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Why do people assume how we play the game reflects us in real life?

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#701 - 2016-09-18 14:32:34 UTC
baltec1 wrote:
If ganking was causing players to quit then why was the EVE population rising at it fastest rate when ganking was far easier than today?
Because it was a younger game still in it's natural growth cycle. You're literally stating that you think masses of people only stayed playing this game because gankers exist, and you provide absolutely no evidence to that.

baltec1 wrote:
Why is it that as safety in highsec has gone up we have seen player retention falling?
Why is it global temperatures are increasing as the number of pirates is diminishing? Two completely unrelated statistics and the desperation of people to draw causal links where none exist, that's why.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Malcanis
Vanishing Point.
The Initiative.
#702 - 2016-09-18 14:37:36 UTC
Lucas Kell wrote:
baltec1 wrote:
If ganking was causing players to quit then why was the EVE population rising at it fastest rate when ganking was far easier than today?
Because it was a younger game still in it's natural growth cycle. You're literally stating that you think masses of people only stayed playing this game because gankers exist, and you provide absolutely no evidence to that.


He's provided one more piece of evidence than you have. He's cited a historical correlation; all you've given us is "common sense" and "everybody knows".

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

baltec1
Bat Country
Pandemic Horde
#703 - 2016-09-18 14:40:37 UTC
Lucas Kell wrote:
Because it was a younger game still in it's natural growth cycle. You're literally stating that you think masses of people only stayed playing this game because gankers exist, and you provide absolutely no evidence to that.


Way more evidence than you have for your agenda.

If you wipe out large amounts of content then of course you are going to see the population drop. The changes made over the last 5-6 years has reduced the content available in highsec which means highsec is a lot more boring.
Lucas Kell wrote:

Why is it global temperatures are increasing as the number of pirates is diminishing? Two completely unrelated statistics and the desperation of people to draw causal links where none exist, that's why.


A reduction in content goes with a reduction in players. Very simple to see the connection here.
Linus Gorp
Ministry of Propaganda and Morale
#704 - 2016-09-18 15:12:45 UTC
baltec1 wrote:
Lucas Kell wrote:
Because it was a younger game still in it's natural growth cycle. You're literally stating that you think masses of people only stayed playing this game because gankers exist, and you provide absolutely no evidence to that.


Way more evidence than you have for your agenda.

If you wipe out large amounts of content then of course you are going to see the population drop. The changes made over the last 5-6 years has reduced the content available in highsec which means highsec is a lot more boring.
Lucas Kell wrote:

Why is it global temperatures are increasing as the number of pirates is diminishing? Two completely unrelated statistics and the desperation of people to draw causal links where none exist, that's why.


A reduction in content goes with a reduction in players. Very simple to see the connection here.

Want some advice? Arguing with Lucas isn't going to get you anywhere. You can throw all the facts you want in his face. You can show him indisputable evidence. He's still going to keep arguing for his narrow-minded point of view and will try to proof you wrong.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Dracvlad
Taishi Combine
Astral Alliance
#705 - 2016-09-18 15:15:20 UTC
Linus Gorp wrote:
baltec1 wrote:
Lucas Kell wrote:
Because it was a younger game still in it's natural growth cycle. You're literally stating that you think masses of people only stayed playing this game because gankers exist, and you provide absolutely no evidence to that.


Way more evidence than you have for your agenda.

If you wipe out large amounts of content then of course you are going to see the population drop. The changes made over the last 5-6 years has reduced the content available in highsec which means highsec is a lot more boring.
Lucas Kell wrote:

Why is it global temperatures are increasing as the number of pirates is diminishing? Two completely unrelated statistics and the desperation of people to draw causal links where none exist, that's why.


A reduction in content goes with a reduction in players. Very simple to see the connection here.

Want some advice? Arguing with Lucas isn't going to get you anywhere. You can throw all the facts you want in his face. You can show him indisputable evidence. He's still going to keep arguing for his narrow-minded point of view and will try to proof you wrong.


