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Safespot/Bookmarking Best Practices

Author
Mu-Shi Ai
Hosono House
#1 - 2012-01-08 14:00:46 UTC
I was just wondering what might be some "best practices" when you're trying to create a set of bookmarks for a new solar system. Do any of you have a special series of steps you go through? i.e. creating X number of safespots, etc? I'm pretty new to this aspect of the game, so I'm trying to get a sense of what a thorough bookmarking process would look like.
Hrett
The Scope
Gallente Federation
#2 - 2012-01-08 18:53:47 UTC
Not sure if i do it the best way, but here is what I do: For gates, i generally try to have at least 1 per gate between 200-300 off in systems that I frequent. In 'hotspot' systems like OMS or Tama i will make a lot more, inluding off grid safes near gates. Systems i dont frequent, i usually just drop a safe or two during warp from one gate to the next. That is enough. Anytime you are at a safe, you shouldnt be there more than 30 seconds anyway, so you dont need a huge amount.

For 'deep safes' that arent in regular warp lines between gates, I find the longest warp, drop two or three - then the second longest warp, drop two or three. Then visit those safes and warp between the two sets and drop two or three so you have out of line safes. In Faction war or systems with missions up, you can warp to those and drop a bookmark. Once the mission disappears, it will be a good off plane safe.

When you are being actively hunted in a system, drop lots every time you warp and bounce between them constantly. I usually get 20 or so when that happens. You can delete those later.

If you are going to use a system/gate as a hunting or ambush spot, i have seen people with more than 20 in a sphere around a gate, in all diff directions..

spaceship, Spaceship, SPACESHIP!

Mu-Shi Ai
Hosono House
#3 - 2012-01-09 10:59:54 UTC
Thanks for the advice.
Othran
Route One
#4 - 2012-01-09 13:17:48 UTC  |  Edited by: Othran
Assuming its a system I will be spending some time in then the basics for me are :

1) On and off grid unaligned bookmarks at all gates;
2) On and off grid unaligned bookmarks for all stations;
3) Insta-undocks for all stations;
4) Three unaligned safespots.

If its null then you can add bubbles and bombing bookmarks to that. For both null and low-sec there will be some flyby/gate bookmarks, especially on regional gates.

If its null and just a system I pass through then probably only 1)
Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2012-01-09 18:13:48 UTC
Othran wrote:
Assuming its a system I will be spending some time in then the basics for me are :

1) On and off grid unaligned bookmarks at all gates;
2) On and off grid unaligned bookmarks for all stations;
3) Insta-undocks for all stations;
4) Three unaligned safespots.

If its null then you can add bubbles and bombing bookmarks to that. For both null and low-sec there will be some flyby/gate bookmarks, especially on regional gates.

If its null and just a system I pass through then probably only 1)


^^ This is an excellent set of bookmarks to have for your home area.

If its a system I live in/play in regularly, I also make a few deep safes too. Deep safes are safes completely out of d-scan range from all celestials in system. They make great places for your forces to hide when setting up traps, and if you warp there people typically assume you've cloaked up. You can make them in any system, but it truly requires effort (now). There are three luck-based methods to create them:

1.) Get a lucky with a mission. Mission sites are occassionally in good deep-safe spots.
2.) Cloak with a fighter out and in warp. It emergancy warps, often to a good deep safe spot. Scan it down to get the spot.
3.) Jump Portal to a collapsing cyno. (best to use BO's for this). If the cyno collapses when your traveling through a jump portal, you end up in system, usually in a VERY random location.

(Now Defunct 4.)) Log off while warp velocity is decelerating. Then log back in 20-40s later and BM right away. When you logged off under these conditions, your ship would overshoot the destination and sometimes travel 50+ au's. Some people created 1000+ au deepsafes with this method. CCP fixed the warp mechanic in Tyrannis, making this tactic unviable.

I get the best results with #3 now that #4 is defunct. I haven't tested method #2 in a long while, and it might not work anymore.
Othran
Route One
#6 - 2012-01-10 08:43:29 UTC
I'm 95% sure they fixed the fighter deepsafe method before they fixed the logoff/logon method. Don't have a character who can fly a carrier right now so can't test to make sure.

ISTR that's why the goons wrote up their guide to creating deepsafes using an Anathema and logoff/logon. That guide caused CCP to nerf the method IMHO as it was so well written any idiot could do it - and lots did Smile
VaMei
Meafi Corp
#7 - 2012-01-10 16:57:53 UTC
When exploring in a new area of space, I scan down all sigs and anomolies and keep BMs for the ones that are well off the ecliptic or outside the orbit of any nearby celestials. Then I use those to create mid warp BMs that can't be replicated with celestial to celestial warping. They may not be deep safes (esp in small systems), but they're the best thing you can get easily.

