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Death By A Million Cuts

Author
Teinyhr
Ourumur
#61 - 2016-09-21 20:16:50 UTC
Pieter Tuulinen wrote:
It sounds more like taking the trash out than something I'd do to make a living. Even pummeling these Purity Throne idiots is more an exercise in missile magazine reloading than anything approaching skill.

I can honestly say that the meanest Atron kill is something of which I'm prouder than any baseliner battleship. Or tens of baseliner battleships.

Is this the work for which we were crafted? Is this the extent to which we test ourselves? Maker, I hope not.


Well, it depends. Me? I was originally crafted for that. The Republic footed the bill for my transformation to a capsuleer, and purging deadspace infestations of pirates and the odd enemy faction spy posts or rogue drones was what was expected of me - and it paid well enough for me to keep doing it for a long time. My story most likely isn't unique, in fact I'd expect a lot of other capsuleers started out this way, until they found some other paths to follow.

While I most certainly do not agree with just about anything with Pilot Ronin, I wouldn't be so crass as to outright dismiss dispatching baseliner ships as nothing of value - you might have distanced yourself so far of what it is to be a baseliner, that you might forget that they are still very real threats to other baseliners - that is to say, around 99.98% of empire navies and planetary populations. Tens of battleships are still something to contend with because of sheer firepower alone, no matter how skilled you are or how advanced modules you have outfitted your vessel with - and even more terrifying to a baseliner fleet or settlement.

Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#62 - 2016-09-22 01:46:11 UTC
Aria Jenneth wrote:


(I'm blaming this on you, Mr. Egivand)


What did I do?

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Aria Jenneth
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#63 - 2016-09-22 03:32:06 UTC
Elmund Egivand wrote:
Aria Jenneth wrote:
(I'm blaming this on you, Mr. Egivand)


What did I do?


You described us as "undead."

Usually I try to avoid analogizing our situation to fiction or folklore (that was kind of my predecessor's hobby), but, that argument of yours kind of got my head going in terms of what I think it would actually maybe kind of apply to. Aside from the Drifters, Sansha's Nation is the other leading candidate for an "army of the undead." ... Maybe the better one, complete with the ugliest qualities associated with fictional necromancy-- perpetual, deathless enslavement and so on.

("There is no death in Nation." Gods, I hope that was just marketing. If I'm ever about to be taken by the Nation, I'd really appreciate it if someone could shoot me in the head.)

The Drifters are maybe closer to the kind of folklore you find in multiple cultures about vengeful ghosts, or demons inhabiting the bodies of the dead.
Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#64 - 2016-09-22 03:46:44 UTC  |  Edited by: Elmund Egivand
Aria Jenneth wrote:
Elmund Egivand wrote:
Aria Jenneth wrote:
(I'm blaming this on you, Mr. Egivand)


What did I do?


You described us as "undead."

Usually I try to avoid analogizing our situation to fiction or folklore (that was kind of my predecessor's hobby), but, that argument of yours kind of got my head going in terms of what I think it would actually maybe kind of apply to. Aside from the Drifters, Sansha's Nation is the other leading candidate for an "army of the undead." ... Maybe the better one, complete with the ugliest qualities associated with fictional necromancy-- perpetual, deathless enslavement and so on.

("There is no death in Nation." Gods, I hope that was just marketing. If I'm ever about to be taken by the Nation, I'd really appreciate it if someone could shoot me in the head.)

The Drifters are maybe closer to the kind of folklore you find in multiple cultures about vengeful ghosts, or demons inhabiting the bodies of the dead.


Ahhh.

I analogise alot. That's how I make sense of the universe and get new ideas.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Kolodi Ramal
Sanxing Yi
#65 - 2016-09-22 04:03:28 UTC
One thing about shooting at slavers...is that you're probably going to hit their slaves.
Again you're slaughtering our people, "Matar Ronin".
Matar Ronin
#66 - 2016-09-22 08:10:11 UTC
Collateral damage which includes the loss of life of friendlies is the possible outcome of any combat action. To not engage in combat against the evil of the slavery cultists because of the real possibility of slaves being on their warships would grant them a pass to perpetuate enslavement of more of "our" people.