What facts and what indisputable evidence, I have seen none, nothing, zero. If you are relying on that 1% comment then I have a courier contract to a citadel you can do for me... Cool

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lucas Kell
Solitude Trading
S.N.O.T.
#706 - 2016-09-18 15:28:01 UTC  |  Edited by: Lucas Kell
Malcanis wrote:
He's provided one more piece of evidence than you have. He's cited a historical correlation; all you've given us is "common sense" and "everybody knows".
I've also provided a correlation. 2014 to 2015 showed a 12% decrease in HS PvP combat and a 23% decrease in highsec jumps, thus a relative increase in combat: vs activity at the same time as a decrease in retention.

Note that this is also statistic based, while his is based on some feeling of nerfiness. He hasn't even provided evidence that ganking was only nerfed during the times he's talking about. The loss of concealed bays on the orca for example was a buff to ganking and happened during the period he's talking about. He can't even evidence there was a decrease in ganking over that period, and Burn Jita/Amarr increased year on year throughout the ganking "nerfs".

baltec1 wrote:
Way more evidence than you have for your agenda.
Definitely not.

baltec1 wrote:
If you wipe out large amounts of content then of course you are going to see the population drop. The changes made over the last 5-6 years has reduced the content available in highsec which means highsec is a lot more boring.
Depends on the content and if it's replaced with anything. Considering the changes you're talking about only reduced the effectiveness of ganking and you've not yet shown that the actual activity decreased in popularity, you can hardly say that content was reduced, especially considering how many additional types of content were added.

baltec1 wrote:
A reduction in content goes with a reduction in players. Very simple to see the connection here.
Not really, it's very simply to assume there's a connection where none exists, but you need to provide evidence of causation if you want to state it as fact.

Linus Gorp wrote:
Want some advice? Arguing with Lucas isn't going to get you anywhere..
That's true, because when I'm objectively right calling your feelings "facts" and throwing them at me doesn't change my mind. Provide hard evidence and we'll see.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Linus Gorp
Ministry of Propaganda and Morale
#707 - 2016-09-18 15:58:08 UTC
Dracvlad wrote:
Linus Gorp wrote:
baltec1 wrote:
Lucas Kell wrote:
Because it was a younger game still in it's natural growth cycle. You're literally stating that you think masses of people only stayed playing this game because gankers exist, and you provide absolutely no evidence to that.


Way more evidence than you have for your agenda.

If you wipe out large amounts of content then of course you are going to see the population drop. The changes made over the last 5-6 years has reduced the content available in highsec which means highsec is a lot more boring.
Lucas Kell wrote:

Why is it global temperatures are increasing as the number of pirates is diminishing? Two completely unrelated statistics and the desperation of people to draw causal links where none exist, that's why.


A reduction in content goes with a reduction in players. Very simple to see the connection here.

Want some advice? Arguing with Lucas isn't going to get you anywhere. You can throw all the facts you want in his face. You can show him indisputable evidence. He's still going to keep arguing for his narrow-minded point of view and will try to proof you wrong.


What facts and what indisputable evidence, I have seen none, nothing, zero. If you are relying on that 1% comment then I have a courier contract to a citadel you can do for me... Cool

It wasn't in relation to anything said here, as I didn't bother reading it.
Many people have tried arguing with Lucas before, including me. We've proven him wrong on so many occasions, but he's just living in his tiny little dream world and the only facts he deems worthwhile are those supporting his opinion.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

baltec1
Bat Country
Pandemic Horde
#708 - 2016-09-18 15:59:31 UTC
Linus Gorp wrote:

Want some advice? Arguing with Lucas isn't going to get you anywhere. You can throw all the facts you want in his face. You can show him indisputable evidence. He's still going to keep arguing for his narrow-minded point of view and will try to proof you wrong.


Oh I know, I only do it because it so easy to poke holes in the arguments he tries. Hell, the only evidence he has thus far posted in this thread ended up showing the very decline I highlighted.
Teckos Pech
Hogyoku
Goonswarm Federation
#709 - 2016-09-18 16:29:15 UTC
Lucas Kell wrote:
baltec1 wrote:
So you want to further hurt gankers to cater to the 1% rather than deal with the 85% who quit after taking part in no pvp.

