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Why do people assume how we play the game reflects us in real life?

First post
Author
Dirty Forum Alt
Forum Alts Anonymous
#361 - 2016-09-12 23:17:57 UTC
Shae Tadaruwa wrote:
Khergit Deserters wrote:

It's easier to shoot a gun than play a guitar.

Maybe guitar playing should be an Olympic sport then.

Great, yet another event that can only be judged subjectively so that everyone can argue with the scoring...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Telegram Sam
Sebiestor Tribe
Minmatar Republic
#362 - 2016-09-13 00:00:28 UTC
Bing Bangboom wrote:
When I blow up a mining ship, I have beaten the other player at Eve. He knows, I know it, the other miners know it. Then when the angry miner fills local or my mail box with insults and threats I know I have beaten him at life. Once again, he knows it, I know it and the regular denizens of the minerbumping channel know it because we love to post quotes there of impotent miner rage.

Think about it. When I blow up a miner and he says "GF!" in local, buys a permit and promises to support the New Order (hey, its happened a couple times) I didn't really beat him. I mean I won the elite PvP fight but the player acknowledged my superior game play, made the wise economic decision to buy a permit and therefore, has become my friend, both in game and in RL. While this is cool and all I can't say I get the same satisfaction as when I know that I have taken a player who thinks he is "winning" as he fills his ore hold and show him that he is in fact, not only losing but beyond any chance of competing with me.

I not only crush my enemies, drive them out of New Order systems and hear the lamentations of their women (admittedly, this last part is also rare but it IS the specific thing that got Erotica 1 banned AND me kicked out of my former alliance, damn Druids!). I hear the lamentations of my actual enemies as THEY act like their women (no offense female Agents and gankers, you know I don't mean you) and absorb their impotent threats. Maybe some people are satisfied with just the explosion of their opponents ship but I need to witness the actual explosion of the player himself to really get the most out of a kill.

I want rage. I want to 'discuss' things with my opponents. I want them to see me enter the system they are in and RUN FOR THEIR USELESS LIVES! Its why I play Eve. In Kino we've agreed to call me "the infamous Bing Bangboom. I just can't get the same experience from any other game.

Now, the analysts above will say this reflects my RL character. In RL I am so respectable its somewhat boring. I mean, I've done interesting and exciting things but nobody that knows me expects any trouble from me. I'm usually helping.

There are, on the other hand, a handful of close friends and family who are aware of my Eve life. I can't say that they don't find the whole thing disturbing and, to be honest, baffling. They know what lurks inside.

So, tell me. Which is the real me?


That was an insightful post, I'd say. I'd just say that I don't think you can really say that you beat the other player at life because he got enraged about being ganked. If he was a first-time gankee and not fully aware of how it works, he wasn't playing by the same rules you were. He was caught by surprise. (Maybe he could have or should have known about the risk, but that's an off-topic thing for other (already hashed out) discussions). If you shot the same guy twice, and he raged again the second time, then I think you could say you mentally beat him. Because the second time, you were both playing by the same rules, and you came out on top.
Bing Bangboom
DAMAG Safety Commission
#363 - 2016-09-13 03:00:09 UTC  |  Edited by: Bing Bangboom
Dracvlad wrote:
[quote=Bing Bangboom]

Your elite play, let me remind you of your elite play, warping from a gate to 100 km off a station and sitting there AFK cloaked, you did not even bother to move off in a random direction. So someone warped 100 km from the station and de-cloaked you and one of the poor down trodden people in Kino saw this and mentioned it to me so I blew you up and podded you.

The real you is incompetent... Big smileTwisted


Yeah. I'm famously bad at ship shooting PvP. I don't win my wars by destroying ships. I win by destroying my enemies will to continue. But button pushing? I suck at it.

Fortunately losing ships isn't the same as losing Eve to me. I'm not some sort of carebear who melts down over lost pixels. I just get another ship and go back to work.

Incompetent maybe. But also relentless. For instance, if you quit Eve I'm going to count that as a victory. And who's to say different?

