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New PvE Idea - Site Instances and New Players

Author
Eris Picornia
Republic University
Minmatar Republic
#1 - 2016-09-10 03:47:43 UTC
Hello Everyone,

I'm a new Capsuler and I love EVE. EvE is a game based on human interactions. Current Mining and PvE (Except Incursions) is a grinder and not really to develop human interactions. Something I believe could attract and retain more people is the following:

New Combat sites/Missions that require people to apply for them. In other RPGs there is something called instances. Where you do a special dungeon (combat site) with a limited number of people. Lets say 4. Once 4 people apply for it they allow those people to access to a special area in space. Then you have a challenging site that requires to have a logi pilot. Logi is not a requirement but always "logi > self rep". Then only fleet members can access the combat site.

Requirements could be be in a fleet of X number of people as minimum and Y number of people as maximum.

This can create a huge amount of variations and boost player/player interactions, therefore attract more people into it. This can be additional to current PvE mechanics.

Also it doesn't require a huge amount of new code as the key system for combat sites already exists.

What do you guys think?





Lugh Crow-Slave
#2 - 2016-09-10 03:49:55 UTC  |  Edited by: Lugh Crow-Slave
what do you mean "(except Incursions)" only human interaction that comes out of these is "sub optimal fit/ship gtfo of fleet" all run by players in npc or alt corps safe and snug in hs
Eris Picornia
Republic University
Minmatar Republic
#3 - 2016-09-10 04:03:18 UTC
Lugh Crow-Slave wrote:
what do you mean "(except Incursions)" only human interaction that comes out of these is "sub optimal fit/ship gtfo of fleet" all run by players in npc or alt corps safe and snug in hs


I thought Incursions where a bit different. I understand the isk on those is about 60 mil/hour, which is not amazing ...

Maybe everything pve needs a slight boost in reward?. but hey!, you didn't comment on my idea.
Lugh Crow-Slave
#4 - 2016-09-10 04:26:34 UTC
that's because your idea is a joke eve doesn't need queues
Eris Picornia
Republic University
Minmatar Republic
#5 - 2016-09-10 04:31:38 UTC
Lugh Crow-Slave wrote:
that's because your idea is a joke eve doesn't need queues


why is that?, explain

it's successful in other games.
Lugh Crow-Slave
#6 - 2016-09-10 04:55:17 UTC  |  Edited by: Lugh Crow-Slave
thats because those games are built like a theme park eve is built as an organic sandbox

not to mention the entire idea of an instance goes against a core value of eve
Eris Picornia
Republic University
Minmatar Republic
#7 - 2016-09-10 05:06:49 UTC
Lugh Crow-Slave wrote:
thats because those games are built like a theme park eve is built as an organic sandbox

not to mention the entire idea of an instance goes against a core value of eve


I don't see how instance is different from regular combat sites. or how it goes against the sandbox, (organic sandbox just sound stupid). It only promotes player coop, just as incursions requires a team. it's a mission that requires coop. and restricts the access to it if not coop.

This doesn't transform eve into a theme park, just add more variety. Of course this is only my opinion and I appreciate yours.

Thanks

Cheers
Eris
Republic University
Zan Shiro
Doomheim
#8 - 2016-09-10 06:06:52 UTC
Eris Picornia wrote:
Lugh Crow-Slave wrote:
thats because those games are built like a theme park eve is built as an organic sandbox

not to mention the entire idea of an instance goes against a core value of eve


I don't see how instance is different from regular combat sites. or how it goes against the sandbox, (organic sandbox just sound stupid). It only promotes player coop, just as incursions requires a team. it's a mission that requires coop. and restricts the access to it if not coop.

This doesn't transform eve into a theme park, just add more variety. Of course this is only my opinion and I appreciate yours.

Thanks

Cheers
Eris
Republic University



how can people reach you to interact with you in the sometimes non-conseual pvp way. Why no instances...you can't be reached. Player A wants to PVE. Player B wants to PVP. Its now on Player A to want to PVE and not die more than player B wants to pvp and kill player A. Posted a way to be hard to probe...e stalk that thread. Can't be found easily, can't be pvp'd easily. Simple stuff.

Incursions give you this now.

Or...your 4 people can go out, not in pimp marauders and pirate BSs, and run a harder mission. Drop the level of ship, make the level 4 harder in a way and have at it.

example: In the past and I had 2 accounts when the combat char on 0.0 breaks in empire I'd have them dual box missions with the empire mission alt. To spice things up....empire alt would be in a meat shield boat and I'd say well....lets take the hound level 4 running. Fun and interesting times happened, bombers torp spec run level 4 pretty decent all in all. If something else (my meat shield rattler) was there to kill frigates and cruisers.

have 2 people do this, they can coop it.