You are not a smart man.
I want to see more balance brought to ganking so it's less of an extreme problem,


So because you can't force people to play smart you penalize those who do. Yes, a brilliant strategy. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#710 - 2016-09-18 16:48:09 UTC
Lucas Kell wrote:
baltec1 wrote:
Where is the evidence it is a problem?
CCP nerfing it isn't evidence enough? Take part in it one day and you'll see how easy the activity is. This is supposed to be a hard game, remember?


How is that evidence of anything? The CCP presentation noted a few things. First, half of the crowd though ganking was a cause of new players quitting. Second, the results of their analysis said otherwise. Third, check your assumptions.

You still believe the first, you are not grasping their results as baltec notes (when 85.5% left the game earlier and have not engaged in PvP you want to focus on the less than 1% who cite ship loss as the reason), and you are not revisiting your assumptions.

These kinds of things happen all the time, people get stuck on stupid and stay there.

And ganking is easy? Let me see we have a group of people who have set up comms, logistics to get the ships where they need to be, bumpers, scouts, etc. vs. some guy not using even another person.

No it is not easy, you have a major degree of coordination. Yeah, it is so easy. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#711 - 2016-09-18 16:57:25 UTC
Lucas Kell wrote:


baltec1 wrote:
And yes, they did say that at vegas. Turns out if you pvp you play for longer, so we need plans that get us more pvp not less.


Actually it turns out if you interact you play longer, that doesn't have to involve shooting or being shot, simply being in a player corp extends playtime. This is why one of the other things I believe CCP should be looking at is the ridiculous state of wardecs that effectively renders highsec corps unusable. Additionally, PvP doesn't require ganking. They've added citadels in an effort to boost conflict and I imagine they will add more methods of generating conflict going forwards. while I see ganking as something that should stay in game it should by no means be the primary driver for highsec conflict.


1. Yes, I'm sure that people that interact stay longer. However, interaction is not going to have you staying for very long. Of the people I have started out with (about 10 of us) only 2 have stayed and those 2 actively sought out PvP. The rest did not and in fact sought to avoid it.

2. No PvP does not require ganking, but ganking is a form of PvP. And based on the analysis by CCP those ganked stayed the longest of all groups in their study.

3. Citadels are proving to reduce conflict in some ways, look at using citadels to move capitals and even super capitals.

4. Ganking is one of the few remaining forms of conflict for HS.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#712 - 2016-09-18 17:04:27 UTC
baltec1 wrote:


"According to dotlan, 2015 was 12% down on highsec kills from 2014"

That's not a rise.

Let me be clear in this, almost every single ship loss in EVE is via pvp. 12% fewer ships getting killed is a massive reduction in content and you can probably tie that to the changes that have been going on for the last few years. Tippia went and looked at barge ganking and compared pre and post barge changes/nerfs and found fewer were being killed in 2015 compared to 2011. We also know that the barge changes coupled with crimewatch almost wiped out the content around jetcans. Over the years highsec content has been progressively nerfed and at the same time player retention has gone down.

Reversing the changes to ganking is not the magic bullet but it will greatly help given ganking is the only risk haulers and miners ever face in highsec. We also need to revamp ships such as barges to promote pvp not discourage it, undo some of the changes made to haulers such as the deep space transports unchangeable fleet bay, and stop these endless additions and nerfs that add more safety to EVE. Wardecs need to actually work, bounty hunting needs to actually work.

After years of CCP listening to people like you we have ended up with a much more boring game and that shows with the lower retention rates.


Agree completely. More conflict not less.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Isaac Armer
The Soup Kitchen
#713 - 2016-09-18 17:10:40 UTC
Shae Tadaruwa wrote:

What's this 'improve HS' BS?

Why is that even a measure?


I agree completely, but it is the measure HS gankers use very often.

baltec1 wrote:
Pirates go where the money is. If you want gankers to move to low, null and WH space then you have to move the trade lanes to low, null and WH space.


Why? Why is maximizing ISK a goal? I had more fun living solo in WHs than I ever did anywhere else, even though the ISK was barely break even. This is a game, not a job.

Teckos Pech wrote:
No. Because just about everyone is risk averse.

When a player moves a titan he just does not jump around willy nilly. He scouts, and lights a cyno and jumps at the very last second. In other words he is mitigating risk.

If I have to move a couple billion ISK that takes up 2,500m3 I get out the crane. It is fast, can cloak, and is nearly impossible to catch. Of course I am being risk averse.

