These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next page
 

The Nightmare and why it needs changed

Author
Maldiro Selkurk
Radiation Sickness
#1 - 2016-09-16 08:25:22 UTC
The nightmare currently has a messed up resist profile. It is an Amarr energy turret boat and so only effectively deals EM and Thermal damage. This means that if you pve with this ship you will be fighting enemies that deal EM and Thermal damage BUT your nightmare is shield tanked and has ZERO em resist and 20% thermal resist.

Im asking myself if i knew my ship was going to be shield tanked and was going to be mostly fighting EM and Thermal enemy damage why would i design my shield to resist explosive and kinetic damage that it doesnt need to resist.

My suggestion then is to reverse the armor and shield resist profiles on the Nightmare so it can at least make sense with regards to its tanking of EM and Thermal damage dealing enemies.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Nevyn Auscent
Broke Sauce
#2 - 2016-09-16 08:54:04 UTC
Shields have low EM & Thermal base resists.
Pirate vessels use T1 resist profiles. Be glad you got the 20% thermal resist T1 profile, not the 10% one.
Also it's not an Amarr ship. It's a Sansha ship.

Use an EM Field. Modules are how you adjust those things already.
Incursion fleets have no issue, neither should you.
Maldiro Selkurk
Radiation Sickness
#3 - 2016-09-16 10:35:54 UTC
Nevyn Auscent wrote:
Shields have low EM & Thermal base resists.
Pirate vessels use T1 resist profiles. Be glad you got the 20% thermal resist T1 profile, not the 10% one.
Also it's not an Amarr ship. It's a Sansha ship.

Use an EM Field. Modules are how you adjust those things already.
Incursion fleets have no issue, neither should you.



1) i use EM and Thermal both as well as an EM resist rig, defense is still too low.

2) My understanding is that incursion fleets, energy boats receive cap transfer (thus they essentially have eternal cap, a very different situation from solo running missions and anoms).

3) My understanding is that incursion fleets use logi support (thus they dont have to rep themselves and use cap, again very unlike solo mission and anom running where i must rep myself a lot due to the poor alignment between the Nightmare's resist profile and it being a shield tanked ship).

Concerning filling EM and Thermal resist holes, i know this from personal experience, it is far below par compared to ships that have their defense base (shield, armor) aligned properly to their resist profile.

Regarding 2 and 3 above, i'll await you're response as i mentioned i dont know those facts to be true.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Lugh Crow-Slave
#4 - 2016-09-16 12:27:19 UTC  |  Edited by: Lugh Crow-Slave
You.... you do understand the game doesn't begin and end with pve right? And that there are loads of ships that deal damage in their own holes
Donnachadh
United Allegiance of Undesirables
#5 - 2016-09-16 12:35:49 UTC
O% resistance to EM shield damage is standard on virtually every single ship in the game, please tell me why the Nightmare should be different than every other ship in the game.
FT Diomedes
The Graduates
#6 - 2016-09-16 12:50:47 UTC
The game is not built around PVE. Even so, I never had a problem using the Nightmare to run missions against Amarr/Blood Raiders/Sanshas. It's also very nice against Rogue Drones. The Nightmare is a very fine ship without this change.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2016-09-16 12:56:59 UTC
...If you're struggling to tank missions in a pirate battleship, you might want to rethink some of your life choices.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#8 - 2016-09-16 12:57:28 UTC
You could always armor tank it instead of shield tanking it, and fill the mids with something else, Tackle/ECM/TP/TC/etc, or some DualProp config
Christopher Mabata
Northern Accounts and Systems
#9 - 2016-09-16 14:34:46 UTC
Even Active tank you shouldn't have any issues with a resist hole, your only fighting EM/THERM damage according to the post. so you only need 2 hardeners and a Rig or 2 Specifics and an adaptive, that still leaves plenty of fit for a shield booster and the amenities, then you add a damage control and get another small buff to shield strength Implants such as crystals will help the tank even more.