If I decide to live in the area for a while, I pick up a few low level security agents. As mentioned above, they can give missions that'll give you solid deep safes but it is hit & miss. Being a low level agent, you can either run the mission in a crap ship you don't care about (and use the time to learn what locals are actually a threat), or you can dump the mission without pissing off an agent you actually care about.
Wensley
Matari Exodus
#8 - 2012-01-17 13:01:53 UTC
Safe spots around the sun make excellent warp outs and don't leave you risking getting trapped at an obvious celestial.
cootsy
Exclusion Cartel
Cohortes Triarii
#9 - 2012-01-17 13:42:25 UTC
its a bit out of date now but Agony had a good guide on bookmarks and how to operate with them.

They can mean the difference between life and death and its well worth a read.

http://go-dl.eve-files.com/media/1003/An20Introduction20to20Bookmarks20in20Eve.pdf
Othran
Route One
#10 - 2012-01-17 13:44:06 UTC
cootsy wrote:
its a bit out of date now but Agony had a good guide on bookmarks and how to operate with them.

They can mean the difference between life and death and its well worth a read.

http://go-dl.eve-files.com/media/1003/An20Introduction20to20Bookmarks20in20Eve.pdf


The Agony wikipages are now public Blink
Othran
Route One
#11 - 2012-01-17 13:45:45 UTC  |  Edited by: Othran
Wensley wrote:
Safe spots around the sun make excellent warp outs and don't leave you risking getting trapped at an obvious celestial.


Tacs around the sun are useful for avoiding the hictor/dictor bubble at the sun which is pretty common. Even more useful if you have artillery-fit BCs Roll
eatsbabies cienfuegos
Grimm Hounds
SONS of BANE
#12 - 2012-01-26 19:34:17 UTC
Mu-Shi Ai wrote:
I was just wondering what might be some "best practices" when you're trying to create a set of bookmarks for a new solar system. Do any of you have a special series of steps you go through? i.e. creating X number of safespots, etc? I'm pretty new to this aspect of the game, so I'm trying to get a sense of what a thorough bookmarking process would look like.



i make 6 bookmarks for the corporation at a predetermined distance in all six directions (according to the tactical display). these are titled Above, Below, Close, Far, Left, and Right. they're all far enough that you can warp to them from the gate, and if you've ever spent any time with the pythagorean theorem, then finding you're mark is easy, no matter how good his safe-spot is.

with the sun at your back, and you're eyes on the gate, all the bookmarks should be easy to understand.

the added bonus of not spooking everyone with combat probes is also helpful.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#13 - 2012-01-26 22:17:15 UTC
Mu-Shi Ai wrote:
I was just wondering what might be some "best practices" when you're trying to create a set of bookmarks for a new solar system.


IDK about 'best' practice but there's certainly a bundle of very good ideas here. As an inveterate bookmarker, who has a small business depending largely on bookmarks (https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread), here's what I have been doing pretty well since my first foray into lowsec / nullsec.
This takes time and effort the first times you're in a system but it's rare now for me to jump into a lowsec / nullsec system and not have a set of pre-prepared bookmarks waiting, green, at the top of the P&P folder.

- Jump into system, clear gate / wormhole, smell the roses and enjoy the view.
- Power to a location almost 300km above / below / beside gate at make an 'approach' bookmark for that spot. Direction choice depends on system configuration and, for my purposes, is chosen mainly to be off-axis with the most likely bubble lines in nullsec. I have found that close-to-200km distances too often result in my being unable to warp to the gate during later visits (not sure if gridfu or bug, but close-to-300km and this doesn't happen). Over 300km and subsequent visits often have me offgrid with the gate (not a huge problem tho).
- Make similar 'approach' bookmarks for any other gates in system.
- While warping between the gates build a decent safespot or two.
- If system has stations then I choose one or more and build an 'approach' BM, similar to the gates, and an exit instawarp BM for each. I used to make the exit BMs at 500km or so but have been gridfu caught by a few bubbles so now make them at 1000km or more. Still possible to gridfu out that far but way less likely. You can make exit BMs without actually docking ... just work from the station configuration and visuals. Amarr are easiest for this of course.
- If it's a w-system I bookmark my entry wormhole, usually an approach point to it, and sometimes any POSes or other features of interest. If it's a w-system I've not previously visited I also bookmark the sun and add a few comments for future reference - e.g. "J123456 - C5, no effects, C6 static, dismal PI, unoccupied".

I also build approach bookmarks near hisec gates into lowsec / nullsec, and a range of 'tactical' special-purpose bookmarks when I am regularly operating in a system.

The various approach bookmarks let me:
1. Visually check a location before I warp to it (looking for gate camps or station camps etc);
2. Warp to my destination from a direction that is less likely to have me caught by a bubble.

The exit bookmarks let me:
1. Warp safely thru a bubble placed in a station's outflow chute (unless it actually covers the start of the outflow);
2. Warp quickly away when the station exit is camped by wannabe evildoers.

The safespots:
1. Give me some breathing time when things turn to custard.



I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.