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Warfare & Tactics

 
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So... soloists, how you doin'?

Author
Kahega Amielden
Rifterlings
#21 - 2012-01-16 15:37:07 UTC
Quote:
Of course if the AF changes go through then that may change as mwd on AFs will become compelling.


I wouldn't say that. Sub 10KM you aren't going to be keeping your MWD on anyway (at least not reliably). It's a buff to kiting AFs (like the Harpy) that used MWDs anyway, but isn't really any more incentive to use them on a close range fit.
Alaric Faelen
Republic Military School
Minmatar Republic
#22 - 2012-01-17 00:02:05 UTC
A big second for flying ships you are actually good at. At modest SP most people can fly a BC in that blob-- okay at best. But after even a few months in Eve you can fly small ships really quite well.
You know, as the game is actually intended....everyone seems to rush to big hulls.

Learn to manually pilot. Learn to be super-aggressive- killer instinct reflexes- hesitation is the difference between losing a target and getting that KM, or more often- a KM or a LM for you!

Group up, even one or two other guys make you into a mini-gank fleet.

Learn all the dirty tricks- believe me, everyone else knows them!!!!!

Meridith Akesia
Deep Core Mining Inc.
Caldari State
#23 - 2012-01-17 05:43:05 UTC
Its a hard balance between flying a ship that wont scare off every balless ******, and flying a ship good enough to win fights.
Shiki Mikkyou
#24 - 2012-01-17 09:39:49 UTC
Karl Planck wrote:
I am SHOCKED no one has pointed this out yet. If you are trying to solo you best know how to use your d-scan. Not just “yea, know there is this little thing that shows me some stuffz.” I mean full on know how to use it, combined with local, to give you as much tactical awareness as possible.

The biggest difference I have seen between people who solo and people who complain solo doesn’t exist is the ability to use the d-scan. If you aren’t using it then you will be at an extreme tactical disadvantage in nearly every fight you come across.

Hm, well I wouldn't claim to know how to use this properly, but what I have been doing is using the tactical overlay in Solar System map view, and after selecting a celestial to warp to, hitting the D-Scan as I pass by anything that's within 14AU. It's pretty vague a picture to have while dropping bookmarks, but sometimes helpful in knowing general whereabouts I guess. There are probably guides on this which I haven't read yet, but I will look into it.

Muad 'dib wrote:
Fly a solo freindly ship, you cant expect to own everything in an MMORPG game, in player controlled and occupied space, and expect to do it all alone.

Get an arazu or somthing and fit it to kill ratters or whatever you prey is :)

Heh, long live the fighters.

Alaric Faelen wrote:
Learn to manually pilot. Learn to be super-aggressive- killer instinct reflexes- hesitation is the difference between losing a target and getting that KM, or more often- a KM or a LM for yssou!

[...]

Learn all the dirty tricks- believe me, everyone else knows them!!!!!

I've read up on this a bit, there seems to be a lot to deal with in the thick of it. I will try to put it you to use during the upcoming weekend, but I expect quite a few lossmails.

Meridith Akesia wrote:
Its a hard balance between flying a ship that wont scare off every balless ******, and flying a ship good enough to win fights.

I'm sure I must look like bait, surely a Merlin isn't up to handling the gangs I've run into thusfar.

Thanks to everyone for the pointers, they are much appreciated.

All those moments will be lost in time, like tears in rain。

Wensley
Matari Exodus
#25 - 2012-01-17 12:54:28 UTC
Othran wrote:
Gizznitt Malikite wrote:
Lady Spank wrote:
You most definitely want to fit an MWD for soloing in null sec. It might not be ideal for range control when you are actually IN a fight but without the MWD you just get blapped by anybody camping or hitting you from long range.


Does an MWD make traveling through null easier..... absolutely....
Does it improve your survivability when traveling.... occassionally....

but you can manage without it.... I have, and I've been in every region in EvE soloing in AB frigates...


Last time I saw Wensley around in AFs he was using ABs to good effect - he never seemed to have many problems making it back to gate when he jumped into a bubble. Of course if the AF changes go through then that may change as mwd on AFs will become compelling.

Depends on the people you run into of course - I never had any problems running around null in an AB Claw, people seemed perfectly happy to get into scram range.


Actually I mostly fly MWD-fit frigates in null sec. The two exceptions are the Jaguar and Ishkur which I use in an AB-format for roaming NPC space like Curse and Syndicate. In general if I am expecting to fight large gangs and pick off their tackle then I will fit an MWD, if I am expecting mostly solo or small numbers of frigates then I go for an afterburner.

