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Player Features and Ideas Discussion

 
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Let us change our orbit trajectory/path

Author
Muffinmixer
Republic Military School
Minmatar Republic
#1 - 2016-09-14 15:39:12 UTC
Imagine you're in an interceptor in a fleet, and you go out to tackle some guy in a Sabre burning towards your fleet. The enemy fleet in the back is sniping at you, so you approach at an angle and do everything right so they can't land shots on you. As any decent interceptor pilot should do.

Then you hit that magical Orbit key. And you then go from "good" interceptor to "bad" interceptor because there is a very good chance you are going to get hit and die because your set-in-stone orbit will take you directly in-line with the angry enemy fleet's big guns.

Now, what you want to do is Orbit in a plane parallel to the enemy fleet. This keeps your transversal as high as possible, and thus keeps the big angry turrets from hitting you. If you get something that isn't perfectly parallel, but close enough, that's fine too.

However you have like, what, a 30% chance that the orbit is going to be that.

The remaining 70% chance is all the orbits that have you, at some point or another, flying directly in-line with the enemy fleet, and thus flying straight into your next lossmail.

You can't fudge anything to change your orbit trajectory either, it is set in stone by the game and it seems like the game does absolutely everything in its power to prevent you from changing it. if you are dealt a bad orbit trajectory, get used to manually orbiting because you will be doing a lot of it.

At least now the overlay actually tells us what our Orbit trajectory is. I like knowing about the possibility of dying horribly seconds before I actually die horribly, so I can then save myself by manually piloting my ship and never touching the Orbit key again.

But with all this in mind, why would you use Orbit in any serious setting unless it's for anchoring on someone or spinning around something in a PVE setting? It is just going to get you killed in any other scenario.

CCP, just let us change our orbit trajectory already. I don't even care if it's still totally random but at least no longer set in stone, like I could just press and cancel Orbit over and over until I get a good one. Just give us something to work with already.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2016-09-14 16:01:58 UTC
Manual piloting is a thing
Merchant Rova
Tidal Lock
Vapor-Lock
#3 - 2016-09-14 16:24:49 UTC
Is there literally any viable way to implement this? Just manually pilot...
Muffinmixer
Republic Military School
Minmatar Republic
#4 - 2016-09-14 16:29:09 UTC  |  Edited by: Muffinmixer
Tsukino Stareine wrote:
Manual piloting is a thing


I already went over that in the OP. Manually piloting your ship, specifically manually orbiting something, is the current and only workaround to not having the ability to change or adjust your automatic Orbit trajectory/path if the game decides to give you a bad trajectory/path.

Merchant Rova wrote:
Is there literally any viable way to implement this? Just manually pilot...


"If it ain't fixed, don't fix it"... wait.

Hey if they do fix it, it almost certainly won't stop you from continuing to manually orbit everything to your heart's content. No one's going to stop you from double-clicking everywhere in space.
Lugh Crow-Slave
#5 - 2016-09-14 18:26:53 UTC
Muffinmixer wrote:


Merchant Rova wrote:
Is there literally any viable way to implement this? Just manually pilot...


"If it ain't fixed, don't fix it"... wait.

Hey if they do fix it, it almost certainly won't stop you from continuing to manually orbit everything to your heart's content. No one's going to stop you from double-clicking everywhere in space.


how is what he said "if it ain't fixed, don't fix it"

what he asked what "can this even be fixed"

ccp have talked about it would be extremely hard of not impossible to do this because of how the engine works
Donnachadh
United Allegiance of Undesirables
#6 - 2016-09-15 13:21:55 UTC
NO
WHY? Manual piloting is a thing, and it is one of the few remaining things that can give a player an edge over their opponents. Even if your idea was possible from a technical (read programming) point of view it should never be added to the game simply because it would remove most if not all of the advantages being a good manual pilot gives you. Work around is to manually pilot until you are within your intended orbit range and then push the magic orbit at preset range button.

Looking at this from another angle if you are an average or worse manual pilot then you do not deserve to have the game compensate for your lack of abilities. And the answer is no I am not a really good manual pilot, quite the contrary is true and on my low sec character they never allow me to fill a role that may need decent manual pilot skills because I simply do not posses them.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#7 - 2016-09-15 16:36:27 UTC
No decent pilot even hits orbit @ xxx until they're absolutely sure they are safe

It's not broken, you're just trying to turn it into something it's not designed for
Lugh Crow-Slave
#8 - 2016-09-15 17:13:16 UTC
Donnachadh wrote:
Work around is to manually pilot until you are within your intended orbit range and then push the magic orbit at preset range button.




Shocked do you have a death wish? do that and there is a good chance your ship comes to a dead stop and tries to orbit in the opposite direction
Sin Quinn
Garoun Investment Bank
Gallente Federation
#9 - 2016-11-25 02:45:38 UTC  |  Edited by: Sin Quinn
They should make something that works like the Approach button on the Tactical Overlay

Press Orbit then:

- First click determine the distance you like to orbit

- Second click determine the angles

- Third last click left or right ( You will need to move your mouse just a littel bit left or right in the direction you like)

This way it will be very easy too calculate and change your orbit distance and direction according to your target. Or orbit the first target and go behind enemy lines not orbit and go behind the target itself to get shoot from the targets behind it because you and up in front of them.