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Why do people assume how we play the game reflects us in real life?

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#681 - 2016-09-18 10:25:30 UTC  |  Edited by: Lucas Kell
baltec1 wrote:
So you want to further hurt gankers to cater to the 1% rather than deal with the 85% who quit after taking part in no pvp.

You are not a smart man.
I want to see more balance brought to ganking so it's less of an extreme problem, and chase some of the 85% who probably do take part in PvP, just not the shooting ships variety. At the moment gankers have a super easy ride, I don't see an issue with balancing that to improve the NPE. I get that you support gankers and therefore don't think they should ever see negative changes to their gameplay but that's just not how balance works.

The great thing is that CCP agrees, so your wailing is irrelevant.

Edit: I am curious though, since your so smart, if you can state with evidence why that 85% quit and how you'd resolve that. See I am happy to go after a 1% that we know exactly why they quit. It would also include some of the other reasons that would be picked beyond "ship loss" too, since I find it hard to believe someone quitting because of ganking would not select the "player harassment" option sometimes instead.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#682 - 2016-09-18 10:38:12 UTC  |  Edited by: baltec1
Lucas Kell wrote:


I want to see more balance brought to ganking so it's less of an extreme problem


Where is the evidence it is a problem?



Lucas Kell wrote:

, and chase some of the 85% who probably do take part in PvP, just not the shooting ships variety. At the moment gankers have a super easy ride, I don't see an issue with balancing that to improve the NPE. I get that you support gankers and therefore don't think they should ever see negative changes to their gameplay but that's just not how balance works.


You keep on saying balance but frankly after a decade of nerfs ganking is the single most punished activity in EVE.

Lucas Kell wrote:

The great thing is that CCP agrees, so your wailing is irrelevant.


Actually CCP has said that ganking has no impact on numbers and if anything is good for player retention.

Lucas Kell wrote:

Edit: I am curious though, since your so smart, if you can state with evidence why that 85% quit and how you'd resolve that. See I am happy to go after a 1% that we know exactly why they quit. It would also include some of the other reasons that would be picked beyond "ship loss" too, since I find it hard to believe someone quitting because of ganking would not select the "player harassment" option sometimes instead.


More PvP. Its getting ever more clear that as PvP in highsec has been reduced due to nerfs player retention has gone down.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#683 - 2016-09-18 10:44:31 UTC
Lucas Kell wrote:
Shae Tadaruwa wrote:
And what percentage stay because of ganking, or the style of game that allows ganking?

Of course, we don't know, which makes your conclusion as useful as your typical level of conclusion. Absolutely useless and without base.
That's pretty irrelevant since I'm not advocating the removal of ganking so those people would remain regardless.

You're always crying over ganking. You can write a sentence or two saying one thing, but that's totally swamped by your history of tears. Of course you want to get rid of ganking.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Drago Shouna
Doomheim
#684 - 2016-09-18 10:58:45 UTC
"Actually CCP has said that ganking has no impact on numbers and if anything is good for player retention."


Well myself and lots of others have never believed that comment, yes I saw him make it, but I still think there was a tad of.....misinformation.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Lucas Kell
Solitude Trading
S.N.O.T.
#685 - 2016-09-18 11:03:16 UTC
baltec1 wrote:
Where is the evidence it is a problem?
CCP nerfing it isn't evidence enough? Take part in it one day and you'll see how easy the activity is. This is supposed to be a hard game, remember?

baltec1 wrote:
You keep on saying balance but frankly after a decade of nerfs ganking is the single most punished activity in EVE.
Even if that were true - which it absolutely is not because when that's stated it always ignores positive changes - all that suggests is that ganking was incredibly unbalanced to begin with and many nerfs are required to bring it in line.

baltec1 wrote:
Actually CCP has said that ganking has no impact on numbers and if anything is good for player retention.
Actually, they said that from their stats they couldn't find a correlation. They didn't state that it had no impact or that it's good for retention. And they are nerfing bumping and have recently nerfed ganking, which I don't think they did for no reason.

