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PVE Integration

Author
Nominix
State War Academy
Caldari State
#1 - 2016-09-08 18:24:05 UTC  |  Edited by: Nominix
As long as I can remember people have been asking for a true PVE environment in EVE and always it has been flatly rejected. The reasons for it could fill a book and have caused countless arguments across the forums for many years.

Well - maybe now its time to start looking at a PVE environment. PVP across all games, not just EVE, - the interest for it is simply waning. Quite a number of games are seeing drastic and dramatic declines in PVP populations and certainly EVE has also seen such declines. Since EVE's heyday it has lost nearly half of its active playerbase. I used to log in at peak times to see well over 50k players.....be very lucky to see 30k at peak anymore. Thats a huge decline. So maybe its finally time to take a good look at a PVE environment for EVE.

Disclaimer - This is a high level conceptual discussion of what PVE integration might look like. It will be short on details purposely.

Some rules

A pve environment cannot or should not interfere with the current PVP environment.
A pve environment should provide areas of space that are free from pvp as well as griefing and general harrasment.
It should allow for all aspects of EVE online to be available to everyone regardless of SP - PVP being the only exception.

Now how would it be possible to integrate PVE into EVE without adversely affecting PVP?

My answer --------- make the areas of PVE only " variable and competitive".


Imagine an American football field.
If the first 10 yards represents Eve as it is right now, this very moment, then allow exploration out to the 50 yard line.
From the 10 to the 50 yard line is open to everyone and there is no pvp. players are free to explore, setup bases, build infrastructure, discover new races, discover new techs and do all that Eve has to offer without pvp interference.

Now lets say, just as an example, we have 1000 players that rush in and start running missions for different factions within this space. And lets say that those 1000 players are running missions between the 10 and 20 yardlines. Some will be running for "Unsecure" factions and some will be running for "Secure" factions.

A score will be kept between the Secure and Unsecure factions and given x amount of time a check will be made. Whichever side has the highest score will push the security of this section of space in a direction. Example - Unsecure has a higher score when the check is made so the security of the space drops from "No PVP" to High sec. If unsecure manages to later on again keep a better score then the security is further pushed down to low sec. Now if Secure has a better score on the next check it will push the security back to highsec.

Now lets say, as another example, if you want to get all those goodies from all that conflict free space back to market you have to get into the inzone so you can "score" and get all your goods on the market.This means your going to need safe routes to get inside the 10 yardline and into whatever market you want to sell to. So itll be the mission runners that keep the lanes open and safe or closed and full of hostile activity. It doesnt have to be limited to mission running, being creative one can imagine a number of things that could affect the score of each side allowing everyone to participate in a way they enjoy and are comfortable with.

If you have this competitiveness going on in several areas with chokepoints then you can bring in pve players to a "type" of pvp, one in which they are comfortable with and can realistically be expected to participate in.

Something along these lines would allow for pve integration and a pve pilot project to be implemented without really disturbing the community. One can inject any number of rules and restrictions to keep things from getting out of hand and still have an incubator and test area to see what a real pve environment would look like. The big thing is that the number of players would skyrocket benefiting everyone.

Its time for PVE integration.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2016-09-08 18:42:20 UTC
Nominix wrote:

Some rules

A pve environment cannot or should not interfere with the current PVP environment.
A pve environment should provide areas of space that are free from pvp as well as griefing and general harrasment.
It should allow for all aspects of EVE online to be available to everyone regardless of SP - PVP being the only exception.



These three statements are completely contradictory to one another.

The game you are asking for is not eve, not even close.
Sitting Bull Lakota
Poppins and Company
#3 - 2016-09-08 18:43:15 UTC  |  Edited by: Sitting Bull Lakota
Sitting Bull Lakota wrote:
-.-

Personally, I'd like to see a little bit of Dev support for this thread.. A 'harrumph' or two would be nice.