Risk aversion provides the challenge in the game. Stalking that guy moving his titan, spending days even weeks...that is becuase of risk aversion.

Do you just randomly fit stuff to your ships? No? Why you are risk averse. Isn't that bad? (Rhetorical question)

Risk aversion is a feature not a bug.

If you know you can get ganked and if you know you will be more likely to be ganked with 8 billion in your obelisk, and you know that not having a scout increases your risk...you are risk seeking. In which case when you get ganked. Congratulations you found the risk you were looking for.

If a player engages in risk seeking behavior in game and only in game, well good on him (no really he has found a relatively benign release for that behavior). Out of game, I pitty the person's family and loved ones as such people are often highly destructive.

In a game like this, your level of risk is at least partly in your hands.

Do I dislike gankers? No. They serve a useful purpose, they impose risk on those who are seeking it on purpose or through ignorance.


I disagree completely. Not everyone is risk averse. Some of the most fun you can have in the game is when you say "**** it, lets go anyway" pull a leroy jenkins and see what happens.

The biggest harm to PvP in this game are killboards. If there were no killboards people would take more risk because less ego is on the line. Getting rid of KBs, or only having them show the last month's kills would dramatically push the risk averse gankers AND PvE-ers to actually take real fights.
Teckos Pech
Hogyoku
Goonswarm Federation
#714 - 2016-09-18 17:10:45 UTC
Lucas Kell wrote:
Malcanis wrote:
He's provided one more piece of evidence than you have. He's cited a historical correlation; all you've given us is "common sense" and "everybody knows".
I've also provided a correlation. 2014 to 2015 showed a 12% decrease in HS PvP combat and a 23% decrease in highsec jumps, thus a relative increase in combat: vs activity at the same time as a decrease in retention.


Is it just me or is this alot like those statistics that Gevlon Goblin posts on his website? Drawing nonsensical conclusions from two statistics with a dubious connection.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#715 - 2016-09-18 17:35:51 UTC
Teckos Pech wrote:
So because you can't force people to play smart you penalize those who do. Yes, a brilliant strategy. Roll
Congratulations on once again misrepresenting a point being made.

Teckos Pech wrote:
How is that evidence of anything? The CCP presentation noted a few things. First, half of the crowd though ganking was a cause of new players quitting. Second, the results of their analysis said otherwise. Third, check your assumptions.
It's evidence because CCP are the ones that actually hold the data, so if they are saying "let's balance ganking" and some gankers are going "nooooooo" then I'm going to accept CCP as the objective party. Their old analysis was a quick look, not an in-depth study.

Teckos Pech wrote:
You still believe the first, you are not grasping their results as baltec notes (when 85.5% left the game earlier and have not engaged in PvP you want to focus on the less than 1% who cite ship loss as the reason), and you are not revisiting your assumptions.
You keep saying that as if everyone put off by ganking will answer the leaving question with "ship loss", then you bang on about my assumptions, lol.

Teckos Pech wrote:
And ganking is easy? Let me see we have a group of people who have set up comms, logistics to get the ships where they need to be, bumpers, scouts, etc. vs. some guy not using even another person.
Yes, it is. it's not difficult to hall and mass fit ships or log on to a TS server, or press F1 on a target. If you actually think ganking is hard, you've either never done it or you are truly terrible at video games.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#716 - 2016-09-18 17:39:44 UTC
Isaac Armer wrote:


Why? Why is maximizing ISK a goal? I had more fun living solo in WHs than I ever did anywhere else, even though the ISK was barely break even. This is a game, not a job.


Its hard to be a pirate if there is nothing for you to pirate.
Lucas Kell
Solitude Trading
S.N.O.T.
#717 - 2016-09-18 17:40:23 UTC  |  Edited by: Lucas Kell
Teckos Pech wrote:
1. Yes, I'm sure that people that interact stay longer. However, interaction is not going to have you staying for very long. Of the people I have started out with (about 10 of us) only 2 have stayed and those 2 actively sought out PvP. The rest did not and in fact sought to avoid it.
Congratulations. I know many people who have stayed and don't participate in PvP.

