These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

New Stilleto animation feels weird

Author
Nya Kittenheart
Science and Trade Institute
Caldari State
#1 - 2016-09-15 23:34:28 UTC
First a huge thanks for the much needed reskin, but the wing's animation timing feels extremly odd for me.

Currently they start joining before translating forward after the effective jump,in the same way wings start deploying after landing.
This sequence jumping>packing>landing>deploying feels extremely unpleasant on short jump, and just make the whole thing look bad.
Would it be possible for the animation to start during the align for warp , and it the same way have the wings start deploying after the warp decceleration , to have them fully open on landing.
Packing>jumping>deploying>landing
In my opinion this sequence would look much more dynamic than the current one.

Some may not share my opinion but feedback is welcome :)
Bienator II
madmen of the skies
#2 - 2016-09-16 00:10:36 UTC
the solution would be to keep interceptors on grid until the animation finishes

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Rain6637
School of Applied Knowledge
Caldari State
#3 - 2016-09-16 03:48:01 UTC
Bienator II wrote:
the solution would be to keep interceptors on grid until the animation finishes

Lol
Sobaan Tali
Caldari Quick Reaction Force
#4 - 2016-09-16 05:21:47 UTC
That would then make cancelling warp after initiating it just as awkward.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Cista2
EVE Museum
#5 - 2016-09-16 05:59:38 UTC  |  Edited by: Cista2
Ugh, and I thought this thread was about animation of shoes while walking in station.

My channel: "Signatures" -

Lugh Crow-Slave
#6 - 2016-09-16 07:22:57 UTC
am i the only one upset that the model no longer looks like a shoe?
May Arethusa
Junction Systems
#7 - 2016-09-16 07:26:55 UTC
Bienator II wrote:
the solution would be to keep interceptors on grid until the animation finishes


If they're not already first in and last out, they're doing it wrong.

I forgot the reskin was happening, I guess I should log in and see for myself.
Rain6637
School of Applied Knowledge
Caldari State
#8 - 2016-09-17 04:20:21 UTC
I'm waiting for a few more new things before logging in again.
Rage Guy
Heimatar Hull Mining Group
#9 - 2016-09-17 13:52:00 UTC
It's funny how the new models and animations are uglier than the original ones.

Good one CCP.

Never not troll. Cool
May Arethusa
Junction Systems
#10 - 2016-09-17 18:08:03 UTC
Rage Guy wrote:
It's funny how the new models and animations are uglier than the original ones.

Good one CCP.

Never not troll. Cool


I logged in to find my beloved Malediction unrecognisable with ridiculous moving bits and spinny things. Rage quit before I could even look at the others.