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118.8 - General feedback (PC)

First post
Author
Oraac Ensor
#81 - 2016-09-14 19:55:34 UTC
Dear CCP,

Please stop putting four-cornered turret/launcher layouts on ships that have three turret/launcher hardpoints - makes symmetrical arrangement impossible (Slasher/Claw/Stiletto).

Also, please send a welding team down to my hangar to attach my Salvager II modules to the hull of my ship (Probe).
Mammatus Pother
Vacuum Tube Industrial Technologies Inc.
#82 - 2016-09-14 20:14:15 UTC  |  Edited by: Mammatus Pother
RedactedRoll
Dihi San
Lucky Few
#83 - 2016-09-14 21:37:51 UTC
the fire coming out of the mining barges makes me feel that I've mistakenly opened Mad Max instead of Eve....and the Executioner skin looks like a pod racer from Star Wars....What?
Celly S
Neutin Local LLC
#84 - 2016-09-14 23:18:48 UTC
Corbulo Typhonius wrote:

I don't mind that they mine the same, its more the fact that the Mack is useless as no one in the right mind would take something so weak in tank just to get alittle extra cargo. Atleast when it came to Ice mining the Mack had a slight edge over the Skiff but now there is no contest, Skiff is just better.



Too often, I've seen people mine in macks because it has a larger ore hold even when told and shown that the skiff has better survivability than the mack, just look at all the macks that die on an almost daily basis to gankers vs the skiffs that are still mining and alive because the gankers pass them by for the most part for the easier Mack kill instead.

Just a thought.
o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Grodd2
Dragon.
Pandemic Horde
#85 - 2016-09-15 00:58:20 UTC
So the beloved Procurer was nerfed of its cycle time bonus and now makes exactly the same yield as it did before: so where is the 30% increase to yield?
So where is the 30% yield bonus for this ship?
Sobaan Tali
Caldari Quick Reaction Force
#86 - 2016-09-15 01:32:23 UTC
Grodd2 wrote:
So the beloved Procurer was nerfed of its cycle time bonus and now makes exactly the same yield as it did before: so where is the 30% increase to yield?
So where is the 30% yield bonus for this ship?


What 30% increase?

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Circumstantial Evidence
#87 - 2016-09-15 01:51:34 UTC
Grodd2 wrote:
So the beloved Procurer was nerfed of its cycle time bonus and now makes exactly the same yield as it did before: so where is the 30% increase to yield? So where is the 30% yield bonus for this ship?
They moved numbers around to account for adding a strip miner, to preserve the same yield. It is supposed to mine the same amount as before.
Raz Xym
Viziam
Amarr Empire
#88 - 2016-09-15 02:06:06 UTC
There is now a flyover on the Quick Bar tab. When I click on an item in the quick bar, and fly over pops up with the estimated price. I don't need to know the estimated price. I will see the price. All this does is block if there is another other before mine. For whatever reason, 75% of the time the estimated price blocks the location of the order just above mine.
Presson
Defiance Metal Works
Gorgon Alliance
#89 - 2016-09-15 03:39:36 UTC
question that has me pondering the new industrial/citidel arrays were supposed to of been released on the fall date whats going on with them? when do we expect to see them in game?
when will the pos towers have to come down for citidel replacement?

just wondering that's all
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#90 - 2016-09-15 06:00:37 UTC
Grodd2 wrote:
So the beloved Procurer was nerfed of its cycle time bonus and now makes exactly the same yield as it did before: so where is the 30% increase to yield?
So where is the 30% yield bonus for this ship?

In the strip miners themselves. They were buffed to make up for the rest of the removed bonus.
Drazz Caylen
Team-Pyro Industries
#91 - 2016-09-15 12:03:59 UTC  |  Edited by: Drazz Caylen
Sergey Hawk wrote:
before 118.8 release ESC pressing close universe map or solar system map. now ESC open settings menu. this is annoying as hell ! please revert it to pre-118.8 state.
What are you talking about? Pressing ESC is still closing the universe map and only then opens settings from the main screen. So technically it's double-ESC to get from map into settings, which always closes the map. This is annoying as hell and has been for months. No change in sight. I dearly wish they would revert back to the point of "ESC = settings" and not close the map.
M'lany
Federal Navy Academy
Gallente Federation
#92 - 2016-09-15 14:26:24 UTC
I don't think this has been mentioned yet, so I'll bring it up.

Ice Mining with a Skiff is now a real pain. Why? Because Ice Blocks are mined in whole units. There is room for 15 blocks in the ore hold of a Skiff. Aka the cargo hold holds an ODD number of blocks. The skiff now has 2 turrets, which produces an EVEN number of blocks.