Other fun ideas.....max gank dps mission boat. Logi backup and something small to run around and kill frigates. 3 people run now. Hell make it 4....recon player blasting paint, webs, etc.



Works for ratting too. You can pimp with expensive gear one BS to run a haven or sanctum and not die. Or 2-4 people with more modest fits can run it. Still pays well....and you cut the cost of the run because your tank only costs 300 million, not 600 mil. I try to be a cheap bear (currently in empire, used to bear in nun 0.0 between ops at times).


If I save say 300 mil on cost of boat, its 300 mil less I have to make back before I can even say the boat makes a profit. Faster paid off...faster I am actually making profit.
Lugh Crow-Slave
#9 - 2016-09-10 07:11:34 UTC
Eris Picornia wrote:
Lugh Crow-Slave wrote:
thats because those games are built like a theme park eve is built as an organic sandbox

not to mention the entire idea of an instance goes against a core value of eve


I don't see how instance is different from regular combat sites.



i can get into your combat site.... that's how. its not a sandbox if i cant trip over your sandcastle
Vincent Pelletier
Pelletier Imports and Exports
#10 - 2016-09-10 07:18:38 UTC
Eris Picornia wrote:
Lugh Crow-Slave wrote:
thats because those games are built like a theme park eve is built as an organic sandbox

not to mention the entire idea of an instance goes against a core value of eve


I don't see how instance is different from regular combat sites. or how it goes against the sandbox, (organic sandbox just sound stupid). It only promotes player coop, just as incursions requires a team. it's a mission that requires coop. and restricts the access to it if not coop.

This doesn't transform eve into a theme park, just add more variety. Of course this is only my opinion and I appreciate yours.

Thanks

Cheers
Eris
Republic University


If you don't understand why instances goes against the very idea of EVE then you don't understand EVE. That is fine of course, you're new after all, but trust us when we say it's wrong in so many ways it's not even funny. EVE is an open sandbox where everyone can kick in every one else's castle. Having a castle behind invisible and impenetrable magic doors makes no sense in a sandbox.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#11 - 2016-09-10 10:09:20 UTC
No instancing please horrible idea. This isn't wow in space
Eris Picornia
Republic University
Minmatar Republic
#12 - 2016-09-10 10:42:16 UTC
There are already combat sites that you can access only with a key.

this is not new entirely new to eve... and this would take place in high sec... but I see the hole idea seems disliked.

Thanks for the support.
I appreciate it.
Lugh Crow-Slave
#13 - 2016-09-10 10:56:07 UTC
except those keys can be bought and sold so again i can still get to your sand castle
Shae Tadaruwa
Science and Trade Institute
Caldari State
#14 - 2016-09-10 10:58:54 UTC
I kind of like the idea of gate locks being tied to the number of characters, rather than a special item you carry in your cargo.

Finding ways to encourage interaction is all good in my book, though I'd drop the word 'instancing'.

Make it that 2, 3, 4, etc. characters must be withing a certain range before a gate activates and I could see something like that having a positive aspect.

Limit the number of systems, so players can congregate in those systems, both the site runners and the players that would like to shoot them, but in all cases the gate only activates if the required number of ships are within range.

As far as PvE goes, it's at least an idea that encourages group play, even if not perfect.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Lugh Crow-Slave
#15 - 2016-09-10 11:05:41 UTC
yeah... more player interaction... *starts logging in alts
Daichi Yamato
Jabbersnarks and Wonderglass
#16 - 2016-09-10 11:11:42 UTC
The other thing that promotes player cooperation is the risk that you get ambushed by bad guys.

Just say 'No' to instances.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lugh Crow-Slave
#17 - 2016-09-10 11:18:51 UTC
Daichi Yamato wrote:
The other thing that promotes player cooperation is the risk that you get ambushed by bad guys.

Just say 'No' to instances.



wait wait wait...

are you saying that i could cooperate with other players to help defend ourselves from other players cooperation to harm us?
FT Diomedes
The Graduates
#18 - 2016-09-10 11:26:29 UTC
No, instances have no place in Eve.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Ralph King-Griffin
New Eden Tech Support
#19 - 2016-09-10 11:31:02 UTC
Lugh Crow-Slave wrote:
Daichi Yamato wrote:
The other thing that promotes player cooperation is the risk that you get ambushed by bad guys.

Just say 'No' to instances.



wait wait wait...

are you saying that i could cooperate with other players to help defend ourselves from other players cooperation to harm us?

MADNESS !
MADNESS , LIE'S AND SLANDER!
Don't listen to him, This is an MMO after all, everyone knows you solo those.
Jonah Gravenstein
Machiavellian Space Bastards
#20 - 2016-09-10 11:50:58 UTC
It's not a new PvE idea by any stretch of the imagination; it's one that's been brought up many many times over the last 13 years.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

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