baltec1 wrote:
More PvP. Its getting ever more clear that as PvP in highsec has been reduced due to nerfs player retention has gone down.
By "PvP" here though you are just talking about "pew pew" right? Because there's plenty of forms of PvP, and focussing just on one form of it is generally not a good idea. Also, got any data to prove that PvP in highsec is reducing at an accelerated rate to the reduction in players? According to dotlan, 2015 was 12% down on highsec kills from 2014, but it was 23% down on jumps and 19% down on NPC kills, so that suggests the number of PvP kills in highsec actually went down less than the rest of the activity in highsec. Activity all round is going down, so it's easy for you to say "PvP kills are going down AND activity is going down" but you'll need to provide evidence of a causal link.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#686 - 2016-09-18 11:04:43 UTC
Drago Shouna wrote:
"Actually CCP has said that ganking has no impact on numbers and if anything is good for player retention."


Well myself and lots of others have never believed that comment, yes I saw him make it, but I still think there was a tad of.....misinformation.


Given they have spent the better part of the last 5-6 years doing the exact opposite of what they found I would say they are being honest.

But then anyone can see that player retention has gone down as safety has gone up over the last few years
Lucas Kell
Solitude Trading
S.N.O.T.
#687 - 2016-09-18 11:07:26 UTC
Shae Tadaruwa wrote:
Of course you want to get rid of ganking.
Except I've stated on multiple occasion that I don't, and have not suggested once that gnaking should be removed. FYI, this is why arguments from people such as yourself are ignored so often, because rater than have a reasonable discussion, you make wild assumptions about the aims of the other players - usually taking it to the extreme, like the complete removal of PvP - then chuck insults at them over it. Any time you want to aim for a reasonable discussion, let me know.

Drago Shouna wrote:
"Actually CCP has said that ganking has no impact on numbers and if anything is good for player retention."

Well myself and lots of others have never believed that comment, yes I saw him make it, but I still think there was a tad of.....misinformation.
He didn't actually make that comment, and it was further clarified in one of the roundtables later I believe that it was effectively "we found nothing".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#688 - 2016-09-18 11:07:50 UTC
Ima Wreckyou wrote:
I think the question is: Do anti-gankers fail IRL all the time, constantly, daily, at every single opportunity just like in-game because in-game behaviour reflects RL? I think it is important to answer this questions to get to the bottom of this.

I failed IRL because the 'mechanics' were stacked against me and the State outnumbered me hundreds of thousands to one. I put in between 12 and 18 hours a day and saw it all evaporate to taxes. In the end though, it wasn't taxes that did me in. It were but charges against me I didn't have time to defend against. For one, no proof for those allegations was required because childcare had the power to intervene based on loose indicators- and secondly, the time required by me to defend against this mockery took up the time I needed to produce and sell my software. So I went bankrupt, was put on welfare and am spending my time flying internet spaceships, playing with the kids whilst protecting my family from childcare. My house was declared uninhabitable (seemed fine to me- didn't live up to 'modern standards'. Apparently, property isn't what it used to be.

You need not believe any of what I just told you -- you weren't here. You don't have access to the files. You don't know me. It is, however, my story -- and yup, it is a failure alright. I'm now 37 and I'm right back to when I was 17 yo. I do not seek your pity, but I can't answer your question without elaborating somewhat- without allowing you a glimpse at the man behind the mask.

This is about as Brokky as you can get. A game is but a game, I know that. But what you see, what you get on comms, is still very much me.

There. I said it. Some things -the most important things- I got right but my self-employed business was shut down and my house publicly sold. Epic fail! That's where you end up for sticking to your principles, for trying to make a difference in a world ruled by pencilpushers. I still hold on to these principles in-game too, so personally I'm hardly roleplaying: I live as far outside of 'law controlled territories' as possible because in my experience, there are always those who are above it and stomp on the little guy.

I was the little guy. And yes I will despise spacelawyers because of RL lawyers.