I don't use a separate hauler for ice mining; I just wait til my cargo hold is full then warp over to the compression array to unload, then come back for another round. Now with the ore hold/turret size mismatch, I now have to eject an ice block and pick it up next round, or lose one cycle of mining. It may sound trivial but it adds irritation and tedium to a task that used to be fairly relaxing and simple.

I could see how the developers could miss this as its pretty subtle, but I hope they fix it.
Tilda Evingod
HattoriHanzo
#93 - 2016-09-16 08:11:36 UTC
The Executioner, Crusader, Malediction hull class was - subjectively - within the most beautiful ships in EVE. What a pity they lost their nice design and look now more like a LEGO toy.
Is there any plan to reshape other Amarr ship hulls into the rectangular design?
Sylvia Kildare
Kinetic Fury
#94 - 2016-09-18 01:25:03 UTC
Tyberius Franklin wrote:
Sylvia Kildare wrote:
... When the Dominix changed more recently, the Megathron and Hyperion hulls stayed the same. etc. etc.
To be fair the Mega has already been redone.


True, but wasn't that a lot longer ago? I only started playing in 2013, I figured (from old videos I've seen) that the Mega was probably redone around the time the Scorpion hull went from being super-asymmetrical to the current more-symmetrical design, i.e. not very recently anymore.
Sylvia Kildare
Kinetic Fury
#95 - 2016-09-18 01:41:18 UTC  |  Edited by: Sylvia Kildare
Drazz Caylen wrote:
1.) This is not what I said. I mentioned how I don't think they stick true to their own design cheat-sheet, not that everything should look the same.
(snip)
I do admit how some ships were in dire need of an entire overhaul, so I welcomed the change of the Moa. Yet other redesigns haven't been very fitting.

Previously, All ships have stayed much in the same line before, but with the introduction of the new design philosophy we see severe discrepancies. The Caracal for example employs the triangular surfaces in a techy sleek style, whereas a very similar tech-style is completely different on the Blackbird and now on the sad thing that once was the glorious Griffin.

2.)No, I don't think of aircraft IRL. Because I don't need to, since we are in space and given that, we are in soft-scifi territory of a game. All aircraft need to follow first a practicality of aerodynamics while cramming in all their tech-related specs. If it doesn't lift off, it's a failure. Look at how heavy the NB-36H was, which was the prototype of testing feasibility and weight of shielding while carrying a nuclear reactor that was meant to power the aeroplane. Yet, we're in space. Not playing Kerbal Space Program, so design and style are a much greater factor.
I just need to point out how ridiculous and out of place the Mordu ships look like. A very unimaginative idea to copy-paste real-world aircraft design onto spaceships, really.

3.) While you would be correct how silhouettes are normally important to immediately distinguish different ships from one another, you're missing something. Who looks at the ship to determine what it is ingame when time is of the essence? Nobody. We look at our overview and give intel and judge priorities and force multipliers based on the ship type we see in written letters. In terms of playability and game mechanics the ships could look all look like Perry Rhodan spheres for all that matters. This is not the established style of EvE.

4.) In any game of quality which has different races, factions, tribes or whatchacall'em, you will see distinctive stylistic patterns and philosophies which are applied throughout the entire category. All old five eve Factions (Pre-trinity) had a very distinctive style to them. This style was preserved when Trinity went live. There have been some deviations to these established norms, but they have not been major and have been smoothed out in time. These changes have indeed been very good and were direly needed. The idea to make Caldari symmetric on a large scale was reasonable to distinguish them more from the - at times - asymmetric Gallente designs and Minmatar. The lopsided Minmatar ships were testament to their tinkering, the lopsided Gallente ships were testament to their freeform thinking and culture of individuality. Asymmetry is not something we generally associate with clockwork efficiency, which is what the Caldari are about. So it made sense to do away with it starting with Trinity, and going onward in other well done changes, like the Scorpion.

This yields back to your statement about Amarr. Naturally their ships look like they do, since they have to show flawless, regal appearances. It's a statement.
(snip)


Fair enough. Agreed on the Moa redesign. I never actually flew a Moa (or Gila or Eagle) until after the redesign, but I'd seen the dinosaur with a suitcase enough in space (yes, I do look at ships, personally) and in show info/ISIS/the web enough to know that the new design was amazing by comparison. Up there with old scorpion vs. new.

Yes, I understand what you mean about the Caracal's surface vs. Blackbird and so on.

We may be in space, but we're flying glorified submarines that always right themselves towards "space up" so... heh.