You are aware that integration and segregation are antonyms, yes?
Sonya Corvinus
Grant Village
#4 - 2016-09-08 18:48:45 UTC
Don't mind me, I'm just leaving this reply here while I grab my popcorn to enjoy the ****storm that will be this thread.
Nominix
State War Academy
Caldari State
#5 - 2016-09-08 18:58:32 UTC
Danika Princip wrote:
Nominix wrote:

Some rules

A pve environment cannot or should not interfere with the current PVP environment.
A pve environment should provide areas of space that are free from pvp as well as griefing and general harrasment.
It should allow for all aspects of EVE online to be available to everyone regardless of SP - PVP being the only exception.



These three statements are completely contradictory to one another.

The game you are asking for is not eve, not even close.



Nah, its easily done. Im not asking for a game, its integration, picking up players CCP would otherwise looose. Its about increasing the playerbase while minimizing disturbance to the current community and allowing for a style of play that has been blacklisted for many years.

While those statements may sound contradictory, they are far from it. One just has to be a bit creative.
Jonah Gravenstein
Machiavellian Space Bastards
#6 - 2016-09-08 19:10:18 UTC  |  Edited by: Jonah Gravenstein
Nominix wrote:
A pve environment cannot or should not interfere with the current PVP environment.
A pve environment should provide areas of space that are free from pvp as well as griefing and general harrasment.
Test server.

Most of the proceeds of PvE eventually end up on the market, which is very much a PvP environment.
A safe environment for PvE would lead to PvE being incessantly farmed for profit via the market.

I'm a dyed in the wool PvE player, without the risk from other players Eve's PvE is incredibly boring.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

SurrenderMonkey
State Protectorate
Caldari State
#7 - 2016-09-08 19:18:01 UTC
Sonya Corvinus wrote:
Don't mind me, I'm just leaving this reply here while I grab my popcorn to enjoy the ****storm that will be this thread.



I don't know, will it?

Some posts are just so pointlessly awful that it's hard to do much more than roll your eyes at them. This is one of those posts.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Nominix
State War Academy
Caldari State
#8 - 2016-09-08 19:25:17 UTC
Jonah Gravenstein wrote:
Nominix wrote:
A pve environment cannot or should not interfere with the current PVP environment.
A pve environment should provide areas of space that are free from pvp as well as griefing and general harrasment.


Most of the proceeds of PvE eventually end up on the market, which is very much a PvP environment.
A safe environment for PvE would lead to PvE being incessantly farmed for profit via the market..


Yep it very well might. Its the biggest issue I see with integration. So safeguards would need to be implemented to preserve the economy. In my mind there are a number of ways to approach it and put those safeguards in place, but ultimately it would be up to the devs to decide what the best way to do this would be.

Dark Lord Trump
Infinite Point
Pandemic Horde
#9 - 2016-09-08 20:17:34 UTC
The only way to completely segregate a PvE environment from affecting PvP is to have it make no ISK.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Paranoid Loyd
#10 - 2016-09-08 20:19:40 UTC
Yes, let's completely obliterate the economy!

There is a test server if you want to PVE in a bubble.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Dullahan Solo
Doomheim
#11 - 2016-09-08 20:33:30 UTC
Christ, this again?
Dullahan Solo
Doomheim
#12 - 2016-09-08 20:47:12 UTC  |  Edited by: Dullahan Solo
Nominix wrote:
In my mind there are a number of ways to approach it and put those safeguards in place, but ultimately it would be up to the devs to decide what the best way to do this would be.



You maybe wanna give a couple examples?
Daichi Yamato
Jabbersnarks and Wonderglass
#13 - 2016-09-08 22:44:20 UTC
'pvp across all games is waning'

Lol Wat?

If you want to play in your own little world play on the test server. You certainly seem to live in your own world.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lugh Crow-Slave
#14 - 2016-09-09 05:20:34 UTC  |  Edited by: Lugh Crow-Slave
i always like the "pvp is killing eve, I have no real evidence but trust me" argument... it couldn't have anything to do with being a sub based mmo in an age when people don't want another bill


Quote:

My answer --------- make the areas of PVE only " variable and competitive".


you do understand that if an area is competitive it is by nature pvp right?
FireFrenzy
Cynosural Samurai
#15 - 2016-09-09 06:43:38 UTC
This cannot end wel...

I shouldnt light a spark...

