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"Relevant Skills" tab for Show Info Window

Author
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#21 - 2016-09-12 07:08:37 UTC
Having an "Affected by" section on Modules has been lacking for a long time.

Trying to find every skill than effects a Module is a flamming nightmare, I've ended up using the right click in EFT so many times, just to see what can Affect the module/s I'm fitting.
Iain Cariaba
#22 - 2016-09-12 07:37:10 UTC
Caldari 5 wrote:
Having an "Affected by" section on Modules has been lacking for a long time.

Trying to find every skill than effects a Module is a flamming nightmare, I've ended up using the right click in EFT so many times, just to see what can Affect the module/s I'm fitting.

Look, you learned how to do some research and figure this out on your own.

Honestly, if you step back look at things, outside weapons most modules are only impacted by one or two skills. It's not hard to think to yourself, "Hey, I want to see how I can get better results out of this ECM module," and go read the descriptions of the skills under the Electronics Systems portion of the skill tree, where you find the core skill for ECM.

You've probably seen EvE's learning curve. Guess what, this is part of that curve.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#23 - 2016-09-12 08:07:58 UTC
Iain Cariaba wrote:
Caldari 5 wrote:
Having an "Affected by" section on Modules has been lacking for a long time.

Trying to find every skill than effects a Module is a flamming nightmare, I've ended up using the right click in EFT so many times, just to see what can Affect the module/s I'm fitting.

Look, you learned how to do some research and figure this out on your own.

Honestly, if you step back look at things, outside weapons most modules are only impacted by one or two skills. It's not hard to think to yourself, "Hey, I want to see how I can get better results out of this ECM module," and go read the descriptions of the skills under the Electronics Systems portion of the skill tree, where you find the core skill for ECM.

You've probably seen EvE's learning curve. Guess what, this is part of that curve.

I honestly think that having to use out of game resources to do something that should be in the game is a stupid. Just because I've figured out that the out of game resources are available for this doesn't mean that some new player will find it anytime soon.

And not all of the related skills are always in a single Portion of the skill tree. Heck I know that I never trained Thermodynamics for the longest time because I thought that it was a Science skill and not a combat related skill.

Yes and this change would help in fixing that learning curve.
Donnachadh
United Allegiance of Undesirables
#24 - 2016-09-12 14:04:20 UTC
Iain Cariaba wrote:
Wanting to preserve a slight advantage I have because I've taken the time to read through the skill descriptions to learn that skill x impacts module y or ship z is neither useless nor irrelevant.

As you said, the information is already in game. It is also very easy to find, as it's right there in the skill descriptions. Asking CCP to put all of this easily available information in one place is the very definition of having it spoon fed to you.

Did you even bother to read the OP, or is this just another of your blind NO to any change in the game type of responses. I ask because of this, the very first sentence in the origianl post.
Swiftstrike1 wrote:
When we look at the information available for a ship or module, there is a tab that tells us what skills we need to learn before we can use it.

The OP is not asking for this information to be added to some new gathering of all information thingy, he is simply asking for a language change in the "tab" where this information is already displayed for those who bother to look.

Another way to put this perhaps.
With his change the information will not be moved to a new location.
With this change the information will not be added to anything new in game.
With this change only a few words will be changed in the existing dialog, a dialog that already contains this information.

Given these your entire argument about removing your advantage because you read is moot since to see the changes they need to open the same information source you used and they will still need to read it.

Since your arguments are based on the false premise that the OP wants to make it easier to find this information your arguments are useless and irrelevant.
Zoltan Cole
State Protectorate
Caldari State
#25 - 2016-09-12 17:17:41 UTC
Old Pervert
Perkone
Caldari State
#26 - 2016-09-12 20:37:50 UTC
Iain Cariaba wrote:

Why should those who have invested the time and effort into learning these things now suddenly have all that flushed down the toilet?


Soo much salt!

Back in my day we had to walk up hill in the snow! Both ways! With no shoes! And if we didn't hurry we got beaten when we got home! We didn't have these fancy paved roads with school buses driving on them! You kids have it too easy!

Iain Cariaba
#27 - 2016-09-12 23:08:09 UTC
Old Pervert wrote:
Iain Cariaba wrote:

Why should those who have invested the time and effort into learning these things now suddenly have all that flushed down the toilet?


Soo much salt!

Back in my day we had to walk up hill in the snow! Both ways! With no shoes! And if we didn't hurry we got beaten when we got home! We didn't have these fancy paved roads with school buses driving on them! You kids have it too easy!


See, you understand. Big smile
Wimzy Chent-Shi
Garoun Investment Bank
Gallente Federation
#28 - 2016-09-13 09:14:47 UTC
Don't split anything but make "relevant skills" tab for mod/ship explicitly stating that gun may benefit from surgical strike which perhaps a noob never heard of unless he/she randomly browses market.
Something masteries should have done b4 they have proven absolute bs.

Come get some cancer @ my blog !

"This clash of opinions is like cutting onions. We are creating something here, that's productive, ...and then there is also salt." -Wimzy 2016

Swiftstrike1
Swiftstrike Incorporated
#29 - 2016-09-17 12:42:09 UTC
Iain Cariaba wrote:
I find the market to be the best place to find out what skills do what.

THIS is the problem!

When the best tool for learning about our game is a market browser that was never intended for that purpose, it is clear to me that the tools which ARE designed for learning about the game are inadequate.

Iain Cariaba wrote:
Wanting to preserve a slight advantage I have because I've taken the time to read through the skill descriptions to learn that skill x impacts module y or ship z is neither useless nor irrelevant.

Let's make something absolutely clear: knowledge barriers are toxic to new player retention. Any attempts to create or "preserve" barriers of that kind between new and existing players have a negative impact on the playerbase.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#30 - 2016-09-19 09:00:34 UTC
Swiftstrike1 wrote:
Iain Cariaba wrote:
Wanting to preserve a slight advantage I have because I've taken the time to read through the skill descriptions to learn that skill x impacts module y or ship z is neither useless nor irrelevant.

Let's make something absolutely clear: knowledge barriers are toxic to new player retention. Any attempts to create or "preserve" barriers of that kind between new and existing players have a negative impact on the playerbase.

Not empty quoting
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