But if your just really not satisfied with one of the most popular pirate battleships next to the vindicator / Rattler for PVE you could always train a Paladin or Golem.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

SurrenderMonkey
The Exchange Collective
Solyaris Chtonium
#10 - 2016-09-16 16:00:03 UTC  |  Edited by: SurrenderMonkey
Maldiro Selkurk wrote:
The nightmare currently has a messed up resist profile. It is an Amarr energy turret boat and so only effectively deals EM and Thermal damage. This means that if you pve with this ship you will be fighting enemies that deal EM and Thermal damage BUT your nightmare is shield tanked and has ZERO em resist and 20% thermal resist.

Im asking myself if i knew my ship was going to be shield tanked and was going to be mostly fighting EM and Thermal enemy damage why would i design my shield to resist explosive and kinetic damage that it doesnt need to resist.

My suggestion then is to reverse the armor and shield resist profiles on the Nightmare so it can at least make sense with regards to its tanking of EM and Thermal damage dealing enemies.



Based on your T2 burst aerator w/ 5x magstab talos loss, I'm going to go ahead and hazard a guess that you might be horrible at fitting ships, and that this is the actual source of the problem - not the ship itself.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Rowells
Blackwater USA Inc.
Pandemic Horde
#11 - 2016-09-16 16:56:21 UTC
I don't really see a good reason as to why this specific case needs to break from the standard. Regardless of why it makes sense in of itself, it would be a very unusual exception to the rule.
Shallanna Yassavi
Imperial Academy
Amarr Empire
#12 - 2016-09-16 17:09:48 UTC
EM Ward Amplifier II
2x Adaptive Invulnerability Field II
DCU II
Large Shield Booster II
A few cap mods and rigs
[Rest of ship]

A signature :o

Dark Lord Trump
0.0 Massive Dynamic
Pandemic Horde
#13 - 2016-09-16 20:09:09 UTC
"The Nightmare and why I want it changed"

FTFY

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Old Pervert
Perkone
Caldari State
#14 - 2016-09-16 20:21:42 UTC
This would be a... nightmare... to balance. Everything has resist holes. You can plug them if you want. If it doesn't work for the role you want, use a different ship.
Rawmeat Mary
Empire Assault Corp
Dead Terrorists
#15 - 2016-09-17 01:28:48 UTC
Don't use a Nightmare, use a Paladin.

'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing. And if we're very, very lucky, they'll do it in that order.'

Yeah, we're like that.

Lugh Crow-Slave
#16 - 2016-09-17 01:31:50 UTC
Rawmeat Mary wrote:
Don't use a Nightmare, use a Paladin.


but he would see the same problem in that hull lol
Rawmeat Mary
Empire Assault Corp
Dead Terrorists
#17 - 2016-09-17 01:43:02 UTC
Lugh Crow-Slave wrote:
Rawmeat Mary wrote:
Don't use a Nightmare, use a Paladin.


but he would see the same problem in that hull lol

Damn.

Use both!

'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing. And if we're very, very lucky, they'll do it in that order.'

Yeah, we're like that.

Sitting Bull Lakota
Brave Newbies Inc.
Brave Collective
#18 - 2016-09-17 06:08:17 UTC
Maldiro Selkurk wrote:
This means that if you pve with this ship you will be fighting enemies that deal EM and Thermal damage...
So pve means: EM and Thermal damage. Got it.
Do npcs not deal Kinetic and Explosive? Can Nightmares not target npcs that are not dealing EM and Thermal damage?

Maldiro Selkurk wrote:
My suggestion then is to reverse the armor and shield resist profiles on the Nightmare so it can at least make sense with regards to its tanking of EM and Thermal damage dealing enemies.
So the Nightmare is exclusively for pve against EM and Thermal. Got it.
Is it just not allowed in pvp in any capacity? Does it become invulnerable in pvp scenarios and automatically start a safe logoff countdown?

I'm genuinely curious.
Nevyn Auscent
Broke Sauce
#19 - 2016-09-17 07:11:32 UTC
Lugh Crow-Slave wrote:

but he would see the same problem in that hull lol

He probably wants a Vargur, which is actually made to fight EM/Therm damage
oiukhp Muvila
Doomheim
#20 - 2016-09-17 09:17:20 UTC
Nevyn Auscent wrote:
Lugh Crow-Slave wrote:

but he would see the same problem in that hull lol

He probably wants a Vargur, which is actually made to fight EM/Therm damage


Does it come with Lazors?

123Next page