These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

Mining / Haulage question

Author
Blade N'Mare
Native Freshfood
Minmatar Republic
#1 - 2012-01-16 04:14:00 UTC
Hi All

So I have almost mined and refined enougth Vesp to fill my Wreath with Tritaniam. My question is, am I safe enougth in HiSec to take it 11 jumps to get it sold at a higher price, or do I dump it at the noob station I am based out of at the moment to ofset the time of taking a ridiculously slow ship across space and back? Or would I be better off getting a BP and doing some basic manufacturing? I have been searching all the guides and forums, but cannot form a clear idea of what the best way to proceed is.

Cheers,

Blade

"Light a candle for the Sinners.  Set the World on Fire."

Felstaff Celium
Leeole's Legion
Rainbow Knights
#2 - 2012-01-16 04:22:17 UTC
Gankigngof industrial ships (or any ship) is almost always about how much value could be picked up from the wreck. If you are only carrying Trit, it is unlikely anyone will bother ganking you for profit (maybe for tears, but not profit). I would personally make the trip, but I have been known to take a freighter 30J to pick up misc items.
Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2012-01-16 04:25:56 UTC
I wouldn't worry about hisec ores in any hauling ship in hisec. It just isn't worth the effort to gank.
Skorpynekomimi
#4 - 2012-01-16 04:55:21 UTC
Generally, T1 industrials full of highsec minerals are safe in highsec. The weight-value ratio is low, and it's just not worth blowing up.
Although if you can get hold of a frigate-size afterburner, stick that on to reduce align time. Activate it as you start to align, wait a second, then deactivate it. By the time it cuts out, you'll be going close to your normal max speed. And as the AB cuts out, your max speed cuts to normal again. Ideally, that should warp you out instantly.

Right now, you're probably best off selling the trit on a sell order. Tritanium is up, and you likely don't have the skills to be competitive in manufacturing yet.
Plus, you'd need more minerals than just trit.

Another idea is to move your mining operations completely to a lower-sec system, 0.5-.07. You get better ores there, that refine into rarer, more expensive minerals.

Economic PVP

Beckie DeLey
Garoun Investment Bank
Gallente Federation
#5 - 2012-01-16 05:33:49 UTC
It's highly unlikely that you can get enough more out of selling your minerals to offset the waste of time (and boredom!) of flying 11 jumps in a hauler. I'd just sell the stuff via sell order in that system. Despite being a manufacturer/trader myself that banks on the lazyness of others to make my profits, i don't make those kind of trips myself unless i can save/earn like 250k ISK per jump.

If you want to get more for your Trit, you could perhaps look into a freighter service? Mine until you have a full freighter load (360000 m³), then let the whole bunch be shipped to where you want to sell it by Red Frog or Push. Of course, those services cost a bit as well and you'd have to do the math first.

My siren's name is Brick and she is the prettiest.

Dirty Decky
Doomheim
#6 - 2012-01-16 13:40:15 UTC
Beckie DeLey wrote:


Mine until you have a full freighter load (360000 m³)


If its all highsec then 860k m³ is the limit Big smile

Red Frog Freight


Salpad
Carebears with Attitude
#7 - 2012-01-16 16:03:56 UTC
Tau Cabalander wrote:
I wouldn't worry about hisec ores in any hauling ship in hisec. It just isn't worth the effort to gank.


Note he's talking about minerals, not ore. The value-density of minerals is higher.

It's fairly easy to add some passive tank to an industrial, though, to make it harder to gank, and Tritanium is the least value-dense of the minerals. I'd say it's safe if he adds a couple of shield extender modules (T1 is fine). Safe enough to do AFK, whether it's 10 or 40 jumps, as long as it is strictly through high-sec.
Jason McCoy
Deep Core Mining Inc.
Caldari State
#8 - 2012-01-16 23:12:07 UTC
sheese, to those who say dont travel, dont pay attention to them.

Do what YOU think is your best interest.

If you have to travel 11 jumps, thats cakewalk. Market queues are regional, remember.

check out www.eve-central.com and maybe you will have to travel 30 jumps in order to make even more money.