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Bing Bangboom
DAMAG Safety Commission
#364 - 2016-09-13 03:09:39 UTC
Telegram Sam wrote:

That was an insightful post, I'd say. I'd just say that I don't think you can really say that you beat the other player at life because he got enraged about being ganked. If he was a first-time gankee and not fully aware of how it works, he wasn't playing by the same rules you were. He was caught by surprise. (Maybe he could have or should have known about the risk, but that's an off-topic thing for other (already hashed out) discussions). If you shot the same guy twice, and he raged again the second time, then I think you could say you mentally beat him. Because the second time, you were both playing by the same rules, and you came out on top.


First time gankees get an explanation of what they did wrong and how they can survive in the future. Sometimes they have the sense to listen to what we tell them.

You are correct. Killing a new player who gets upset because he doesn't understand the nature of the game isn't beating him in life. Often they will accept that Eve allows this and it increases their understanding of what they are part of. Its the player who despite time in game, who KNOWS that the game is dangerous, and who prides themselves in their PvE accomplishments still thinks the proper response to losing his ship is insults and threats. A person who does that paints a huge target on himself and nothing less than the complete puncturing of his ego will suffice.

I won't deny that my enjoyment path in Eve isn't for everyone. And I know the role playing isn't everyone's cup of tea. But, we do mean it when we say we are saving highsec. Saving it from becoming safe, boring and easy. Saving highsec requires that we defeat the people trying to make it that way and those people are the highsec carebears. Eventually CCP will see that the changes they have made to highsec pvp have hurt their market and will move things back in the direction of people fearing to undock. That's when we win and highsec is saved.

I plan to be there to see it.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Colonel Jeston
Caldari Provisions
Caldari State
#365 - 2016-09-13 03:10:11 UTC  |  Edited by: Colonel Jeston
Lacori wrote:
I've seen this countless times, and I've been playing for over a decade...

Which is probably why I draw the line at certain activities, even though I condone those activities by others who chose to do them. Case in point, scamming your own corp or being a long-term spy, and by that I mean not a couple of weeks here and there. I mean actually going to the trouble of befriending the people you intend to scam, including knowing them outside of the game, having meet-ups in real life, hell even driving across states and meeting their wives and kids. I've seen this happen, very rarely, but it does happen. I question the mental state of such people, but Eve is a sandbox, and who are we to judge?

Even though I wouldn't go that far, I've done my fair share of piracy, high sec ganking, made a few newbs cry when I used to FC, and I did run with CODE for a short spell. The smack talk I've received is far worse than any I've dished out, I've had miners whose ship I've just popped talking about raping my mom, whereas all I've done is engaged in perfectly legit tactics within an open world space sandbox. I question the mental state of these people even more, as clearly the line between fiction and reality is well and truly blurred.

People also make the assumption that if you have a leaning toward a PvP playstyle, then you must have no life outside of the game. I could say the same about industrialists, but why would I? I have a wife and kids, I do stuff with them, I play ball with my friends and I work (hard) to provide for my family....and in my spare time I occasionally grief pixel spaceships from my desk.

TL;DR Confused why so many people assume that pirates/griefers are assholes IRL.



God you are the most bitchy pvper yet! Sure I lose ships on many of my alts, but I can afford any ship I want and always will be able to cause after all I'm an industrial and have mountains of money, I can buy my pvp skills with injectors now 600m isk is nothing. I simply don't do it cause it is boring, I prefer to rip people off on the market.
Railyn Quisqueya
Imperial Academy
Amarr Empire
#366 - 2016-09-13 03:28:17 UTC  |  Edited by: Railyn Quisqueya
Lacori wrote:
TL;DR Confused why so many people assume that griefers are assholes IRL.

If acting like an ******* doesn't really qualify you as one, then what does?

If someone enjoys pissing real people off, enjoys ruining people's day, and enjoys causing people to rage and suffer, and then says that's not who he really is is either trolling or fooling himself.
Dracvlad
Taishi Combine
Astral Alliance
#367 - 2016-09-13 05:35:50 UTC
Bing Bangboom wrote:
Dracvlad wrote:
[quote=Bing Bangboom]

Your elite play, let me remind you of your elite play, warping from a gate to 100 km off a station and sitting there AFK cloaked, you did not even bother to move off in a random direction. So someone warped 100 km from the station and de-cloaked you and one of the poor down trodden people in Kino saw this and mentioned it to me so I blew you up and podded you.