I try and make good bookmarks as I roam around (eg in Curse I have about a dozen in most systems), especially in Frigates. If you have an MWD then it is pretty easy to burn off gates and make yourself a few safes. There's no harm in lingering around a bit either, most people in null sec are travelling so if you're on a pipe the odds are they will come to you anyway and this way you look less aggressive.

Regarding fits, I wouldn't blow all my money on faction modules and top meta but you will want more than meta 2. Aim for T2 fittings for guns and tank (except where fitting needs m4) and m3 or m4 for your midslot tackle and utility slots.
Pinaculus
Aliastra
Gallente Federation
#26 - 2012-01-17 13:04:39 UTC
Alaric Faelen wrote:
A big second for flying ships you are actually good at. At modest SP most people can fly a BC in that blob-- okay at best. But after even a few months in Eve you can fly small ships really quite well.
You know, as the game is actually intended....everyone seems to rush to big hulls.

Learn to manually pilot. Learn to be super-aggressive- killer instinct reflexes- hesitation is the difference between losing a target and getting that KM, or more often- a KM or a LM for you!

Group up, even one or two other guys make you into a mini-gank fleet.

Learn all the dirty tricks- believe me, everyone else knows them!!!!!



People rush to big hulls because the PvE mission progression tell newbies that it's what we're supposed to do.

I'm having to go back and fill in lots of support skill gaps to make up for this common mistake.

But, I definitely agree with you. It's better to be a really great frig or cruiser pilot than a lackluster Battleship/Battlecruiser pilot.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Othran
Route One
#27 - 2012-01-17 13:49:37 UTC
Wensley wrote:

Actually I mostly fly MWD-fit frigates in null sec. The two exceptions are the Jaguar and Ishkur which I use in an AB-format for roaming NPC space like Curse and Syndicate.


The Enyo was mwd fitted?
Shiki Mikkyou
#28 - 2012-01-17 15:37:25 UTC  |  Edited by: Shiki Mikkyou
Wensley wrote:
Regarding fits, I wouldn't blow all my money on faction modules and top meta but you will want more than meta 2. Aim for T2 fittings for guns and tank (except where fitting needs m4) and m3 or m4 for your midslot tackle and utility slots.

Well, my current reason for the meta 2 fittings is that all the hulls I am flying are doomed from the moment I undock, so it's more of a 'flying what I can afford to lose' scenario while I learn solo PvP tactics. Although by this logic I should probably just be fitting meta 0, honestly.

All those moments will be lost in time, like tears in rain。

Alaric Faelen
Republic Military School
Minmatar Republic
#29 - 2012-01-17 16:53:42 UTC  |  Edited by: Alaric Faelen
Pinaculus, that's exactly what I did.

In general, just being able to use a hull or module makes it applicable for PvE. But to PvP, you really need to do more than be able to fit it- you need to make best use of it.
In practice that means dedicating to getting at least IV in that skill if not a V. So I got most skills to 3 as soon as I train them- then IV if it's a 'core' skill (more cap, better agility, etc) and V if it is fundamental to PvP.

To solo, it's just that much more important- 5% more of anything makes a real difference when it's all you got.

As my skills improve I notice that I lose by less each time. I still usually lose, but no longer am I popping when a similar ship is still in shields- when I hit ya, it hurts (finally). Given some more dedication to max'ing some more skills and learning the finer points of ship control- it's actually rather visible that my toon is becoming more of a factor in solo PvP.

Shiki,
Sadly, there is some truth to the notion that PvP in Eve is a fairly high end past time. You have a balance point where your ship isn't really a contender, and where it is. Mostly- the higher meta and T2 modules make up for lacking skills at times. A bit more targeting range from a module replaces the Long Range Targeting V you might not have yet- for example.

Even if you end up losing the DPS race, I say being able to run a full T2 tank is really the most critical fitting on any ship for PvP. Until I ran T2 tanks, I simply didn't last long enough in battles to really learn much of anything. Once I had a chance to take a couple shots, see what was happening...then die... the learning truly began.
Fidelium Mortis
Minor Major Miners LLC
#30 - 2012-01-17 17:04:38 UTC
If you're looking for decent opportunities for solo fights, I would suggest first roaming low sec, and if you want a lot of targets, join faction warfare, go pirate, or both. I think you'll find few opportunities for a decent fight in null sec, especially flying a T1 frig with meta mods.

ICRS - Intergalactic Certified Rocket Surgeon

Othran
Route One
#31 - 2012-01-17 17:35:46 UTC  |  Edited by: Othran
Fidelium Mortis wrote:
If you're looking for decent opportunities for solo fights, I would suggest first roaming low sec, and if you want a lot of targets, join faction warfare, go pirate, or both. I think you'll find few opportunities for a decent fight in null sec, especially flying a T1 frig with meta mods.


I disagree completely.