Tears? No. Not from me. I pity the world we leave for our kids; yet there was nothing I could do to prevent it. "Have friends"? We didn't have the numbers. Big organisations are stomping all over your freedom, yet the cries for more legislation go on and on. New Eden is a better world. No matter how hard you scam someone, the damage is only a tiny fraction of what people will do to each other in real life; yet the principles apply the same. You'll see organisations forming. You'll hear the cries for more 'regulation'. You'll see the little guy, the small gang, struggling and trying to strike out for themselves. It's all very similar in a make-belief world -- or at least, I can draw parallels.

Does this answer your question?
baltec1
Bat Country
Pandemic Horde
#689 - 2016-09-18 11:13:59 UTC
Lucas Kell wrote:
CCP nerfing it isn't evidence enough? Take part in it one day and you'll see how easy the activity is. This is supposed to be a hard game, remember?


These are the same people who added things such as the Svipul, tracking titans, AOE remote doomsdays and the original reward system for FW that gave us the ability to make several trillion isk per weekend.
Lucas Kell wrote:

Even if that were true - which it absolutely is not because when that's stated it always ignores positive changes - all that suggests is that ganking was incredibly unbalanced to begin with and many nerfs are required to bring it in line.


Ok, lets do an experiment. Apply all of the ganking mechanis, punishments and so on to mission running.
Lucas Kell wrote:

]Actually, they said that from their stats they couldn't find a correlation. They didn't state that it had no impact or that it's good for retention. And they are nerfing bumping and have recently nerfed ganking, which I don't think they did for no reason.


They did it because people like you have done nothing but ***** to get ganking nerfed and when it is you then ***** to get it nerfed again. This is why we got three barge re balances that have been rubbish.

And yes, they did say that at vegas. Turns out if you pvp you play for longer, so we need plans that get us more pvp not less.

Lucas Kell wrote:

By "PvP" here though you are just talking about "pew pew" right? Because there's plenty of forms of PvP, and focussing just on one form of it is generally not a good idea. Also, got any data to prove that PvP in highsec is reducing at an accelerated rate to the reduction in players? According to dotlan, 2015 was 12% down on highsec kills from 2014, but it was 23% down on jumps and 19% down on NPC kills, so that suggests the number of PvP kills in highsec actually went down less than the rest of the activity in highsec. Activity all round is going down, so it's easy for you to say "PvP kills are going down AND activity is going down" but you'll need to provide evidence of a causal link.


The more you pew pew the more content you make. Every ship lost means you have to do things to get isk, someone needs to build a replacement ship and mods and in turn those ships and mods require people to mine more.

More ships getting killed provides a hell of a lot of content for a lot of people. Stands to reason that less pvp means less need to pve some isk and both mean fewer jumps. As your numbers show, reducing the PvP in highsec has not been good for the game.
Lacori
Doomheim
#690 - 2016-09-18 11:20:34 UTC
Brokk Witgenstein wrote:
Ima Wreckyou wrote:
I think the question is: Do anti-gankers fail IRL all the time, constantly, daily, at every single opportunity just like in-game because in-game behaviour reflects RL? I think it is important to answer this questions to get to the bottom of this.

I failed IRL because the 'mechanics' were stacked against me and the State outnumbered me hundreds of thousands to one. I put in between 12 and 18 hours a day and saw it all evaporate to taxes. In the end though, it wasn't taxes that did me in. It were but charges against me I didn't have time to defend against. For one, no proof for those allegations was required because childcare had the power to intervene based on loose indicators- and secondly, the time required by me to defend against this mockery took up the time I needed to produce and sell my software. So I went bankrupt, was put on welfare and am spending my time flying internet spaceships, playing with the kids whilst protecting my family from childcare. My house was declared uninhabitable (seemed fine to me- didn't live up to 'modern standards'. Apparently, property isn't what it used to be.

You need not believe any of what I just told you -- you weren't here. You don't have access to the files. You don't know me. It is, however, my story -- and yup, it is a failure alright. I'm now 37 and I'm right back to when I was 17 yo. I do not seek your pity, but I can't answer your question without elaborating somewhat- without allowing you a glimpse at the man behind the mask.