The real you is incompetent... Big smileTwisted


Yeah. I'm famously bad at ship shooting PvP. I don't win my wars by destroying ships. I win by destroying my enemies will to continue. But button pushing? I suck at it.

Fortunately losing ships isn't the same as losing Eve to me. I'm not some sort of carebear who melts down over lost pixels. I just get another ship and go back to work.

Incompetent maybe. But also relentless. For instance, if you quit Eve I'm going to count that as a victory. And who's to say different?


You did not log in for a couple of weeks after that loss, it was noted by my contacts..., but you could have been on holiday, who knows.

As for me de-subbing, it has nothing to do with you, this will be the third or fourth time I have de-subbed, I came back for Citadels, but found that the one I was going to put up was worthless without a market, was that you who persuaded CCP not to have a market, if so then yes it would be your victory.

o7

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Ginger Naari
Doomheim
#368 - 2016-09-13 07:14:19 UTC
Bing Bangboom wrote:
Telegram Sam wrote:

That was an insightful post, I'd say. I'd just say that I don't think you can really say that you beat the other player at life because he got enraged about being ganked. If he was a first-time gankee and not fully aware of how it works, he wasn't playing by the same rules you were. He was caught by surprise. (Maybe he could have or should have known about the risk, but that's an off-topic thing for other (already hashed out) discussions). If you shot the same guy twice, and he raged again the second time, then I think you could say you mentally beat him. Because the second time, you were both playing by the same rules, and you came out on top.


First time gankees get an explanation of what they did wrong and how they can survive in the future. Sometimes they have the sense to listen to what we tell them.

You are correct. Killing a new player who gets upset because he doesn't understand the nature of the game isn't beating him in life. Often they will accept that Eve allows this and it increases their understanding of what they are part of. Its the player who despite time in game, who KNOWS that the game is dangerous, and who prides themselves in their PvE accomplishments still thinks the proper response to losing his ship is insults and threats. A person who does that paints a huge target on himself and nothing less than the complete puncturing of his ego will suffice.

I won't deny that my enjoyment path in Eve isn't for everyone. And I know the role playing isn't everyone's cup of tea. But, we do mean it when we say we are saving highsec. Saving it from becoming safe, boring and easy. Saving highsec requires that we defeat the people trying to make it that way and those people are the highsec carebears. Eventually CCP will see that the changes they have made to highsec pvp have hurt their market and will move things back in the direction of people fearing to undock. That's when we win and highsec is saved.

I plan to be there to see it.



https://forums.eveonline.com/default.aspx?g=posts&m=6626902#post6626902


Methinks my point is made...seriously, you need professional help. I'm sure a psychoanalyst would have a field day with you and your twisted thinking.
Teckos Pech
Hogyoku
Goonswarm Federation
#369 - 2016-09-13 07:19:14 UTC
Ginger Naari wrote:
Bing Bangboom wrote:
Telegram Sam wrote:

That was an insightful post, I'd say. I'd just say that I don't think you can really say that you beat the other player at life because he got enraged about being ganked. If he was a first-time gankee and not fully aware of how it works, he wasn't playing by the same rules you were. He was caught by surprise. (Maybe he could have or should have known about the risk, but that's an off-topic thing for other (already hashed out) discussions). If you shot the same guy twice, and he raged again the second time, then I think you could say you mentally beat him. Because the second time, you were both playing by the same rules, and you came out on top.


First time gankees get an explanation of what they did wrong and how they can survive in the future. Sometimes they have the sense to listen to what we tell them.

You are correct. Killing a new player who gets upset because he doesn't understand the nature of the game isn't beating him in life. Often they will accept that Eve allows this and it increases their understanding of what they are part of. Its the player who despite time in game, who KNOWS that the game is dangerous, and who prides themselves in their PvE accomplishments still thinks the proper response to losing his ship is insults and threats. A person who does that paints a huge target on himself and nothing less than the complete puncturing of his ego will suffice.