The faint of heart might come up with a myriad of reasons to not participate in combat, but they will never open a lifeboat and find a formerly enslaved person whom their combat actions have freed. The paralysis of inaction enables the evil unacceptable status quo.

For those of you standing around, wringing your hands, and doing little else that is effective, step aside so I might wring their necks, and if by doing so, I can free even one more of our people and their future descendants from the horrors of human slavery, you must understand I shall not hesitate or falter.

‘Vain flame burns fast/and its lick is light/Modest flame lasts long/and burns to the bone.’

" We lost a war we chose not to fight." Without a doubt this is the best way to lose any war and the worst excuse to explain the beating afterwards.

Desiderya
Blue Canary
Watch This
#67 - 2016-09-22 08:33:31 UTC
Well, at least you've got the giving speeches part covered. Maybe you should start doing your holy mission on a level a bit more advanced than an academy rookie now. Maybe then you'll have more luck in this measuring contest.I'm sure we can find a qualified person with a ruler - probably don't ask an amarrian until after the coronation - to help you out there.

Ruthlessness is the kindness of the wise.

Yarosara Ruil
#68 - 2016-09-22 08:53:44 UTC
I find solace in the fact that despite Matar Ronin's swagger, he is almost as bad as me when it comes to capsuleer combat!
Kolodi Ramal
Sanxing Yi
#69 - 2016-09-22 09:04:18 UTC
I have in fact opened escape pods and brought newly-freed slaves aboard, and passed them on to Gradient, whose excellent resettlement programs are the most worthwhile endeavor in the cause of Matari freedom that I have ever heard of.
As you understand only all-bloodshed-all-the-time, you would not understand what I do.
Aria Jenneth
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#70 - 2016-09-22 15:54:21 UTC  |  Edited by: Aria Jenneth
Elmund Egivand wrote:
Aria Jenneth wrote:
Elmund Egivand wrote:
Aria Jenneth wrote:
(I'm blaming this on you, Mr. Egivand)


What did I do?


You described us as "undead."

Usually I try to avoid analogizing our situation to fiction or folklore (that was kind of my predecessor's hobby), but, that argument of yours kind of got my head going in terms of what I think it would actually maybe kind of apply to. Aside from the Drifters, Sansha's Nation is the other leading candidate for an "army of the undead." ... Maybe the better one, complete with the ugliest qualities associated with fictional necromancy-- perpetual, deathless enslavement and so on.

("There is no death in Nation." Gods, I hope that was just marketing. If I'm ever about to be taken by the Nation, I'd really appreciate it if someone could shoot me in the head.)

The Drifters are maybe closer to the kind of folklore you find in multiple cultures about vengeful ghosts, or demons inhabiting the bodies of the dead.


Ahhh.

I analogise alot. That's how I make sense of the universe and get new ideas.


It's useful in certain ways. Really, that's what folklore and so on probably exist for-- to draw analogies and help us make sense of the world.

It gets a little problematic when we start to compare ourselves to fictional beings, though. There's a good reason "demonizing" is something you usually do to other people: you don't negotiate with demons an expect to come out of it okay. You fight them, with everything you have. Doing pretty much anything else just plays into their hands/claws/tentacles/mandibles.

This makes it especially troubling if a person self-identifies as a demon. They're not just saying, "I am different from you," but also, "there is no point in trying to talk to me; I'll only turn it against you and destroy you or those you want to protect. I am inimical to you. My presence in this world is poison to all you believe in and care for."

Mr. Ronin's insistence on referring to the Amarr as the "slavery cult" is a slightly-diminished version of this. He doesn't believe in peace, so, he does his best to make peace seem like foolishness in the words he chooses, reducing an ancient, deeply complicated, technologically-advanced culture to the taking of humans as property and non-rational dedication to that cause. Never mind that few Amarr resemble the portrait he paints very closely.

Calling ourselves "undead" is similarly problematic: it's not necessarily incorrect in suggesting certain truths about the way we exist, but comes with a heavy freight as far as what should be done with us and how we should behave. Traditionally, "undead" beings are usually portrayed either as suffering souls who need to be sent back to their proper place (exorcised/killed/"laid to rest") or demons in the guise of the dead who nead to be destroyed (exorcised/killed).

