These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why do people assume how we play the game reflects us in real life?

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#821 - 2016-09-19 18:07:25 UTC
Lucas Kell wrote:
Teckos Pech wrote:
We need to change the game so that this kind of dynamic is just gone.
We literally said the opposite. We want realistic counterplay where none exists. Not undocking isn't counterplay, it's non-existent play. For that to happen, ganking, among other things, needs to change.


No you aren't. That is my point. The people getting ganked...they are not availing themselves of the counter play options they already have. Changing the mechanics anymore is not going to change that because the issue is with this specific subgroup of players, not the mechanics.

Clearly this point is just too subtle for you.

If people are refusing to use counter measures now, why do you think they will use counter measures in the future?

That is the question you obstinately refuse to answer.

Probably because the answer is, they won't.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

xxxTRUSTxxx
Galactic Rangers
#822 - 2016-09-19 18:07:56 UTC
Lucas Kell wrote:
Teckos Pech wrote:
We need to change the game so that this kind of dynamic is just gone.
We literally said the opposite. We want realistic counterplay where none exists. Not undocking isn't counterplay, it's non-existent play. For that to happen, ganking, among other things, needs to change.



change to what ?

you do have an idea ?


spit it out lucas.
Dracvlad
Taishi Combine
Astral Alliance
#823 - 2016-09-19 18:08:57 UTC  |  Edited by: Dracvlad
Lucas Kell wrote:
Teckos Pech wrote:
We need to change the game so that this kind of dynamic is just gone.
We literally said the opposite. We want realistic counterplay where none exists. Not undocking isn't counterplay, it's non-existent play. For that to happen, ganking, among other things, needs to change.


This, so much this!!!!!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#824 - 2016-09-19 18:10:30 UTC
xxxTRUSTxxx wrote:
Lucas Kell wrote:
Teckos Pech wrote:
We need to change the game so that this kind of dynamic is just gone.
We literally said the opposite. We want realistic counterplay where none exists. Not undocking isn't counterplay, it's non-existent play. For that to happen, ganking, among other things, needs to change.



change to what ?

you do have an idea ?


spit it out lucas.



See, he wants to make ganking harder. Because he knows the people getting ganked are being stupid in game. There things they can do NOW to mitigate the risk of getting ganked, BUT THEY REFUSE TO USE THEM.

So address this short coming on the part of those getting ganked Lucas wants to nerf the gankers.

It is literally a horrible policy. And unfortunately one that CCP has endorsed...oh and look at the graphs fro Tranquility over at Eve Offline. How is that working...like ****.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

xxxTRUSTxxx
Galactic Rangers
#825 - 2016-09-19 18:10:41 UTC
Dracvlad wrote:
Lucas Kell wrote:
Teckos Pech wrote:
We need to change the game so that this kind of dynamic is just gone.
We literally said the opposite. We want realistic counterplay where none exists. Not undocking isn't counterplay, it's non-existent play. For that to happen, ganking, among other things, needs to change.


This, so much this!!!!!


will you please back up enough so we can tell where you start and lucas ends. Roll
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#826 - 2016-09-19 18:11:32 UTC
Well this discussion has run its course and has gone WAAAAAY off topic. Thanks for your replies.


Thread Closed.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.