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Player Features and Ideas Discussion

 
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New Type of Damage - Ammo Rack and Cargo Bay

Author
DrysonBennington
Eagle's Talon's
#1 - 2016-09-19 16:56:53 UTC  |  Edited by: DrysonBennington
I think that during combat when a ships defensive system is under attack and the ship is taking damage that a percentage roll would take place to determine if ammo, drones and cargo in the associated bay are damaged and or destroyed.

Let's say that your in a shielded ship and a volley penetrates the shield and armor. A percentage roll would take place with each volley once through the primary defenses to determine if a particular bay is hit. The roll would take place randomly for each type of bay on a ship. if the pilot defeats the roll based on skills then for that volley no damage is incurred. If the pilot does not defeat the roll then a second roll is made to determine the chance of penetration. Penetration is determined once again by the pilot's skills. If the pilot loses the roll then another roll takes place to determine if items in the bay are damaged or destroyed completely.

1.Cargo Bay
2.Ore Bay
3.Drone bay
4.PI Bay

Pilots could reduce the damage by training skills that would include the following:

1. Cargo Bay Damage Control - reduces the chance of items taking damage in the cargo bay by 15% per level trained
2. Ore /Mineral Bay Damage Control - reduces the chance of ore or minerals taking damage by 10% per level trained
3. Drone Bay - reduces the chance of drones, fighters,bombers and sentries taking damage by 10% per level trained
4. PI Bay - reduces the chance of PI Items taking damage by 10% per level trained
Old Pervert
Perkone
Caldari State
#2 - 2016-09-19 17:00:54 UTC
Can you attack a cargo/ore/drone bay before you break through the shield, armour, and structure of the ship?

Last I checked, if you put a hole in a space ship, it pops. Your cargo bay along with it.
DrysonBennington
Eagle's Talon's
#3 - 2016-09-19 17:03:51 UTC  |  Edited by: DrysonBennington
Old Pervert wrote:
Can you attack a cargo/ore/drone bay before you break through the shield, armour, and structure of the ship?

Last I checked, if you put a hole in a space ship, it pops. Your cargo bay along with it.


The internal damage would be based on a concussion value where the volley hits the target at just the right angle to cause welds and structure to break inside of the ship that would cause ammo racks to break away from their bulkheads and then ammo to roll around.
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2016-09-19 18:27:32 UTC
...No. If you want to kill a ship, you need to actually get through bit's tank.
Nevyn Auscent
Broke Sauce
#5 - 2016-09-19 20:09:18 UTC
There is actually potential module damage from hull damage when you are on low hull.
It is however very insignificant, and chances are you are dead on that volley by the time you get to that level of hull anyway.

If we wanted 'internal damage' when tanking, then just introduce a leaky percentage straight to hull from both armour or shields (Has to be straight to hull from both so as to not disadvantage either shield or armour tanking). If 0.1% of the damage went straight to hull that would shake things up enough.

First though ships would really need DPS caps, (& logi caps obviously) to stop instant volleying, for this sort of mechanic to even be relevant.
Donnachadh
United Allegiance of Undesirables
#6 - 2016-09-20 13:26:03 UTC
How about NO.
You damage the mods, cargo etc when you blow up the ship in the mean time you have to get through all those things designed to you know actually protect the ship first.

As for drones they can be damaged in the current game, when they are attacking you simply shoot the damned things.
Drones pilots do not need yet another way where our opponents can damage or destroy our weapons BEFORE we ever deploy them.

Nevyn Auscent wrote:
If we wanted 'internal damage' when tanking, then just introduce a leaky percentage straight to hull from both armour or shields (Has to be straight to hull from both so as to not disadvantage either shield or armour tanking). If 0.1% of the damage went straight to hull that would shake things up enough.

I understand this is posted as a response to the OP terrible idea but still I never did understand this whole crazy thought of allowing damage to "leak" through. The whole idea of shields and armor is to protect the squishy bits, why would a designer even consider allowing damage to "leak" through to the squishy bits.
Tara Eves
Republican Guard
Shadow Cartel
#7 - 2016-09-20 15:15:50 UTC
Meh, I'd rather have a chance for more loot than have half of it destroyed, and then half what's left destroyed when the ship pops!

Besides which, an otherwise well-prepared pilot could easily suffer a catastrophic loss that may cost them a fight through no mistake on their part, but simply a capricious whim of fate - that notion suggests to me that there is a deeply flawed aspect to the idea.