Similarly, even if we're basically ghosts ("undead" at maybe their most human), well, you don't normally expect a restless spirit to be calm and thoughtful about things.

When we take on labels for ourselves, we're writing scripts for our own behavior and for how other people see us. Unless we're really sure about it, I really think it's most productive to identify as human.
Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#71 - 2016-09-22 16:09:07 UTC
I think we might have some differences on how we approach the topic of 'the undead'. I personally believe that an 'undead' simply refers to a being who can be killed but only under very specific conditions. Otherwise, he just keeps on coming back. This sets the 'undead' apart from 'immortal'. Undead may seem immortal, but he can actually die. Some varieties might even die multiple times. The problem is he just keeps on coming back unless killed with very specific methods and very specific conditions. In our case, we are tethered to the living realm by the means of technology, our spirit transmuted into data, sent to a database and then be routed back to a new body. Destroy this tether and we will be gone for good. An immortal is nigh on unkillable.

I do not really consider the undead to have to be malevolent. After all, I am from a culture where we believe we can invoke our ancestors for guidance, the First Elders being the logical conclusion on the subject.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Aria Jenneth
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#72 - 2016-09-22 16:27:05 UTC
Elmund Egivand wrote:
I think we might have some differences on how we approach the topic of 'the undead'. I personally believe that an 'undead' simply refers to a being who can be killed but only under very specific conditions. Otherwise, he just keeps on coming back. This sets the 'undead' apart from 'immortal'. Undead may seem immortal, but he can actually die. Some varieties might even die multiple times. The problem is he just keeps on coming back unless killed with very specific methods and very specific conditions. In our case, we are tethered to the living realm by the means of technology, our spirit transmuted into data, sent to a database and then be routed back to a new body. Destroy this tether and we will be gone for good. An immortal is nigh on unkillable.

I do not really consider the undead to have to be malevolent. After all, I am from a culture where we believe we can invoke our ancestors for guidance, the First Elders being the logical conclusion on the subject.


I'd normally regard an ancestor spirit in its proper place as just, well, a spirit-- a resident of a world having different rules from ours.

"Undead," even just as a word, has certain implications: not living, but not properly dead; in rebellion against the order of life and death; something unnatural, in violation of the normal rules of the world.

A monster, by most standards.

Your issue I'd deal with just with different levels and gradations of immortality. Such beings don't seem, well, common enough that we'd need a precise formal classification system.
Veikitamo Gesakaarin
Doomheim
#73 - 2016-09-22 18:05:04 UTC  |  Edited by: Veikitamo Gesakaarin
Personally, I identify as a physically manifested information simulacrum.

Edit: At least that way, life can be viewed more like an existential novel where there exists a choice between being either participant or observer.

@fakeveik

Kurilaivonen|Concern

Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#74 - 2016-09-23 03:12:15 UTC
Aria Jenneth wrote:
Elmund Egivand wrote:
I think we might have some differences on how we approach the topic of 'the undead'. I personally believe that an 'undead' simply refers to a being who can be killed but only under very specific conditions. Otherwise, he just keeps on coming back. This sets the 'undead' apart from 'immortal'. Undead may seem immortal, but he can actually die. Some varieties might even die multiple times. The problem is he just keeps on coming back unless killed with very specific methods and very specific conditions. In our case, we are tethered to the living realm by the means of technology, our spirit transmuted into data, sent to a database and then be routed back to a new body. Destroy this tether and we will be gone for good. An immortal is nigh on unkillable.

I do not really consider the undead to have to be malevolent. After all, I am from a culture where we believe we can invoke our ancestors for guidance, the First Elders being the logical conclusion on the subject.


I'd normally regard an ancestor spirit in its proper place as just, well, a spirit-- a resident of a world having different rules from ours.

"Undead," even just as a word, has certain implications: not living, but not properly dead; in rebellion against the order of life and death; something unnatural, in violation of the normal rules of the world.

A monster, by most standards.