There is no place in low-sec for a frigate other than belts/celestials. Unless you have a wardec of course, but that sort of defeats the object of "solo".

In npc null I can engage on-gate or on-station without any worry over sentry guns. I don't have to care about GCC, so there goes another timer, etc etc.

Once you learn about bubbles there are few better places for frigates (edit - or newbie pvprs) than npc null.

YMMV of course.
Shiki Mikkyou
#32 - 2012-01-17 18:00:24 UTC
Alaric Faelen wrote:
You have a balance point where your ship isn't really a contender, and where it is. Mostly- the higher meta and T2 modules make up for lacking skills at times. A bit more targeting range from a module replaces the Long Range Targeting V you might not have yet- for example.

Even if you end up losing the DPS race, I say being able to run a full T2 tank is really the most critical fitting on any ship for PvP. Until I ran T2 tanks, I simply didn't last long enough in battles to really learn much of anything. Once I had a chance to take a couple shots, see what was happening...then die... the learning truly began.

Uh oh... my crystal ball suddenly shows much more missioning in my future...

Fidelium Mortis wrote:
If you're looking for decent opportunities for solo fights, I would suggest first roaming low sec, and if you want a lot of targets, join faction warfare, go pirate, or both. I think you'll find few opportunities for a decent fight in null sec, especially flying a T1 frig with meta mods.

Well, I have started a small collection of bookmarks in that lowsec corridor, and there seems to be a trickle of traffic through there when I hang around. Some FW pilots have been kind enough to invite me to enlist, but my concerns are A] a perceived lack of dedication due to obligations with work/school, and B] inability to pilot ships required to get a proper fleet composition (snowflaking?). This is why solo seemed the best choice.

Othran wrote:
Once you learn about bubbles there are few better places for frigates (edit - or newbie pvprs) than npc null.

YMMV of course.

I suppose I will need to get back there and try the bubble-avoidance techniques sooner or later [they are the reason I started the thread, after all], and see if the result is the same short and rapid succession of lossmails.

All those moments will be lost in time, like tears in rain。

Skelee VI
Appetite 4 Destruction
#33 - 2012-01-17 18:42:29 UTC
Your best bet is to join a small pvp corp. You can go a small roams etc or fight among yourselves.
1 vs 1 Frig fights are rare, cant even remember last 1 vs 1 in 0.0 for that matter. low sec be better than 0.0 to start
Best of luck
Fidelium Mortis
Minor Major Miners LLC
#34 - 2012-01-17 18:51:28 UTC
Othran wrote:
Fidelium Mortis wrote:
If you're looking for decent opportunities for solo fights, I would suggest first roaming low sec, and if you want a lot of targets, join faction warfare, go pirate, or both. I think you'll find few opportunities for a decent fight in null sec, especially flying a T1 frig with meta mods.


I disagree completely.

There is no place in low-sec for a frigate other than belts/celestials. Unless you have a wardec of course, but that sort of defeats the object of "solo".

In npc null I can engage on-gate or on-station without any worry over sentry guns. I don't have to care about GCC, so there goes another timer, etc etc.

Once you learn about bubbles there are few better places for frigates (edit - or newbie pvprs) than npc null.

YMMV of course.


The gate mechanics means you're relatively safe in a frig against most blobs. If you want a fight with someone in a frig, just ask. Also the current FW plex system gives a lot of opportunities for small skirmish battles. Heck you don't even have to be in FW to camp inside a plex and wait for someone, or go after someone that's running FW plex or mission.

If you go pirate, war dec, or join FW there's nothing preventing you from running solo, it just means there's more targets to go after.

ICRS - Intergalactic Certified Rocket Surgeon

Wensley
Matari Exodus
#35 - 2012-01-18 00:05:07 UTC
Othran wrote:
Wensley wrote:

Actually I mostly fly MWD-fit frigates in null sec. The two exceptions are the Jaguar and Ishkur which I use in an AB-format for roaming NPC space like Curse and Syndicate.


The Enyo was mwd fitted?


They all have been. Enyos, Hawks, Wolves, Harpies...

@Shiki Mikkyou

The problem in that case is that you are setting out to lose from the start. You need to train and save up to get a competetive fit for your ship or you will get ripped apart even by bad people. The best thing you could do for now is to fit up a very fast and cheap frigate and practice moving around in nullsec. Make bookmarks and get to know the place while you skill up for the T2 modules (unless you can already fit them). Once you feel confident travelling around then you can go out and look for fights.

A tactic that I've found works well in a T1 frigate is to set up a sling bubble in a pipeline system. This way you stand a good chance of catching the odd interceptor and other targets you have a shot against. In a T1 frigate this is not a large selection and you are probably better aiming for a combat interceptor, destroyer, or assault frigate but each to their own.

Hope that helps.

