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Same dest, but different route

First post
Author
FrancisTM
#1 - 2016-09-24 19:55:06 UTC  |  Edited by: FrancisTM
This already happened 2 times. the same dest, only I got a different route with my fleets.
But both of us have same jumps to the dest.


Already confirm Autopilot setting is correct, no avoid list, perfer shorter route.

Does someone else meet this issue? Or just I missed something else?

Thanks.
Avaelica Kuershin
Paper Cats
#2 - 2016-09-24 20:09:54 UTC
I always thought it was a feature to keep from going the same way to and fro.
(My trips to Dodixie have me on different outbound and return routes.)
Ralph King-Griffin
New Eden Tech Support
#3 - 2016-09-24 20:53:02 UTC
Yeah going for Amarr to jarzalad will usually throw my scout and my main two separate routes.
Damn autopilot, plotting against me!
Mark O'Helm
Fam. Zimin von Reizgenschwendt
#4 - 2016-09-24 21:00:34 UTC
It happened to me too. I send two pilots to the same destination, with the same settings and sometimes they go through different systems. Its a bit annoying. Especially when they are freighter and webber.

Use fleet jump, so they end up at the same next gate.

And on often used routes, check the distance between gates. It can safe you a few minutes.

"Frauenversteher wissen, was Frauen wollen. Aber Frauen wollen keine Frauenversteher. Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)

"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)

Ralph King-Griffin
New Eden Tech Support
#5 - 2016-09-24 21:16:53 UTC
Personally I think it's CCP Guard ****ing with us on his lunch break.
Daemun Khanid
Corbeau de sang
#6 - 2016-09-25 04:52:24 UTC
Funny someone mentions this. Just about a week ago I was travelling from Amarr into lowsec to drop some things off. Plotted the route, then checked both the in game map and dotlan for suspected gate camps and went on my way content that it was all clear. Dropped off my ship, hopped into the shuttle I had brought along in the cargo hold and plotted the course back. Confident that in the 10 minutes since I passed through on the way out that my route was still clear I undocked and headed back. Only this time it decided to send me through an active Mach smartbombing camp. It ended badly for me and my rather shiny pod. Thanks for that route variation ccp. Good stuff.Roll

Now I check my route before undocking every time and even if a suspected camp isn't on my route I add the system to my avoid list any way. Also NEVER traveling into lowsec in a shiny pod anymore if I'm in something that can't fight back or hold up to wave of smartbombs.

Been in EvE a long time but still getting refreshers in proper procedures and what not to do. Complacency is a *****. Blink

Daemun of Khanid

Shae Tadaruwa
Science and Trade Institute
Caldari State
#7 - 2016-09-25 04:54:21 UTC
Algorithms are dumb.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Serene Repose
#8 - 2016-09-25 07:20:26 UTC
Avaelica Kuershin wrote:
I always thought it was a feature to keep from going the same way to and fro.
(My trips to Dodixie have me on different outbound and return routes.)
Certain areas, Dodixie being one, do indeed have multiple possibilities to get from one place to another. They're like a Y at both ends - even if that doesn't make sense.

So, you may be one system along the way, or one system out and get two different routes, but they're always the same amount of jumps. So, the algorithm achieves its goal - shortest distance between two points.

We must accommodate the idiocracy.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#9 - 2016-09-25 08:43:41 UTC
Theres quite a few of those routes in Eve lol always good for a laugh.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#10 - 2016-09-25 08:45:36 UTC  |  Edited by: Nana Skalski
So you cant rely on automated system coded by CCP.
You said it put you on a route to gatecamp.

Hmmm. Interesting.

<--*Puts on tinfoil hat when setting autopilot route.*
Elenahina
Federal Navy Academy
Gallente Federation
#11 - 2016-09-25 11:02:17 UTC
One of the things I have noticed is that the autopilot also seems to take the distance between gates into account when plotting your route, so if the number of jumps is the same, it will take you to the gate that is the shortest distance away.

But yes, algorithms are dumb. They only do what they do. If you want a specific route, use the avoid list.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Esrevid Nekkeg
Justified and Ancient
#12 - 2016-09-25 11:13:31 UTC
This isn't something recent. This behaviour has been in the game at least since I started playing in 2009. Probably since the start of EvE in 2003.
Always check your route(s) before undock. Smile

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

Hengle Teron
Red Sky Morning
The Amarr Militia.
#13 - 2016-09-25 14:25:41 UTC
Even happened to me, autopilot changed the route midway when following the route.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#14 - 2016-09-25 19:16:28 UTC
CCP doesn't maintain a list of routes between systems. (that'd be around 25 million routes. takes a while to generate that many). It'd also not give you the option to not have certain systems on the route.

