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Ship Mastery Suggestion

Author
Skarlock Tremillion
Angry Rampant Space Gerbils
#1 - 2016-09-22 10:54:49 UTC
I find the current Ship Mastery implementation interesting and also frustrating. It's interesting because it allows me to see how my current skill set applies to mastering a given ship. The frustration is because that's all it does, it makes me feel I want to push towards that rank 5 mastery, but I just can't force myself to level up e.g. weapon systems I never use, so there's no incentive to do so.

So how to add an incentive to the current Ship Mastery system? I've thought long and hard about this and any bonuses must be small enough so as to not OP the system, but large enough to make them attractive. The other question is should they be the same across the board, or specific to a given ship. The second question is easier to answer, I think the easiest implementation would be to make a given ship type have the same benefits across the board, e.g. all Combat Ships, including tiers, factions and all races could have the same set of Mastery improvements, likewise for all Industrial Ships. There is always the option to tailor bonuses to a given subset or even specific ship once the system is in place.

Next is what should you gain? This is going to be very much open to debate given it could easily create imbalances if not done carefully. My own suggestion for possible Mastery Level bonuses is in respect to combat ships. Bonuses should be considered additive between mastery levels, with all bonuses resulting in +5% in total by the time Mastery Level V is reached.

Mastery Level I:
- 1% bonus to ship sub-warp velocity

Mastery Level II:
- 1% bonus to ship sub-warp velocity
- 2% improved ship agility

Mastery Level III:
- 1% bonus to ship sub-warp velocity
- 1% improved ship agility
- 3% bonus to structure hit points

Mastery Level IV:
- 1% bonus to ship sub-warp velocity
- 1% improved ship agility
- 1% bonus to structure hit points
- 4% bonus to targeting range

Mastery Level V
- 1% bonus to ship sub-warp velocity
- 1% improved ship agility
- 1% bonus to structure hit points
- 1% bonus to targeting range
- 5% bonus to armor hit points
- 5% bonus to shield hit points
Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2016-09-22 11:07:52 UTC
Ship mastery is a guide not a goal.

If you don't follow the rules, neither will I.

Elenahina
Federal Navy Academy
Gallente Federation
#3 - 2016-09-22 11:19:27 UTC
You already get a bonus as you progress up the mastery tree - it's called being able to the ship more effectively.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Skarlock Tremillion
Angry Rampant Space Gerbils
#4 - 2016-09-22 11:35:18 UTC
Elenahina wrote:
You already get a bonus as you progress up the mastery tree - it's called being able to [use] the ship more effectively.


If you look at any given ship, quite a few of the skills required to complete a given mastery level are unlikely to ever be needed or benefit you for that given ship. Yes each mastery level includes required and essential skills, but there is little incentive to complete the additional skills, for example take a Rattlesnake, you require heavy missiles, torpedoes and cruise missiles at different skill levels per mastery level. At level V you need torpedo specialisation, yet how many Rat fits include torps? You are also required to complete drone specialisation for all races for level V, even though few players ever do this.

I would like Mastery Levels to be more than just a guide and give you something to strive towards. Yes skills allow more progress, but when you Master a given ship, you should be better at using it because you understand its nuances and should be able to handle it better.
Morgan North
Dark-Rising
Wrecking Machine.
#5 - 2016-09-22 11:59:23 UTC
I like that idea, maybe a small bonus like 1% to ship bonuses per mastery level. So in the end it'd be akin to having a 6th level in the ship skill.

Personal note: I have mastery with several ships. :)
FT Diomedes
The Graduates
#6 - 2016-09-22 12:31:08 UTC  |  Edited by: FT Diomedes
No, you don't want to ask for this. If CCP gave us this, the ships would be nerfed to account for it. Thus it has always been and thus it shall ever be. Take a look back at the moaning and tears when CCP finally relented and gave freighters fitting slots. It came with a corresponding nerf.

Your argument is akin to the poor boy born with one arm crippled. He looks to the heavens and prays, "Dear Lord, please make both my arms the same." There is a rumbling of thunder and behold, the boy now has both arms crippled.