Your issue I'd deal with just with different levels and gradations of immortality. Such beings don't seem, well, common enough that we'd need a precise formal classification system.


Well, we aren't properly dead, are we? In the pod our body is vegetable. When killed we exist as data. When the ennui of long life strikes us we still live until the day we realised we could just cancel the contract and pull the plug. Or have someone else do it without our consent. What matters, as far as we are concerned, is what do we do with ourselves in that kind of situation.

Monsters can be benevolent, after all.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Aria Jenneth
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#75 - 2016-09-23 07:05:06 UTC
Elmund Egivand wrote:
Well, we aren't properly dead, are we? In the pod our body is vegetable. When killed we exist as data. When the ennui of long life strikes us we still live until the day we realised we could just cancel the contract and pull the plug. Or have someone else do it without our consent. What matters, as far as we are concerned, is what do we do with ourselves in that kind of situation.

Monsters can be benevolent, after all.


No; we're not properly dead. I do think we're properly alive, though.

Mr. Egivand, what we're discussing now is pretty literally semantics-- what words most precisely describe our situation, and the meanings of those words.

I avoid "undead" because (like "monster") it comes loaded with negative connotations. Whether you, personally, can argue those away for your own use doesn't signify-- it's not your opinion of us that concerns me. The idea of the capsuleer as a monster is deeply tied up in other ideas, both of those horrified by our actions and those who look at us as empty, soulless vessels-- spiritual abominations. And also, in places, ideas we hold, ourselves.

My predecessor identified as an "infomorph," an informational entity. Those who have been in this business long enough might remember her essays on the topic, the "Children of Naught"-- and where it all led. She saw herself as a kumiho, a deadly, shapeshifting magical beast that subsists on human organs. She took guidance from that idea.

What is "right" for such a being? What is "right" for humans confronted with one?

For my own part-- I'm a living person, and see neither need nor purpose in drawing some kind of bright line between me and humanity.

I have some advantages, sure. If I were to be shot dead this moment, another me would shortly wake up. She'd lack some of my memories, but she'd be human, too-- just, maybe not quite the same person. Someone I was not long ago, rather than someone I am right now. If I die in my pod, the transfer's more immediate, the copy more exact: what wakes up is basically me, the current me, with a prosthetic body.

But, you see, humans have been doing stuff like this since the first crutch or cane or walking stick-- using artifice to replace parts of ourselves we'd lost, whether that's a little strength and mobility, an entire limb, or, now, an entire body. It's just technology doing what technology does: expanding our capabilities in one way or another.

Cloning is a tool. It's not magic. It's nothing innate to us. It's just another tool.

As a separate being, I've only existed for only a little over a year and a half. That's how far back my memories go. In a way, I'm a child of this technology-- I wouldn't have existed at all without it.

I don't think of myself as a monster for much the same reason I don't think of myself as an empty puppet without a soul: because, to me, it's obviously not true. If it were, then that kind of being is all I'd ever have been, from the very first memory I have.

I don't feel like I could be anything so sad. My mind can be a little dark, and I'm clearly capable of awful things (sometimes to degrees that scare me), but-- I'm too happy to be alive, and feel too many connections to the people I meet, to think of myself as something inhuman.

In the final accounting, I don't accept that kind of narrative because it doesn't really speak to life as I've experienced it. It hasn't been true for me, so, for me, it can't possibly be right.

Subjective, of course. But in the end, my own point of view is all I have. It's the only perspective I actually see the world from; all others are filtered through.
Jason Galente
University of Caille
Gallente Federation
#76 - 2016-09-24 22:59:43 UTC
Aria Jenneth wrote:
Elmund Egivand wrote:
Aria Jenneth wrote:
(I'm blaming this on you, Mr. Egivand)


What did I do?


You described us as "undead."

Usually I try to avoid analogizing our situation to fiction or folklore (that was kind of my predecessor's hobby), but, that argument of yours kind of got my head going in terms of what I think it would actually maybe kind of apply to. Aside from the Drifters, Sansha's Nation is the other leading candidate for an "army of the undead." ... Maybe the better one, complete with the ugliest qualities associated with fictional necromancy-- perpetual, deathless enslavement and so on.