Teckos Pech wrote:
2. No PvP does not require ganking, but ganking is a form of PvP. And based on the analysis by CCP those ganked stayed the longest of all groups in their study.
Yes ganking is a form of a PvP, that doesn;t mean it'#s exempt from balance. Again, their study was a quick look. Can you honestly say conclusively that someone who loses a ship early on is more likely to stay simply because they lost that ship?

Teckos Pech wrote:
3. Citadels are proving to reduce conflict in some ways, look at using citadels to move capitals and even super capitals.
got any evidence to support that?

Teckos Pech wrote:
4. Ganking is one of the few remaining forms of conflict for HS.
You say that, but other forms of conflict haven't been removed so not really sure why it's "remaining". Again though, if it's one of the few forms, it's even more important it's balanced properly.

Teckos Pech wrote:
Is it just me or is this alot like those statistics that Gevlon Goblin posts on his website? Drawing nonsensical conclusions from two statistics with a dubious connection.
The statistics make perfect sense, you just ignore it because the conclusion isn't what you want.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Exaido
Fire Over Light
Astral Alliance
#718 - 2016-09-18 17:41:11 UTC
Gankwins law. All forum threads eventually end in Code?
sero Hita
Science and Trade Institute
Caldari State
#719 - 2016-09-18 17:41:21 UTC
Lucas Kell wrote:


I didn't say it was a rise. Are yo uactually reading before you ragepsot or are you just mashing your fists into your keyboard while chowing down on cheesy poofs? HS PvP combat went down 12%, HS jumps went down 23%, therefore the amount of HS PvP combat went down at a lower rate and thus as a relative statistic, the amount of PvP per jump went up. What that shows is the more PvP there is per player, the less players there are, and since you seem to think correlation and causation are the same, more PvP causes less activity.


Lucas this is completely jibberish. This does not show that "the more PvP there is per player, the less players there are". HS combat is not dependent on number of jumps. If more people jump there will most likely not be more high sec combat, a lot of ships can jump without ever getting attacked (interceptors/covops/T3s). For there to be a correlation there has a dependency. You have found a false correlation by accident, just like US spending on education correlates with nr of suicides. So do not use money on education! Most likely the decrease in both, just indicates general inactivity. You cannot compare the levels in drop, as they are different units. No one says that one percent point HS PVP equals one percent point jumps.

What you are claiming makes no sense. Just look any textbook on how to work with correlations. There is theory behind them and rules about what you are allowed to interprete from them, that you need to know in order not to fall into the false interpretations you are. I am really sad you chose to back to the forums. From having some quiter months with more reasonable discussions we are back to you sidetracking discussions. The funny thing is, you are not even discussing the OP as per usual. You are discussing if pvp has anything to do with retention, and that is offtopic for a discussion about the extrapolation of in game behaviourand character traits to real life. Which I have already said my part about in this thread.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Dracvlad
Taishi Combine
Astral Alliance
#720 - 2016-09-18 17:43:47 UTC
Linus Gorp wrote:
It wasn't in relation to anything said here, as I didn't bother reading it.
Many people have tried arguing with Lucas before, including me. We've proven him wrong on so many occasions, but he's just living in his tiny little dream world and the only facts he deems worthwhile are those supporting his opinion.


You don't bother reading what he said ShockedRoll Well how the hell can you make a judgement on him, and I have been in a lot of threads and all I see is people repeating the same old HTFU rubbish at him as if that is some sort of religion. I have seen him accept other points of view if they make sense and say it and will say no if he thinks people are wrong, but he will argue his viewpoint very well.

One time I had a disagreement with him on the new sov system, in fact his viewpoint was totally correct the new sov system was terrible, however I wanted to see it break up the complete horror that Eve had become in nullsec so I had the viewpoint that it was better for that reason. So for me it was better because it changed the game even though it is a horrible system, his point was that it was just horrible to play and he is damn right.

Lucas Kell is one the best most honest and consistent posters on these forums, he gives reasoned arguments and has an excellent knowledge of the game he has played as a ganker and does indy to a high level. He has accurately assessed the issues with hisec and if CCP had the brains to speak to him about the game they might just have a chance to turn it around.

No one in this thread has proven him wrong on anything, all they have done is chanted a religion back at him.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp