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Dev blog: Command Bursts and the New World of Fleet Boosting

First post First post
Author
Zenta Carson
Who needs graphics anyway
Solyaris Chtonium
#1301 - 2016-09-15 20:07:49 UTC
Laurens Punani wrote:
"200+ mill exhumed with no defenses getting hot dropped (another stupid mechanic u invented) gone in seconds. We already risk those.

Now we have to put 3 to 4 bill of camp bait on grid cause u got some idea no one wanted into ur butts.

So one gank and ya potentially lose what 5 bill? No small corps gonna be able to defend the fn Rorqual no matter what invuln timer u Wana give it. "


explaines it pretty well...

Dont fly what you cannot afford to lose. quite simple


well if industrial corps start losing too much prices on things will sky rocket, just think about the repercussions and how it will affect you. the command bursts and Nexus Mode are a mistake, unless we are able to warp out while in Nexus Mode which would drastically lower hot drop situations and lower costs on everything for you and others, but what they are imposing will cause economic issues in EVE.
Zenta Carson
Who needs graphics anyway
Solyaris Chtonium
#1302 - 2016-09-15 20:11:28 UTC
Lugh Crow-Slave wrote:
how are orcas and rorquals dead to small corps?


They will be dead if they implement the Nexus and Command Bursts, cause the Orca and Rorqual will then have to be on grid to provide boosts which then make them a giant target to hot drops, it will also cause prices in the market to go up because the price of losing a Rorqual or an Orca is too high.
Lugh Crow-Slave
#1303 - 2016-09-15 20:12:30 UTC
because you cant get a def fleet together when using nexus? because you can't use the rorq outside of indust mode with an e-cyno? because you can't have webs ready to warp out an orca? because you now have to risk to get a reward? because you can no longer 24/7 afk boosts?
TheRageCarrier
Native Freshfood
Minmatar Republic
#1304 - 2016-09-15 20:25:15 UTC
[quote=Lugh Crow-Slave]because you cant get a def fleet together when using nexus? because you can't use the rorq outside of indust mode with an e-cyno? because you can't have webs ready to warp out an orca? because you now have to risk to get a reward? because you can no longer 24/7 afk boosts?[/quote


Because you can't read I'll explain it to you. It screws the little guy. Period. Which is what I started with. No one's going to be able to form a defense fleet vs what people will hot drop against you knowing what u have in system. It doesn't happen. If you think it does ur a liar or a moron or both. You'd get locked and scrammed before it even mattered by a bunch of strategic cruisers and black ops battleships spewing out of cynos before that thing went anywhere. Too easy to just fly in warp to colossal drop cyno. Done. We're already risking quite a bit without having to add that much more on top of it. Especially when we didn't have to risk it previously and again small corps it's not even that great of a reward. (Another stupid thing that slid out of ur mouth). You either don't mine, don't care, are part of a large corp, or just enjoy hot dropping small mining gangs when ur bored and don't want an actual fight. Pick any of the above. We also don't mine 24/7 afk in null sec. (yet another stupid thing that slid our of ur mouth). Next time properly read a post before making stupid half-wit replies. Thanks. I'm done with your nonsense. Have a good one.
Lugh Crow-Slave
#1305 - 2016-09-15 20:33:55 UTC  |  Edited by: Lugh Crow-Slave
if you have managed to get a neutral through your space into your mining system and into your belt before warping/jumping you already messed up... Yes it will be harder for small corps but thats not a bad thing. in a game built around working together numbers are everything. I didn't say mine afk i said boost. Just because you have always gotten the reward of these large boosts does not mean you are entitled to them. The fact that they have existed in such a state for so long is the issue.


I also enjoy how you label me in ways to try and dismiss what i say as if it some how devalues it. if you must know i lead a new player alliance. in that alliance most people mine in either HS or NS based on the players comfort level with a bit of gas from WH.
Balder Verdandi
Wormhole Sterilization Crew
#1306 - 2016-09-15 22:04:14 UTC
Lugh Crow-Slave wrote:
if you have managed to get a neutral through your space into your mining system and into your belt before warping/jumping you already messed up... Yes it will be harder for small corps but thats not a bad thing. in a game built around working together numbers are everything. I didn't say mine afk i said boost. Just because you have always gotten the reward of these large boosts does not mean you are entitled to them. The fact that they have existed in such a state for so long is the issue.


I also enjoy how you label me in ways to try and dismiss what i say as if it some how devalues it. if you must know i lead a new player alliance. in that alliance most people mine in either HS or NS based on the players comfort level with a bit of gas from WH.



Quite simply, you cannot dismiss the mining corporations with less than 50 players the way Fozzie has done.

Rorquals aren't coming to high-sec, and even if they could there is a good chance you won't be able to e-cyno out due to jump distance (again a Fozzie nerf) into a low sec system. Most small corporations will not want a Rorq loss on a kill mail because they can't afford the loss and embarrassment of that kind of kill mail, and don't want to give up the intel that the kill mail provides.

Orcas have been the choice for boosting high sec and low sec mining ops for small corporations. I would venture to say at least 80% of the high sec mining corporations have an industry alt that sits in an Orca at a POS and does nothing but boost.

While I'm not lucky enough to have a boosting alt, I have a RL friend that's in my corp that doesn't mind logging in, setting up a fleet, sitting in a POS, and providing boosts. He makes me the fleet boss and I can send invites so that we can give anyone boosts that wants them, including the new players. The excitement I hear from them puts a smile on my face; "My God, that's what mining boosts do?!?" is the most common question I've heard.

Now we're not going to be able to do that.

This isn't about entitlement. This is about a simple phrase:

Mining boosts are not logi boosts are not combat boosts.


If you want a legitimate fix for boosting, then separate the boosts into Combat, Logistics, and Industrial skills.


While I agree the insta-lock Loki sitting on the gate in Tama is a pain in the arse, screwing over industry to fix that problem is not a solution.
Lugh Crow-Slave
#1307 - 2016-09-15 22:14:48 UTC  |  Edited by: Lugh Crow-Slave
Balder Verdandi wrote:


Quite simply, you cannot dismiss the mining corporations with less than 50 players the way Fozzie has done.

Rorquals aren't coming to high-sec, and even if they could there is a good chance you won't be able to e-cyno out due to jump distance (again a Fozzie nerf) into a low sec system. Most small corporations will not want a Rorq loss on a kill mail because they can't afford the loss and embarrassment of that kind of kill mail, and don't want to give up the intel that the kill mail provides.


i doubt they will be put in HS no one said they would
Quote:

Orcas have been the choice for boosting high sec and low sec mining ops for small corporations. I would venture to say at least 80% of the high sec mining corporations have an industry alt that sits in an Orca at a POS and does nothing but boost.

While I'm not lucky enough to have a boosting alt, I have a RL friend that's in my corp that doesn't mind logging in, setting up a fleet, sitting in a POS, and providing boosts. He makes me the fleet boss and I can send invites so that we can give anyone boosts that wants them, including the new players. The excitement I hear from them puts a smile on my face; "My God, that's what mining boosts do?!?" is the most common question I've heard.

Now we're not going to be able to do that.

like i said afk boosting. you should not get the benefits of just having a toon logged in
Quote:

This isn't about entitlement.

kinda sounds like you are entitled to afk risk less boosts
Quote:

This is about a simple phrase:

Mining boosts are not logi boosts are not combat boosts.

??

Quote:


If you want a legitimate fix for boosting, then separate the boosts into Combat, Logistics, and Industrial skills.


While I agree the insta-lock Loki sitting on the gate in Tama is a pain in the arse, screwing over industry to fix that problem is not a solution.


there was also the issue of people logging in going afk and giving huge bonuses to people with no risk. my corp was using a rorqual in under 3 months. that is just dump that we had reached end game boosting at that rate. The fact that you need people to use them is not a bad thing and fozzi has not ignored smaller groups that will be what that new booster is for.

there are now tiers of boosts

porpoise -> orca -> rorq -> industrial core

you will need to be able to secure these assets in order to use them or be willing to risk losing them. You can no longer just get top tier boosts all day just because you have a rorq and a tower that was unbalanced. having rorqs and orcas hid in POS was never the intent that is just how players found best to use them
Zenta Carson
Who needs graphics anyway
Solyaris Chtonium
#1308 - 2016-09-15 22:51:12 UTC
well the reason Orca and Rorqual were used this way is because they have 0 defenses, they need better defense capabilities otherwise they will continue to be huge targets with these Command Bursts
Lugh Crow-Slave
#1309 - 2016-09-15 23:02:53 UTC
they were used that way because players will always chose the option with the least risk. these ships have as much defense as you give them. you may need to give up yield to put some players in a combat ship or do what we do and call on people who are ratting near by should you get caught. these are civilian ships you are going to need military ships to defend them. or skiffs... skiffs are very scary...
Zan Shiro
Doomheim
#1310 - 2016-09-15 23:36:38 UTC
Lugh Crow-Slave wrote:
like i said afk boosting. you should not get the benefits of just having a toon logged in


They really need to stop using this line of reasoning. It as you are calling it, and I'd I agree, is why they are getting this change. The perma run mining setups with no risk and almost no interaction. I did this myself when I ran 3+ accounts...set it up and mine for hours in empire alt tabbed to the 0.0 main on pos bash or some other crap op.

Throw in haulers and that orca never, ever, eva... had to be exposed. Only time my orca really exposed was on the jita runs. And usual hauling precautions in place for that. And eventually I charon'd that in time tbh.

This is the setup run by botters. You know how some of you miners said ccp...I can't compete with the bot miners please fix this. Be careful what you ask for, you may get it. Buried in this is a subtle anti-botting reason. Boosts are more player interactive. And the booster is exposed. CCP is not just busting your real player miner's balls here, this is also busting the botters balls as well.

CCP been doing this to rat killers for years. We said ccp its not fair we keep rat aggro when jumped. CCP said okay...rats shift aggro, look they attack the pvp'ers now too. Also attacked your drones, a pita for drone boat pve. Buried in all this was the subtle attempt to shutdown afk domi farmers. The war on botting has a high collateral damage rate, some drone pve'ers didn't afk and we took the same "punishment" as botters. Welcome to eve.



Nasar Vyron
S0utherN Comfort
#1311 - 2016-09-15 23:58:51 UTC
Lugh Crow-Slave wrote:
if you have managed to get a neutral through your space into your mining system and into your belt before warping/jumping you already messed up...


Lets talk nullification and wormholes. Then we'll talk about being able to lock down a system or set of systems such that a 5 minute siege and response time becomes viable outside of your little world down in Provi.


Lugh Crow-Slave wrote:
Yes it will be harder for small corps but thats not a bad thing. in a game built around working together numbers are everything.


Nearly every patch since at least Phoebe CCP has been taking actions to favor small gang/groups within their game. This one directly hurts the solo/small group industrial crowd who were using these boosts for non-combat activities. Many cases introducing new players to the need to form groups and connections within EVE to accomplish greater things.


Lugh Crow-Slave wrote:
I didn't say mine afk i said boost. Just because you have always gotten the reward of these large boosts does not mean you are entitled to them. The fact that they have existed in such a state for so long is the issue.


Nobody with a sense of balance and fair play is complaining about the need to risk these assets. Just the imbalance between the reward and the risk involved. Grid wide boosts, return of hidden belts, as well as the removal of the siege effect from the industrial core would all work to balance out the added risk for these rewards.

Another person put it best when comparing the static isk income of ratting to that of the indirect value obtained via mining. As well as the value of said assets put at risk to obtain it. This is another problem we should likely be discussing.


Lugh Crow-Slave wrote:
I also enjoy how you label me in ways to try and dismiss what i say as if it some how devalues it. if you must know i lead a new player alliance. in that alliance most people mine in either HS or NS based on the players comfort level with a bit of gas from WH.


Nobody has to dismiss of devalue what you say. It already has such little value through your lack of experience and knowledge it handles that on it's own. While I applaud you in leading new players as I have done, you're own views when it comes to balance and fair play are misguided and skewed by your small view of the game.

Not every group, even larger ones, have players willing to sit on their hands or keep a close range to mining fleets or bridge titans on the off chance they need help. In fact the larger the alliance the less a chance of getting a response fleet to save you. You possibly may see a response fleet form to kill them as they try to escape, but rescue? Not likely.

The simple reason is this, responding to a threat already exists allows you to form proper numbers and ship types to handle the situation. Prior to being jumped on your standing defense fleet will only consist of those willing to do that - stand around, meaning the fleet that jumps on you may outnumber you from the get go. If your standing fleet is doing their own roaming to keep active then they are already dedicated to a ship type to respond with the limited window to save you and unlikely to pick up enough players in a proper composition to take on your attackers.

This is why expecting response fleets for each mining operation is unreasonable and will never happen without proper reward for either party both standing fleet and miners (whose income is already far less than that of a casual ratter by player)




PS- there's a reason I stopped posting a while back. You really aren't worth arguing with because you talk in circles and refuse to look at anything from any standpoint than your own. Try it some time, you might find people will hate you less.
Balder Verdandi
Wormhole Sterilization Crew
#1312 - 2016-09-16 00:39:10 UTC
Lugh Crow-Slave wrote:
they were used that way because players will always chose the option with the least risk. these ships have as much defense as you give them. you may need to give up yield to put some players in a combat ship or do what we do and call on people who are ratting near by should you get caught. these are civilian ships you are going to need military ships to defend them. or skiffs... skiffs are very scary...



Explain to everyone how you give up mining yield on a boosting ship like the Orca.


Lugh Crow-Slave
#1313 - 2016-09-16 00:40:48 UTC
lol even with nullification and WHs you can see ppl coming. for one close existing WHs and watch your scanner for new sigs to pop up. If we can manage mining in WH space where we don't even get local you should be able to manage in null. That 5 min lock down is only if you want MAX boosts you still get a significant boost with the bare rorq after these changes.


as for mining sigs becoming anoms i have voiced my opinion on that stupid change since ccp announced it as being "beneficial" to miners
Lugh Crow-Slave
#1314 - 2016-09-16 00:42:08 UTC
Balder Verdandi wrote:
Lugh Crow-Slave wrote:
they were used that way because players will always chose the option with the least risk. these ships have as much defense as you give them. you may need to give up yield to put some players in a combat ship or do what we do and call on people who are ratting near by should you get caught. these are civilian ships you are going to need military ships to defend them. or skiffs... skiffs are very scary...



Explain to everyone how you give up mining yield on a boosting ship like the Orca.





well its really quit simple.... you don't try re-reading this again

Quote:

you may need to give up yield to put some players in a combat ship


now take care to notice that you are not doing anything to an orca but rather changing ships you may be using in your mining fleet
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#1315 - 2016-09-16 01:51:56 UTC  |  Edited by: Tsukino Stareine
Nasar Vyron wrote:
Lets talk nullification and wormholes. Then we'll talk about being able to lock down a system or set of systems such that a 5 minute siege and response time becomes viable outside of your little world down in Provi.


Lugh Crow-Slave wrote:
Yes it will be harder for small corps but thats not a bad thing. in a game built around working together numbers are everything.


Nearly every patch since at least Phoebe CCP has been taking actions to favor small gang/groups within their game. This one directly hurts the solo/small group industrial crowd who were using these boosts for non-combat activities. Many cases introducing new players to the need to form groups and connections within EVE to accomplish greater things.


Lugh Crow-Slave wrote:
I didn't say mine afk i said boost. Just because you have always gotten the reward of these large boosts does not mean you are entitled to them. The fact that they have existed in such a state for so long is the issue.


Nobody with a sense of balance and fair play is complaining about the need to risk these assets. Just the imbalance between the reward and the risk involved. Grid wide boosts, return of hidden belts, as well as the removal of the siege effect from the industrial core would all work to balance out the added risk for these rewards.

Another person put it best when comparing the static isk income of ratting to that of the indirect value obtained via mining. As well as the value of said assets put at risk to obtain it. This is another problem we should likely be discussing.


Lugh Crow-Slave wrote:
I also enjoy how you label me in ways to try and dismiss what i say as if it some how devalues it. if you must know i lead a new player alliance. in that alliance most people mine in either HS or NS based on the players comfort level with a bit of gas from WH.


Nobody has to dismiss of devalue what you say. It already has such little value through your lack of experience and knowledge it handles that on it's own. While I applaud you in leading new players as I have done, you're own views when it comes to balance and fair play are misguided and skewed by your small view of the game.

Not every group, even larger ones, have players willing to sit on their hands or keep a close range to mining fleets or bridge titans on the off chance they need help. In fact the larger the alliance the less a chance of getting a response fleet to save you. You possibly may see a response fleet form to kill them as they try to escape, but rescue? Not likely.

The simple reason is this, responding to a threat already exists allows you to form proper numbers and ship types to handle the situation. Prior to being jumped on your standing defense fleet will only consist of those willing to do that - stand around, meaning the fleet that jumps on you may outnumber you from the get go. If your standing fleet is doing their own roaming to keep active then they are already dedicated to a ship type to respond with the limited window to save you and unlikely to pick up enough players in a proper composition to take on your attackers.

This is why expecting response fleets for each mining operation is unreasonable and will never happen without proper reward for either party both standing fleet and miners (whose income is already far less than that of a casual ratter by player)




PS- there's a reason I stopped posting a while back. You really aren't worth arguing with because you talk in circles and refuse to look at anything from any standpoint than your own. Try it some time, you might find people will hate you less.


God forbid there's a way past all your security cameras and gates with hundreds of bubbles anchored on them. That's another issue for another time though. Wormholes are hardly permanent either, they're also within your control to close. An interceptor fleet will also be caught by security cameras well before they reach anything they can tackle.

Evidence of these patches favouring smaller groups? Any Dev comments even stating That is the intention?

I keep seeing this risk/reward thing pop up a boosting rorqual costs around 2.5bil, it's not exactly a staggering amount of money and for the fleet size that CCP looks like the rorqual is intended for I would bet that they can make it back if one gets popped pretty easily.

If you feel that the risk involved is too much for you because you are a small Corp with no defence capabilities ( seems to be a common theme revolving around this whine) then there's other options like not using the core and keeping it aligned or just use an orca.

You can't compare isk from mining to ratting because ore price is determined by players and ratting bounties are static. If you're concerned about your isk from mining then something has to happen within the economy to stimulate that. Mining won't ever become more profitable without either something happening with the supply or demand and your incessant chatter about rorqual boosts can only hurt the supply by potentially over producing.

Plenty of null alliances have hundreds of station spinners and ping warriors, people literally just waiting around for content. Those that aren't doing nothing will be ratting or doing something nearby systems because let's face it: nullbears don't stray that far from their staging systems because it's dangerous.

With the advent of a ping of: help my rorqual is tackled. You can bet your bottom dollar you will get swarms of people logging in logging alts getting to jump bridges, Titans and readying capitals to jump to a cyno that any smart rorqual pilot should have fitted (even if you do not have a fleet waiting, I've seen people literally run away from an empty cyno before)

With the introduction of a proposed 5 minute invulnerability, you will have that plus the however million ehp a rorqual gets to get a fax on grid to deter most people.
Lugh Crow-Slave
#1316 - 2016-09-16 01:56:06 UTC
Tsukino Stareine wrote:
With the introduction of a proposed 5 minute invulnerability, you will have that plus the however million ehp a rorqual gets to get a fax on grid to deter most people.



This remember the rorq is supposed to also get a hull balance pass at the same time these changes hit. I would not be surpirsed to see their tank get the carrier treatment
Laurens Punani
The Scope
Gallente Federation
#1317 - 2016-09-16 05:49:41 UTC  |  Edited by: Laurens Punani
Could Lugh Crow-Slave and Tsukino Stareine please stop shitposting? :D

We get it, you dont understand our point ;)

Lets look at some scenarios:

Lets say i am an industrialist, i know my corp and alliance is online and i've got enough backup so i decide to field a rorqual, a frighter to empty the containers, 12 Hulks, each costing 420 million (including the fit) and a thanatos as a belttank.
If: A solo-roamer comes into my belt
-- I dont care, if he is too slow, my fighters will kill him
-- If he has a bigger ship i activate the PANIC mode and wait for him to leave -->My carrier will most certainly be too much to chew on, so he will leave, if he brings in a super or more blops, we just bring bigger ships.

If: There is a known cloaky camper or a gang of hotdroppers around, a wh in some system close by
-- I dont mine since risk/reward does not work out

Lets say i am a new player. I have started playing eve 2 months ago. I've can fly barges and two different t1 cruisers and a very nice corp in NRDS-Space has invited me to paly with them. I Like mining and i feel like i can afford some nice things because i get the income boosts, directly connected to the cycle-time-boost. Only 30 minutes a day tho, because when i come home from work the booster just leaves and goes to work 30 minutes later.

If: A solo-roamer comes into my belt:
Gosh, if the rorqual is there i MIGHT have a chance to survive, but if he brings in more BLOPS, we definitly die. All of us

-->The rorqual is now dead, i can either play 6 times as much as a ratter in order to make the same ISK or find someone else with a boost.We have a purpoise now. that thing gives boosts, but they are so low, that i STILL have to play 4 times as much as a Ratter in order to make the same isk he does. A shame, i liked mining. I liked the guys in my corp. This is not fun anymore, i'm gonna play minecraft!


If this is what you want for New players, go ahead.
When i started not too long ago i loved being able to make 20m/hour while taltking on TS and learning new stuff. I would not have gotten boosts with this system, so i would have had to play the way of a Ratter in order to get where i am now. I dont know if i would have done that...

New players and Small Alliances should not be limited to very few FEASABLE options..
I know, they could mine without boosts, but come on... Take a look at the numbers and tell me again how thats not a lot worse.

This is not about me losing ore-yield. This is not about me wanting more minerals, this is about a Patch artificially disrupting a working economy; heavily in favor of big entities



Tsukino Stareine : Just read your BS post :D:D:D If ore-prices go up by 500%, so that unboost mining is on par with unboost ratting --> Dont you think i would get... lets say... another 35 accounts just to make 1 trillion isk per month? So ore prices would not stay up for long :D:D

Your Arguments contradict themselves :D:D:D:D:D
Lugh Crow-Slave
#1318 - 2016-09-16 06:15:55 UTC  |  Edited by: Lugh Crow-Slave
Do i feel bad that a new player may not be able to take full advantage of end game boosts?

no not at all. It also seems that in your scenario the poor sod got tricked into joining a group that is not active when he is.


EVERY THING IN EVE FAVORS LARGE GROUPS


and again if suddenly no one is mining with boosts ore prices will rise.

mining makes as much isk as miners are willing to say it makes. miners set the price of the ore not the game so if veld is worth x then the miner says his time it took to mine that or was worth x boost or no boost





Will new players probably make less isk after this if they join a corp unable to field these ships? yes. but our hands have been held for to long with what were essentially free boosts its time they were rained back in. You are also not looking at how the orca and the rorq got their boosts buffed with these changes meaning that if you can use them you do get better. You also seem to keep forgetting you no longer need to lock your rorq down to get better boosts than an orca
Laurens Punani
The Scope
Gallente Federation
#1319 - 2016-09-16 06:44:23 UTC
Its not about getting better boosts than an orca... you dont seem to be getting the point. I am totally willing to sell the ships i build and the minerals taht are left over for the same prices as before...
does that mean people with worse boosts get paid significantly less for the same amount of work, risking way more because they dont have enough people to hback them up?
Yes!
Is this a good way of bringing more people into the game?
Only a moron would say yes!

This patch (in the form it is presented right now) just promotes Care-bearing. Rule number 1: Dont fly what you cannot afford to lose
--> Less mining in dangerous space
--> More mining where noone dares to attack them

If you really think you are right, shouldn't Pirate Bounty and LP prices change, depending on how many people generate them out of thin air?
Meaning: If all the miners went ratting the ratting income would drop from 60m isk/hour to 16m isk/hour ?

That would be logical... If a lot of people want to shoot rats, concord does not have to pay as much to get them removed.
Same for incursions...
Also: If you dont like that, go **** yourselves, eve is not here to make you happy :D (actually it is... we are paying CCP to make the game fun for us... if this means balancing things for smaller alliances they should really do that :D )
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#1320 - 2016-09-16 06:54:02 UTC
Laurens Punani wrote:
Could Lugh Crow-Slave and Tsukino Stareine please stop shitposting? :D

We get it, you dont understand our point ;)

Lets look at some scenarios:

Lets say i am an industrialist, i know my corp and alliance is online and i've got enough backup so i decide to field a rorqual, a frighter to empty the containers, 12 Hulks, each costing 420 million (including the fit) and a thanatos as a belttank.
If: A solo-roamer comes into my belt
-- I dont care, if he is too slow, my fighters will kill him
-- If he has a bigger ship i activate the PANIC mode and wait for him to leave -->My carrier will most certainly be too much to chew on, so he will leave, if he brings in a super or more blops, we just bring bigger ships.