This is about as Brokky as you can get. A game is but a game, I know that. But what you see, what you get on comms, is still very much me.

There. I said it. Some things -the most important things- I got right but my self-employed business was shut down and my house publicly sold. Epic fail! That's where you end up for sticking to your principles, for trying to make a difference in a world ruled by pencilpushers. I still hold on to these principles in-game too, so personally I'm hardly roleplaying: I live as far outside of 'law controlled territories' as possible because in my experience, there are always those who are above it and stomp on the little guy.

I was the little guy. And yes I will despise spacelawyers because of RL lawyers.

Tears? No. Not from me. I pity the world we leave for our kids; yet there was nothing I could do to prevent it. "Have friends"? We didn't have the numbers. Big organisations are stomping all over your freedom, yet the cries for more legislation go on and on. New Eden is a better world. No matter how hard you scam someone, the damage is only a tiny fraction of what people will do to each other in real life; yet the principles apply the same. You'll see organisations forming. You'll hear the cries for more 'regulation'. You'll see the little guy, the small gang, struggling and trying to strike out for themselves. It's all very similar in a make-belief world -- or at least, I can draw parallels.

Does this answer your question?


cool story bro
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#691 - 2016-09-18 11:23:54 UTC
"Cool" LOL - yeah ... it's been eventful for sure. It is what it is- I guess we all have our little backstories, but relevant in this thread I think.
Lucas Kell
Solitude Trading
S.N.O.T.
#692 - 2016-09-18 11:38:05 UTC
baltec1 wrote:
These are the same people who added things such as the Svipul, tracking titans, AOE remote doomsdays and the original reward system for FW that gave us the ability to make several trillion isk per weekend.
And it may be hey make similar mistakes here, but as of yet it seem the choices they've implemented are fine.

baltec1 wrote:
Ok, lets do an experiment. Apply all of the ganking mechanis, punishments and so on to mission running.
So mission running only takes a bunch of disposable ships on disposable alts and can generate billions of income in under a minute if target selection is done right? OK, I'm game for that.

baltec1 wrote:
They did it because people like you have done nothing but ***** to get ganking nerfed and when it is you then ***** to get it nerfed again. This is why we got three barge re balances that have been rubbish.
When you say "people like you" you mean "normal players" right? Their community states overwhelmingly that there's balance issues with gankers, this is from victims and gankers alike (being that I've not once been ganked but have ganked otehrs hundreds of times) and they listen to their community, look into it and develop balancign changes. That all seems like a good thing to me. It seems like your issues is that you're one of the players crying about how your super easy gameplay won't be super easy forever and upset that CCP aren't catering to your minority.

baltec1 wrote:
And yes, they did say that at vegas. Turns out if you pvp you play for longer, so we need plans that get us more pvp not less.
Actually it turns out if you interact you play longer, that doesn't have to involve shooting or being shot, simply being in a player corp extends playtime. This is why one of the other things I believe CCP should be looking at is the ridiculous state of wardecs that effectively renders highsec corps unusable. Additionally, PvP doesn't require ganking. They've added citadels in an effort to boost conflict and I imagine they will add more methods of generating conflict going forwards. while I see ganking as something that should stay in game it should by no means be the primary driver for highsec conflict.

baltec1 wrote:
The more you pew pew the more content you make. Every ship lost means you have to do things to get isk, someone needs to build a replacement ship and mods and in turn those ships and mods require people to mine more.
Consumption isn't only from combat. If anything at least 50% of game activity has to be creation to maintain balance, so with PvP combat not being the only source of consumption, that tells me that less than half of the game needs to be PvP combat. Again though, PvP isnlt only ganking. CCP could in fact remove ganking (not that they should) and generate other methods of creating conflict and maintain balance.

"Stands to reason that less pvp means less need to pve some isk and both mean fewer jumps. As your numbers show, reducing the PvP in highsec has not been good for the game."