But it would be funny...

GO

BACK

TO

WOW!!!

Well, i almost didnt do it...
Bubba Freedom
Doomheim
#16 - 2016-09-09 06:55:58 UTC
If the issue keeps being posted, there's an issue. Instead of telling those of us that are advocating for this to go back to our own world, come out of yours and look around.
Josh Sharvas
Doomheim
#17 - 2016-09-09 08:36:40 UTC  |  Edited by: Josh Sharvas
I'm sort of in the opposite camp. Eve doesn't have enough PvP, and that's a problem.

What I mean by this exactly is control. I hate that there is such vast amounts of territory that cannot be claimed. And that the "safeness" aspect also feels like it severely impacts on the potential dynamics of the game.

Not that I have the answers though.

But...
If players could become mission agents.
If players could run stations (Maybe Citadels take over?) and somehow influence their own system security status.
If players could "hire" or run concorde somehow. (So big corps/alliances become factions unto themselves).
If more players felt a part of the territory and resource wars and actively seeking corporate/alliance protection. (Imagine the impact on tax :D)

I feel the unyielding NPC aspects of the game actually have a negative effect on Eve's true potential. And the PvE environment must be completely influenced by PvP interaction. That is true integration and that would make the game more immersive for me. You might find, counter-intuitively, that this enriches PvE play as well - because it becomes more meaningful.

i.e. A Corp Mission Agent wants belt rats removed and creates an official mission oriented mandate, via mission agent platform, with incentive for players to take it up and also boost standing with the agent and corp). So this makes the standings more meaningful too.

I could be wrong, this is just what is running through my mind lately.

TLDR: Less NPC, more control.
Dior Ambraelle
University of Caille
Gallente Federation
#18 - 2016-09-09 09:26:37 UTC
Personally I think it would be a huge impact on PvE if the Cosmos missions were easier to access.
Because this is how I did my Cosmos missions and given the in game information available about them, I think the usual method is quite similar:
- flying around randomly in space
- finding a strange beacon and going there
- interacting with the random character, who was giving me the mission without any warning that the simple interaction will result in a short-timed mission
- opening the Wiki to see who this character is
- after a few minutes of searching figuring out where to start the Cosmos chain

Seriously guys, am I the only one who wants to play this game without having the Wiki constantly open because vital game play information (like the starting point of the mission chain here) can't be figured out without periodically suspending the game to google around?

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Wimzy Chent-Shi
Garoun Investment Bank
Gallente Federation
#19 - 2016-09-09 10:18:37 UTC
I dunno. It's just that the point to eve kinda was and is so that nobody is safe.
I can agree it's limiting and menacing however the excitement is part of the game.
It makes it exciting.
If you run semi-bling mission runner probably nobody is going to care.
So why make it pve only? Did you make someone angry at you so much that you need to change the game?

Come get some cancer @ my blog !

"This clash of opinions is like cutting onions. We are creating something here, that's productive, ...and then there is also salt." -Wimzy 2016

Do Little
Bluenose Trading
#20 - 2016-09-09 10:23:44 UTC
Should CCP invest millions of dollars to build a theme park in the middle of their sandbox? Complete with "levels" so new players aren't interacting with experienced players? I don't think so. In Eve players and their interactions are the game - we are the content. There are plenty of PvE theme parks on the market for those who want that playstyle but there is only 1 Eve. It isn't for everybody but those of us who like it, like it a lot - I am speaking as an industrialist, my combat PvP interactions are as prey but less risk would mean less reward. I accept that.

In Eve we are interacting with other players whether we know it or not. Competition sets the price of the ore we mine and the mission loot we collect. Pirates affect the price of shipping. Destruction creates demand for the stuff we make.

Eve doesn't have a problem attracting new players. CCP Ghost told us a half million people tried this game last year. We collectively - not just CCP - need to do a better job of encouraging them to stay.

That said, PvE needs and is getting a revamp. CCP have been testing new AI over the past year or so with drifters, seekers and burners. They are experimenting with new formats. This will come together over time to create a more engaging experience but the AI will never be as engaging as a human opponent.
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