in practice since the damage scales as it does when larger weapons are used against targets smaller than intended for that weapon.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

DeMichael Crimson
Republic University
Minmatar Republic
#9 - 2016-09-26 05:20:29 UTC
From my experience I see the main problem with FoF missiles is that they target the nearest destructible object within their range.

If you're leading the NPC pack, the NPC's will only venture a short distance from their spawn point and then turn back. Consequently that means the FoF missiles will switch targets numerous times. Even if you're sitting still, the FoF missiles will still switch to the nearest target since the NPC's will be in an elliptical orbit.

Also if there's any large destructible structures (Lookout Towers, Bunkers, Cargo Rigs, Habitation Modules, Silos, etc) in the area, the FoF missiles will target those if they are the nearest object within range.

Don't get me wrong, when Targeting is disrupted and jammed, FoF missiles work great. Especially when they're about the only option left to use. Just have to do some tactical piloting to make sure the FoF missiles stay on target.

Anyway, thanks for sharing the info. Some knowledge on how to combat those pesky Target Jamming NPC's is better than having no knowledge at all.



DMC
Jenn aSide
Worthless Carebears
The Initiative.
#10 - 2016-09-26 14:10:09 UTC  |  Edited by: Jenn aSide
DeMichael Crimson wrote:


Also if there's any large destructible structures (Lookout Towers, Bunkers, Cargo Rigs, Habitation Modules, Silos, etc) in the area, the FoF missiles will target those if they are the nearest object within range.





FoF missiles haven't worked like that for 4 years now. They only attack NPC ships and guns, nothing else.

As for what they are shooting, this is why you orbit a drone at 500 meters if your ship can use drones (Gila with FoF missiles and an afterburner, orbitting one of it's own medium drones, turns the Gila into a 3rd super heavy drone attacking a singular target). if it can't use drones (such as my Tengu, then a wide orbit on a station target does the trick (by constantly forcing the npcs to break orbit, you can line them up for fof missle destruction).


The purpose of FoF missiles in PVE is to make multi boxing easy. People who multibox ships that need constant manual input (like what the OP suggests he does with the Rattlesnake and Ishtar) can eventually burn out with all the micro managing. I use a combination of one manually controlled ship (Mach, Rattlesnake, Vindicators, whatever) and 1 FoF or Drone assisted (or both) ship for ease of use. Yes, it might indeed make slightly less isk per hour than manually controlling two ships, but I can keep going for hours without wanting to pull my hair out lol.