Now hang on, you say no one looks at ships... but then why would you even care how CCP changes the designs of ships? ofc, almost all of us (except perhaps 24/7 station traders) look at ships at least part of the time. In fact, if at no other time (due to using tactical camera mode 99% of the time), then when docked up if nothing else.

And while most of us don't play zoomed in all the time, we occasionally zoom in to see and hear our guns pew pewing, or do a "look at" on another ship to check it out/see what weapons it's fit with, etc.

Very good stuff about the cultural differences yielding form and function differences with the designs of ships. I love that about EVE's four main factions, and I don't want to see a watering down of the different empires, either, but I'm just not (too) opposed to some fiddling about with design choices within each empire's ship classes. Some redesigns are going to be more pleasing than others, ofc, but... well, we'll just see if they end up making the Thrasher look like a fatter Jackdaw (like some of the preview artwork made it look like they were considering a year or so back).
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#96 - 2016-09-19 02:17:29 UTC
Sylvia Kildare wrote:
Tyberius Franklin wrote:
Sylvia Kildare wrote:
... When the Dominix changed more recently, the Megathron and Hyperion hulls stayed the same. etc. etc.
To be fair the Mega has already been redone.


True, but wasn't that a lot longer ago? I only started playing in 2013, I figured (from old videos I've seen) that the Mega was probably redone around the time the Scorpion hull went from being super-asymmetrical to the current more-symmetrical design, i.e. not very recently anymore.
IIRC the megathron was redesigned in 2013 around the time of the other marauder hulls shortly prior to the rebalance. The scorpion was done in 2010 I think.

The redesigns have have been slowly ongoing since then and I don't recall any having a 2nd go.
Sgt Ocker
What Corp is it
#97 - 2016-09-19 07:35:19 UTC
Just wondering; Is there an off switch for the amateurish looking jump animation?

Land on gate - Zoom out to nowhere - see some silly animation - which ends - see gate your jumping through - see another animation.
All seen as individual animations - It doesn't flow. It's like 4 different things happen when you land on a gate and jump.

Seriously, was this designed by someones 12 year old, with no coding skills and even less feel for aesthetics..


I know valkyrie takes up a lot of time but if you can't at least allow time to do something right, so it looks decent - Don't do anything.
Half baked animations like this really give Eve a bad name.

NB; I hadn't noticed just how bad this looks (turned all my settings as low as possible so I don't see a lot of the animations that do nothing but detract from playing eve). This was pointed out to me by a 3 day old character, who asked me if there was a way to turn it off.



IMO, some fluff can be good, if done right - Which this new jump animation just isn't.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Circumstantial Evidence
#98 - 2016-09-19 18:29:43 UTC
Sgt Ocker wrote:
Just wondering; Is there an off switch for the amateurish looking jump animation? [.....] IMO, some fluff can be good, if done right - Which this new jump animation just isn't.
Although I support the idea of an "off switch," we are not seeing a "new" gate jump animation. If it was intentional, they would have announced it in the patch notes. Before it broke, it was a fast, smooth forced-camera move toward and rapidly through the gate, blending into a "jump tunnel" animation. It will probably get fixed at some point, when they sort out the problem.

I'm OK with the problem that causes the gate object to disappear most of the time; all they need do for a less intrusive gate jump process, is blend / fade out the current scene into the "jump tunnel" animation, and blend / fade in the next system, when it is loaded.
Circumstantial Evidence
#99 - 2016-09-19 19:12:40 UTC
Sylvia Kildare wrote:
...we'll just see if they end up making the Thrasher look like a fatter Jackdaw (like some of the preview artwork made it look like they were considering a year or so back).
I hope not. The Thrasher preview concepts looked too Caldari for my taste. When I started in 2008, the Minmatar aesthetic was rust, exposed girders, bailing wire, and duct tape. And I liked it. The refresh has been cleaning up and modernizing Minmatar, seeming to use the Tornado (which is wonderful) as a stepping off point. The Tempest lost its exposed girders, and I was sad. I think newly designed ships should be new, and older designs should be updated as graphics technology changes, with the lightest possible hand.

Look at this description: "The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage." - with words like that, you don't need to overhaul the design, ever. The new frigate models would have been great as Tech 2 - if the older models were kept for Tech 1. The differences between T1 and T2 ships redesigned in the last year or two are too subtle, IMO.
Drizzd
Opera Gomera Liquidate 03
#100 - 2016-09-20 09:35:53 UTC
AND AGAIN the launcher forgot all saved and "remembered" accounts ... Can't you make updates that keep them intact ?Evil