My numbers don't show that at all. what they show is that while activity is reducing in highsec, the relative amount of PvP combat in highsec is increasing, thus if anything it shows that an increased amount of PvP losses per player in highsec reduces activity.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Shayla Etherodyne
Delta Laroth Industries
#693 - 2016-09-18 11:46:48 UTC
Black Pedro wrote:
Lacori wrote:
TL;DR Confused why so many people assume that pirates/griefers are assholes IRL.

My guess is such a complex and immersive game such Eve causes people to identify strongly with the imaginary pixel avatar they are controlling in the shared virtual universe of New Eden. They 'become' the capsuleer and thus take legal, but unprovoked aggressive actions against them, or deceit and trickery, personally despite the fact this is just a game designed to support this type of play.

No one, but a small child, would throw a temper tantrum or spew such vile such as seen when some miners are relieved of a ship over losing in a game. If you were playing Monopoly, and you are bankrupted by your opponent by landing on Boardwalk, it is not 'you' that has been bankrupted but rather that little thimble or shoe or whatever. Most adults will just give a 'good game' and go grab another beer and watch the rest of the game. However in Eve, many players become invested so much in their character that it is them, and thus they take another player shooting their barge personally as if the attacker had visited their house and started smashing their car with a sledgehammer.

These players need to grow up and understand this is just a game where the means of production is kept purposely vulnerable to attack by other players. You are suppose to be a target - we all are. Treat the person on the other side of the screen/keyboard who exploded you as you would a friend sitting across the table from you who just beat you in Chess or whatever. You can get mad and throw jibes and other good-natured jeers, but remember Eve players are human beings (well many of them, and even the bots are control by people) and don't deserve whatever dehumanizing vile vindictives you feel entitled to hurl at them because they dared PvP you in a full-time PvP sandbox video game. It's not only respecting the EULA, it is part of being a decent human being.

If you cannot separate your own persona from your space pixels, perhaps you should take a step back from the game and find yourself again. That is directed both at the raging miners and the out-of-game AWOXer mentioned in the OP. You are not your character and your character is not you in real life. Keep the two separate and you'll have a much more pleasant and enjoyable time in New Eden.


All true, but it work both way, it is not only some "miner" (why a miner, sometime it is people doing missions, exploration, hauling or plenty of other activities) but some attacker too that make it personal. Some of them like to insult or play mind games with their targets trying to get them worked up.
Your post is fairly defensive, placing the burden of the bad behavior only on the targets, while a significative subset of the attackers demographic do all they could do to grief the targets instead of simply fighting of preying on them.
baltec1
Bat Country
Pandemic Horde
#694 - 2016-09-18 12:28:47 UTC
Lucas Kell wrote:
And it may be hey make similar mistakes here, but as of yet it seem the choices they've implemented are fine.


The lower retention and sudden discovery that people who pvp stay longer would say otherwise.
Lucas Kell wrote:

So mission running only takes a bunch of disposable ships on disposable alts and can generate billions of income in under a minute if target selection is done right? OK, I'm game for that.


You keep on saying gankers are earning billions, I don't think you have any understanding of ganking.
Lucas Kell wrote:

When you say "people like you" you mean "normal players" right?


No I mean people like you, most EVE players don't care about gankers.
Lucas Kell wrote:

Actually it turns out if you interact you play longer, that doesn't have to involve shooting or being shot, simply being in a player corp extends playtime.

The quote was very clear, they said people who pvp play for longer.

Lucas Kell wrote:

Consumption isn't only from combat. If anything at least 50% of game activity has to be creation to maintain balance, so with PvP combat not being the only source of consumption, that tells me that less than half of the game needs to be PvP combat. Again though, PvP isnlt only ganking. CCP could in fact remove ganking (not that they should) and generate other methods of creating conflict and maintain balance.

"Stands to reason that less pvp means less need to pve some isk and both mean fewer jumps. As your numbers show, reducing the PvP in highsec has not been good for the game."

My numbers don't show that at all. what they show is that while activity is reducing in highsec, the relative amount of PvP combat in highsec is increasing, thus if anything it shows that an increased amount of PvP losses per player in highsec reduces activity.