I won't deny that my enjoyment path in Eve isn't for everyone. And I know the role playing isn't everyone's cup of tea. But, we do mean it when we say we are saving highsec. Saving it from becoming safe, boring and easy. Saving highsec requires that we defeat the people trying to make it that way and those people are the highsec carebears. Eventually CCP will see that the changes they have made to highsec pvp have hurt their market and will move things back in the direction of people fearing to undock. That's when we win and highsec is saved.

I plan to be there to see it.



https://forums.eveonline.com/default.aspx?g=posts&m=6626902#post6626902


Methinks my point is made...seriously, you need professional help. I'm sure a psychoanalyst would have a field day with you and your twisted thinking.


Oh for the love of God.....

Can all of you arm chair psychoanalyst just...well **** off?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Drago Shouna
Doomheim
#370 - 2016-09-13 07:57:11 UTC
Teckos Pech wrote:
Ginger Naari wrote:
Bing Bangboom wrote:
Telegram Sam wrote:

That was an insightful post, I'd say. I'd just say that I don't think you can really say that you beat the other player at life because he got enraged about being ganked. If he was a first-time gankee and not fully aware of how it works, he wasn't playing by the same rules you were. He was caught by surprise. (Maybe he could have or should have known about the risk, but that's an off-topic thing for other (already hashed out) discussions). If you shot the same guy twice, and he raged again the second time, then I think you could say you mentally beat him. Because the second time, you were both playing by the same rules, and you came out on top.


First time gankees get an explanation of what they did wrong and how they can survive in the future. Sometimes they have the sense to listen to what we tell them.

You are correct. Killing a new player who gets upset because he doesn't understand the nature of the game isn't beating him in life. Often they will accept that Eve allows this and it increases their understanding of what they are part of. Its the player who despite time in game, who KNOWS that the game is dangerous, and who prides themselves in their PvE accomplishments still thinks the proper response to losing his ship is insults and threats. A person who does that paints a huge target on himself and nothing less than the complete puncturing of his ego will suffice.

I won't deny that my enjoyment path in Eve isn't for everyone. And I know the role playing isn't everyone's cup of tea. But, we do mean it when we say we are saving highsec. Saving it from becoming safe, boring and easy. Saving highsec requires that we defeat the people trying to make it that way and those people are the highsec carebears. Eventually CCP will see that the changes they have made to highsec pvp have hurt their market and will move things back in the direction of people fearing to undock. That's when we win and highsec is saved.

I plan to be there to see it.



https://forums.eveonline.com/default.aspx?g=posts&m=6626902#post6626902


Methinks my point is made...seriously, you need professional help. I'm sure a psychoanalyst would have a field day with you and your twisted thinking.


Oh for the love of God.....

Can all of you arm chair psychoanalyst just...well **** off?



Why?

She's right, reading the stuff he put gives me a very uncomfortable feeling about the people I'm playing with sometimes.

Why?

Because nobody gets involved like that unless they are like it in real life, nobody. Now that's scary.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Shae Tadaruwa
Science and Trade Institute
Caldari State
#371 - 2016-09-13 08:02:16 UTC
Drago Shouna wrote:
Why?

She's right, reading the stuff he put gives me a very uncomfortable feeling about the people I'm playing with sometimes.

Why?

Because nobody gets involved like that unless they are like it in real life, nobody. Now that's scary.


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IB4 removed by ISD.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Valkin Mordirc
#372 - 2016-09-13 08:06:46 UTC
I've already posted my idea on the philosophy of video games and reflections of personality types.



However I think it's kinda of ridiculous that certain people will argue a point about harassment being horrible in the game, while harassing other players in the same post.


I also think that it is sad that other people are incapable of seeing such hypocrisy in certain people and will full on agree with them just because it fit there agenda.


And this topic could have been very interesting. For the first few pages it had some pretty interesting idea's being thrown out.
#DeleteTheWeak
TheTennant
Third Attention
#373 - 2016-09-13 11:21:05 UTC
Linus Gorp wrote:
Lacori wrote:
I mean actually going to the trouble of befriending the people you intend to scam, including knowing them outside of the game, having meet-ups in real life, hell even driving across states and meeting their wives and kids.