That's what happens when you ask CCP for a free buff. Just don't do it.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Zan Shiro
Doomheim
#7 - 2016-09-22 12:35:35 UTC
Morgan North wrote:
I like that idea, maybe a small bonus like 1% to ship bonuses per mastery level. So in the end it'd be akin to having a 6th level in the ship skill.

Personal note: I have mastery with several ships. :)



bet it go nice with 5% implants you probably have too lol....would mine lol.



Masteries are a guide as said. And my usual bit about use of 3rd party tools. Just because the mastery says 5 this, always check in a fitting tool to see what if any changes happen. Are they worth it? This the call you make after you see the numbers.


Basically know why you are training something and if the payout there for maxing it. See mastery 5 is going to tell you to 5 it....its the only thing left to do. Question is do you need it at this time. Or ever.

Insert everyones fave shield mastery skill most may never train to 5. Tactical shield manipulation. For reasons why hit up ships and modules....been covered many times. Level 5 is actually bad for you (I'd be in the damage bleed off to armour is good sometimes side of the debate).
Elenahina
Federal Navy Academy
Gallente Federation
#8 - 2016-09-22 12:55:20 UTC
Skarlock Tremillion wrote:
Elenahina wrote:
You already get a bonus as you progress up the mastery tree - it's called being able to [use] the ship more effectively.


If you look at any given ship, quite a few of the skills required to complete a given mastery level are unlikely to ever be needed or benefit you for that given ship. Yes each mastery level includes required and essential skills, but there is little incentive to complete the additional skills, for example take a Rattlesnake, you require heavy missiles, torpedoes and cruise missiles at different skill levels per mastery level. At level V you need torpedo specialisation, yet how many Rat fits include torps? You are also required to complete drone specialisation for all races for level V, even though few players ever do this.

I would like Mastery Levels to be more than just a guide and give you something to strive towards. Yes skills allow more progress, but when you Master a given ship, you should be better at using it because you understand its nuances and should be able to handle it better.


Perhaps you need to familiarize yourself with the definition of Mastery. It isn't being really good at the parts I use, it's being really good with that ship, period. Those "extra" skills are there because they are associated with that ship, regardless of whether you actually use them or not.

Zan Shiro wrote:


Insert everyones fave shield mastery skill most may never train to 5. Tactical shield manipulation. For reasons why hit up ships and modules....been covered many times. Level 5 is actually bad for you (I'd be in the damage bleed off to armour is good sometimes side of the debate).


And this is a perfect example of why training a skill to level 5 may not be all it's cracked up to be.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2016-09-22 12:55:47 UTC
Everything you're asking for is already provided by actual skills, implants and boosters.

This idea increases the separation between noobs and vets in every ship and forces you to train skills you might not need to get bonuses you want yet are actually un-related (i.e i dont want to skill max warp skills to max out my shield hp). It's an awful idea and the only reason you're making it is because 'MOAR for MOAR sakes'.

Definitely no from me.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Skarlock Tremillion
Angry Rampant Space Gerbils
#10 - 2016-09-22 13:02:16 UTC
FT Diomedes wrote:
No, you don't want to ask for this. If CCP gave us this, the ships would be nerfed to account for it. Thus it has always been and thus it shall ever be. Take a look back at the moaning and tears when CCP finally relented and gave freighters fitting slots. It came with a corresponding nerf.


Actually I quite the idea of nerfing all ships by 5% for the bonuses you could get through Mastery. It would at least mean a master ship pilot gets some benefit over others.
Elenahina
Federal Navy Academy
Gallente Federation
#11 - 2016-09-22 13:33:00 UTC
Skarlock Tremillion wrote:
FT Diomedes wrote:
No, you don't want to ask for this. If CCP gave us this, the ships would be nerfed to account for it. Thus it has always been and thus it shall ever be. Take a look back at the moaning and tears when CCP finally relented and gave freighters fitting slots. It came with a corresponding nerf.


Actually I quite the idea of nerfing all ships by 5% for the bonuses you could get through Mastery. It would at least mean a master ship pilot gets some benefit over others.