The route is created the moment you add the waypoint.

What I _suspect_ will have happened is that you and your fleet mate had slightly different autopilot settings. Or the statistics are slightly different (if you use the 'avoid systems where podkilling has recently occured' setting. )



On a total side note, which is only marginally related, this is part of the reason the optimization can take so long when you get more than a certain number of waypoints. It's a hard problem, and the only real way to do it is bruteforce it. So it has to run through all the combinations of systems, working out the distance between them. Then it needs to add them together in a chain, to work out the shortest distance. so with 10 waypoints, you have 10! (10x9x8x7x6x5x4x3x2) possible combinations to work through. That's 3,628,800 possible options. 11 waypoints is 39,916,800. 12 is 479,001,600.

you can see how it gets _painful_

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Mark O'Helm
Fam. Zimin von Reizgenschwendt
#15 - 2016-09-25 21:00:44 UTC  |  Edited by: Mark O'Helm
Elenahina wrote:
One of the things I have noticed is that the autopilot also seems to take the distance between gates into account when plotting your route, so if the number of jumps is the same, it will take you to the gate that is the shortest distance away.

Not in my experiance.
I have a trip, that i take a few times a day and it always tries to send me on a route, where the gates are more then 20au from another in 2 systems. But i rather take the other, where the gates are less the 100kkm from another.

And its a 3 jump trip.

Edit. I checked it on dotlan. And i have to avoid 2 systems to get the fast route i know and love.

"Frauenversteher wissen, was Frauen wollen. Aber Frauen wollen keine Frauenversteher. Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)

"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)

Mark O'Helm
Fam. Zimin von Reizgenschwendt
#16 - 2016-09-25 21:03:28 UTC
Hengle Teron wrote:
Even happened to me, autopilot changed the route midway when following the route.

My Tomtom tries that often. It tells me, the new route would be faster. But i prefer the short route.

"Frauenversteher wissen, was Frauen wollen. Aber Frauen wollen keine Frauenversteher. Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)

"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)

Valkin Mordirc
#17 - 2016-09-26 04:42:28 UTC
As said above. Certain routes have multiple different paths to them, that are all the same amount of jumps. Like going to Dixie, the area the system Renyn will take you to Du Annes, or Grinacenna, those two system are connect to Erme. Du Annes and Grinacenna are both one jump from Erme, and one jump out from Renyn.


#DeleteTheWeak
Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#18 - 2016-09-26 09:37:50 UTC
Maybe warp speed is a factor in which route gets chosen?
In slows ships i've gotten one route with faster ships i've gotten different routes.

The fastest route could be a result of the factors time, warp distance, etc.
Elenahina
Federal Navy Academy
Gallente Federation
#19 - 2016-09-26 11:05:54 UTC
Steve Ronuken wrote:
CCP doesn't maintain a list of routes between systems. (that'd be around 25 million routes. takes a while to generate that many). It'd also not give you the option to not have certain systems on the route.

The route is created the moment you add the waypoint.

What I _suspect_ will have happened is that you and your fleet mate had slightly different autopilot settings. Or the statistics are slightly different (if you use the 'avoid systems where podkilling has recently occured' setting. )



On a total side note, which is only marginally related, this is part of the reason the optimization can take so long when you get more than a certain number of waypoints. It's a hard problem, and the only real way to do it is bruteforce it. So it has to run through all the combinations of systems, working out the distance between them. Then it needs to add them together in a chain, to work out the shortest distance. so with 10 waypoints, you have 10! (10x9x8x7x6x5x4x3x2) possible combinations to work through. That's 3,628,800 possible options. 11 waypoints is 39,916,800. 12 is 479,001,600.

you can see how it gets _painful_


The good old traveling salesman problem.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Zanar Skwigelf
Science and Trade Institute
Caldari State
#20 - 2016-09-26 13:02:05 UTC
I've noticed on "prefer safer" when traveling from a high sec island back to the mainland that once I am in low sec, the behavior, but not the setting, switches to prefer shorter. I noticed it when the return trip had several fewer low sec jumps, because the system was trying to keep me in high sec.

I would imagine with prefer shorter that if there are 3 different paths that are all 14 jumps, it gives you the first path it finds, which may be different than the previous time it ran the convergence algorithm.
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