Rhealee
KarmaFleet
Goonswarm Federation
#36 - 2012-01-18 00:20:08 UTC
Skelee VI wrote:
Your best bet is to join a small pvp corp. You can go a small roams etc or fight among yourselves.
1 vs 1 Frig fights are rare, cant even remember last 1 vs 1 in 0.0 for that matter. low sec be better than 0.0 to start
Best of luck



1 v 1's are rare but ill go for 1 v 2's

other night i jumped a rapier being stupid, few seconds later i poped his bomber friend trying to save him.

a lot of the kills we get is poor piloting on enemys side. not sure if its cause we just catching them off guard or is they just plain old suck. but a lot of fights you can just jump into start dropping targets and they will scatter and come warping back at different times unorganized. thats where you can start racking up kills.

im curious how much of these tips have been put to use?
we can all advise you how to pvp, but its really something you gotta do and experience before you get the hang of it.
Xpaulusx
Naari LLC
#37 - 2012-01-18 04:47:46 UTC
If you really enjoy frigates, fit yourself up a dual-prop Dramiel, drop some low grade snakes in and your ready to go.

......................................................

Plutonian
Intransigent
#38 - 2012-01-18 06:48:10 UTC
Xpaulusx wrote:
If you really enjoy frigates, fit yourself up a dual-prop Dramiel, drop some low grade snakes in and your ready to go.

This is your advice for a younger pilot to learn PvP in nulsec? You, sir, are a mean person. I bet you kick homeless puppies as a side hobby. Ugh


Seriously though, I feel there are two phases to learning to PvP (no matter where you choose to do it); controlling your emotions and acquiring skill.

Controlling your emotions is simply getting over the adrenalin rush of PvP (i.e., 'the shakes'). For this part, I can only suggest cheaply fitted T1 frigates. Don't expect to win a lot of battles, and always go back over the fights and see what could have been done better, but your real goal is to get used to the Rush of Combat to the extent you can control it. 'Double-punching' module buttons is bad.

Once that's done, contrary to Wensley and probably every other PvP pro out there, I'd switch up to something a bit larger to actually learn PvP. (Awaits scolding from PvP pros...)

Why? Because T1 frigate combat is FAST. Rifter on Rifter typically takes anywhere between 42 and 65 seconds from opening salvo to smoking wreck. Unless you're kiting (or can pull range to regroup), there is no chance for a reload... that 10 seconds means too much. And the choice of ammo is like flipping a coin; (again, Rifter vs Rifter) Did he cover his explosive hole? Shield Fit? Armor Tanked? Using Barrage at 6k or going in close with some variant of high damage ammo? RL, NOS, or Neut? Is he masking his speed?

You won't know until you're in the middle of it, and by then it's typically too late to change tactics.

A larger (but still cheapish) ship offers more time to analyze the combat. T1 cruisers like the Ruppie, Vexor, Stabber are good for this. Lower-tier BC's are also good in lowsec. You'll have more time to see what your enemy is doing and react to it.

Also means you'll get blobbed a bit more, as longer combats offer more time for your adversary to call friends. But can't be helped.

FWIW... my 2 isk.
Plutonian
Intransigent
#39 - 2012-01-18 07:06:11 UTC
Just remembered something I did a long, long time ago.

Back in late '06 I was in Eve University, and we were pretty much forbidden to run around stirring up trouble in nullsec. I had an extra slot on my character sheet, so I made a fairly disposable character for the sole purpose of exploring nullsec and lowsec.

This character (I don't even remember her name) could fly an Atron with a MWD fitted and a small cap battery. Her sole purpose was to learn how to: 1.) get used to being killed, 2.) get used to maneuvering in low/null, and 3.) learn to escape bubbles. Since she wasn't affiliated with me it wouldn't cause trouble. She needed no clones, her skill point limit was lower than the basic clone.

She must have died more than any character in Eve. Lol Every night I'd pick the worst hotspot on the map (or in the news... Bob was hammering ASCN at the time IIRC) and see if I could get there.

It was a fantastic way to learn how to move safely in those regions. And now, with corporate BM's available, you'd be able to use her BM's for your PvP character.

Just a thought.


(Man, I miss those days!)
Fidelium Mortis
Minor Major Miners LLC
#40 - 2012-01-18 15:34:08 UTC
Joining an active PvP corp in low/null that runs frequent roams with small gangs is a good way to pick up basic techniques and strategies used in PvP. Early on I also started a character that was dedicated to solo PvP, first starting by can flipping/ninja looting missions in rifters and kestrels, and then moving on to low sec.

If you can dual box, a second account greatly increases the amount of ground you can cover when hunting for targets even if you only engage with a single character.

ICRS - Intergalactic Certified Rocket Surgeon