If: There is a known cloaky camper or a gang of hotdroppers around, a wh in some system close by
-- I dont mine since risk/reward does not work out

Lets say i am a new player. I have started playing eve 2 months ago. I've can fly barges and two different t1 cruisers and a very nice corp in NRDS-Space has invited me to paly with them. I Like mining and i feel like i can afford some nice things because i get the income boosts, directly connected to the cycle-time-boost. Only 30 minutes a day tho, because when i come home from work the booster just leaves and goes to work 30 minutes later.

If: A solo-roamer comes into my belt:
Gosh, if the rorqual is there i MIGHT have a chance to survive, but if he brings in more BLOPS, we definitly die. All of us

-->The rorqual is now dead, i can either play 6 times as much as a ratter in order to make the same ISK or find someone else with a boost.We have a purpoise now. that thing gives boosts, but they are so low, that i STILL have to play 4 times as much as a Ratter in order to make the same isk he does. A shame, i liked mining. I liked the guys in my corp. This is not fun anymore, i'm gonna play minecraft!


If this is what you want for New players, go ahead.
When i started not too long ago i loved being able to make 20m/hour while taltking on TS and learning new stuff. I would not have gotten boosts with this system, so i would have had to play the way of a Ratter in order to get where i am now. I dont know if i would have done that...

New players and Small Alliances should not be limited to very few FEASABLE options..
I know, they could mine without boosts, but come on... Take a look at the numbers and tell me again how thats not a lot worse.

This is not about me losing ore-yield. This is not about me wanting more minerals, this is about a Patch artificially disrupting a working economy; heavily in favor of big entities



Tsukino Stareine : Just read your BS post :D:D:D If ore-prices go up by 500%, so that unboost mining is on par with unboost ratting --> Dont you think i would get... lets say... another 35 accounts just to make 1 trillion isk per month? So ore prices would not stay up for long :D:D

Your Arguments contradict themselves :D:D:D:D:D


Debatable who is shitposting but here goes:

We do understand your point, much better than you do it seems.

Your hypothetical situations are completely irrelevant and only serve your own point. You speak about a solo roamer in both situations and then magically he has a blops fleet conveniently in the situation of the lone miner. The guy with the rorqual, would he be boosting for some random guys after the change? I'm going to say no.

What's that? A player has to actually make some effort to set up some infrastructure or join a Corp that has it to take full advantage of the best boosts? BLASPHEMY

I'm going to try and explain toddler level economics to you one last time:

We loves oranges, but even sometimes you can get sick of oranges so you buy enough to satisfy yourself and then stop buying oranges.

Oranges are a set price because other people also love oranges and because some people are willing to pay more for them they go up in price to match what the average person will pay for them.

Right now we have too many oranges and the orange farmers are sad because they don't get as much money per orange as they would like. This is largely due to too many people farming oranges because it's the easy thing to do and they've not really thought about anything else. The situation is further exacerbated by the big orange farmers spraying everyone's fields with fertiliser using an expensive plane because they might as well since the small orange farms are dotted around the big farms already.

New legislation is being passed telling the big orange farmers that they can no longer spray fertiliser from the air as this is causing water pollution, they have to do it another way using tractors. Now it's not so convenient to fertilise the small farms so they stop doing this.

Thing is there's TONS of small farms and only a few big farms, orange supply goes down and people start realising they can grow oranges in their back garden and sell them for decent prices on the local market. Now the smaller producers are happier because their contribution to the orange market is bigger and even if they can't get a big tractor to fertilise their fields they can feasibly do this by hand or even if they felt adventurous they could buy a horse to help.

Initially the small farms are sad because the free fertiliser is gone, however they realise that because supply was outstripping demand, orange farming was pretty poor income to begin with and only the big farms were really making good money out of it.

Some of the less dedicated farmers moved onto other things. Some made orange juice stalls since they realised oranges are so cheap that they could get a decent mark up by processing them into a different product. People began to be more innovative and think again.
Eventually we will have tons of people creating products out of oranges instead of becoming the lowest common denominator in an economy. We made oranges great again