You got to be kidding. A person doing that seriously has problems.



A lot of corps will send round some visitors to where you live if you are moving into a high priority position. Madness I know.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#374 - 2016-09-13 11:27:19 UTC
TheTennant wrote:
A lot of corps will send round some visitors....

How many's that?

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Jasmine Deer
Perkone
Caldari State
#375 - 2016-09-13 12:24:41 UTC
Bing Bangboom wrote:
Eventually CCP will see that the changes they have made to highsec pvp have hurt their market and will move things back in the direction of people fearing to undock. That's when we win and highsec is saved.

I plan to be there to see it.


It may prove a hollow victory if there is no one of consequence left in space you can gloat to.
Dirty Forum Alt
Forum Alts Anonymous
#376 - 2016-09-13 12:32:37 UTC
Jasmine Deer wrote:
Bing Bangboom wrote:
Eventually CCP will see that the changes they have made to highsec pvp have hurt their market and will move things back in the direction of people fearing to undock. That's when we win and highsec is saved.

I plan to be there to see it.


It may prove a hollow victory if there is no one of consequence left in space you can gloat to.

I have heard rumours that somehow, being genetically modified immortal freaks, people can still read local chat *even while they are inside the station* and not at their ship's readouts...

So, you know, he can probably just gloat at the ones docked up - should such a day ever actually arrive.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Bing Bangboom
DAMAG Safety Commission
#377 - 2016-09-13 17:45:24 UTC
Dracvlad wrote:


You did not log in for a couple of weeks after that loss, it was noted by my contacts..., but you could have been on holiday, who knows.

As for me de-subbing, it has nothing to do with you, this will be the third or fourth time I have de-subbed, I came back for Citadels, but found that the one I was going to put up was worthless without a market, was that you who persuaded CCP not to have a market, if so then yes it would be your victory.

o7


OK. I admit it. I never have seen you in game or even heard of you outside these forums so whether you come or go doesn't really mean anything to me. So I won't count you leaving as a victory. Probably won't even notice it to be honest. Its not like I'm keeping track of you or anything.


Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Ima Wreckyou
The Conference Elite
The Conference
#378 - 2016-09-13 17:51:40 UTC  |  Edited by: Ima Wreckyou
So if I'm a bad person in RL if I play a like a bad person in EVE, does that mean those people who play EVE like idiots (not tanking their ships, expect total safety, don't manage risk) are actually idiots in RL as well? Just asking...
Bing Bangboom
DAMAG Safety Commission
#379 - 2016-09-13 17:52:52 UTC
Drago Shouna wrote:



Why?

She's right, reading the stuff he put gives me a very uncomfortable feeling about the people I'm playing with sometimes.

Why?

Because nobody gets involved like that unless they are like it in real life, nobody. Now that's scary.


You shouldn't be any more uncomfortable about me than about any other Agent of the New Order. I assure you they are just as fun loving, funny, intelligent and homicidal as me.

You know, I DID feel bad about killing the carebears at first but after the first couple hundred their reactions showed me just WHO I was blapping and I've merrily dedicated myself to destroying each and every one I can, in game of course. I'm no James 315 (really, I'm not. Believe not the rumors). I don't have the love and well being of the carebears at heart like him. I LIKE killing them, forcing them to do what I say, being the (in-game) Jack the Ripper that can chase miners out of space by just uncloaking near them.

OK, yeah. You probably should be uncomfortable with me in the same game. This stuff isn't normal...

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Teckos Pech
Hogyoku
Goonswarm Federation
#380 - 2016-09-13 18:02:50 UTC
Drago Shouna wrote:



Why?

She's right, reading the stuff he put gives me a very uncomfortable feeling about the people I'm playing with sometimes.

Why?

Because nobody gets involved like that unless they are like it in real life, nobody. Now that's scary.


Because playing the bad guys in game (and on the forums, did you stop to think about that? No? Gee.) does not make one a bad person IRL. They could be a bad person IRL, but trying to draw a correlation like that is idiotic.

Oh, and any psychoanalyst would tell you that. Psychiatric diagnoses are not done based on just a few minutes of casual interaction.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online