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POS attack q

Author
Lady Bloodsucker
Native Freshfood
Minmatar Republic
#1 - 2012-01-14 13:41:20 UTC
I am kind of new to POS attack. Never tryed that before. Ugh

If i should take down a POS in High Sec. what kind of defense should i awoide. What is the most diffecult defense to attack.

The Hunger

Trinkets friend
Sudden Buggery
Sending Thots And Players
#2 - 2012-01-15 02:24:55 UTC
Awoide anything that is online and owned by a corp greater than 2 people.
Lady Bloodsucker
Native Freshfood
Minmatar Republic
#3 - 2012-01-15 07:35:33 UTC
Mabye some info on POS defense Shocked

The Hunger

Soldarius
Dreddit
Test Alliance Please Ignore
#4 - 2012-01-15 08:20:58 UTC
1. Get eyes on POS, preferably cloaky.
2. Count the number of shield hardeners, calculate resists.
3. Calculate EHP based on resists. Hint: It will be in the millions, if not tens of millions.
4. Go do something else.
5. Profit?

http://youtu.be/YVkUvmDQ3HY

Uppsy Daisy
State War Academy
Caldari State
#5 - 2012-01-15 16:06:36 UTC
Generally killing a POS with battleships takes too long to be worth it.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#6 - 2012-01-15 17:15:06 UTC
Highsec POS takedowns are something I don't turn up to. It's never worth the time or effort it takes, it puts you in a position of immense vulnerability for hours and there's a 100% chance that the owners will get every single thing of value out of the POS before you can reinforce it because of the lack of bubbles.
drdxie
#7 - 2012-01-15 23:22:59 UTC
Vimsy Vortis wrote:
Highsec POS takedowns are something I don't turn up to. It's never worth the time or effort it takes, it puts you in a position of immense vulnerability for hours and there's a 100% chance that the owners will get every single thing of value out of the POS before you can reinforce it because of the lack of bubbles.


^^^^ this.
Many corps don't even bother to put guns or ewar on thier HS posess.. just lots of shields so they have time to take out their stuff if attacked, and you really have no way to stop them without a bubble or 6.

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Christina Trild
Caldari Provisions
Caldari State
#8 - 2012-01-16 00:22:51 UTC
unless you camp every exit gate And the station they are going to undock from altough even then it takes 24hrs for a wardec so they will most of the time take out all the stuff worth it and just waste your time.
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#9 - 2012-01-16 10:11:13 UTC  |  Edited by: Ynot Eyob
I dont know why people have the idear that high sec poses are that hard to take down.. They aint, but it takes time.

A well defended Large tower without gunners takes about 3 hours with a 30 man BS fleet and 4-6 hardners turned on.

You need to make sure you have enough logistic.
You need long range 150km for a starter to remove neuts, warp scrams and webs
Make tacticals around the POS at 50, 100, 150, 200, 400+ on all 6 axels
Make sure to start pick off the mods from an angle where you have less guns able to hit you.

We have removed several POSes in High Sec without bigger issues with 30-40 people. I wouldnt even try with less.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Salcon Cliff
Zephyr Corp
#10 - 2012-01-16 14:16:45 UTC
Only problem with above scenario (30-40 BS fleet) is that the POS owner could turn on about 40 EWAR mods, maybe a few disruptors, and then shows up with a few BS or T3 to sit in the middle of your pretty much completely jammed fleet and picks off ships. A one man corp can take out as many ships as you let them before you leave. A large corp can do serious damage to a fleet laying siege to your station, preventing you from leaving.

Not to say that there aren't lots of undefended POS out there in hi sec, but not sure why you would take them down other than personal issues with the owner corp. We keep 50+ECM anchored around our HS POSs, although usually mostly offline (will change soon with new fuel usage rules), and some guns, webs, and disrputors anchored for use, as needed. In a war dec, several alts log off around the POS so they can log-on ambush just in case someone is after our station. We have quite a few gunners, but they really aren't even needed.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#11 - 2012-01-16 20:02:16 UTC
POS = bring friends, soloing it is MAD

CEO of Lanate Industries

Citizen of Solitude

Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#12 - 2012-01-17 07:44:17 UTC
Salcon Cliff wrote:
Only problem with above scenario (30-40 BS fleet) is that the POS owner could turn on about 40 EWAR mods, maybe a few disruptors, and then shows up with a few BS or T3 to sit in the middle of your pretty much completely jammed fleet and picks off ships. A one man corp can take out as many ships as you let them before you leave. A large corp can do serious damage to a fleet laying siege to your station, preventing you from leaving.

Not to say that there aren't lots of undefended POS out there in hi sec, but not sure why you would take them down other than personal issues with the owner corp. We keep 50+ECM anchored around our HS POSs, although usually mostly offline (will change soon with new fuel usage rules), and some guns, webs, and disrputors anchored for use, as needed. In a war dec, several alts log off around the POS so they can log-on ambush just in case someone is after our station. We have quite a few gunners, but they really aren't even needed.


Doesnt matter, our setups take the mods off from 180 km really fast, are you jammed you warp out to a TAC and warp back in. Rember the POS work as gate guns unless there is a gunner, and cycle trough the fleet. Yes you might have 2-3 people jammed and?

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Salcon Cliff
Zephyr Corp
#13 - 2012-01-17 13:40:55 UTC
The gate guns cycle independently, so you might end up with some jammers on the same target, but with 40+ ECM you should be able to cover a pretty good fleet, even randomly targeting. If you warp out after being jammed, the ECM array will move on to the next ship (which maybe wasn't jammed). Optimal is 200km + 100km falloff for the ECM, so being at 180 is not really an issue for the POS ECM arrays. The strength of the ECM si 15 (nonracial) and 45 (racial), so most non-boosted ships will be jammed most of the time. You CAN buff your sensors, but it does limit your tank at some point. If you do warp out and in, you aren't firing on the POS.

I can't say I have had anyone try to attack our 40+ ECM tower, so maybe it doesn't work as advertised. We don't really have any guns online until/unless gunners come. In our experience in non-hi sec POS defense, a POS that jams/damps/neuts can be defending extremely well by just a handful of ships.
Lady Ayeipsia
BlueWaffe
#14 - 2012-01-17 15:35:28 UTC
I hope you have those jammers spread around the pos. Weapon clusters can fall pray to smartbombing battleships.
Salcon Cliff
Zephyr Corp
#15 - 2012-01-17 16:10:04 UTC
Yeah, I took some advice I got on here a while back and have them spread out pretty much randomly, but spaced from each other as best I can. It makes your head hurt to look at it, though. Our plan if we get smart bomb attacked is to log on a non-corp alt and warp into the smart bomber, allowing Concord to do the work for us. Again, haven't tried it, but I assume that it works.