"According to dotlan, 2015 was 12% down on highsec kills from 2014"

That's not a rise.

Let me be clear in this, almost every single ship loss in EVE is via pvp. 12% fewer ships getting killed is a massive reduction in content and you can probably tie that to the changes that have been going on for the last few years. Tippia went and looked at barge ganking and compared pre and post barge changes/nerfs and found fewer were being killed in 2015 compared to 2011. We also know that the barge changes coupled with crimewatch almost wiped out the content around jetcans. Over the years highsec content has been progressively nerfed and at the same time player retention has gone down.

Reversing the changes to ganking is not the magic bullet but it will greatly help given ganking is the only risk haulers and miners ever face in highsec. We also need to revamp ships such as barges to promote pvp not discourage it, undo some of the changes made to haulers such as the deep space transports unchangeable fleet bay, and stop these endless additions and nerfs that add more safety to EVE. Wardecs need to actually work, bounty hunting needs to actually work.

After years of CCP listening to people like you we have ended up with a much more boring game and that shows with the lower retention rates.
Dracvlad
Taishi Combine
Astral Alliance
#695 - 2016-09-18 13:31:31 UTC
baltec1 wrote:


"According to dotlan, 2015 was 12% down on highsec kills from 2014"

That's not a rise.



Idiot:

Quote:
By "PvP" here though you are just talking about "pew pew" right? Because there's plenty of forms of PvP, and focussing just on one form of it is generally not a good idea. Also, got any data to prove that PvP in highsec is reducing at an accelerated rate to the reduction in players? According to dotlan, 2015 was 12% down on highsec kills from 2014, but it was 23% down on jumps and 19% down on NPC kills, so that suggests the number of PvP kills in highsec actually went down less than the rest of the activity in highsec. Activity all round is going down, so it's easy for you to say "PvP kills are going down AND activity is going down" but you'll need to provide evidence of a causal link.


More like what I saw coming to pass, bored players looking to kill something from a rapidly disappearing casual population, enjoy what you made of Eve you egotistical loser. Lol

In other words what was left in hisec suffered an increase in losses, it is basic maths. Roll

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#696 - 2016-09-18 13:58:06 UTC
Dracvlad wrote:


More like what I saw coming to pass, bored players looking to kill something from a rapidly disappearing casual population, enjoy what you made of Eve you egotistical loser. Lol

In other words what was left in hisec suffered an increase in losses, it is basic maths. Roll


If ganking was causing players to quit then why was the EVE population rising at it fastest rate when ganking was far easier than today?

Why is it that as safety in highsec has gone up we have seen player retention falling?


Clearly your argument that ganking hurts the game simply isn't true.
Dracvlad
Taishi Combine
Astral Alliance
#697 - 2016-09-18 14:14:52 UTC
baltec1 wrote:
Dracvlad wrote:


More like what I saw coming to pass, bored players looking to kill something from a rapidly disappearing casual population, enjoy what you made of Eve you egotistical loser. Lol

In other words what was left in hisec suffered an increase in losses, it is basic maths. Roll


If ganking was causing players to quit then why was the EVE population rising at it fastest rate when ganking was far easier than today?

Why is it that as safety in highsec has gone up we have seen player retention falling?

Clearly your argument that ganking hurts the game simply isn't true.


Eve lost a certain type of player during that period and that loss was hidden by the new players that were brought in with major battles, CCP did not analyse their database properly and was unaware of that lost player base. I was aware, I watched many people I met when first playing the game who were mining and indy players leave. We have exchanged this before, you say I have no data, but neither does CCP because their data capture on their player base was poor and is still very poor, such as your 1%.

The key period was the point in time between the massive increase in DPS on destroyers up until the mining ships were re-balanced.

Imbalanced ganking hurts the game, it is simply like conserving fish stocks, if you over fish then don't be surprised if the fish start disappearing, that is Eve in a nutshell...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#698 - 2016-09-18 14:17:10 UTC
Dracvlad wrote:


Eve lost a certain type of player during that period and that loss was hidden by the new players that were brought in with major battles, CCP did not analyse their database properly and was unaware of that lost player base. I was aware, I watched many people I met when first playing the game who were mining and indy players leave. We have exchanged this before, you say I have no data, but neither does CCP because their data capture on their player base was poor and is still very poor, such as your 1%.