("There is no death in Nation." Gods, I hope that was just marketing. If I'm ever about to be taken by the Nation, I'd really appreciate it if someone could shoot me in the head.)

The Drifters are maybe closer to the kind of folklore you find in multiple cultures about vengeful ghosts, or demons inhabiting the bodies of the dead.


I have to disagree a bit with your general perception of things..

In order to have civilization, you have to have life. This is sort of fundamental and tautological, in my opinion. Thus the semantics of whether we're talking about if Sleepers are alive or if the ships are manned is irrelevant: it's the same question. If we're to figure out if we are truly destroying a "civilization", we have to establish if these Sleepers are actually living.

I think it's a bit of an odd perspective to consider the Sleepers a civilization yet to characterize the Drifters, verifiably humanoid living beings that by all indications seem to simply be a new phenotype of Jovians, as "ghosts", or otherwise unliving. I would say it is likely the Sleepers that are the ghosts, and the Drifters are the civilization that we simply do not understand.

Only the liberty of the individual assures the prosperity of the whole. And this foundation must be defended.

At any cost

Matar Ronin
#77 - 2016-11-06 11:41:31 UTC
Pilot Jenneth said :

Quote:
Mr. Ronin's insistence on referring to the Amarr as the "slavery cult" is a slightly-diminished version of this. He doesn't believe in peace, so, he does his best to make peace seem like foolishness in the words he chooses, reducing an ancient, deeply complicated, technologically-advanced culture to the taking of humans as property and non-rational dedication to that cause. Never mind that few Amarr resemble the portrait he paints very closely.


On what do you base your statement that I don't believe in peace?

On what do you base your statement I try my "best to make peace seem like foolishness"?

Reducing old technologically advanced barbarians to the very essence of what they are, slavery cultists, is not only accurate it is completely fair.

Few amarrians resemble the portrait? Just who do you think are holding the billions of Minmatar in slavery? The tooth fairy?

Pilot Jenneth you are clearly in a self induced state of denial, human slavery is an abomination before any just God and by any humane standard, and if you really think otherwise put a slave collar on yourself and go serve the slavery cultists for a few decades and see how you like the religious enlightenment it brings you. Then enslave your family members, and their future descendants for the next nine generations and tell me how benign it all is.

You think slavery isn't so bad only because it isn't happening to you or yours.

‘Vain flame burns fast/and its lick is light/Modest flame lasts long/and burns to the bone.’

" We lost a war we chose not to fight." Without a doubt this is the best way to lose any war and the worst excuse to explain the beating afterwards.

Aria Jenneth
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#78 - 2016-11-06 15:20:14 UTC
Matar Ronin wrote:
On what do you base your statement that I don't believe in peace?

On what do you base your statement I try my "best to make peace seem like foolishness"?

Reducing old technologically advanced barbarians to the very essence of what they are, slavery cultists, is not only accurate it is completely fair.

Few amarrians resemble the portrait? Just who do you think are holding the billions of Minmatar in slavery? The tooth fairy?

Pilot Jenneth you are clearly in a self induced state of denial, human slavery is an abomination before any just God and by any humane standard, and if you really think otherwise put a slave collar on yourself and go serve the slavery cultists for a few decades and see how you like the religious enlightenment it brings you. Then enslave your family members, and their future descendants for the next nine generations and tell me how benign it all is.

You think slavery isn't so bad only because it isn't happening to you or yours.

Mr. Ronin, if you look over your later remarks you'll find that you've answered your earlier questions yourself.
Matar Ronin
#79 - 2016-11-06 17:11:17 UTC
Aria Jenneth wrote:
Matar Ronin wrote:
On what do you base your statement that I don't believe in peace?

On what do you base your statement I try my "best to make peace seem like foolishness"?

Reducing old technologically advanced barbarians to the very essence of what they are, slavery cultists, is not only accurate it is completely fair.

Few amarrians resemble the portrait? Just who do you think are holding the billions of Minmatar in slavery? The tooth fairy?