They already do - that's the part you're not comprehending.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Zan Shiro
Doomheim
#12 - 2016-09-22 13:33:33 UTC  |  Edited by: Zan Shiro
Skarlock Tremillion wrote:

Actually I quite the idea of nerfing all ships by 5% for the bonuses you could get through Mastery. It would at least mean a master ship pilot gets some benefit over others.



True mastery comes from knowing what your ship actually needs. And/or mod/rigs combos to make it better.


Not a blind following of a guide by CCP. Fun fact...nothing for masteries related to falcon covers armour tanking. They are all shield based.

Guess what your only other option for tanking is besides tank by jam? Hint: its not shield tank.


Every falcon, and scorpion, pilot learns armour tank even if shield caldari for everything else.

Falcon also has the debatable cloaking 5 for mastery 5. Cloaking is a fun skill debate to. As it usually breaks down to fringe cases where you need that last 10%.

It also has the shield comps at 5. Shield comps only work on passive resists. By and large passives resist amps used in pve for cap savings. Falcon....doesn't pve very well lol. PvP tends to be active resists.

I nitpick because I am trying to show CCP does not give the whole story here. You have to know how that ship really runs to know how to train for it.
FT Diomedes
The Graduates
#13 - 2016-09-22 13:39:31 UTC
Skarlock Tremillion wrote:
FT Diomedes wrote:
No, you don't want to ask for this. If CCP gave us this, the ships would be nerfed to account for it. Thus it has always been and thus it shall ever be. Take a look back at the moaning and tears when CCP finally relented and gave freighters fitting slots. It came with a corresponding nerf.


Actually I quite the idea of nerfing all ships by 5% for the bonuses you could get through Mastery. It would at least mean a master ship pilot gets some benefit over others.


As someone who has been playing over nine years, this game doesn't need anything else to widen the gap between a new player and an old one. It's also counter intuitive. Why should my ship get 5% more shields because I trained Torpedo Specialization V?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Elenahina
Federal Navy Academy
Gallente Federation
#14 - 2016-09-22 13:47:20 UTC
Zan Shiro wrote:


Guess what your only other option for tanking is besides tank by jam? Hint: its not shield tank.


It's obviously honor tanking.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Donnachadh
United Allegiance of Undesirables
#15 - 2016-09-22 14:38:09 UTC
Just say no to a lousy idea.

You already get bonuses for training skills that is an intrinsic part of the game.

And I agree CCP never gives without taking something away so be careful what you ask for because you may not like the results.

To be honest the whole mastery tab thingy is going the wrong direction and it causes confusion with new players. I do not even want to think about the number of new players that are training useless skills instead of things that really matter simply because they are using the mastery tab instead of a fit tool to guide their training.
Lugh Crow-Slave
#16 - 2016-09-22 20:34:05 UTC
Omnathious Deninard wrote:
Ship mastery is a guide not a goal.



good god do not even use it as a guide CCP trashed a useful guide (certificates) then just tossed them about onto ships they maybe sort of fit on


the number of new players i have come across who wasted time training based on these is horrible
Do Little
Bluenose Trading
#17 - 2016-09-22 20:56:43 UTC
The certificates are generic. If you have "Core Spaceship Operations Level III" for one ship, you have it for all of them. I believe they provide a useful tool for newer players to see if they have overlooked something and work reasonably well up to level III. Beyond that you should pick the skills you need and should have enough experience to do so.
Lugh Crow-Slave
#18 - 2016-09-22 22:08:02 UTC
aye certificates were good the mysteries are bad
Kalido Raddi
Crown Mineworks
#19 - 2016-09-22 23:09:40 UTC
CCP should make some really blingy SKINs that are only accessible if you have Mastery 5.

No to actual bonuses to ship effectiveness, yes to pimpin' bling.
Daichi Yamato
Jabbersnarks and Wonderglass
#20 - 2016-09-23 01:22:17 UTC
Kalido Raddi wrote:
CCP should make some really blingy SKINs that are only accessible if you have Mastery 5.

No to actual bonuses to ship effectiveness, yes to pimpin' bling.


This is a much better idea.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

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