The key period was the point in time between the massive increase in DPS on destroyers up until the mining ships were re-balanced.

Imbalanced ganking hurts the game, it is simply like conserving fish stocks, if you over fish then don't be surprised if the fish start disappearing, that is Eve in a nutshell...


Only when ganking was at its height the game saw its largest growth so again you post rubbish with no basis in fact.
Dracvlad
Taishi Combine
Astral Alliance
#699 - 2016-09-18 14:24:15 UTC
baltec1 wrote:
Dracvlad wrote:


Eve lost a certain type of player during that period and that loss was hidden by the new players that were brought in with major battles, CCP did not analyse their database properly and was unaware of that lost player base. I was aware, I watched many people I met when first playing the game who were mining and indy players leave. We have exchanged this before, you say I have no data, but neither does CCP because their data capture on their player base was poor and is still very poor, such as your 1%.

The key period was the point in time between the massive increase in DPS on destroyers up until the mining ships were re-balanced.

Imbalanced ganking hurts the game, it is simply like conserving fish stocks, if you over fish then don't be surprised if the fish start disappearing, that is Eve in a nutshell...


Only when ganking was at its height the game saw its largest growth so again you post rubbish with no basis in fact.


I posted what I saw during that period, the player base that you and people preyed upon started to leave the game, you are too up yourself to notice, as was CCP, now they are reaping the benefits of that. I repeat the loss of players from that group was hidden by new players arriving and CCP was totally unaware of this due to its terrible data analysis.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lucas Kell
Solitude Trading
S.N.O.T.
#700 - 2016-09-18 14:28:36 UTC
baltec1 wrote:
The lower retention and sudden discovery that people who pvp stay longer would say otherwise.
Again, the discovery was that interaction makes people stay longer, not PvP. And the changes they have been implemented have been since the drop in retention.

baltec1 wrote:
You keep on saying gankers are earning billions, I don't think you have any understanding of ganking.
Sure I do, you guys just love to pretend gankers live in poverty so you can justify crying when CCP balances mechanics.

baltec1 wrote:
No I mean people like you, most EVE players don't care about gankers.
Prove it. CCP seem to be putting time in developing balance changes to it and they have a pretty good idea about what people interact with.

baltec1 wrote:
The quote was very clear, they said people who pvp play for longer.
Feel free to find that quote. I'm pretty sure they spoke about player interaction, not shooting other players in the face. There are plenty of players who don;t shoot other players that have been playing for years.

baltec1 wrote:
"According to dotlan, 2015 was 12% down on highsec kills from 2014"

That's not a rise.
I didn't say it was a rise. Are yo uactually reading before you ragepsot or are you just mashing your fists into your keyboard while chowing down on cheesy poofs? HS PvP combat went down 12%, HS jumps went down 23%, therefore the amount of HS PvP combat went down at a lower rate and thus as a relative statistic, the amount of PvP per jump went up. What that shows is the more PvP there is per player, the less players there are, and since you seem to think correlation and causation are the same, more PvP causes less activity.

"Reversing the changes to ganking is not the magic bullet but it will greatly help"
No it won't, it wouldn't even remotely help. The only think it would help is helping gankers feel great for putting in basically zero effort.

"We also need to revamp ships such as barges to promote pvp not discourage it"
Why? The game isn't only about shooting other people. What you effectively want is the game to be stripped of it's depth and turned into a PvP arena game, so we can all just use disposable ships and not care about consequence.

"After years of CCP listening to people like you we have ended up with a much more boring game and that shows with the lower retention rates."
Then leave. If you don't like the game and don't like the way CCP are taking it, get out. If you're gonna stay, get used to CCP not caving into you whining and handing you easy gameplay.

The Indecisive Noob - EVE fan blog.

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