Pilot Jenneth you are clearly in a self induced state of denial, human slavery is an abomination before any just God and by any humane standard, and if you really think otherwise put a slave collar on yourself and go serve the slavery cultists for a few decades and see how you like the religious enlightenment it brings you. Then enslave your family members, and their future descendants for the next nine generations and tell me how benign it all is.

You think slavery isn't so bad only because it isn't happening to you or yours.

Mr. Ronin, if you look over your later remarks you'll find that you've answered your earlier questions yourself.
It is as I knew, you had nothing to support your statements. You of course can not defend the indefensible in regard to the barbarian slavery cultists.

It seems you need to better understand the difference between being civilized and being a technologically advanced barbarian. It might also serve your personal development to understand that a person who passionately fights for liberty & justice is in no way the enemy of peace. Without liberty & justice there is only the lack of combat not peace for those enslaved. Peace is possible when factions come together in honesty to address the wrongs of the oppressed and reconcile them in a no longer warlike manner. The Matari are the experts on peace in the New Eden Cluster having successfully implemented it longer than the other cultures in the cluster prior to the day of darkness.

Real peace is something worth fighting for because it embraces an obtainable sustainable positive outcome for all sides in a dispute. You seem to have surrender or conquest confused with peace, they are not even close to being the same.

‘Vain flame burns fast/and its lick is light/Modest flame lasts long/and burns to the bone.’

" We lost a war we chose not to fight." Without a doubt this is the best way to lose any war and the worst excuse to explain the beating afterwards.

Aria Jenneth
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#80 - 2016-11-06 18:54:08 UTC
Matar Ronin wrote:
It is as I knew, you had nothing to support your statements. You of course can not defend the indefensible in regard to the barbarian slavery cultists.

It seems you need to better understand the difference between being civilized and being a technologically advanced barbarian. It might also serve your personal development to understand that a person who passionately fights for liberty & justice is in no way the enemy of peace. Without liberty & justice there is only the lack of combat not peace for those enslaved. Peace is possible when factions come together in honesty to address the wrongs of the oppressed and reconcile them in a no longer warlike manner. The Matari are the experts on peace in the New Eden Cluster having successfully implemented it longer than the other cultures in the cluster prior to the day of darkness.

Real peace is something worth fighting for because it embraces an obtainable sustainable positive outcome for all sides in a dispute. You seem to have surrender or conquest confused with peace, they are not even close to being the same.

It might be more that I have a different standard for "civilization" than you do.

Human beings, at base, aren't really designed to live the way we actually do. Naturally-- that is, living as animals without various self-imposed patterns and cycles and bits of programming finessing and redirecting our behavior-- we tend towards small communities and tribes: villages, basically. That probably wouldn't be a problem if we seemed to find harming people from outside of those communities a little harder.

Getting humans to treat each other more like kin and close neighbors, and less like strangers: to me, that's what civilization is about. A civilization can be as small as a few hundred people or as large as, well, an empire, but so long as it's engaged in a largely-independent effort to keep people living their lives at each other's sides instead of at each other's throats, it seems like it qualifies.

That's the first and only duty a civilization really has. In the broadest sense, a civilization is just a tool, a mechanism for letting large numbers of humans live together more or less peacefully.

The only real question it faces: "Does it work?"

"Justice," defined here as bringing into being whatever outcomes the society broadly finds appropriate, is a means to this end. "Liberty," in the sense of being out from under overt outside control, is a prerequisite to being a separate civilization. In the sense of it meaning that individuals are "free" to live more or less as they see fit, it kind of remains to be seen whether that's even a useful value or whether it turns out to be fundamentally destabilizing.

The Amarr Empire, by this standard, is not only a civilization but the single most successful surviving civilization known. A lot of the reason the Sani Sabik tend to upset me so much is that they keep a lot of the framework while apparently forgetting the original reason for going to so much trouble in the first place. Between them, they provide possibly the most binary comparison in the cluster.

Amarr Empire: 4k years of continuous civilization.

Does it work? Pretty clearly yes. It could fail tomorrow and it would still be the record-holder for at least the next couple thousand years.

Takmahl (Sani Sabik): boom and bust, a short age of wonders giving way to civil war and total collapse. A few descendants might survive as primitive tribes.

Does it work? Not for long.