Get out there and see more system, travel around. Have fun while u are at it, remember this game isnt always about isk/hour.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#9 - 2012-01-17 15:28:03 UTC
Jason McCoy wrote:
Have fun while u are at it, remember this game isnt always about isk/hour.


It's not, but the faster you make ISK, the more time you have left to have fun.
Salcon Cliff
Zephyr Corp
#10 - 2012-01-17 15:50:07 UTC  |  Edited by: Salcon Cliff
If you want to be strictly pragmatic:
1. figure out how long it takes you to go 11 jumps (and back);
2. figure out how much you could mine during that time;
3. Compare the value of the mined ore/minerals vs the value of the better prices; then
4. decide what to do with it.

Of course, I would afk haul on autopilot personally. The risk is just not there for that kind of cargo. In that case, you wouldn't be mining (you would be eating lunch, mowing the yard, whatever) and the value of step 2 would be zero.

Now, in the larger sense, the Wreathe is probably the most agile hauler out there, so for afk hauling you are doing pretty good :). OTOH, the Minmatar industrials are very easy on the skill training. A possible alternative:
1. Do a market search on the cheapest Hoarder you can find;
2. Do a market search on the best trit prices at or near the location of the Hoarder;
3. Set waypoints to location in step 2 and then step 1;
4. Set training queue to Minmatar industrial level 2 (if you aren't there already);
5. AutoP to sell trit, autoP to buy Hoarder
6. Package Wreathe and put into your Hoarder;
7. Fly back to noob system and put Wreathe up for sale.

Now you have a bigger ship, which makes longer hauling trips more economical (albeit a bit slower). The Mammoth at Minnie Industrial Lvl 4 is an excellent hauler for the amount of time you put into it.

Edit: Oh, and as kind of mentioned above....while hauling stuff around you tend to learn an area. I don't know if you are in Minnie space or not, but the market hubs are Rens and Hek, which are in two different regions. Eystur/Hek is a good system for straddling the two regions to check prices by jumping back and forth. Also, that Hek/Eystur/PAtor area generally has decent prices off and on due to the large amount of manufacturing in the area.
astara989
Caldari Provisions
Caldari State
#11 - 2012-01-19 17:11:00 UTC
Dirty Decky wrote:
Beckie DeLey wrote:


Mine until you have a full freighter load (360000 m³)


If its all highsec then 860k m³ is the limit Big smile

Red Frog Freight




Or 937,000 m³ with Push Industries :P

Push Industries




Toshiro GreyHawk
#12 - 2012-01-22 11:27:45 UTC  |  Edited by: Toshiro GreyHawk
1) What are your refine rates? If you don't have your refining skills up - then you're losing a lot of the value from the ore by refining it. If you really want to know - when you go to do the refine - look in the upper right hand corner and see what your refine rates are. You can just cancel out if they're bad and go get your refining skills up. Don't use stations with a 30% base refine rate. Building your standings with the NPC Corporation owning the station can further reduce what you lose. Do some math and you can see how much you're getting in Trit, then compare that to how much you would get for the raw ore. The down side of hauling raw ore is - it takes up a lot more room than minerals.

2) If you're not getting good refine rates yet - look around locally for a good price on some raw ore - then fly over to that system and mine it and sell it there. No hauling involved - except from your mining site. If you're in a quiet system you might get away with jet can mining but you can also run missions and mine mission space. If you're in a quiet system you stand much less chance of being scanned down in mission space.

3) Before you go hauling a tiny bit of cargo 11 jumps there - AND BACK - get yourself in a Mammoth. Cargo Hold Expanders in the Lows - II's if you can. Fill the mids with one Invulnerability Module and the rest Shield Extenders. Remember to turn on the Inv. Field module each time you jump. What you're tanking for - is to be more trouble than you're worth. If you've got a good enough tank - they have to use more fire power to blow you up before (in Hi Sec) Concord blows them up - and it's not worth it - especially since they stopped getting insurance pay outs if they get popped by Concord.


.